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Tactical Cloak needs to be changed (now with pole)


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#76
Nynaeve

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NO

#77
OblivionDawn

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Not sure how this has so many posts. TC has already been fixed and this topic is no longer relevant in ME3MP's current state.

#78
T41rdEye

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The cooldown thing is the only thing that needs changed to achieve balance.

Reinstating the 40% sniper bonus would help too. Too many reasons to go SG over SR.

Modifié par Me1mN0t, 11 janvier 2013 - 08:18 .


#79
AjaxDuo

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OperatingWookie wrote...

"Remove the scaling cooldown based on time spent in cloak. Tactical Cloak should have a static cooldown, changing based on how you spec it and your weapon weight, like every other power. Infiltrators currently can ignore the only downside of using powerful weapons."


It's not a bad idea, but honestly I feel that Infiltrators are fine as they are. I don't play them often, Sentinel<3

Modifié par AjaxDuo, 11 janvier 2013 - 08:23 .


#80
Draining Dragon

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NuclearTech76 wrote...

OP your argument is a little skewed at best or ignorant at worst. Even infiltrators can't totally ignore weight, especially if they are specced for raw damage.


That's exactly what they CAN do.

#81
SSuicideKKing666

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I'm not sure why everyone is so concerned about infiltrators using shotguns over sniper rifles. If they wanted to assign every class a gun type to use they would have, you know like the first two games. And since most infiltrators are glass cannons that when played by a bad player just end up dead every wave, is it really an issue that they can put of some damage when they don't die? Skilled players can play as anything and do well, unskilled players try to emulate and fail 9 times out of 10.

#82
inversevideo

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LegionofRannoch wrote...

NERFERS R RUINING THE GAME

STAWP NOE ITS NAWT

+1

#83
UKStory135

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RoundedPlanet88 wrote...

UKStory135 wrote...

I'm just glad there is not another power that has a super quick cooldown, gives you a 70% boost of weapon damage for several seconds, restores your shields, and lets you cast another power. That would be much more OP than TC.

Oh wait, thats affected by weapon weight
Refuted.
Next please.


Since AR has a shorter base cooldown than TC.  So with a Claymore X, the cooldown for AR is only 3.53. seconds.  For a Claymore Infi to get a cooldwon that quick, he'd have to fire within the first second.

#84
Draining Dragon

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OblivionDawn wrote...

Not sure how this has so many posts. TC has already been fixed and this topic is no longer relevant in ME3MP's current state.


Wat

That's not the case at all.

#85
Draining Dragon

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UKStory135 wrote...

RoundedPlanet88 wrote...

UKStory135 wrote...

I'm just glad there is not another power that has a super quick cooldown, gives you a 70% boost of weapon damage for several seconds, restores your shields, and lets you cast another power. That would be much more OP than TC.

Oh wait, thats affected by weapon weight
Refuted.
Next please.


Since AR has a shorter base cooldown than TC.  So with a Claymore X, the cooldown for AR is only 3.53. seconds.  For a Claymore Infi to get a cooldwon that quick, he'd have to fire within the first second.


Uh.... yeah.... that's exactly what most of them do.

Except that AR also has a duration that can't be canceled.

#86
OneTrueShot

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Yes, because every infiltrator MUST be a sniper to make the most of their bonusses.

Seems like a legit idea. Makes about as much sense as a chocolate tea pot, but, a legit idea.

It's fine as it is. Get over yourself. And this is coming from someone whom doesn't even play Infiltrators that often.

#87
kicsimalac

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What is your problem with a power that makes you a better fighter against the computer? I'm afraid I don't see why is it bad to have a power that can make you deal lots of damage on your foes.

Edit: And it's capabilites are perfectly balanced on platinum. But yeah, why not give the magnetic-grab cheating banshees and the ridicilous preatorian butt-laser glitchers (no to mention the geth staggerlock-of-death) an other advantage?

Modifié par kicsimalac, 11 janvier 2013 - 08:45 .


#88
Dark Tlaloc

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OneTrueShot wrote...

Yes, because every infiltrator MUST be a sniper to make the most of their bonusses.

Seems like a legit idea. Makes about as much sense as a chocolate tea pot, but, a legit idea.

It's fine as it is. Get over yourself. And this is coming from someone whom doesn't even play Infiltrators that often.


Yeah, I use cloak more for defense and reviving teammates than I do for sniping, so if they nerf damage a little, I'm okay with it, but if the nerf the tactical aspect, that'll ****** me off.

#89
Cyonan

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Draining Dragon wrote...

UKStory135 wrote...

RoundedPlanet88 wrote...

UKStory135 wrote...

I'm just glad there is not another power that has a super quick cooldown, gives you a 70% boost of weapon damage for several seconds, restores your shields, and lets you cast another power. That would be much more OP than TC.

Oh wait, thats affected by weapon weight
Refuted.
Next please.


Since AR has a shorter base cooldown than TC.  So with a Claymore X, the cooldown for AR is only 3.53. seconds.  For a Claymore Infi to get a cooldwon that quick, he'd have to fire within the first second.


Uh.... yeah.... that's exactly what most of them do.

Except that AR also has a duration that can't be canceled.


TC can't suffer a cooldown longer than AR's CD + Duration otherwise why ever bring my weaker Infiltrators?

Adrenaline Rush spikes higher in damage than Tactical Cloak does. Tactical Cloak makes up for it by spiking more frequently.

The only way my Quarian Female Infiltrator can hope to spike as high as my Human Soldier can is by using Sticky Grenades on an armoured target, and that'll only last me so long.

Yes the TGI, GI, and probably QMI will all still be top tier characters because their abilities all synergize so amazingly well, but the other Infiltrators are going to suffer for it. The N7 Shadow already needs a buff and this hits her harder than it would hit any of the "OP" Infiltrators.

#90
wes60620

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Draining Dragon wrote...

It's overpowered. Don't go off on your immature little rants of "NERFERS R RUINING THE GAME" or "STAWP NOE ITS NAWT".

Let's look at what it gives:

1. A damage boost ranging from 40%-105% (80% if not using a sniper rifle)
2. Partial invisibility for a duration ranging from 4-11.2 seconds.
3. The ability to cancel any other power cooldowns and disregard weight.

That's the ultimate power. And it's ONE power. 

Here are my proposed changes:

Remove the scaling cooldown based on time spent in cloak. Tactical Cloak should have a static cooldown, changing based on how you spec it and your weapon weight, like every other power. Infiltrators currently can ignore the only downside of using powerful weapons.

Reduce the damage bonus increase evolution on Rank 4 to 30%, and increase the sniper rifle damage bonus evolution to 40%. That way, using a sniper rifle is actually worth the extra damage, and infiltrators can become snipers again.

Now go ahead. Unleash your butthurt.


Tactical Cloak is just fine. Evan after the previous nerf.......I swear people like you wont be satisfied until BW replaces all weapons & abilities with Bow & Arrows and Wire Fu fighting.:o

I know the OP is trolling but Im tired of all this Nerf everything junk.

#91
cronshaw

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Draining Dragon wrote...

It's overpowered. Don't go off on your immature little rants of "NERFERS R RUINING THE GAME" or "STAWP NOE ITS NAWT".

Let's look at what it gives:

1. A damage boost ranging from 40%-105% (80% if not using a sniper rifle)
2. Partial invisibility for a duration ranging from 4-11.2 seconds.
3. The ability to cancel any other power cooldowns and disregard weight.

That's the ultimate power. And it's ONE power. 

Here are my proposed changes:

Remove the scaling cooldown based on time spent in cloak. Tactical Cloak should have a static cooldown, changing based on how you spec it and your weapon weight, like every other power. Infiltrators currently can ignore the only downside of using powerful weapons.

Reduce the damage bonus increase evolution on Rank 4 to 30%, and increase the sniper rifle damage bonus evolution to 40%. That way, using a sniper rifle is actually worth the extra damage, and infiltrators can become snipers again.

Now go ahead. Unleash your butthurt.


I'm just curious do you have an emperical reason why it needs to be changed or are you just going by the power descriptions?
The Male Quarian Engineer is overpowered, but no one ever complains about him
TC is badass, no doubt
but in my experince i don't see an inordinate amount of infiltrators and they perform accross the spectrum.
As much as people complain about nerfs and to a lesser extent buffs I think Bioware basically has the right idea
when they address strategies, weapons, kits and builds that threaten to overrun the game because of their effectiveness
And I don't think TC or infiltrators are doing that. 

#92
UKStory135

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Draining Dragon wrote...

UKStory135 wrote...

RoundedPlanet88 wrote...

UKStory135 wrote...

I'm just glad there is not another power that has a super quick cooldown, gives you a 70% boost of weapon damage for several seconds, restores your shields, and lets you cast another power. That would be much more OP than TC.

Oh wait, thats affected by weapon weight
Refuted.
Next please.


Since AR has a shorter base cooldown than TC.  So with a Claymore X, the cooldown for AR is only 3.53. seconds.  For a Claymore Infi to get a cooldwon that quick, he'd have to fire within the first second.


Uh.... yeah.... that's exactly what most of them do.

Except that AR also has a duration that can't be canceled.


Why would you cancel AR? It gives you a sheild boost and a damage boost and has the same cooldown no matter what. 4 Claymore shots with a 70% boost is much more damage than 1 Claymore shot with an 80% boost.

Each class has its role in the game.

Soldiers have the best sustained DPS in the Game
Adepts are there for biotic combos
Sentinels are great at Tanking and Debuffing
Engineers are great for Tech Combos
Infiltrators are there for burst DPS
Vanguards are for detonating combos and tanking.

#93
Chrxna

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Another buttrageMAD baddie player who cant infiltrator


Thing is; everyone that's played this game for even a short period of time knows how to do the infiltrators. It is, with the exception of the FQI, the easiest class to wield in all categories. Not saying that the OP is right but that is pretty much how it is. 

#94
Cyonan

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UKStory135 wrote...
Why would you cancel AR? It gives you a sheild boost and a damage boost and has the same cooldown no matter what. 4 Claymore shots with a 70% boost is much more damage than 1 Claymore shot with an 80% boost.

Each class has its role in the game.

Soldiers have the best sustained DPS in the Game
Adepts are there for biotic combos
Sentinels are great at Tanking and Debuffing
Engineers are great for Tech Combos
Infiltrators are there for burst DPS
Vanguards are for detonating combos and tanking.


I'd cancel AR all the time if the game let me and it started the cooldown early.

Free reload + Claymore(with one shot being boosted in damage) would be far more valuable than a sustained 70% damage increase. It would make Infiltrators look underpowered.

Also every Soldier but the Quarian Marksman can out-tank the Human Sentinel. I'd hardly call the majority of that class tanks anymore. The Vanguards have replaced them.

#95
DarkAbsolution

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yawn. Learn to play OP. I have a friend who is a great player who primarily uses the Geth Infi. I play a wide variety of classes and we're almost always neck and neck for score. IMO, if TC got nerfed any more than it has been, Infiltrators would start to become an underclass as most Infiltrators lack any ability to set up and detonate explosions alone (barring ammo powers). Most infiltrators also lack durability.

Nay, in my experience in playing the game for the last 11 months, TC does not need a further nerf. Yes, it is an easy class to play well, but when played well, many other classes can match an infiltrator for score and general destruction.

#96
Someone With Mass

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So...TC letting the class do what it's supposed to do (sneak attacks and such) through a pretty large power boost is not okay, but Adrenaline Rush refiling not only shields, but also giving the player a 70% damage boost for about seven seconds is?

Okay...

#97
SgtAmazing

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Tactical Cloak is not the issue with MP. The numerous glitches and lag issues are. I would rather see people invest their time into trying to get those changed instead of the only useful thing about infiltrators. TC is very good, but the infiltrators are all very weak and susceptible to damage, and other players following them around while they are in TC (which doesn't work half the time anyway as most enemies can spot you on the other side of the map.) Once you get the one shot off, you come out of TC and do not receive that bonus until your powers cool down. So its not like you are getting your damage bonuses the entire match. If you even consider TC "overpowered," it only helps balance the many glitches in the game that can really screw up matches.

#98
Cyonan

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Where is this "Infiltrators are less durable than everybody else" coming from?

Half the characters in the game are at the same level of durability as Infiltrators, and they all don't have something that drops aggro(in theory, anyway).

#99
megawug

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So it's just that the OP is a bit inexperienced with MP, and isn't aware of all the previous balance changes. Nothing like flogging a dead horse on a Friday!
:P

Modifié par megawug, 11 janvier 2013 - 09:20 .


#100
X2-Elijah

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On durability - one of the the most durable characters, imo, is the salarian infiltrator. Cloak and energy drain specced for 40%DR and 100% shield restore is amazingly good.

On the other side you have the, e.g., melee-specced shadows that seem to drop dead on a sneeze.