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Tactical Cloak needs to be changed (now with pole)


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#126
Cyonan

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lightswitch wrote...

More powers should use a scaling cooldown.

The scaling cooldown is a well designed game mechanic. It gives the player a choice to make even after they have activated the power, which makes it both interesting to use and more fun.

Also, I disagree that Tac Cloak is OP. At the very minimum the Drell Adept, Fury, Batslasher, Human Soldier, Turian Soldier, Paladin, Slayer, Asguard, and Drellguard are all certainly capable of just as much damage output as your average Infiltrator.


It's a nice mechanic but it can only go so far. It's not like you can give Throw a scaling cooldown after all.

Tactical Cloak alone is not OP, but pretty much any character that has 3 abilities that synergize really well with each other gets called overpowered on the BSN at some point(I'd argue that this should be the norm, not what is considered OP).

Tactical Cloak just happens to have automatic synergy with anything capable of dealing damage as well as guns(unless you're the Asari Huntress), which is almost every ability in the game.

I would also add N7 Destroyer and anyone with a biotic primer that knows how to use Warp Rounds to your list. My go to weapons tester is actually my Asari Justicar with Warp Rounds.

Modifié par Cyonan, 11 janvier 2013 - 10:40 .


#127
Blarg

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And here we go.
Yeah, I'm late to the thread. Deal with it.

Anyways, on topic, I really don't care what's done to it, as long as it no longer gets non infiltrators (read: Havoc/GE) nerfed while not affecting the infiltrator. That's my only qualm.

Modifié par blaaaaaaaaaarg, 11 janvier 2013 - 10:52 .


#128
Grumpy Old Wizard

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spadeN7 wrote...

Omega2079 wrote...

The game is designed to have a variety of damage outputs. TC works as intended.




agreed!!!!


So some characters are supposed to be sucktacular and some spectacular, eh?  :blink:  Hardly seems fair.

#129
Guest_Jiovanie-_*

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Does anyone else feel like the sheep should stop posting?

#130
Draining Dragon

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By the way, TC has ruined lots of powers for non-infiltrator classes.

So all you annoying anti-nerfers have actually caused more nerfs than the nerfers.

Modifié par Draining Dragon, 12 janvier 2013 - 12:12 .


#131
iTz JoNeSy

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Hmmm... another fool attempting to make the game even more boring. Why do people want to spend more time in matches? Weaker players = longer games. Isn't 30 minutes enough for you ****ty bums?

#132
Bayonet Hipshot

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Cyonan wrote...

It's a nice mechanic but it can only go so far. It's not like you can give Throw a scaling cooldown after all.

Tactical Cloak alone is not OP, but pretty much any character that has 3 abilities that synergize really well with each other gets called overpowered on the BSN at some point(I'd argue that this should be the norm, not what is considered OP).

Tactical Cloak just happens to have automatic synergy with anything capable of dealing damage as well as guns(unless you're the Asari Huntress), which is almost every ability in the game.

I would also add N7 Destroyer and anyone with a biotic primer that knows how to use Warp Rounds to your list. My go to weapons tester is actually my Asari Justicar with Warp Rounds.


+1[smilie]http://social.bioware.com/images/forum/emoticons/w00t.png[/smilie] 

Modifié par The Sin, 12 janvier 2013 - 12:21 .


#133
Cyonan

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Draining Dragon wrote...

By the way, TC has ruined lots of powers for non-infiltrator classes.

So all you annoying anti-nerfers have actually caused more nerfs than the nerfers.


The only abilities that have been nerfed because of an Infiltrator is Stim Pack and Hunter Mode.

Neither of those abilities are ruined for the Geth Engineer, Trooper, or Havoc Soldier.

2 is hardly "lots of powers" anyway even if they were ruined.

#134
Arcaneailment

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Draining Dragon wrote...

By the way, TC has ruined lots of powers for non-infiltrator classes.

So all you annoying anti-nerfers have actually caused more nerfs than the nerfers.

Yeah, maybe if you post that another 27 times it will suddenly become more meaningful.

#135
TheHorizen

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I love TC as it is, but if it needs a change, maybe less damage boost and longer cloak duration?

#136
Herbasaurusrex

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Proposition: 2 separate powers tac cloak dmg buff 50% max (85% w/ snipers) and real invisibility

And re inintroduce Assassinate with 120% max dmg bonus

#137
Someone With Mass

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Arcaneailment wrote...

Draining Dragon wrote...

By the way, TC has ruined lots of powers for non-infiltrator classes.

So all you annoying anti-nerfers have actually caused more nerfs than the nerfers.

Yeah, maybe if you post that another 27 times it will suddenly become more meaningful.


Funny enough, I got a weird feeling of déjà vu when I read this comment.

#138
DJ Airsurfer

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Draining Dragon wrote...

By the way, TC has ruined lots of powers for non-infiltrator classes.

So all you annoying anti-nerfers have actually caused more nerfs than the nerfers.


I'm still waiting for a Havoc buff.

#139
Ziegrif

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Just look at that giant pole!

#140
Uh Cold

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its ultimate.

#141
Amusingthree93

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why am I seeing multiple cloak-nerf threads today?

Modifié par Amusingthree93, 12 janvier 2013 - 12:47 .


#142
Cyonan

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Amusingthree93 wrote...

why am I seeing multiple cloak-nerf threads today?


The BSN decided that it's been far too long since we brought our favourite thread topic back out for another round.

#143
jdmteggy4life

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oh but you forgot the best part enemies can still see you and you can still get pulled and sync killed by a stupid phantom!!!!!!!!!!!!!

#144
Zombie_Valhalla

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Dont care, rarely use it.

#145
Chealec

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Does it really matter any more? With the general, slow power-creep that's occurred it's not like Infiltrators are even the most outright lethal class any more... with the possible exceptions of some shotgun GI builds or Harrier/Striker TGI maybe (on gold anyway). The rest of the Infils are nothing special IMO.

Like Destroyers, they're just an easy class to use so anyone can do reasonably well with them.

Though I actually prefer duration specced Infils nowadays: QMI (Duration, Recharge Speed, Bonus Power) with Area Scan (reveal all the things) or an SS build Shadow (Duration, Melee, Bonus Power)... having said that though, I'd still normally take a Krogan or Batarian over any infil.


---

As an aside, I'm very much liking the big pole added to the OP though :lol:

Modifié par Chealec, 12 janvier 2013 - 01:01 .


#146
UKStory135

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Cyonan wrote...

Draining Dragon wrote...

By the way, TC has ruined lots of powers for non-infiltrator classes.

So all you annoying anti-nerfers have actually caused more nerfs than the nerfers.


The only abilities that have been nerfed because of an Infiltrator is Stim Pack and Hunter Mode.

Neither of those abilities are ruined for the Geth Engineer, Trooper, or Havoc Soldier.

2 is hardly "lots of powers" anyway even if they were ruined.


I'm suprised you didn't mention anything about your QFI, the most nerfed character in the game there. The Geth are both still top-tier.  The Havok honestly need some adjustments to his Havok strike that aren't something that can be fixed in balance changes.  He either needs 90+% DR for a few seconds post strike or some sort of Vanguard style shield restoration.

#147
UKStory135

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Cyonan wrote...

Amusingthree93 wrote...

why am I seeing multiple cloak-nerf threads today?


The BSN decided that it's been far too long since we brought our favourite thread topic back out for another round.


Four weeks without balance changes doesn't help.

#148
Beeno4Life

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UKStory135 wrote...

I'm just glad there is not another power that has a super quick cooldown, gives you a 70% boost of weapon damage for several seconds, restores your shields, and lets you cast another power. That would be much more OP than TC.

Oh wait...

#149
iOnlySignIn

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The Geth Engineer dominates Gold as it is.

Re-buffing Hunter Mode will not make him significantly better on Platinum because any kind of summon (including the Geth Turret) is useless on Platinum.

Modifié par iOnlySignIn, 12 janvier 2013 - 01:02 .


#150
Beeno4Life

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UKStory135 wrote...

Cyonan wrote...

Draining Dragon wrote...

By the way, TC has ruined lots of powers for non-infiltrator classes.

So all you annoying anti-nerfers have actually caused more nerfs than the nerfers.


The only abilities that have been nerfed because of an Infiltrator is Stim Pack and Hunter Mode.

Neither of those abilities are ruined for the Geth Engineer, Trooper, or Havoc Soldier.

2 is hardly "lots of powers" anyway even if they were ruined.


I'm suprised you didn't mention anything about your QFI, the most nerfed character in the game there. The Geth are both still top-tier.  The Havok honestly need some adjustments to his Havok strike that aren't something that can be fixed in balance changes.  He either needs 90+% DR for a few seconds post strike or some sort of Vanguard style shield restoration.

That was due to Sabotage being "OP", not Tac cloak.