lightswitch wrote...
More powers should use a scaling cooldown.
The scaling cooldown is a well designed game mechanic. It gives the player a choice to make even after they have activated the power, which makes it both interesting to use and more fun.
Also, I disagree that Tac Cloak is OP. At the very minimum the Drell Adept, Fury, Batslasher, Human Soldier, Turian Soldier, Paladin, Slayer, Asguard, and Drellguard are all certainly capable of just as much damage output as your average Infiltrator.
It's a nice mechanic but it can only go so far. It's not like you can give Throw a scaling cooldown after all.
Tactical Cloak alone is not OP, but pretty much any character that has 3 abilities that synergize really well with each other gets called overpowered on the BSN at some point(I'd argue that this should be the norm, not what is considered OP).
Tactical Cloak just happens to have automatic synergy with anything capable of dealing damage as well as guns(unless you're the Asari Huntress), which is almost every ability in the game.
I would also add N7 Destroyer and anyone with a biotic primer that knows how to use Warp Rounds to your list. My go to weapons tester is actually my Asari Justicar with Warp Rounds.
Modifié par Cyonan, 11 janvier 2013 - 10:40 .




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