Is Tactical Cloak Too Powerful? UPDATED WITH TALK OF BUFFS!
#26
Posté 11 janvier 2013 - 07:44
#27
Posté 11 janvier 2013 - 07:45
cory257383 wrote...
Do you guys play this game? 90% of powers break cloak unless you take the last evolution.
You still get the damage bonus without the last rank evolution...
#28
Posté 11 janvier 2013 - 07:45
In all seriousness, I wouldn't really be shocked if they nerfed it a bit. I agree that changing the cooldown (mechanics) would be the way to go. That, or just stop pairing it with other powers that give gun bonuses.
Modifié par scoopapa1, 11 janvier 2013 - 07:48 .
#29
Posté 11 janvier 2013 - 07:45
Infiltrators go invisible and are weapon damage oriented classes. That's what they are. Get over it.
#30
Posté 11 janvier 2013 - 07:45
#31
Posté 11 janvier 2013 - 07:45
#32
Posté 11 janvier 2013 - 07:46
Unfortunately, you ain't the high lord of balance.SpockLives wrote...
I agree that is a major point. I would be happy if they made TC like Adrenaline Rush. If you want to cast a power while cloaked, choose the rank 6 evolution. That would really be enough to placate me.AkuIaTubShark wrote...
The only "issue" with TC is that it overrides all CD on any skill. Fix that and all this stupid TC Nerf talk would stop.
Also, TC doesn't give continuous damage boost for a rather good duration of 7secs. Players can score with other classes as well as they can with infiltrators, it's just that TC has a shorter learning curve.
Modifié par robarcool, 11 janvier 2013 - 07:46 .
#33
Posté 11 janvier 2013 - 07:46
#34
Posté 11 janvier 2013 - 07:46
SpockLives wrote...
I fixed that several minutes ago. Also, I have completed the 200 wave challenges with the Salarian and Quarian Female Infiltrators recently. Please respond to my points and not an irrelevant typo. I actually want to know why people defend TC.Computron2000 wrote...
The sniper rifle bonus is 25%. OP advise you actually use the class before discussing power levels.
No. I see no reason to "placate" you nor to explain the problems with your points when you don't even admit your 40% mistake and blame it as a "typo". I find explaining things to people like that a waste of time. So again. No
#35
Posté 11 janvier 2013 - 07:46
4. Infiltrators can carry two super heavy guns and still have all their powers on a 3 second cooldown by ending cloak as soon as it is cast. No other class can even come close to carrying as much weaponry and not worrying about cooldowns.
Are you sure?
You say that if i carry my Claymore and Javelin on my GI it doesn't matter because I will get only 3 seconds cooldown?
We are not playing the same game it seems
#36
Posté 11 janvier 2013 - 07:47
cory257383 wrote...
Do you guys play this game? 90% of powers break cloak unless you take the last evolution.
Honestly, that is an advantage and makes their gameplay much smoother, I guess most people who played the Infidrell with a Claymore are gonna agree with me on that.
RedJohn wrote...
Are you sure?
You say that if i carry my Claymore and Javelin on my GI it doesn't matter because I will get only 3 seconds cooldown?
We are not playing the same game it seems
Just because you lag so hard you'll have to sit out two cooldowns everytime you use a power from cloak doesn't mean that you couldn't get away with a Claymore and a Javelin, technically.
Modifié par spudspot, 11 janvier 2013 - 07:48 .
#37
Posté 11 janvier 2013 - 07:47
Yep, and by casting cloak immediatly before casting the other power, you get a 3 second cooldown, regardless of how heavy your weapons are. Additionally, you still get the weapon damage boost for ~1.5 seconds after casting that TC-boosted power. That seems rather powerful to me. Do you disagree?cory257383 wrote...
Do you guys play this game? 90% of powers break cloak unless you take the last evolution.
#38
Posté 11 janvier 2013 - 07:49
I agree with this. I think TC is fine as-is, but this is the only aspect of TC that could justifiably be nerfed.AkuIaTubShark wrote...
The only "issue" with TC is that it overrides all CD on any skill. Fix that and all this stupid TC Nerf talk would stop.
#39
Posté 11 janvier 2013 - 07:49
RedJohn wrote...
4. Infiltrators can carry two super heavy guns and still have all their powers on a 3 second cooldown by ending cloak as soon as it is cast. No other class can even come close to carrying as much weaponry and not worrying about cooldowns.
Are you sure?
You say that if i carry my Claymore and Javelin on my GI it doesn't matter because I will get only 3 seconds cooldown?
We are not playing the same game it seems
I'm sure you know the actual performance better than me, RedJohn. But are you talking about the lag-induced TC double cooldown bug? I've had that once or twice. I will also admit to never using more than about -20 or -30 cooldown worth of weapons. I still get 3 second cooldown when not lagging.
#40
Posté 11 janvier 2013 - 07:49
yea the drell is different. neither of his powers break cloak which make that evolution pointlessspudspot wrote...
cory257383 wrote...
Do you guys play this game? 90% of powers break cloak unless you take the last evolution.
Honestly, that is an advantage and makes their gameplay much smoother, I guess most people who played the Infidrell with a Claymore are gonna agree with me on that.RedJohn wrote...
Are you sure?
You say that if i carry my Claymore and Javelin on my GI it doesn't matter because I will get only 3 seconds cooldown?
We are not playing the same game it seems
Just because you lag so hard you'll have to sit out two cooldowns everytime you use a power from cloak doesn't mean that you couldn't get away with a Claymore and a Javelin, technically.
#41
Posté 11 janvier 2013 - 07:50
SpockLives wrote...
I agree that is a major point. I would be happy if they made TC like Adrenaline Rush. If you want to cast a power while cloaked, choose the rank 6 evolution. That would really be enough to placate me.AkuIaTubShark wrote...
The only "issue" with TC is that it overrides all CD on any skill. Fix that and all this stupid TC Nerf talk would stop.
I just found it funny, after a much needed Stim Pack nerf (Let's be honest, 4k shields was stupidly high) this all started up again. Best part is, if they wanted to destroy the TGI... They can change his TC independ of every other class.. Same with the Huntress.
And the flip side is the GI - which you can't really change, TC is shared by everything with the exception of the AHI and the TGI, HM is shared by all 3 Geth and PM (I believe) is tied to either the TSol or the VE. So... Not much to do except blame TC for every nerf, basically, in the game.
Even still, if they actually FIXED TC... People who started the entire 2nd TC Nerf War would still cry, saying it's Damage bonus needs to be dropped further because of the main two classes people use it on (And 70% of people can't even use the GI to his full effect..)
Edit:
oknenah wrote...
Your forgetting biotics get 120% to primed targets with warp ammo.
I do love how no one ever brings that up, however IIRC the 120% if only with Warp lv4 Ammo.
Modifié par AkuIaTubShark, 11 janvier 2013 - 07:52 .
#42
Posté 11 janvier 2013 - 07:50
#43
Posté 11 janvier 2013 - 07:51
cory257383 wrote...
yea the drell is different. neither of his powers break cloak which make that evolution pointless
That's not what I meant, if I'm trying to just maximize my damage output, I personally want my powers to break cloak. Imho there ain't too many cases where the bonus power evolution is even remotely useful.
Modifié par spudspot, 11 janvier 2013 - 07:52 .
#44
Posté 11 janvier 2013 - 07:52
RedJohn wrote...
4. Infiltrators can carry two super heavy guns and still have all their powers on a 3 second cooldown by ending cloak as soon as it is cast. No other class can even come close to carrying as much weaponry and not worrying about cooldowns.
Are you sure?
You say that if i carry my Claymore and Javelin on my GI it doesn't matter because I will get only 3 seconds cooldown?
We are not playing the same game it seems
there are times when cloak will not decloak even after firing your wep, or will not decloak on demand by spamming the cloak power and you are stuck with the longest CD ever
#45
Posté 11 janvier 2013 - 07:52
#46
Posté 11 janvier 2013 - 07:53
Yes.SpockLives wrote...
Yep, and by casting cloak immediatly before casting the other power, you get a 3 second cooldown, regardless of how heavy your weapons are. Additionally, you still get the weapon damage boost for ~1.5 seconds after casting that TC-boosted power. That seems rather powerful to me. Do you disagree?cory257383 wrote...
Do you guys play this game? 90% of powers break cloak unless you take the last evolution.
OT: New character with Asari Huntress TC, fortification and Flamer, who's with me?
#47
Posté 11 janvier 2013 - 07:53
yes but thats a bug that usually happens to ppl that reload cancel with cloak. That is not supposed to happen.SOMETHING_FOR_NOTHING wrote...
RedJohn wrote...
4. Infiltrators can carry two super heavy guns and still have all their powers on a 3 second cooldown by ending cloak as soon as it is cast. No other class can even come close to carrying as much weaponry and not worrying about cooldowns.
Are you sure?
You say that if i carry my Claymore and Javelin on my GI it doesn't matter because I will get only 3 seconds cooldown?
We are not playing the same game it seems
there are times when cloak will not decloak even after firing your wep, or will not decloak on demand by spamming the cloak power and you are stuck with the longest CD ever
#48
Posté 11 janvier 2013 - 07:53
Your well-reasoned argument refuting all of my points one-by-one has swayed me. I now see your point of view.JediHarbinger wrote...
@OP, this thread is embarrassing and you should feel embarrassed
/sarcasm
#49
Posté 11 janvier 2013 - 07:54
You Max out weapons and power damage you don't get them as long or able to activate the power as often. As once again, its still a limited passive.
#50
Posté 11 janvier 2013 - 07:54





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