vinlandhammer wrote...
Ronnie Blastoff wrote...
SpockLives wrote...
4. Infiltrators can carry a super heavy gun and still have all their powers on a 3 second cooldown by ending cloak as soon as it is cast. No other class can even come close to carrying as much weaponry and not worrying about cooldowns.
This is the main issue with tac cloak imo. Its really dumb to have a 20 second long recharge and only have to wait 3. All the positives are already high enough, having no drawbacks at all besides the "lower enemy accuracy" really isn't enough to balance to power.
For those against nerfers, it is a co-op game, but there is a reason the 2nd highest played class is INF, and its not cause of the damage bonus as much as them getting away with being able to have the damage bonus while carrying -150% weapons every 3 seconds. The reasons for balancing are to enable other classes/weapons/things to be vaiable. If INF has almost no drawbacks, wtf is the point in using anything else? Fun? lol only pros play for fun. At least and win at the same time. 90% of this games horrible pug can't manage to have fun and be effective, thus INF falls into the game.
There is also a reason 90% of the "shoe-shine" videos of people doing this and that are INF as well.
Have recharge of 15 seconds from having on that javelin or claymore actually been 15 instead of 3, strategy and skill would have to take over and that large pop of people swearing they are great players would drop to the ground.
the reason of why class XYZ or weapon XYZ gets more popular is also of the constant non sense whinning nerfs, so when you destroy class after class and weapon after weapon, its logic that what remains will be overly used because is what is only left !! on this case isnt that class is OP, its because the others were nerfed to death 
While I completely agree with that, take into concideration this gentlemens post
heybigmoney wrote...
Its hard to ignore that all of the
best infiltrators are the best characters in the game. Cloak is
definitely the backbone of the issue, but its not TC alone that makes
some of the infils broken. Its mostly due to bioware's bad design
choices for some of the characters.
If there is anything that this game has is someone who seems to have no clue about the game or how people actually play it running or should I say ruining the "quality assurance" of character design. The nerfing of TCs "phantom recharge" won't so much break the class as it will "make sense" of not just the menu descriptions, but being able to wield the hammer of thor without worring about the hulk or it dropping on your foot or something. TC has
*3 second "universal" cooldown - granted a power/shoot/action is taken before the duration wears off.
*40~80%
damage boost at just level 4 +25% boost @ R6 )and thats total damage,powers and everything, not just weapon like soldier AR)
*Damage mitigation from enemies, as long as you move from the original place you cloaked.
The cons being
*If you don't use an action during the duration, you get the listed recharge in the menu as a penalty....

.
*Your sheilds don't recharge until cloak wears off.. ok, that actually is a good drawback, but is that really a problem if your not getting shot/doing crazy damage/ and won't have to worrie about it anyway because your shields INSTANTLY start recharging soon as its effect wears off, due to the penalty timer being active during the cloak.
Wtf....
Bioware completely overlooked the drawbacks of INF. (at least for MP purposes) Not only that but the drawbacks, are easily overcome, whilr the perks being so rediculously OP you can get a large % of them from a single point in TC at level 1. TC was already nerfed, but bioware missed the nail. Even being the main power of infiltrators as defense, can you say you get the same "intensity of power" from
Biotic Charge
Adrenaline Rush
Tech Armor
Marksman
Incenerate
Imo the volus "shield boost" is the only thing that comes close, and how "overpowered" are volus characters?