Ronnie Blastoff wrote...
I have to disagree with you there cyonan, all INF minus the asari (which is that way because its actually glitched) can do massive amounts of damage. The 2~3 (Geth/quarian/drell?) your talking about are rediculously massive damage. I can honestly say (at least do to the fact that weapon damage makes up a large part of player 2 enemy damage in this game) all the INF classes I play compared to others have a much easier, and enemy smashfest time. I don't have to wear down a banshee with biotic explosions, my human INF drops her in 5~6 headshots with my Black widow X, because TC (and weapon passives and gear) gives me such a large advantage over them.
Adrenaline rush comes close to TC in crazy ness, but AR is weapon damage only, i'm not giving my sticky grenades and proximity/recon mines 80% MORE damage while still being able to get weapon damage and mitigate damage AND have a 3 second timer. I'm not 100% sure but Adrenaline rush as is has a pretty quick cooldown, Its over 3 seconds no matter what I do if I use my Black widow on soldier, while, as long as I'm firing or using powers on an enemy, I can use w/e combo of heavy weapons I want on INF.
Everything can do great damage though.
My Asari Justicar can get 10% weapon damage short of a Human Soldier with Adrenaline Rush because of Warp Rounds IV, which works on everything but shields and also sunders armour.
Anyone with a biotic primer can do that. The ones with Warp will surpass the Human Soldier because of Warp's multiplicative 15% damage debuff.
I was even running a Harrier + Incendiary Rounds Concussive Shot build today(no Adrenaline Rush at all) and was nuking gold spawns with it in pretty good time.
The whole "Infiltrators can ignore weight" is also not a great argument imo. On top of not being entirely true you'll never see Infiltrators running 2 heavy weapons. They run 1 at most, which any other weapons user or grenadier can get away with. Running 2 heavy weapons means you cannot spend more than half a second in cloak or you have a very harsh cooldown.
What we have right now is that weapon spam is more efficient than power spam for solo play. You'll not keep up with the Infiltrator while trying to spam Warp -> Throw, but you will if you toss on a Harrier and use Warp as a debuffer.