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Toolset for console players?


142 réponses à ce sujet

#1
tymay33

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Is there any chance that the Toolset download will ever be available for owners of the console versions? I'm NOT talking about a toolset on the console, the toolset would be the same as it is now (on the computer). I'm NOT expecting to be able to upload mods to the xbox, i would just like the ability to make cinematics on my computer

So maybe after we register our game, the full game (minus story and all unneeded files) becomes available for download but it is only accessible via the toolset. And the toolset download also becomes available for us but instead of the full-fledged toolset, we dont need to be able to create a playable mod, just things like:

Create an environment
Place Characters and edit their armor/weapons and stats
and anything else cinematic wise

Any chance this would happen? As i stated before i dont expect to be able to upload mods to the console, just want to get creative!:D

***PLEASE READ BEFORE POSTING***
some of you arnt getting what im saying so this is what i DO want and do NOT want

DO want:
  • I DO want a toolset download for THE COMPUTER available for OWNERS of the console versions
  • I DO want a fullgame download (not exactly full, take away the story and unneeded files to prevent piracy)
  • I DO want the ability to create cinamatics
What i DO NOT want:
  • I DO NOT want a toolset for the xbox
  • I DO NOT want the ability to create a playable mod as there is no need since there is no way to transfer
------------------------------------------------------------------

oh and another thing:

SCREENSHOTS!!!!  When xbox got the fall update that included facebook and twitter, it was stated that some games can take screenshots and send to facebook...any chance a deal will be made with microsoft allowing screenshots to be sent here?


ANOTHER NOTE:
PLEASE DO NOT TURN THIS INTO A PC VS CONSOLE THREAD. THIS WAS MEANT TO POSE A QUESTION NOT TO ENTICE A FUED

Modifié par tymay33, 12 janvier 2010 - 12:07 .


#2
newcomplex

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Nope.   Console hardware is too finnicky to allow open ended user modification unless you want to do it in-game sack-boy style, which in a game like dragon age, would make it unusably limited and by incredibly hard to code.      Plus microsoft disapproves (-20).   

Modifié par newcomplex, 08 janvier 2010 - 01:04 .


#3
RinpocheSchnozberry

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Don't hold your breath. Most devs say no content creation tools because of memory limitations on the consoles.

#4
tymay33

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Let me try to emphasize this since i didnt get my point across

I do NOT want the toolset on the xbox. I just want to be able to download it on my computer like all the owners of the pc version

#5
Nwalya42

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Still no. You need the full PC game to have all of the required files to do ANY sort of modding with the toolset - including creating levels. For example, you need the house models to make a village, you need the tree data to make a forest. In order to use the toolset you NEED the full PC game installed.

#6
RinpocheSchnozberry

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Ah. Now I see. And no, I don't think you'll ever see that.



They'd have to let you download all the game files to your PC... Just buy it for your PC.

#7
tymay33

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Nwalya42 wrote...

Still no. You need the full PC game to have all of the required files to do ANY sort of modding with the toolset - including creating levels. For example, you need the house models to make a village, you need the tree data to make a forest. In order to use the toolset you NEED the full PC game installed.


Yes i get what your saying and i forgot to add that in my post when i said "Not the full-fledged toolset" i meant to include that we'd need the fullgame for this but let us download it, just make inaccesable unless through the toolset

#8
Nwalya42

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Huh?

Even a cut down version of the toolset would require so many files that the filesize would be huge, and they don't want to give away the PC version of the game. If your computer can't run Dragon Age, it's not going to be that great for modding. The toolset is great because of how indepth it is. To cut it down further would make it useless. It has been cut down from the one Bioware used so that it can run for endusers as opposed to on a server farm.

#9
Nwalya42

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Also, you need to be able to test what you have done - impossible without the full version of the game or a very nice person who will keep downloading it and testing it, but you need to be able to test it from your point of view too.

#10
tymay33

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Nwalya42 wrote...

Huh?
Even a cut down version of the toolset would require so many files that the filesize would be huge, and they don't want to give away the PC version of the game. If your computer can't run Dragon Age, it's not going to be that great for modding. The toolset is great because of how indepth it is. To cut it down further would make it useless. It has been cut down from the one Bioware used so that it can run for endusers as opposed to on a server farm.


lol im having no luck with this ok hopefully this will help

When i say "cut-down" i dont mean less features i just mean "dont give me the ability to create an actual in-game mod" I WANT the full quality of the toolset, there are just some things i dont need to do, things that console users really have no need of anyway

and my computer can run dragon age im just more of a console gamer and i got it for xbox before i got my new comp

#11
tymay33

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Nwalya42 wrote...

Also, you need to be able to test what you have done - impossible without the full version of the game or a very nice person who will keep downloading it and testing it, but you need to be able to test it from your point of view too.


either im not good at explaining this or you dont get what im saying...or both:lol:

I realize that the full game is needed. I think that all the files of the full game should be downloadable but the the files themselves should only be able to be utilized through the toolset

#12
Titius.Vibius

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That would be a nice idea and Xbox will be a good candidate.

#13
Nwalya42

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OK... so you want something that you can create stuff with - most things you won't be able to create without the full game files. You could possible do face morphs, but all of the bodies, weapons, armour and their corresponding model files are part of the core game files. As are the face textures. With out those you wouldn't be able to create a cinematic (unless it had no people). For a cinematic you would also need a level. This involves placing models (part of the core game files) and painting the terrain (terrain textures are - you guessed it, part of the core game), or using an existing one (part of the core game).

Bioware is not going to freely give away parts of the PC version of the game. So even if you could download the toolset, you wouldn't be able to do ANYTHING with it - indeed, I'm sure you'd just get a database not found error.

#14
Deathstyk85

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yeah like half of the responses were all "nu uh you cant have toolset for your consoles duh"

when it was obviously stated that wasnt what he was talking about.

i do think that you should be able to have access to it on your pc, when you have purchased and registered it, no matter what platform. but they do have a point, you wont have anything to test it out on since you dont have the game on your pc. so unless they want to give you the game, minus the campaign lol and just kinda have it as a huge toolset, instead of the toolset being like an addon to the game, then no, it is impossible for this to happen. not that it wont, but it wouldnt work.

#15
amrose2

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Enough development time is wasted making everything console friendly already. We don't need a special "console game owner" toolset for making things they'll never be able to use anyway. The whole point of the toolset is for making mods.

#16
tymay33

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Nwalya42 wrote...

OK... so you want something that you can create stuff with - most things you won't be able to create without the full game files. You could possible do face morphs, but all of the bodies, weapons, armour and their corresponding model files are part of the core game files. As are the face textures. With out those you wouldn't be able to create a cinematic (unless it had no people). For a cinematic you would also need a level. This involves placing models (part of the core game files) and painting the terrain (terrain textures are - you guessed it, part of the core game), or using an existing one (part of the core game).
Bioware is not going to freely give away parts of the PC version of the game. So even if you could download the toolset, you wouldn't be able to do ANYTHING with it - indeed, I'm sure you'd just get a database not found error.



LOL omg i dont know how i can express this anymore...I DO WANT THE FULL GAME !!!  just make it so the files can only be used via the toolset.

#17
Nwalya42

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tymay33 wrote...

Nwalya42 wrote...

OK... so you want something that you can create stuff with - most things you won't be able to create without the full game files. You could possible do face morphs, but all of the bodies, weapons, armour and their corresponding model files are part of the core game files. As are the face textures. With out those you wouldn't be able to create a cinematic (unless it had no people). For a cinematic you would also need a level. This involves placing models (part of the core game files) and painting the terrain (terrain textures are - you guessed it, part of the core game), or using an existing one (part of the core game).
Bioware is not going to freely give away parts of the PC version of the game. So even if you could download the toolset, you wouldn't be able to do ANYTHING with it - indeed, I'm sure you'd just get a database not found error.



LOL omg i dont know how i can express this anymore...I DO WANT THE FULL GAME !!!  just make it so the files can only be used via the toolset.


Huh. No. Bioware does not want to give you two games for the price of one. As I mentioned previously, that download would be **** huge. Modding has always been part of PC gaming - consoles are made for playing. Don't mention stuff like little big planet. Also, limiting the files like that is far too much effort.

amrose2 wrote...

Enough development time is wasted making
everything console friendly already. We don't need a special "console
game owner" toolset for making things they'll never be able to use
anyway. The whole point of the toolset is for making mods.


I love you :wub: :D:D:D

#18
tymay33

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Deathstyk85 wrote...

yeah like half of the responses were all "nu uh you cant have toolset for your consoles duh"
when it was obviously stated that wasnt what he was talking about.
i do think that you should be able to have access to it on your pc, when you have purchased and registered it, no matter what platform. but they do have a point, you wont have anything to test it out on since you dont have the game on your pc. so unless they want to give you the game, minus the campaign lol and just kinda have it as a huge toolset, instead of the toolset being like an addon to the game, then no, it is impossible for this to happen. not that it wont, but it wouldnt work.


Haha someone finally gets it...:lol:

thats actually what im trying to say about the full game
care to elaborate on why it wouldnt work?

#19
Titius.Vibius

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The consoles are computers themselves but is focused only on hosting games so its feasible the only question now is will Bioware create such tool or perhaps someone with a genius mind can port it to a console.

#20
ITSSEXYTIME

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RinpocheSchnozberry wrote...

Don't hold your breath. Most devs say no content creation tools because of memory limitations on the consoles.


This.

The more content you have, the more the game has to load.  This could in unexpected and catastrophic issues when the game is required to load more than it physically can.


Also, as has been mentioned the Toolset requires resources that come with the PC version of the game, and without it you cannot use the toolset in any functional manner.

#21
Nwalya42

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Titius.Vibius wrote...

The consoles are computers themselves but is focused only on hosting games so its feasible the only question now is will Bioware create such tool or perhaps someone with a genius mind can port it to a console.


That's not what is being said. What the OP wants is to be able to use the toolset on the PC when he only has the console version of the game. He (luckily) understands that consoles ARE NOT POWERFUL enough to run any sort of high tech development tool. What I think he wants is to be able to create something like a machinima series using the cinematic editor in the toolset.
However, as I have said numerous times, Bioware will not give people the files from the PC version of the game - it makes it too easy for people to create a ripped copy, and it means you get 2 games for the price of one.

Modifié par Nwalya42, 08 janvier 2010 - 01:50 .


#22
Smeg T gOD

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Unreal Tournament on the PS3 allows you to import mods made with the PC tool. You can even add your own assets, so you’re not restricted to the games library of resources. The Xbox 360 version of UT3 wouldn’t allow mods because Microsoft was worried about security problems.



Also, a specific "Console" tool kit for DA:O could limit you to the resource files that are included on the console. Or, like Unreal Ed, your mod could contain custom package files that are not included with the console resources. As for memory problems, you could set a memory limit that would prevent you from going over your limit for the consoles.



I would personally love to see a conversion kit to port your mod to the consoles, but I don’t think Bioware has the fortitude to match the customization of Unreal Ed! Yes, that’s a stab at you Bioware, because I am upset that you haven’t released the console tool set! Put it into high gear and release a patch for the PC tool so we can port our PC mods to our consoles.


#23
Nwalya42

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@ Smeg - Unreal is a special case. It was created to support user content from the PC toolset from the very start. The console version of DA:O is at best a port of the original PC game - be glad you got the game at all.

Modifié par Nwalya42, 08 janvier 2010 - 01:52 .


#24
tymay33

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Nwalya42 wrote...

Huh. No. Bioware does not want to give you two games for the price of one. As I mentioned previously, that download would be **** huge. Modding has always been part of PC gaming - consoles are made for playing. Don't mention stuff like little big planet. Also, limiting the files like that is far too much effort.


Well no, essentially it's one game just one is a digital copy.

And yes i do realize the file size would be a problem, but it could be reduced by taking out all of the story and other uneeded things

And if after that its still to big then so be it

amrose2 wrote...

Enough development time is wasted making
everything console friendly already. We don't need a special "console
game owner" toolset for making things they'll never be able to use
anyway. The whole point of the toolset is for making mods.


This wouldnt be developed for the console it would be all for the pc and wouldn't be some "special" console version.  The only thing console related thing about it is that it would be for the owners of the console version

#25
Nwalya42

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(Excuse the long post)

tymay33 wrote...

Nwalya42 wrote...

Huh. No. Bioware does not want to give you two games for the price of one. As I mentioned previously, that download would be **** huge. Modding has always been part of PC gaming - consoles are made for playing. Don't mention stuff like little big planet. Also, limiting the files like that is far too much effort.


Well no, essentially it's one game just one is a digital copy.

And yes i do realize the file size would be a problem, but it could be reduced by taking out all of the story and other uneeded things

And if after that its still to big then so be it

amrose2 wrote...

Enough development time is wasted making
everything console friendly already. We don't need a special "console
game owner" toolset for making things they'll never be able to use
anyway. The whole point of the toolset is for making mods.


This wouldnt be developed for the console it would be all for the pc and wouldn't be some "special" console version.  The only thing console related thing about it is that it would be for the owners of the console version


It would be a 'special toolset'. Because it is not the standard one and would require a lot of work from the devs to get it working. The  base line is: "You want to make custom stuff? Get the PC version"
It is not just one game. The console version IS a different game. You paid to get a disc that allows you to play the game on your 360. You did not pay for a toolset. You did not pay for custom content. You have got what you paid for. And you did not pay to get one game that works on multiple platforms.