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Toolset for console players?


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#26
tymay33

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Nwalya42 wrote...

It would be a 'special toolset'. Because it is not the standard one and would require a lot of work from the devs to get it working. The  base line is: "You want to make custom stuff? Get the PC version"
It is not just one game. The console version IS a different game. You paid to get a disc that allows you to play the game on your 360. You did not pay for a toolset. You did not pay for custom content. You have got what you paid for. And you did not pay to get one game that works on multiple platforms.


Maybe im not understanding, what is special about it? all it is is the toolset minus a few uneeded tools

and i dont necesarily want the FULL game just the files like objects/textures/characters no story is needed for the toolset (correct me if im wrong)

#27
Smeg T gOD

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Nwalya42 wrote...

@ Smeg - Unreal is a special case. It was created to support user content from the PC toolset from the very start. The console version of DA:O is at best a port of the original PC game - be glad you got the game at all.



They still need tools to debug and change things on the console.
I’m sure its very close to the DA:O Toolset. Its probably a patched version of the
DA:O Toolset.

 

I know that the console version is a port, but the toolsets
are also probably “ported”, we just don’t have access to the tools.

 

As far as the “be glad that you got the game at all”
comment. I bought the game on the PC! I don’t own the console version. This is
not a PC vs Console issue. I only care because I teach game design. I like to
have my student deliver their mods on as many platforms as possible. Wouldn’t
you want your mods available to more then just PC players? Why do mods have to
be exclusive to PC’s? There is no reason. Unreal Ed is a good example of that. It
isn’t impossible to be able to Mod on a console, and it’s up to the developers
to allow it or not. I feel that Bioware could benefit from releasing a patch to
convert our mods for console use. As for students, they can greatly benefit
from having to redesign levels around console imitations. So a console editor
or converter would be very valuable to me as well as my students.

 

I have no reason to argue, I have stated my point, I will
post no more on this subject.

Modifié par Smeg T gOD, 08 janvier 2010 - 02:24 .


#28
Nwalya42

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OK. Lets try this:

Bioware won't make a toolset for console players. It is far too much work and if the toolset was to work so that you can't export anything then it wouldn't help the community grow. The custom content is there so that users can get together with other users and have more fun. You are suggesting only making stuff on your computer that no-one else can use. Bioware likes the community aspect.

Correct - you do not need the story in the toolset. So if the toolset came without the single player modules, you would not have such a large file size. But it would still have to have the majority of the files, and Bioware would have to host 2 copies of the toolset on the website.

To make the proposed toolset, Bioware would be required to put in hundreds of extra hours of development time, on top of the production of DLC, Expansions and other games - except that making said toolset would gain them NOTHING, whereas DLC etc gets them money - the goal of any organisation.

So it is all a pipe dream. Just remember this to help you sleep at night: Bioware did not have to - and did not initially intened to - make a console version of the game AT ALL. Be happy with what you've got - you paid for a game with heaps of replayability (I have played 3 times and done all origin stories, total of over 150 hours) which is far longer than most games out today.

#29
Nwalya42

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Smeg T gOD wrote...

Nwalya42 wrote...

@ Smeg - Unreal is a special case. It was created to support user content from the PC toolset from the very start. The console version of DA:O is at best a port of the original PC game - be glad you got the game at all.


They still need tools to debug and change things on the console.
I’m sure its very close to the DA:O Toolset. Its probably a patched version of the
DA:O Toolset.
I know that the console version is a port, but the toolsets
are also probably “ported”, we just don’t have access to the tools.
As far as the “be glad that you got the game at all”
comment. I bought the game on the PC! I don’t own the console version. This is
not a PC vs Console issue. I only care because I teach game design. I like to
have my student deliver their mods on as many platforms as possible. Wouldn’t
you want your mods available to more then just PC players? Why do mods have to
be exclusive to PC’s? There is no reason. Unreal Ed is a good example of that. It
isn’t impossible to be able to Mod on a console, and it’s up to the developers
to allow it or not. I feel that Bioware could benefit from releasing a patch to
convert our mods for console use. As for students, they can greatly benefit
from having to redesign levels around console imitations. So a console editor
or converter would be very valuable to me as well as my students.
I have no reason to argue, I have stated my point, I will
post no more on this subject.


Appoligies. However, from my understanding there are numerous problems relating to Sony and Microsoft as far as allowing user made content onto the console - hence why the PS3 version of RTO is so far delayed. I see what you are saying, but in this case Bioware made the toolset for the PC and it would be difficult to modify all the console versions to allow custom content as they differ so much from the PC version. The toolset could not be ported. Custom made content however, could be. But each mod would need to go through Sony and Microsofts certification process, which Bioware would have to handle. Yes Bioware would benifit from it. But Bioware would have to way up the costs versus the benefits and it may turn out to be a bad idea for them. Also, Bioware is babysited by EA, and EA... well, is EA.

#30
tymay33

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Nwalya42 wrote...

OK. Lets try this:
Bioware won't make a toolset for console players. It is far too much work and if the toolset was to work so that you can't export anything then it wouldn't help the community grow. The custom content is there so that users can get together with other users and have more fun. You are suggesting only making stuff on your computer that no-one else can use. Bioware likes the community aspect.
Correct - you do not need the story in the toolset. So if the toolset came without the single player modules, you would not have such a large file size. But it would still have to have the majority of the files, and Bioware would have to host 2 copies of the toolset on the website.
To make the proposed toolset, Bioware would be required to put in hundreds of extra hours of development time, on top of the production of DLC, Expansions and other games - except that making said toolset would gain them NOTHING, whereas DLC etc gets them money - the goal of any organisation.
So it is all a pipe dream. Just remember this to help you sleep at night: Bioware did not have to - and did not initially intened to - make a console version of the game AT ALL. Be happy with what you've got - you paid for a game with heaps of replayability (I have played 3 times and done all origin stories, total of over 150 hours) which is far longer than most games out today.


Ok what about this idea (note not meant as a comeback i want your serious opinion):

what if they kept the toolset the same
and then they just realeased a cutdown version of DA as a download...OR if it still was massive perhaps they could offer an actual disc containing the slimmed down version available for order for 5-10 bucks

do you think this could be plausible or do you truly believe that removing story would take that much time?

as to the community part - if the cinematics were good i would most deffinately share them with the community (why wouldnt i?)

And i am most definately proud of my purchase, beat the game twice now, i have 6 characters one of each origin and i am actively playing 4 of them i am so proud of this purchase that i'm just looking for another way to expand the entertainment even more

#31
Fexelea

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Very interesting discussion!

I created a topic the other day asking if Bioware had managed to negotiate something to allow the PC ports to work on PS3. http://social.biowar...543039/2#568739

As mentioned in the link, there were talks about it and it is indeed possible, however there seems to be a lot of negative response from some within the PC community towards console gamers. I don't really understand this, nor do I think Bioware should care: if it is profitable and it encourages console players to become fans and not resell the game, shouldn't it be supported? I had some ideas about paying for the "approval process" that a mod would undergo to be allowed on consoles. Anyone want to comment?

#32
Nwalya42

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That is a possibility. If Bioware could trim the game down in such a way that it couldn't be played, was a fairly small size, yet still contained everything, then it would be possible. I could see that working - Just decreasing the number of files in the database should work, so long as the database is actually there...

They could release a toolset with the level editor, cinematic editor, item editor etc and release it so that it can just be used to make levels, face morphs and cinemtaics for other people...

That could work. I haven't done any cinematics myself, so I'm not sure what they involve, but for face morphs and levels they get saved as seperate files (.mrh and .lvl). As do the FMOD sound sets. You still need the database there to link the files together (you can't use a face morph unless it has been exported to the database).

Just looked at the cutscene thing. They are kept in the database, but could be exported in a builder to builder package to give to someone else. However, to preview the cutscene it appears you need to have the game installed and up to date, otherwise you could steal the video using fraps or a similar screen capture program.

#33
tymay33

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Fexelea wrote...

Very interesting discussion!
I created a topic the other day asking if Bioware had managed to negotiate something to allow the PC ports to work on PS3. http://social.biowar...543039/2#568739
As mentioned in the link, there were talks about it and it is indeed possible, however there seems to be a lot of negative response from some within the PC community towards console gamers. I don't really understand this, nor do I think Bioware should care: if it is profitable and it encourages console players to become fans and not resell the game, shouldn't it be supported? I had some ideas about paying for the "approval process" that a mod would undergo to be allowed on consoles. Anyone want to comment?


i took a look at the thread and pretty much read the whole thing which is why my reply didnt come so fast. The one thing i gotta say is WOW!

its amazing. all EJ42 did was just find a way to shutdown every comment you made
i just dont understand  why pc gamers feel so violated when we ask for a toolset or something of PC nature
i mean really if you hav no constuctive thoughts then why post anyway, ya know?

Modifié par tymay33, 08 janvier 2010 - 03:14 .


#34
tymay33

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Nwalya42 wrote...

That is a possibility. If Bioware could trim the game down in such a way that it couldn't be played, was a fairly small size, yet still contained everything, then it would be possible. I could see that working - Just decreasing the number of files in the database should work, so long as the database is actually there...
They could release a toolset with the level editor, cinematic editor, item editor etc and release it so that it can just be used to make levels, face morphs and cinemtaics for other people...
That could work. I haven't done any cinematics myself, so I'm not sure what they involve, but for face morphs and levels they get saved as seperate files (.mrh and .lvl). As do the FMOD sound sets. You still need the database there to link the files together (you can't use a face morph unless it has been exported to the database).
Just looked at the cutscene thing. They are kept in the database, but could be exported in a builder to builder package to give to someone else. However, to preview the cutscene it appears you need to have the game installed and up to date, otherwise you could steal the video using fraps or a similar screen capture program.


and thats what i was unsure of, if u needed to actually open the game to view the clip. wait...whats wrong with using a screen capture, are you saying that making a machinima or something along those lines and putting it on youtube isnt allowed? because if so then really...there goes my interest

#35
Fexelea

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Yes Tymay33 I know exactly what you mean.



Whatever his reasons were I do not think he achieved anything and I indeed got some good responses from other people. I would like to keep this threads active so that we encourage other console players to ask about this, and hopefully bond with PC gamers, who really are not different at all so we should all be pro-everything when it comes to distribution mediums.

I also think the modders would quite like to see their audience expand!

What do you think of the approval system? It has been said that the toolset is not really different per se, but rather making the pc-created toolset work on the consoles would require additional tweaks for permissions... since this would cost Bioware money and eventually the content would need to be monitored, would charging end users a download fee for the mods themselves be a viable option?

#36
Nwalya42

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tymay33 wrote...

However, to preview the cutscene it appears you need to have the game installed and up to date, otherwise you could steal the video using fraps or a similar screen capture program.


and thats what i was unsure of, if u needed to actually open the game to view the clip. wait...whats wrong with using a screen capture, are you saying that making a machinima or something along those lines and putting it on youtube isnt allowed? because if so then really...there goes my interest


Sorry, bit of a misunderstanding there. I didn't mean steal in the legal sense of the word. A better word may have been "lift" or "record". I believe that macinimas are legal so long as you give full credit to the parent company (like Red vs Blue always says thanks to Bungie and Microsoft).
But yes, it seems you have to watch the cutscene in the game - though it's not working for me for some reason.

#37
tymay33

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Fexelea wrote...

Yes Tymay33 I know exactly what you mean.

Whatever his reasons were I do not think he achieved anything and I indeed got some good responses from other people. I would like to keep this threads active so that we encourage other console players to ask about this, and hopefully bond with PC gamers, who really are not different at all so we should all be pro-everything when it comes to distribution mediums.
I also think the modders would quite like to see their audience expand!
What do you think of the approval system? It has been said that the toolset is not really different per se, but rather making the pc-created toolset work on the consoles would require additional tweaks for permissions... since this would cost Bioware money and eventually the content would need to be monitored, would charging end users a download fee for the mods themselves be a viable option?


I forgot to mention that the best thing (well funniest) i read on your thread was the "C in PC satnds for computer, so saying saying PC computer is like saying ATM machine"
i laughed so hard

but back on topic... i did notice that Halo was brought up and i think that the poster of that comment was wrong.
Now i could be mistaken but to knowledge Bungie and microsoft used to be affiliated but i believe before the release of halo 3 "Bungie" decided to break off from microsoft.

Now if that's true then perhaps there is a way around the certification process for exporting mods. This isnt exactly what i was asking for per say but hey it's not like it wouldnt be nice.

But how halo is set up is this: if you make custom content you can share it with friends via your file share...now not only is it available through xbox but you can also queue it for download off of bungie's website.

So if this were to happen for DA i can really see it going one way and that is to realease a slimmed down version of the game to owners of a console version, but keep the toolset exactly as is. The when your done creating something you save it to your "EA account" and next time you load it up on your console there will be a menu (similar to the "downloadable content" menu) where you can download your "creation" from and there you go.

The only reason i can see this working for Halo and not DA is because most of the content is created in the game via a tool called "forge" and since its an ingame tool that could be why there is no certification process...and i certainly hope thats not the case.

Modifié par tymay33, 08 janvier 2010 - 03:28 .


#38
Nwalya42

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Well, this was fun. Most of the time these conversations go something along the line off:

"I have the console version, why don't I get the toolset?"

"Only available on PC"

"I know, but why?"

"You need the game files"

"Why don't they make it work on the consoles?"

"It wouldn't work (+ Good reasons)"

"I paid for the game, give me the toolset!"

"You paid for the GAME, not the toolset"

Flame war begins.



Was nice to see a different point of view and creative suggestions.


#39
MMkain

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OP, have you ever actually used a professional game toolset before? It's not something you can just load up and make something with. It takes a substantial investment of time to become proficient with a toolset like DAO's, let alone the time it would take to make content comparable to that in the OC. Frankly, If you aren't willing to invest in buying the PC version of Dragon Age then you are certainly won't have the commitment to invest the time in making something with the toolset.

I apoligize if that sounded derogatory or insulting, I just meant to give my honest opinion.

Modifié par MMkain, 08 janvier 2010 - 04:49 .


#40
Fexelea

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MMkain wrote...

OP, have you ever actually used a professional game toolset before? It's not something you can just load up and make something with. It takes a substantial investment of time to become proficient with a toolset like DAO's, let alone the time it would take to make content comparable to that in the OC. Frankly, If you aren't willing to invest in buying the PC version of Dragon Age then you are certainly won't have the commitment to invest the time in making something with the toolset.

I apoligize if that sounded derogatory or insulting, I just meant to give my honest opinion.


I don't think that is fair.
People buy for their platform of choice for many reasons. For me, I did not buy this game for my PC because my husband wanted to watch me play, and this is way easier in the couch. As simple as that. I still like the game and I am sure many dedicated players could find great use for the toolset and apply it to consoles as well.
It would be great to see user generated content on the console versions, and it would be just fantastic if something could be negotiated to allow console game owners to download the toolset and use on the computer via some synching with the EA server, which recognizes your profile and saves.

#41
Deathstyk85

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tymay33 wrote...

Fexelea wrote...

Very interesting discussion!
I created a topic the other day asking if Bioware had managed to negotiate something to allow the PC ports to work on PS3. http://social.biowar...543039/2#568739
As mentioned in the link, there were talks about it and it is indeed possible, however there seems to be a lot of negative response from some within the PC community towards console gamers. I don't really understand this, nor do I think Bioware should care: if it is profitable and it encourages console players to become fans and not resell the game, shouldn't it be supported? I had some ideas about paying for the "approval process" that a mod would undergo to be allowed on consoles. Anyone want to comment?


i took a look at the thread and pretty much read the whole thing which is why my reply didnt come so fast. The one thing i gotta say is WOW!

its amazing. all EJ42 did was just find a way to shutdown every comment you made
i just dont understand  why pc gamers feel so violated when we ask for a toolset or something of PC nature
i mean really if you hav no constuctive thoughts then why post anyway, ya know?


because, "pc elitists" look down on "console kiddies" and dont want them to have the same toys they can, because it makes them feel special. wich to me is childish. why limit yourself to only one option? or in this case one platform. if bungie can make something that lets you customize maps for halo, then im pretty sure if they put in the time/effort they could do the same for dragonage. yes i know the technical and legal aspects, and yes i know it sounds like more trouble than its worth, but why shoot down the idea? if everyone did that we would still be arguing about the idea of this crazy thing called, the wheel.
i honostly think people need to just get over themselves and look at ways to include others and expand our gaming community, instead of exclude eachother and make tight little circles so you can laugh at anyone not in your circle.
that being said, i have no problem with people disagreeing with it for any reasonable, well reason lol. but simply saying "LolZ u'z got it on the console, u shuldnt get duh same thinz we doo" pretty much discredits anything you say. because yes, those kinds of arguments sound as dumb as that looks.

#42
tymay33

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MMkain wrote...

OP, have you ever actually used a professional game toolset before? It's not something you can just load up and make something with. It takes a substantial investment of time to become proficient with a toolset like DAO's, let alone the time it would take to make content comparable to that in the OC. Frankly, If you aren't willing to invest in buying the PC version of Dragon Age then you are certainly won't have the commitment to invest the time in making something with the toolset.

I apoligize if that sounded derogatory or insulting, I just meant to give my honest opinion.


So basically what your saying is if i dont want to invest a total of $110 into DA then i just simply wont be dedicated enough or put enough time in to it to create something? Or that it will just be too complicated for me as a console gamer, but if i bought for my pc then it would instantly get that much easier to use? Seriously? I have used a few toolsets before(AoM world editor and warcraft world editors), not sure if they were "Professional Grade" but they were toolsets nonetheless. Do you picture console gamers as lazy stupid dumb@sses? Let me help you out here ill edit your statement and you can see how stupid your post sounds when it's made against you:

NOTE: The below is NOT my real opinion, im just using it to make a point.

MMkain, have you ever actually played an FPS on a console before? It's not something you can just load up and be good. It takes a substantial investment of time to become proficient with the joysticks, let alone the time it would take to actually goood at it. Frankly, If you aren't willing to invest in buying the Xbox version of Modern Warfare 2 then you are certainly are not a true fan and will never develop any real skills at the game

Modifié par tymay33, 08 janvier 2010 - 12:53 .


#43
Shallina

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You should have bought the PC version if you got a PC able to run the toolset. There is no point in console if you got a good enouth PC. Everything you can do with a console you can do it better with a PC. That include plugin your game on TV and play on the couch as well. The only reason of console is marketing, don't fall for it and you'll be happy.

#44
aaniadyen

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This sounds like a fair request, but unfortunately the toolset can't run on a machine that doesn't have the full game installed on it. You'd need to, essentially, have a copy of the full playable pc version. I don't see Bioware handing out the full pc version to people who bought it for a console. I'm sorry, but in the end, it's down to $40 in most places, it's not a ton of money.

Modifié par aaniadyen, 08 janvier 2010 - 01:04 .


#45
bjdbwea

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Shallina wrote...

You should have bought the PC version if you got a PC able to run the toolset. There is no point in console if you got a good enouth PC. Everything you can do with a console you can do it better with a PC. That include plugin your game on TV and play on the couch as well. The only reason of console is marketing, don't fall for it and you'll be happy.


That is true. Sorry, but when you decided to buy the game for your console, you knew what you'd be missing.

#46
Fexelea

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bjdbwea wrote...

Shallina wrote...

You should have bought the PC version if you got a PC able to run the toolset. There is no point in console if you got a good enouth PC. Everything you can do with a console you can do it better with a PC. That include plugin your game on TV and play on the couch as well. The only reason of console is marketing, don't fall for it and you'll be happy.


That is true. Sorry, but when you decided to buy the game for your console, you knew what you'd be missing.


Shallina, I disagree.
My PC is very capable of running the most taxing games. However it is safely stored in my study, whilst my console, that is another playing medium, is in my livingroom. I work in my computer, therefore it would be almost absurd to move it to the big tv every day and back just to play DA:O.  And seriously, the only reason for a console marketing? Lolz, that's just plain fanboyism. There are plenty of great games in the console that don't make it to PC. Demon's Souls being a great example of a challenging stoic rpg that would have never seen the light of day if not for sony.

Bjdbwea:
Saying that "you knew what you would be missing" is not to the point: we had heard from Bioware of the possibility to get mods on PS3, things went silent, we still know the technical aspects would be only minor, so we are asking further. I don't see why anyone would object to encouraging Bioware to increase their userbase by moving further and starting to deliver more options to all platforms. I don't see why people who have a console and not a capable pc should be left out of the fun either.

#47
MMkain

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tymay33 wrote...

MMkain wrote...

OP, have you ever actually used a professional game toolset before? It's not something you can just load up and make something with. It takes a substantial investment of time to become proficient with a toolset like DAO's, let alone the time it would take to make content comparable to that in the OC. Frankly, If you aren't willing to invest in buying the PC version of Dragon Age then you are certainly won't have the commitment to invest the time in making something with the toolset.

I apoligize if that sounded derogatory or insulting, I just meant to give my honest opinion.


So basically what your saying is if i dont want to invest a total of $110 into DA then i just simply wont be dedicated enough or put enough time in to it to create something? Or that it will just be too complicated for me as a console gamer, but if i bought for my pc then it would instantly get that much easier to use? Seriously? I have used a few toolsets before(AoM world editor and warcraft world editors), not sure if they were "Professional Grade" but they were toolsets nonetheless. Do you picture console gamers as lazy stupid dumb@sses? Let me help you out here ill edit your statement and you can see how stupid your post sounds when it's made against you:


Being able to use the WC3 toolset to create terrain and use GUI to create scripts is much more intuitive and has a substantially lower barrier to entry then what you are dealing with when making DAO content. This is coming from someone who has made his fair share of TD's for Blizzard games. A better comparison to the DAO toolset would be something like Hammer (used for Valve games) or NWN2 toolset. I don't picture console gamers as lazy asses, infact play most of my games on consoles nowadays. What I was trying to get at is that if you aren't willing to invest an extra $50 in buying the PC version then what makes you think that you would be willing to invest months of time into learning the toolset and making a simple campaign?

tymay33 wrote...

NOTE: The below is NOT my real opinion, im just using it to make a point.

MMkain, have you ever actually played an FPS on a console before? It's not something you can just load up and be good. It takes a substantial investment of time to become proficient with the joysticks, let alone the time it would take to actually goood at it. Frankly, If you aren't willing to invest in buying the Xbox version of Modern Warfare 2 then you are certainly are not a true fan and will never develop any real skills at the game


I do play first person shooters on consoles and I do play Modern Warfare 2 on the Xbox because it is the platform that the game was made for. In the same respect, DAO was originally designed with the PC in mind and was modified so that it could be played on consoles.

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#48
tymay33

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MMkain wrote...

tymay33 wrote...

MMkain wrote...

OP, have you ever actually used a professional game toolset before? It's not something you can just load up and make something with. It takes a substantial investment of time to become proficient with a toolset like DAO's, let alone the time it would take to make content comparable to that in the OC. Frankly, If you aren't willing to invest in buying the PC version of Dragon Age then you are certainly won't have the commitment to invest the time in making something with the toolset.

I apoligize if that sounded derogatory or insulting, I just meant to give my honest opinion.


So basically what your saying is if i dont want to invest a total of $110 into DA then i just simply wont be dedicated enough or put enough time in to it to create something? Or that it will just be too complicated for me as a console gamer, but if i bought for my pc then it would instantly get that much easier to use? Seriously? I have used a few toolsets before(AoM world editor and warcraft world editors), not sure if they were "Professional Grade" but they were toolsets nonetheless. Do you picture console gamers as lazy stupid dumb@sses? Let me help you out here ill edit your statement and you can see how stupid your post sounds when it's made against you:


Being able to use the WC3 toolset to create terrain and use GUI to create scripts is much more intuitive and has a substantially lower barrier to entry then what you are dealing with when making DAO content. This is coming from someone who has made his fair share of TD's for Blizzard games. A better comparison to the DAO toolset would be something like Hammer (used for Valve games) or NWN2 toolset. I don't picture console gamers as lazy asses, infact play most of my games on consoles nowadays. What I was trying to get at is that if you aren't willing to invest an extra $50 in buying the PC version then what makes you think that you would be willing to invest months of time into learning the toolset and making a simple campaign?

tymay33 wrote...

NOTE: The below is NOT my real opinion, im just using it to make a point.

MMkain, have you ever actually played an FPS on a console before? It's not something you can just load up and be good. It takes a substantial investment of time to become proficient with the joysticks, let alone the time it would take to actually goood at it. Frankly, If you aren't willing to invest in buying the Xbox version of Modern Warfare 2 then you are certainly are not a true fan and will never develop any real skills at the game


I do play first person shooters on consoles and I do play Modern Warfare 2 on the Xbox because it is the platform that the game was made for. In the same respect, DAO was originally designed with the PC in mind and was modified so that it could be played on consoles.

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Ok if u didnt catch the bolded section It said it was NOT my opinion i was just trying to make you understand how stupid that statement sounded to me. At the time i had the assumption that you were a PC only gamer... now if i said that statement to an avid PC gamer think of how stupid i would sound to them.

And as to the first comment it wasnt meant as a "hey lookie i dont need to learn anything new i already know how to use these toolsets" it was merely a statement saying "i spent the time to learn how to use these toolsets and i have no problem learning how to use another" and before you say "but u invested in them didnt you?" maybe for AOM but not WC3, i got it from my friend who didnt play it anymore.

And as ive stated before im not all that interested in creating a playable mod (not saying it wouldnt be nice) but my main thing is that i'd like to be able to make cinematics and "stage massive battles" as the toolset page puts it.

and heres my GC:D






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#49
Sensorie

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What scenario seems more likely?
#1 BioWare creates a special PC download for owners of the console version.
#2 Owners of the console version purchase the PC version.

Realistically, with all factors considered, I just don't see #1 happening. It would cost them additional time and money, not to mention the technical hurdles they would inevitably face, and they would have little to gain from doing so. If owners of the console version were indeed that enthusiastic about content creation, purchasing the PC version would be the simplest solution. Yes, that would mean buying the game twice. I've personally spent £110 (~$175 US) towards Dragon Age merchandise (regular + collector's + three books), and I've chosen to make a few sacrifices in order to make those purchases.

Modifié par Sensory, 09 janvier 2010 - 05:01 .


#50
Fexelea

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Sensory wrote...

What scenario seems more likely?
#1 BioWare creates a special PC download for owners of the console version.
#2 Owners of the console version purchase the PC version.

Realistically, with all factors considered, I just don't see #1 happening. It would cost them additional time and money, not to mention the technical hurdles they would inevitably face, and they would have little to gain from doing so. If owners of the console version were indeed that enthusiastic about content creation, purchasing the PC version would be the simplest solution. Yes, that would mean buying the game twice. I've personally spent £110 (~$175 US) towards Dragon Age merchandise (regular + collector's + three books), and I've chosen to make a few sacrifices in order to make those purchases.


Scenario # 3

Bioware allows via EA account sync the download and use of the toolset for console players. Minor twitches would be required, but it should not be a problem since the ps3 save and install files are fully accessible (now the MS ones would be other issue). I'm more concerned about the pc designed mods to be playable on the ps3 anyway.

There is a lot of money to be made out of the console gamer market, I think it would be good for Bioware to invest in it. This is for the benefit of all DA fans, I think, as if the franchise grows so does the quality and support accross all platforms.