Toolset for console players?
#126
Posté 12 janvier 2010 - 05:09
To be clear (and the OP isn't looking for this, but for the benefit of others) - the toolset will never be available to run on consoles. And the toolset will not produce content that works on consoles.
To set realistic expectations, our priority needs to remain on supporting the game first, then the current toolset, and then we can look at new toolset features etc.
#127
Posté 12 janvier 2010 - 05:26
#128
Posté 12 janvier 2010 - 05:41
Fernando Melo wrote...
We'd like to do some updates to the toolset that may indirectly help with this request - I don't know if it will do exactly you're asking for though, and I don't really have an ETA at this point.
To be clear (and the OP isn't looking for this, but for the benefit of others) - the toolset will never be available to run on consoles. And the toolset will not produce content that works on consoles.
To set realistic expectations, our priority needs to remain on supporting the game first, then the current toolset, and then we can look at new toolset features etc.
So we will never see any efforts on Bioware's part to bring community content to consoles? Is this a technical, financial or bureocratic decision?
#129
Posté 12 janvier 2010 - 07:33
Fexelea wrote...
So we will never see any efforts on Bioware's part to bring community content to consoles? Is this a technical, financial or bureocratic decision?
Does it matter why? We've just had a dev state flat out that for whatever reason, consoles will never get a toolset.
#130
Posté 12 janvier 2010 - 07:55
If you want the toolset, you have to get the PC version of the game. Just like if you want to use the cheat console you have to get the PC version of the game. Or if you want higher resolution textures. Or to edit your save games. Or to use nude mods.
#131
Posté 12 janvier 2010 - 07:55
Practical decision. Allowing pure community content on the console is not going to happen. The PSN and X-box LIVE make sure of that.Fexelea wrote...
So we will never see any efforts on Bioware's part to bring community content to consoles? Is this a technical, financial or bureocratic decision?
If they were to take certain community content, polish it, change it or HIRE the community creator into a group such as the DLA group for NWN, they could allow the community content to hit the consoles... And then it'd cost money, while it'd still be free on the PC.
I think the outcry of the players on consoles would be rather loud about that.
#132
Posté 12 janvier 2010 - 08:08
Fexelea wrote...
Fernando Melo wrote...
We'd like to do some updates to the toolset that may indirectly help with this request - I don't know if it will do exactly you're asking for though, and I don't really have an ETA at this point.
To be clear (and the OP isn't looking for this, but for the benefit of others) - the toolset will never be available to run on consoles. And the toolset will not produce content that works on consoles.
To set realistic expectations, our priority needs to remain on supporting the game first, then the current toolset, and then we can look at new toolset features etc.
So we will never see any efforts on Bioware's part to bring community content to consoles? Is this a technical, financial or bureocratic decision?
I never said that. I said the public toolset we've released is not able to do this.
#133
Posté 12 janvier 2010 - 09:32
#134
Posté 12 janvier 2010 - 08:55
Livemmo wrote...
Your xbox 360 is for lolhalo and madden football. if u want to edit things, have user created content, and have a more complex gaming platform buy a pc. Dont like it? too bad. Go play lolhalo or buy a pc.
yes but those are just two games for xbox, personally im not to big on halo, i prefer CoD.
And to sound as narrowminded as you i could reply by saying go play diner dash or buy an xbox, but really thats not what this discussion is about now is it? So, please stay on topic or dont post, its as simple as that.
But i might point out that your suggesting that i need a pc for custom content, but the example you used (halo) is the number one game on xbox for creating custom content... sooo... maybe you proof read before you post next time...just a thought
#135
Posté 12 janvier 2010 - 09:07
Fernando Melo wrote...
Fexelea wrote...
Fernando Melo wrote...
We'd like to do some updates to the toolset that may indirectly help with this request - I don't know if it will do exactly you're asking for though, and I don't really have an ETA at this point.
To be clear (and the OP isn't looking for this, but for the benefit of others) - the toolset will never be available to run on consoles. And the toolset will not produce content that works on consoles.
To set realistic expectations, our priority needs to remain on supporting the game first, then the current toolset, and then we can look at new toolset features etc.
So we will never see any efforts on Bioware's part to bring community content to consoles? Is this a technical, financial or bureocratic decision?
I never said that. I said the public toolset we've released is not able to do this.
As a Ps3 user...lll keep an open mind on this comment.
#136
Posté 12 janvier 2010 - 11:05
Fernando Melo wrote...
Fexelea wrote...
Fernando Melo wrote...
We'd like to do some updates to the toolset that may indirectly help with this request - I don't know if it will do exactly you're asking for though, and I don't really have an ETA at this point.
To be clear (and the OP isn't looking for this, but for the benefit of others) - the toolset will never be available to run on consoles. And the toolset will not produce content that works on consoles.
To set realistic expectations, our priority needs to remain on supporting the game first, then the current toolset, and then we can look at new toolset features etc.
So we will never see any efforts on Bioware's part to bring community content to consoles? Is this a technical, financial or bureocratic decision?
I never said that. I said the public toolset we've released is not able to do this.
There is hope! :happy:
Well... keep us updated on your progress and if you run into hard negotiations with Sony, do let the fans know: we will make sure to flood Sony with requests as we have done in the past!
#137
Posté 28 janvier 2010 - 04:12
At the very least I think we could really use the player created content on console versions of this game. Even the ability to create the content on PC and export it to console would be so much better than just leaving us on consoles out to dry! Couldn't BioWare just bypass the console's proprietary DLC stores and have us be able to DL the content straight from the game via the menu screen? It could be implimented via a patch. I won't pretend to know how these things work legally, but I have seen similar features before. Anyway, I remain hopeful. Keep us updated on this situation BioWare!
#138
Posté 28 janvier 2010 - 04:43
#139
Posté 28 janvier 2010 - 05:55
Draconus Kahn wrote...
I am also on PS3 now, and I have to say, "I want community content for my game." I'm not willing to hear excuses at this point. I really don't care about the secular, fanboy remarks from PC gamers. We all know why I don't have a cutting edge PC (use your imagination). But, I am getting tired of reading the rants about how consoles don't need, or deserve, or can operate a dev tool that any PC gamer can get for free from BioWare. My opinion is that it's either pure laziness, or corperate BS between BioWare and the console companies.
At the very least I think we could really use the player created content on console versions of this game. Even the ability to create the content on PC and export it to console would be so much better than just leaving us on consoles out to dry! Couldn't BioWare just bypass the console's proprietary DLC stores and have us be able to DL the content straight from the game via the menu screen? It could be implimented via a patch. I won't pretend to know how these things work legally, but I have seen similar features before. Anyway, I remain hopeful. Keep us updated on this situation BioWare!
Wait.....what?
You basically said "I don't care about how programming works or about legalities. Bioware owes me a toolset and reality is stupid."
#140
Posté 28 janvier 2010 - 06:44
#141
Posté 19 mai 2010 - 08:17
PunkNouveau13 wrote...
Oh my goodness I can't believe this thread is still going. Yeah I mainly play Dragon Age on my PS3 only cause my PC is not a gaming PC. Yes Community content for consoles would be cool....if it were possible. But it's not gonna happen. There's programing issues and legal issues that just make it difficult for there to be community content for consoles. You can't expect the same treatment from a console as you would a PC.
True but looking now it seems that sony is very slowly moving towards having mods. So ps3 users keep your heads up we still might have a chance.
#142
Posté 19 mai 2010 - 09:20
#143
Posté 19 mai 2010 - 09:28
Lintanis wrote...
Having seen some of the mod made content on Dragon Age Nexus etc, as a console(PS3) player would love to see a best of DLC:). Its good to dream
Same here and I agree all the way
Ohh and i like your morrigan fan club thing.





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