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A Brief Introduction to Using the Tactics Screen


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#1
SusanStoHelit

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Quite a few people on these fora have noted that they've been intimidated by the tactics screen, either not knowing how to use it - or being unaware of some features. Someone suggested (after reading a post of mine on the topic) that I write a guide - so here it is.

Please note that this is intended to be a general guide on how to use the tactics screen for inexperienced players, or those not familiar with this kind function. It is not intended to tell you what settings to use - use this skill under that condition, then use this skill unless... Also note that any settings given in the guide are examples only - they are not meant to tell you the settings you should use. One reason for that is that I'm hardly an expert on tactics. Another is that it will vary depending on your playstyle, how you use your character and your companions. And also on what platform you're using and whether you have tactics mods available to you.

I personally use the Advanced Tactics mod available in the Projects section here - it fixes some broken tactics in the game, and it gives far greater variety in the kinds of settings available to you and the conditions under which you can use them.

Tactics

Setting up your tactics is not that difficult, but it is complicated, in a way. And it sure looked intimidating to me at first.

When you open it you can do several things.

First, there are two drop down menu settings. Those are usually pretty obvious.

Presets

A warrior or rogue can pick - on the left - defender or scrapper (defence or damage) or archer. A mage gets to choose things like - healer, controller, debilitator, etc. It gives you a basic style of play. If you look at the settings each of those automatically give, they vary whenever you learn a new skill. And you can get an idea of what the devs thought would be the best skills for that type of play, and under what circumstances to use them. You can either keep their settings, change a few of them, or do your own from scratch, and when it's done save it as one of the custom set ups.

Behavior

On the right, Ranged - Passive - Default - Aggressive etc. These control things like whether you rogue will stick to a bow unless told otherwise (ranged) or will use dual weapons unless you force them to use a bow (any other setting), whether they will auto-attack when they are attacked even if no conditions are met, whether they will run away when attacked, or run toward enemies, and so on. Read the description available for each when you mouse over it (sorry, I don't know the console equivalent, but I'm sure console users know what I mean).

Archers are generally set on Ranged, people vary as to whether they prefer Default or Aggressive for the others. Or some other setting.

Settings

Underneath those is a list of bars where you set particular spells/talents/skills to activate - and under what circumstances. When the AI is using them it moves down the list in order until the conditions of one of them are met, then (if it is not on cooldown) it carries out the action. Then it goes back to the top of the list and starts again.

This means you must set your most important actions at the top. In a combat situation, what would you prefer they do first? You might want to have heals (a spell or using a health poultice) at the top. Mana potions might be next and stamina for rogues/ warriors (if you have the mod). You might then put the important sustainables like Indomitable for a 2-hander, Shield Wall for a tank, Combat Magic for an arcane warrior. And so on.

Go through every skill your character has, and decide which to include. Think things like: I never use that, this one's rubbish, that works best if I control it, this one is kick-ass, that one is good if .... You may not (almost certainly won't) put every skill they have in your tactics.

Next decide what conditions they are best used under. For example, there's no point using a health poultice if your health is 90%, so you could set it to something like: Self - Health lessthan 50% - use health poultice, least powerful. Or you have Sleep and Waking Nightmare on your mage, but they're wasted on only one enemy. So:
Enemy - clustered with at least 4 allies - Sleep. And then Enemy - status: sleeping - Waking Nightmare. Or for a mage: Ally - status: grabbed (like by an ogre or dragon) - Forcefield (thus preventing death). Or for an assassin: Enemy - rank - elite or higher - Mark of Death.

Don't bother putting them in the correct order at first. Just get all your skills that you want the AI to handle, with the
requirements you like. Then, you can click and drag using the number at the left of each of those bars to change the order they are in. This means that as you add skills you don't have to start from scratch each time. Just rearrange by dragging and dropping, putting the most important at the top - and the least at the bottom.

Then click 'Save Preset', and when given your choice 'Custom 1' (or 2 or 3).  Note that this means you can save up to 3 different tactics routines that you can use in different situations. You just have to remember to change the one you're using at the right place and time.
Do this for each character and companion. You'll get the hang of it after a while. [smilie]../../../images/forum/emoticons/wizard.png[/smilie]

Modifié par SusanStoHelit, 08 janvier 2010 - 01:11 .


#2
soteria

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Nicely done. Hopefully people will find it useful... I actually never realized you could drag the tactics up and down.

#3
Kelandria

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Thank you for your contribution to the Dragon Age: Origin community.  Your guide has been added to the "Guide Compilation for Dragon Age: Origins"

#4
Adaram

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Great guide!