"Most people played as humans in DA:O, so from now on the protagonists will be human."
#51
Posté 12 janvier 2013 - 02:31
As much as I despise where Bioware has been heading in their recent spate of games ME3 in particular, DA2 in part (I actually enjoyed that game except for what they did to Origin characters and the recycled maps) But I have played Blizzard, Bethesda, and Witcher games by CDred or whatever, I even bought Guild wars *barf* and except for Project red- the witcher guys- the only company that has the track record to pull off a good balance of rpg and cinematic story is bioware. And those witcher guys won't give me the option to play a female. So for all my recent displeasure over biowares lack of DAO options I really hope they are able to pull off another DAO style game rich in story and rpg-ability. Its not about being a fan anymore for me I am just really really bored and want to spend my money on a good game.
#52
Posté 12 janvier 2013 - 02:33
batlin wrote...
I think you and most everyone else in this thread is mistaking my meaning. Yes, I am aware that the idea to make the protagonist human-only is a financial one and that if corners were to be cut it's only logical to stick witht he race most players picked. But why is the same logic not made for other character creation options? Yes, fans have long expressed the need to play as both males and females, but have fans not praised the multiple playable races and all their origins in DA:O? Why is that the first thing to be tossed into the bin rather than gender or dialogue options?
My point is that it's awfully disconcerting that the corners that are being cut are staples in fantasy RPGs.
You keep saying that it is financial, but that isn't entirely true. They didn't cut the decision for multiple races because they wanted to save money; they cut the races because they have an allotted time, and they are erring on a more conservative design while they tackle the much larger task of building a game with an entirely new engine. They felt that they could provide a better game experience for the zots they have to spend by making the protagonist human.
Once they have more experience with the engine and have more established systems in place for future projects, race selection can come back into play. But they are first and foremost trying not to bite off more than they can chew, and with a entirely new engine and tool set, they've got a good amount to chew on already without putting in different races. The last time Bioware tried to be ambitious with their development cycle, they made DA2. They are being more conservative this time, because they are well aware of DA2's reception and giving themselves more space to breathe.
#53
Posté 12 janvier 2013 - 02:36
batlin wrote...
I think you and most everyone else in this thread is mistaking my meaning. Yes, I am aware that the idea to make the protagonist human-only is a financial one and that if corners were to be cut it's only logical to stick witht he race most players picked. But why is the same logic not made for other character creation options? Yes, fans have long expressed the need to play as both males and females, but have fans not praised the multiple playable races and all their origins in DA:O? Why is that the first thing to be tossed into the bin rather than gender or dialogue options?
My point is that it's awfully disconcerting that the corners that are being cut are staples in fantasy RPGs.
Because women exist in the real world and actually play their games, unlike elves. And I'm pretty sure women are a staple of fantasy RPGs.
As for adding queer romances, we're talking about a few different lines and not having a gender check. It's not a large amount of work as opposed to, for example, having a dwarven PC.
#54
Posté 12 janvier 2013 - 02:36
Ponendus wrote...
Because it isn't necessary.
Everything I outlined in the OP isn't necessary either.
EntropicAngel wrote...
You know, what I said just the other day in the DG thread comes to mind:
"Bioware doesn't owe you anything."
Try to remember that.
Try to remember this: consumers don't owe them their money. I suppose if they want to continue making their games more like DA2 than DA:O that's their prerogative, but I hope they bear in mind that DA2 sold half as many copies as DA:O did.
#55
Guest_EntropicAngel_*
Posté 12 janvier 2013 - 02:39
Guest_EntropicAngel_*
batlin wrote...
Try to remember this: consumers don't owe them their money. I suppose if they want to continue making their games more like DA2 than DA:O that's their prerogative, but I hope they bear in mind that DA2 sold half as many copies as DA:O did.
You think they don't know that? Of course they know that. You think they're deliberately trying to snub their noses at RPG fans who like races? That's absurd. Know this:
Bioware loves their universe more than you do.
Bioware is not about to deliberately flub it up any more than a father would deliberately hurt his child to give him/her lifelong issues (they may be selfish and uncaring, but rarely, rarely is it deliberate malice).
Keep that in mind, and you should be okay.
Modifié par EntropicAngel, 12 janvier 2013 - 02:39 .
#56
Posté 12 janvier 2013 - 02:46
Sigh
#57
Posté 12 janvier 2013 - 02:48
Bioware loves their universe more than you do.
Bingo. Though I'd add that it isn't necessarily 'Bioware' who loves it, but the writers and designers and artists and what not who have spent years of their life creating it.
#58
Guest_EntropicAngel_*
Posté 12 janvier 2013 - 02:51
Guest_EntropicAngel_*
#59
Posté 12 janvier 2013 - 02:51
So, while I have no insider knowledge as a volunteer mod, I'm taking Laidlaw at his word (on Twitter recently)... that they indeed desire to see a more Origins like set of character options in the future. What he did not say, but what we can infer, is that doing so would take a commitment of resources and time that they might not have for DAIII... especially considering they are moving to a new engine and (hopefully) finding a happy medium, system-wise, between the first two games.
#60
Posté 12 janvier 2013 - 02:53
#61
Posté 12 janvier 2013 - 02:55
#62
Guest_EntropicAngel_*
Posté 12 janvier 2013 - 02:56
Guest_EntropicAngel_*
Maria Caliban wrote...
I'd say creative types are less enamored of their work than fans are. That's not to say that the developers aren't passionate about their games, but fans tend to have a level of emotional connection to things that borders on obsessive.
But not love, I wouldn't say.
Perhaps love is the wrong word, but I speak from experience--I could never disown, ruin, my own writing. It's practically a part of me. I would never intentionally "destroy" it. I'd say the same for Bioware, or the people who work there.
#63
Posté 12 janvier 2013 - 02:58
mousestalker wrote...
It would be nice if we all prepared to evaluate the new game on its own merits without regard to the earlier games. That does seem unlikely, though, doesn't it?
It would be nice, and I think it does happen sometimes. All of the positive feedback I've read about Skyrim rarely mentions previous versions of the Elder Scrolls series.
I would also suggest, however, that if a game is branded as a sequel... especially an iterative sequel (i.e., a Roman numeral in the title)... then it is natural and proper to make comparisons. If a developer or publisher is trying to tie into past success in order to sell games, then I think comparisons with those past games are... well... fair game. :innocent:
Modifié par RaenImrahl, 12 janvier 2013 - 02:59 .
#64
Posté 12 janvier 2013 - 03:04
RaenImrahl wrote...
mousestalker wrote...
It would be nice if we all prepared to evaluate the new game on its own merits without regard to the earlier games. That does seem unlikely, though, doesn't it?
It would be nice, and I think it does happen sometimes. All of the positive feedback I've read about Skyrim rarely mentions previous versions of the Elder Scrolls series.
I would also suggest, however, that if a game is branded as a sequel... especially an iterative sequel (i.e., a Roman numeral in the title)... then it is natural and proper to make comparisons. If a developer or publisher is trying to tie into past success in order to sell games, then I think comparisons with those past games are... well... fair game. :innocent:
Which is why I don't think that the Dragon Age games should include a number as they aren't really sequals just stories in the same world (I can understand it from a marketing point of view as it is a lot easier to sell a game as a sequal than selling a fresh story)
#65
Guest_EntropicAngel_*
Posté 12 janvier 2013 - 03:08
Guest_EntropicAngel_*
Paul Sedgmore wrote...
RaenImrahl wrote...
It would be nice, and I think it does happen sometimes. All of the positive feedback I've read about Skyrim rarely mentions previous versions of the Elder Scrolls series.
I would also suggest, however, that if a game is branded as a sequel... especially an iterative sequel (i.e., a Roman numeral in the title)... then it is natural and proper to make comparisons. If a developer or publisher is trying to tie into past success in order to sell games, then I think comparisons with those past games are... well... fair game. :innocent:
Which is why I don't think that the Dragon Age games should include a number as they aren't really sequals just stories in the same world (I can understand it from a marketing point of view as it is a lot easier to sell a game as a sequal than selling a fresh story)
No different from the TES games, really.
I don't know about Skyrim, but I do know that every time I open up ObIVion it goes through that point where they make it abundantly clear that this is a sequel, the fourth one (hence the IV:wizard:).
#66
Guest_krul2k_*
Posté 12 janvier 2013 - 03:12
Guest_krul2k_*
mousestalker wrote...
It would be nice if we all prepared to evaluate the new game on its own merits without regard to the earlier games. That does seem unlikely, though, doesn't it?
very unlikely but do you know something in all honesty
i loved every journey my warden took in DAO, whether it be Human,Dwarf or elf
i loved every step my Hawke took whether it be pro templar or mage
i loved/love all 30+ play throughs i have had of the mass effect series from mass effect 1 to 3
All plot holes aside i thank bioware for giving me something i have never felt in any game before and thats feeling, ive never took an par took in a journey thats affected me so much as i have in the DA an ME series an i have done so so hesitantly that it astounds me truth be told. For all the negative ppl on these boards i ill always remember mass effect 3 as being the one game that actually made a grown man cry
#67
Posté 12 janvier 2013 - 03:19
scyphozoa wrote...
lol, this is what a lot of people think. They see that EA is a billion dollar company and think that all those billions of dollars should be available to craft their "masterpiece"
Consumers are so painfully uninformed it is actually becoming a detriment to the industry.
then tell me - please - what i see wrong here?
EA is a billion-dollar-company and it could allow for the same amount of development time Activision-Blizzard does.
greetings LAX
ps: yes not all that money is available on the spot, but there would be enough for this...DA:O was grand an that did not break the budget either...neither should DA:I even more after they are using an engine they already have (Frostbite was it not) and thus save money there!
Modifié par DarthLaxian, 12 janvier 2013 - 03:20 .
#68
Guest_EntropicAngel_*
Posté 12 janvier 2013 - 03:23
Guest_EntropicAngel_*
DarthLaxian wrote...
then tell me - please - what i see wrong here?
EA is a billion-dollar-company and it could allow for the same amount of development time Activision-Blizzard does.
greetings LAX
ps: yes not all that money is available on the spot, but there would be enough for this...DA:O was grand an that did not break the budget either...neither should DA:I even more after they are using an engine they already have (Frostbite was it not) and thus save money there!
Blizzard has a multi-million dollar cash cow called WOW. And CoD, for that matter.
#69
Guest_Guest12345_*
Posté 12 janvier 2013 - 03:27
Guest_Guest12345_*
DarthLaxian wrote...
then tell me - please - what i see wrong here?
EA is a billion-dollar-company and it could allow for the same amount of development time Activision-Blizzard does.
greetings LAX
ps: yes not all that money is available on the spot, but there would be enough for this...DA:O was grand an that did not break the budget either...neither should DA:I even more after they are using an engine they already have (Frostbite was it not) and thus save money there!
Sure, but which games get that treatment? Activision certainly doesn't give all of its games this kind of treatment, in fact, the only games that do are Blizzard games and that is because Vivendi owns Blizzard.
The problem is that you only care about getting your video game experience, without any understanding or regard for how these companies should manage their finances. You just expect companies to knowingly take financial risks and losses so you have a more magical experience? These companies exist to make large profits. If you want some hippy dippy artistic studio that doesn't exist to make profits, you need to go find some indies(Valve, Mojang, CDPR). But expecting publicly shared and owned publishers to act like passionate artists is unreasonable and absurd.
Modifié par scyphozoa, 12 janvier 2013 - 03:30 .
#70
Posté 12 janvier 2013 - 03:28
krul2k wrote...
, they cannot handle progrerssion an they cannot handle De-evolution, DA2 is evolution from DAO an DAO fans do not like it <_<
there fi fixed that for you
greetings LAX
#71
Posté 12 janvier 2013 - 03:29
But then the TES games have a subtitle which is what most people know when discussion of the game. If you started talking about The Elder Scrolls 4 how many people would associsate it with Oblivion?EntropicAngel wrote...
Paul Sedgmore wrote...
RaenImrahl wrote...
It would be nice, and I think it does happen sometimes. All of the positive feedback I've read about Skyrim rarely mentions previous versions of the Elder Scrolls series.
I would also suggest, however, that if a game is branded as a sequel... especially an iterative sequel (i.e., a Roman numeral in the title)... then it is natural and proper to make comparisons. If a developer or publisher is trying to tie into past success in order to sell games, then I think comparisons with those past games are... well... fair game. :innocent:
Which is why I don't think that the Dragon Age games should include a number as they aren't really sequals just stories in the same world (I can understand it from a marketing point of view as it is a lot easier to sell a game as a sequal than selling a fresh story)
No different from the TES games, really.
I don't know about Skyrim, but I do know that every time I open up ObIVion it goes through that point where they make it abundantly clear that this is a sequel, the fourth one (hence the IV:wizard:).
#72
Posté 12 janvier 2013 - 03:32
batlin wrote...
"Most people played male characters, so from now on all protagonists will be male."
"Most people chose straight romance options, so from now on only females will be romanceable."
"Most people chose good options over evil options, so from now on the player will only have the option to be good."
See where this logic eventually leads? At what point does catering to the masses become laziness?
Do yourself a favour buddy look up logic in the dictionary and then come back. While your doing that unplug your pc throw it out the window then set fire to it and run it over with your ca- oh you probably dont have a car well you get the idea.
#73
Posté 12 janvier 2013 - 03:34
All should have a chance in love
#74
Posté 12 janvier 2013 - 03:35
batlin wrote...
"Most people played male characters, so from now on all protagonists will be male."
"Most people chose straight romance options, so from now on only females will be romanceable."
"Most people chose good options over evil options, so from now on the player will only have the option to be good."
A classic slippery slope fallacy.
#75
Guest_krul2k_*
Posté 12 janvier 2013 - 03:37
Guest_krul2k_*
DarthLaxian wrote...
krul2k wrote...
, they cannot handle progrerssion an they cannot handle De-evolution, DA2 is evolution from DAO an DAO fans do not like it <_<
there fi fixed that for youand it is good that we can't hande DE-EVOLUTION (as in going backwards!) because that ist just stupid
greetings LAX
The only thing you fixed was your own mind set




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