Ninja Stan wrote...
Now, none of this means that it can't ever be done, or that BioWare is lazy for not doing it this time around. It means that the scope of the game and the amount of work required has to be planned months in advance. You don't embark on a project as large as a AAA videogame title and expect to be able to switch gears quickly. If BioWare planned DA3 with only a single, human protagonist in mind, that means that a certain amount of work has been scheduled. Any work that would have gone to additional player characters has been allocated to other critical features.
That's part of the problem for a lot of fans. They deliberately made a game with a single human protagonist in mind, didn't bother to try to extend any work to include other races, and then reach for the "most people only play humans" excuse when it clearly isn't the reason.
For DA3, I think it's more "most people played human characters, so in this game where we're planning for only one playable race, it makes the most financial sense to make it human.[
"Most people played male characters, but BioWare fans have long expressed the need to be able to play either male or female in a BioWare game, so for this game where we're planning for only one playable race, it makes the most financial sense to allow both male and female characters."
"Most players choose good options, but BioWare fans have long expressed an enjoyment of not always being a goody-goody in BioWare games, so for this game set in our kinda rough and tumble dark fantasy world, players will likely be able to be not-so-nice people."
Have BioWare fans not also expressed the need or enjoyment of playing other races?
From what I heard, the same amount of people only played humans in Dragon Age are those who only played Male Shepard in Mass Effect, so why didn't they cut Female Shepard the way they cut races? Sure, BioWare fans have long expressed the need to be able to play either male or female, but for ME (and who knows how many other games) it was an 80% male to 20% female ratio. Clearly, the need to play another gender wasn't any more common than for races, so why devote time, effort, or resources into it when they could have put those into "more critical" features? What makes gender essential but races unimportant when the numbers are the same?
Let me guess: Whatever BioWare decides is important, and when they plan ahead of time that they are already going to make a game with only a human protagonist in mind, every other race is going to get cut regardless of player desire or input. And then say afterwards, "Most people played as humans," when the same could be said for many other game features (characters that are female, gay/lesbian/bisexual, evil-aligned, or whatever) that should also get cut for the same reason but aren't. Because it's not the reason. And we know it.