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"Most people played as humans in DA:O, so from now on the protagonists will be human."


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#101
The Teyrn of Whatever

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Ozida wrote...
For example, if you pick a kunari [sic]-protagonist (which, I am sure, many would love to ;)), you should be really prepared to kill your in-game fellows due to some kunari’s law of order despite of you, as a player, liking it or not.


I think if we did end up playing as a Qunari in a future Dragon Age game, I feel it would be more likely that we'd be playing as a Qunari questioning their faith or one who is Tal-Vashoth. Playing as a strict follower of the Qun would be too restricting and possibly not very fun. For that matter the term "Qunari" means more than just the horned giants who once called themselves Kossith. There are elves, humans, and dwarves who follow the Qun as well.

#102
Hurbster

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I would have liked the same amount of choice we had in DA:Origins. But it seems that's not to be (again). Just means it's not a pre-order or first day purchase for me. Got burned on DA2 doing that, never again.

#103
M Hedonist

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That's not the reasoning behind it. They need a posterboy who everyone can relate to.

#104
Twisted Path

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I played through Baldur's Gate 2 a bunch of times without even knowing there were romances in the game. I always played a female character and never picked up Amoen or whatever his name was because he seemed like a jerk. I never saw that as "Missing content" so much as the game working just fine for me.

I kind of miss the good old days of easily missable content in RPGs.

#105
Mike3207

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And yet Skyrim has no problem with 10 races and both sexes for the PC. DA3 is really going to suffer in comparison.

#106
BlueMagitek

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The races in Skyrim really don't matter at all though. >.>"

At least, not in comparison to previous Elder Scroll games.

#107
sympathy4sarenreturns

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BlueMagitek wrote...

The races in Skyrim really don't matter at all though. >.>"

At least, not in comparison to previous Elder Scroll games.


They change entire facets of gameplay. I also get racial slurs from npcs. 

#108
XX-Pyro

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Mike Smith wrote...

And yet Skyrim has no problem with 10 races and both sexes for the PC. DA3 is really going to suffer in comparison.


I actually laughed. 10 unvoiced PC's is the first part that you're ignoring. Secondly, half of the armours don't even adjust to Khajit or Argonian tails/heads, the amounts of bugs due to them are incredible. Next, they change absolutely nothing in game besides your statistics (an Imperial can join the Stormcloaks....)

Races in Skyrim are shallower than races in even DAO were. At least those had meaning.

#109
In Exile

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Twisted Path wrote...

I kind of miss the good old days of easily missable content in RPGs.


DA:O and DA2 still had some missable content, but you're right that it's rare. Did you know that Fenris gets ambushed at least twice in DA2? Many people miss the second ambush.

#110
In Exile

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sympathy4sarenreturns wrote...
They change entire facets of gameplay. I also get racial slurs from npcs.


"Skyrim is for the Nords!" said the stormcloak to the Dumner Dragonborn, who was Ulfric's right hand. Good thing Galmar isn't important. 

Modifié par In Exile, 13 janvier 2013 - 03:12 .


#111
sympathy4sarenreturns

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It's BioWare's fault (or EA's) that there will be a voiced protagonist. I, like many others, like non-voiced. I'm sure theyll hire someone superultrafabcool to do it! Only statistics, huh? Stats....a little important...no? In an RPG? And why can't an Imperial join the Stormcloaks? Does being from Cyrodiil mean you support them automatically?

Each race also has a racial power and a statistical bonus. Only Nords are naturally 50% resistant to frost....mighty handy for warriors. As an Argonian and 50% resistant to disease (yes, some good rpgs have diseases...in stages, too) I have to worry less about vampires. And animal bites. Stage 1, 2 or 3.

BioWare went with humans only because its easier.

#112
LobselVith8

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XX-Pyro wrote...

Next, they change absolutely nothing in game besides your statistics (an Imperial can join the Stormcloaks....)


The Stormcloaks aren't a "Nord only" organization. An Altmer disguises himself as a high ranking Stormcloak officer, after all. Your race is mentioned and acknowledged a few times in the story. A character apologized for making a disparaging remark about Dark Elves to my Dunmer protagonist. The elves in the Gray Quarter acknowledge my protagonist as one of their people. Also, Galmar asks the protagonist why he (or she) wants to join the Stormcloaks if the protagonist isn't a Nord, while Ulfric seems like he could care less.

As for voiced protagonists, I prefer silent protagonists myself.

#113
Twisted Path

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I do honestly think that the "We can't devote resources to content that 80% of players won't see" mentality is hurting the quality of Bioware games. I do understand that they're in a tough spot though. Making these sorts of games just ain't what it used to be.

#114
BlueMagitek

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sympathy4sarenreturns wrote...

BlueMagitek wrote...

The races in Skyrim really don't matter at all though. >.>"

At least, not in comparison to previous Elder Scroll games.


They change entire facets of gameplay. I also get racial slurs from npcs. 


Not really.  It's just like choosing a background that would impact your skills differently.  It isn't the same as having quests cut off due to racial differences (Morrowind), gender (Morrowind again), skillset (Morrowind).  Racial slurs were also worse, if I recall correctly.  

Heck, compared to a game like Arcanum, where there were racial conversation options (and Mage/Tech and Male/Female options and so on) all the time, you're basically just choosing a slightly different avatar for your character that has a boost in skills here or there.  They even took out the permanent sign thing, an entire school of magic.... it wasn't great. 

#115
Addai

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In Exile wrote...

"Skyrim is for the Nords!"

...said the bandit to my Nord.  It's a general war cry, not a racial slur.  There are a few acknowledgements of race in Skyrim, as many as in DAO.

I agree that what Bioware is trying to do is an entirely different game focus, though.  Highly cinematic games with voiced PC are too expensive to accommadate a lot of player flexibility.  A pity, from my perspective, but to each her own.  I'm content as long as other companies make that sort of RPG, and thankfully through Kickstarter it's evident that there's a market for games that don't require a lot of expensive resources to make, so we will hopefully see more of them.

#116
In Exile

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Addai67 wrote...
...said the bandit to my Nord.  It's a general war cry, not a racial slur.


Substitute "white" for Nord, and Skyrim for America, and I think we get a very different meaning.

There are a few acknowledgements of race in Skyrim, as many as in DAO.


But DA:O had the origin story, and a tie to the racial and cultural conflicts of Ferelden. I don't want to overstate what DA:O did, but I think the origin story is a substantive difference.

I'm content as long as other companies make that sort of RPG, and thankfully through Kickstarter it's evident that there's a market for games that don't require a lot of expensive resources to make, so we will hopefully see more of them.


This isn't the thread for it, but I wouldn't get excited about kickstarter yet. There's a lot of danger there, especially as the government will step in to regulate the market.

#117
Addai

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In Exile wrote...

Substitute "white" for Nord, and Skyrim for America, and I think we get a very different meaning.

Why would I do that?

But DA:O had the origin story, and a tie to the racial and cultural conflicts of Ferelden. I don't want to overstate what DA:O did, but I think the origin story is a substantive difference.

You're expected to provide your own backstory.  That doesn't mean there isn't any acknowledgement of race in Skyrim.  There are enough options that you can also shape your own story, without being on rails.

Modifié par Addai67, 13 janvier 2013 - 06:59 .


#118
ianvillan

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Twisted Path wrote...

I do honestly think that the "We can't devote resources to content that 80% of players won't see" mentality is hurting the quality of Bioware games. I do understand that they're in a tough spot though. Making these sorts of games just ain't what it used to be.



Bioware at Pax East did say that they want to have content that only certain players would see, they said they would like to do it by class and specialization you choose.



34:00

Modifié par ianvillan, 13 janvier 2013 - 08:58 .


#119
Guest_Faerunner_*

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Ninja Stan wrote...

Now, none of this means that it can't ever be done, or that BioWare is lazy for not doing it this time around. It means that the scope of the game and the amount of work required has to be planned months in advance. You don't embark on a project as large as a AAA videogame title and expect to be able to switch gears quickly. If BioWare planned DA3 with only a single, human protagonist in mind, that means that a certain amount of work has been scheduled. Any work that would have gone to additional player characters has been allocated to other critical features.


That's part of the problem for a lot of fans. They deliberately made a game with a single human protagonist in mind, didn't bother to try to extend any work to include other races, and then reach for the "most people only play humans" excuse when it clearly isn't the reason.  

For DA3, I think it's more "most people played human characters, so in this game where we're planning for only one playable race, it makes the most financial sense to make it human.[

"Most people played male characters, but BioWare fans have long expressed the need to be able to play either male or female in a BioWare game, so for this game where we're planning for only one playable race, it makes the most financial sense to allow both male and female characters."

"Most players choose good options, but BioWare fans have long expressed an enjoyment of not always being a goody-goody in BioWare games, so for this game set in our kinda rough and tumble dark fantasy world, players will likely be able to be not-so-nice people."


Have BioWare fans not also expressed the need or enjoyment of playing other races?

From what I heard, the same amount of people only played humans in Dragon Age are those who only played Male Shepard in Mass Effect, so why didn't they cut Female Shepard the way they cut races? Sure, BioWare fans have long expressed the need to be able to play either male or female, but for ME (and who knows how many other games) it was an 80% male to 20% female ratio. Clearly, the need to play another gender wasn't any more common than for races, so why devote time, effort, or resources into it when they could have put those into "more critical" features? What makes gender essential but races unimportant when the numbers are the same?

Let me guess: Whatever BioWare decides is important, and when they plan ahead of time that they are already going to make a game with only a human protagonist in mind, every other race is going to get cut regardless of player desire or input. And then say afterwards, "Most people played as humans," when the same could be said for many other game features (characters that are female, gay/lesbian/bisexual, evil-aligned, or whatever) that should also get cut for the same reason but aren't. Because it's not the reason. And we know it.

#120
LilyasAvalon

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Budgeting reasons, and because the PC will be voiced again, were why it was cut back to being a human only PC. Though I see the OP point, knowing EA, I can see that logic applying..

#121
In Exile

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Addai67 wrote...
Why would I do that?


To see what makes it a racial slur?

You're expected to provide your own backstory.


You mean invent fan-fiction.

That doesn't mean there isn't any acknowledgement of race in Skyrim.  


I didn't say that. I pointed out a difference with DA:O, and why I prefered DA:O's approach.

There are enough options that you can also shape your own story, without being on rails.


It's been a very long time since someone said that the origin stories were too restrictive.

#122
In Exile

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Faerunner wrote...
 Clearly, the need to play another gender wasn't any more common than for races, so why devote time, effort, or resources into it when they could have put those into "more critical" features? What makes gender essential but races unimportant when the numbers are the same?


There is a substantive difference between respect for female gamers, especially in relation to what is sometimes a quite sexist industry, and providing multiple fantasy races. One is a real-world issue that Bioware is, in virtue of their very choice, taking a stand on.

And then say afterwards, "Most people played as humans," when the same could be said for many other game features (characters that are female, gay/lesbian/bisexual, evil-aligned, or whatever) that should also get cut for the same reason but aren't. Because it's not the reason. And we know it.


If 95% of people played as elves, and Bioware had to pick a race to make their cinematics work, they would pick elves over humans. The issue of cost is always the same, IMO: cinematics. But what race ends up there is not really a pre-arranged thing: they just went with their favourite model.

#123
ianvillan

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LilyasAvalon wrote...

Budgeting reasons, and because the PC will be voiced again, were why it was cut back to being a human only PC. Though I see the OP point, knowing EA, I can see that logic applying..



I would say the smaller budget and the small development time are the reasons alot of features from Origins were cut.

Why after a successfull game like Origins is released to critical and fan success would you give your next game a tiny development time and small budget I dont know. When DA2 was not as well liked and must not of met Biowares expectations but to then again have a small budget and small development time for DA3 does not make sense.

Modifié par ianvillan, 13 janvier 2013 - 08:37 .


#124
Fisto The Sexbot

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In Exile wrote...

Addai67 wrote...
Why would I do that?


To see what makes it a racial slur?


You're expected to provide your own backstory.


You mean invent fan-fiction.



/facepalm

#125
sympathy4sarenreturns

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True, they took away Mysticism. I understand this criticism. But at the same time expanded and gave more depth to Conjuration and Alteration. Soul trapping is an example. Although I would have been ok keeping the name Mysticism and ditching Conjuration. I am a master Conjurer.

My biggest complaint in the magic department happened to be in Enchanting. Miss those Constant Effect Detect Life enchantments. Unless dlc added it in.