The Dragon Age team may very well have planned for a single human protagonist because "most people only play humans."Faerunner wrote...
That's part of the problem for a lot of fans. They deliberately made a game with a single human protagonist in mind, didn't bother to try to extend any work to include other races, and then reach for the "most people only play humans" excuse when it clearly isn't the reason.
"Most people only play humans."Have BioWare fans not also expressed the need or enjoyment of playing other races?
Because the Mass Effect team designed Mass Effect 2 and 3 to give players that choice.From what I heard, the same amount of people only played humans in Dragon Age are those who only played Male Shepard in Mass Effect, so why didn't they cut Female Shepard the way they cut races?
Because the team decided that allowing for both male and female protagonists was an important feature to have, and allocated their resources accordingly.Sure, BioWare fans have long expressed the need to be able to play either male or female, but for ME (and who knows how many other games) it was an 80% male to 20% female ratio. Clearly, the need to play another gender wasn't any more common than for races, so why devote time, effort, or resources into it when they could have put those into "more critical" features?
Both male and female players play BioWare games, and many players enjoy making and playing characters of their own gender. The same can't be said of elven and dwarven players because, well, there aren't any.What makes gender essential but races unimportant when the numbers are the same?
Whoa. Stop right there. I take issue with this statement, because it implies that something that players "desire or input" must be implemented in the game. This is kind of impractical, and more than a little selfish. Player desire and input is important to BioWare, but it's still BioWare's game and BioWare is still the entity that does all the work on it. They can take in all the player desire and input in the world and consider it, but at the end of the say, they will make the decision of whether that desire and input works with the game concept they're working on. They're not callously flouting player desire and input because they've designed a game that happens to disagree with something some players are calling for.Let me guess: Whatever BioWare decides is important, and when they plan ahead of time that they are already going to make a game with only a human protagonist in mind, every other race is going to get cut regardless of player desire or input.
Like, you can request a McPizza all you like, but McDonald's doesn't serve them anymore. It doesn't mean they find customer feedback to be irrelevant. It means that the company made a decision (in this case, after trying out the McPizza) to remove it from their menu. It was slow to cook, required extra equipment, and didn't fit in with the rest of their policies and standards. They might bring it back, like they bring back the McRib every so often (and I loves me some McRib), but for the moment, they don't have it. If and when they choose to bring it back, they'll bring it back, because what's on their menu is entirely the company's decision.
As always, you can believe what you like, despite whatever evidence exists to the contrary. Just don't expect me to necessarily agree with you.And then say afterwards, "Most people played as humans," when the same could be said for many other game features (characters that are female, gay/lesbian/bisexual, evil-aligned, or whatever) that should also get cut for the same reason but aren't. Because it's not the reason. And we know it.




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