EntropicAngel wrote...
There were a few times when I would have the chance to say something clever with [Cunning]. I liked that very very much. ANd didn't a mage use [Willpower] a few times?
Not often, but it happened.
Those aren't non-combat skills, though. Persuade, traps, posions, etc. where the non-combat ones.
Fast Jimmy wrote...
The non-combat skills weren't
COMPLETELY irrelevant... there were some quests tied to herbalism or
Survival. But by and large, they weren't incorporated well.
They were isolated to those quests, though, and those quests were rare. Saying that they weren't incorporated well is a big understatement, IMO.
If you had a Level 3 PC, having a Cunning requirement of 20 would be a
good way of limiting if they can use an exclusive dialogue/action.
However, if they are Level 25, this number would need to be different.
Why should it be different?
Make it too low, and it becomes a no-brainer that at least one of your
NPCs will have the requisite skill, which makes it kind of shallow.
Why should the NPC attribute count?
And if you make it so only the PC's attributes matter for the chance,
then people will call gameplay/story segregation that their suitably
skilled companions can't do the same thing the appropriately leveled PC
would do.
DA2 already dealt with that: there would be appropriate in characte NPC reactions at the behest of the PC, and this was a brilliant addition to DA2 that no one really praised enough.
I, personally, would be incredibly interested in a game where I didn't
have to enter combat once AND didn't have to sneak. If I could use a
combination of Speech, Intelligence, Trap Making, or other
Skills/Attributes to defuse every situation, then that would be possibly
the most interesting RPG I had ever seen.
I think that RPG would be called bankrupt - the story, if it had to be done today. It's something I think you could get away with more in the past when designing gameplay was the major cost and there were no cinematics, but outside of Kickstarer-escue games I don't think you'll ever see this.