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Archery in Dragon Age: Inquisition(bowstrings confirmed)


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#226
LPPrince

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I've never used mages in DA. Always warriors or rogues.

So pretty much everyone who has an opportunity for archery.

#227
Xerxes52

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Here's some of my suggestions:

Animated bow and bowstring (bow arms actually move as string is pulled back).

Longer engagement ranges (around 100 meters at most).

Sustainable arrow types (like how ME3 handles applying certain ammo types). Poison arrow, explosive arrow, armor-piercing arrow, etc.

Crossbows for Warriors. Extremely high range and damage, but slow rate of fire.

#228
LPPrince

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100 meters is a looong distance. Can people shoot accurately from that distance? Of course. But will Dragon Age support ranges that far off? I doubt it. Still, good suggestion.

I like the sustainable arrow type idea, lending itself to Mass Effect's ammo types. Perhaps there could be a system where your rogue applies whatever effect to the broadheads of their arrows and thus that effect stays on until its exchanged.

Good stuff.

#229
LPPrince

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Boy I missed a lot of stuff on the last page.

#230
Nightdragon8

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LPPrince wrote...

In DAO I tried, I really did. I think I let Leliana do it, but there was no way I would.


same, DAO left it to Leliana. and in DA2 felt kind of Pew pew. that and I had varric with me almost all the time so it was hard to justify 2 archers.

#231
LPPrince

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Pfft, in DA2 my party was sometimes-

Archer Hawke, Sebastian, Varric, and Isabella. ROGUE CITY

Or I'd replace Seb with Aveline. So it was always raining arrows.

Modifié par LPPrince, 15 janvier 2013 - 05:44 .


#232
Dr. Doctor

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I'd actually think it would be kind of neat if arrows could be imbued with a mage's spells to increase their effective range. For instance a Force Mage could grant the next shot an archer fires the Pull of the Abyss spell, thus clumping up a group of enemy's from long range for the party's tank to take down.

#233
LPPrince

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Dr. Doctor, did you just suggest a cross class combo?

INTRIGUING.

#234
SparksMKII

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10 pages into this thread and we haven't even talked about wind speeds/direction yet as that's clearly the archer's worst foe. Weather conditions can play a huge part in how effictive an archer can be.

I also believe DA:O had a few class combo's (mostly mage + warrior if I recall clearly)

Modifié par SparksMKII, 15 janvier 2013 - 12:05 .


#235
LPPrince

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Yeah, but I'm pretty sure Bioware is not going to add any sort of wind speed/direction functionality, as it'd only really affect archers.

Mages would be fine, warriors would be fine(those using melee weapons besides the much suggested ranged crossbow), and rogues dual wielding would be fine.

Its not a focused archery simulator. Even Skyrim doesn't have wind speed/direction to hamper/effect loosed arrows/bolts.

So I think everyone already considered it out of the question.

#236
Wulfram

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SparksMKII wrote...

10 pages into this thread and we haven't even talked about wind speeds/direction yet as that's clearly the archer's worst foe. Weather conditions can play a huge part in how effictive an archer can be.


Would be realistic, but I'd be worried that implementing that sort of thing would just end up meaning that archers were sometimes made useless, which doesn't seem like a good idea from a gameplay perspective.

#237
LPPrince

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Too much trouble, wind speed and direction would be.

#238
SparksMKII

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I know was just reminded of the old toolset where you could include wind direction etc. to make flags and banners wave around. Still would like to see (dynamic) weather have an actual impact on gameplay tho, let me have my dreams.

#239
Herr Uhl

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SparksMKII wrote...

I know was just reminded of the old toolset where you could include wind direction etc. to make flags and banners wave around. Still would like to see (dynamic) weather have an actual impact on gameplay tho, let me have my dreams.


Unless you start aiming manually, there'd be no skill involved. And to be able to aim manually you'd have to radically change the gameplay.

#240
LPPrince

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Herr Uhl wrote...

SparksMKII wrote...

I know was just reminded of the old toolset where you could include wind direction etc. to make flags and banners wave around. Still would like to see (dynamic) weather have an actual impact on gameplay tho, let me have my dreams.


Unless you start aiming manually, there'd be no skill involved. And to be able to aim manually you'd have to radically change the gameplay.


Yep. I think we can all expect that archery will not depend on player skill in DA3, much like its predecessors.

If wind speed and direction were going to be implemented, the system in game would have to be closer to Skyrim.

#241
SparksMKII

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Herr Uhl wrote...

SparksMKII wrote...

I know was just reminded of the old toolset where you could include wind direction etc. to make flags and banners wave around. Still would like to see (dynamic) weather have an actual impact on gameplay tho, let me have my dreams.


Unless you start aiming manually, there'd be no skill involved. And to be able to aim manually you'd have to radically change the gameplay.


True but some games allowed you to go from the tactical overview into a FPS perspective at any given moment so it's not impossible.

Desperados 2 worked like that:
www.youtube.com/watch (skip to around 2:35 or 5:35 for example)

Modifié par SparksMKII, 15 janvier 2013 - 12:22 .


#242
LPPrince

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I'm not sure DA3 is going to allow a point of view change like Skyrim allows(First and Third Person Perspectives being both available at any time). Especially since we have access to full parties.

But if it does, hey, surprise. They DID say it was something they were looking at(Skyrim, I mean, not PoV changes).

But I doubt it highly.

#243
Sable Rhapsody

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I'd never played an archer in any game ever. Until Dawnguard, and then I discover it's kinda awesome to shoot crossbow quarrels through a dude's eye from the other side of a map :)

I'm probably going to play an archer rogue in DA3. I am not an expert by any stretch of the imagination--I just hope it'll be fun.

#244
LPPrince

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I wish you the best of luck Sable. Archery IS pretty fun, as you've now discovered. Hopefully however archery exists in DA3 it'll leave you with a positive experience. :)

#245
SparksMKII

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One can hope right? Desperados 2 also had a party of up to 4 characters (might've been actually more then 4 but my memory is fuzzy about that) for you to control in which you could take direct control of any of your party members in a first person perspective ;).

Modifié par SparksMKII, 15 janvier 2013 - 12:26 .


#246
LPPrince

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I wonder if Bioware would be up to that.

Would certainly make archery interesting, but then it'd pretty much require player skill affecting all combat in game, as first person perspective pushing a button and watching stuff happen would be absolutely boring.

#247
SparksMKII

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At least we know the frostbyte 2 engine supports it good enough since BF3 was build with it. Whether BW goes this route is up to them entirely but I wouldn't put any money on it :P.

#248
Sable Rhapsody

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LPPrince wrote...

I wonder if Bioware would be up to that.

Would certainly make archery interesting, but then it'd pretty much require player skill affecting all combat in game, as first person perspective pushing a button and watching stuff happen would be absolutely boring.


I've seen a LOT of opposition to the idea of player skill being a factor in an RPG's combat.  Some of it baffles me, but some of it's well-grounded.  

First person in Skyrim necessitates some aiming and compensation for things like the arc of the arrow, but it's no where near as skill-intensive as, say, an FPS.  I wonder if that would be an ok compromise.

#249
LPPrince

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Eh, just because one game using an engine did something a certain way doesn't mean someone else using the same engine could go in that same direction. Wildly different things can happen using the same engine, so I wouldn't put any stock on that.

#250
LPPrince

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Sable Rhapsody wrote...

LPPrince wrote...

I wonder if Bioware would be up to that.

Would certainly make archery interesting, but then it'd pretty much require player skill affecting all combat in game, as first person perspective pushing a button and watching stuff happen would be absolutely boring.


I've seen a LOT of opposition to the idea of player skill being a factor in an RPG's combat.  Some of it baffles me, but some of it's well-grounded.  

First person in Skyrim necessitates some aiming and compensation for things like the arc of the arrow, but it's no where near as skill-intensive as, say, an FPS.  I wonder if that would be an ok compromise.


Yeah, in Skyrim when you're shooting arrows you have to compensate for the arc of it, the weight of the bow affecting how far and how much it'll arc before it loses its effectiveness(which in Skyrim is around 60-65 meters).

I still don't know if Bioware would do it, because leaving archery to player skill and everything else to just button pressing and forgetting would be lame.