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Archery in Dragon Age: Inquisition(bowstrings confirmed)


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#251
SparksMKII

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Sable Rhapsody wrote...

LPPrince wrote...

I wonder if Bioware would be up to that.

Would certainly make archery interesting, but then it'd pretty much require player skill affecting all combat in game, as first person perspective pushing a button and watching stuff happen would be absolutely boring.


I've seen a LOT of opposition to the idea of player skill being a factor in an RPG's combat.  Some of it baffles me, but some of it's well-grounded.  

First person in Skyrim necessitates some aiming and compensation for things like the arc of the arrow, but it's no where near as skill-intensive as, say, an FPS.  I wonder if that would be an ok compromise.


Considering the massive outcry for the tactical camera back in the top 5 what you want in DA:I thread I don't think it'd be a good compromise to make from a business perspective. Desperados 2 had both ways available to the player, if you didn't want to use the 1st person perspective you could completely ignore it and use the overview camera instead and vice versa throughout the whole game.

Options are always a good thing to have imo.

#252
Sable Rhapsody

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LPPrince wrote...

I still don't know if Bioware would do it, because leaving archery to player skill and everything else to just button pressing and forgetting would be lame.


I somewhat doubt they would.  The player skill element seems to come in character builds and pause-and-play combat tactics, not in whether you can actually hit the dude with the arrow.  Mechanics aside, can you imagine the Internet nerdrage?

"ZOMG we have to aim now?!  Using CROSSHAIRS?!  BIOWARE RUINED FOREVER HURGLEBLURGLEHRG"

#253
LPPrince

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Hurgleblurgle pretty much sums it up, yeah.

#254
SparksMKII

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Sable Rhapsody wrote...

LPPrince wrote...

I still don't know if Bioware would do it, because leaving archery to player skill and everything else to just button pressing and forgetting would be lame.


I somewhat doubt they would.  The player skill element seems to come in character builds and pause-and-play combat tactics, not in whether you can actually hit the dude with the arrow.  Mechanics aside, can you imagine the Internet nerdrage?

"ZOMG we have to aim now?!  Using CROSSHAIRS?!  BIOWARE RUINED FOREVER HURGLEBLURGLEHRG"


Guess what game also had a pause element and tactics attached to it? Shutting up about this guilty pleasure game of mine now (I gotta go find it again when I get back home tonight :P). If it's going to be released on consoles too no doubt there'll be an "aim assist" mechanic for the HURGLEBLURGLEHRG demographic.

#255
LPPrince

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Ehh. I still think asking or hoping for player skill-archery is too much.

We'll see as info comes out.

#256
Sylvius the Mad

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SparksMKII wrote...

Options are always a good thing to have imo.

That's why I liked how FO3 used VATS.  If you wanted the game to have real-time action combat, you could play it like that.  But if you wanted the game to pause and then resolve outcomes itself, you could play it like that.

I really wish Skyrim had VATS.

#257
LinksOcarina

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saMOOrai182 wrote...

I want Crossbows back and Warriors to get Archery again.

Maybe make Crossbows exclusive to Warriors to make Archery for them feel unique?


I said this months ago, in another archery thread.

#258
Giltspur

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What I really liked about DA2 over DAO in terms of archery was the move to slower rate of fire and the force mechanic that knocked people back.

My favorite thing to do do in DA2 was freeze enemies and then use a piercing arrow through mulitple enemies for cross-class combo.  So hopefully something that rewards positioning like that will return.  It's not quite the same as aiming an arrow (since you can't really do that in a party-based RPG) but it's a good replacement as it gives you that feeling of precision by aiming the enemy, so to speak, for your arrow's path.

Now some criticize the arrows feeling like spells.  I didn't really mind it.  Though given a choice between low fantasy and high fantasy on my martial moves, I prefer low fantasy.  So I'd rather see AoE via some gunpowder or incendiary-loaded arrow (like Chinese or Korean fire arrows) that explodes than some rapid-fire rain of arrows.  But either way's fine.  I see the need for AoE utility in some fashion or other.

It's easy enough to see how arrows can provide knockdown/knockback (well, arrows do hit hard), bleeds and cripples (shoot em in the foot).  You could get further array of statuses through different sorts of poisons, hallucinogens on arrows. Or ha ha. AoE DOT's through plague-coated arrows. In general you could replace a lot of "magic" with different poison effects.

Modifié par Giltspur, 15 janvier 2013 - 06:51 .


#259
drs91

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I would like to see class combos between mage and archer(enchanting fire,ice,lightning to the arrows) also if your crafting is high enough you could apply poisons etc.

#260
Mr.Fellows

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Switching my entire party to ranged was one of my favorite options to have in DAO. I'd love to see that return. That means I'd like optional bows for dual wielders as well.

#261
Sylvius the Mad

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Mr.Fellows wrote...

Switching my entire party to ranged was one of my favorite options to have in DAO. I'd love to see that return. That means I'd like optional bows for dual wielders as well.

No character should ever be locked into a specific weapon type.

#262
Sable Rhapsody

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Sylvius the Mad wrote...

Mr.Fellows wrote...

Switching my entire party to ranged was one of my favorite options to have in DAO. I'd love to see that return. That means I'd like optional bows for dual wielders as well.

No character should ever be locked into a specific weapon type.


This too.  Being able to use ranged weapons for the entire party opened up new tactical elements.  Although TBH it was more important in DA:O which had friendly fire on the normal difficulty setting for mage spells and traps.

#263
LPPrince

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Sylvius the Mad wrote...

SparksMKII wrote...

Options are always a good thing to have imo.

That's why I liked how FO3 used VATS.  If you wanted the game to have real-time action combat, you could play it like that.  But if you wanted the game to pause and then resolve outcomes itself, you could play it like that.

I really wish Skyrim had VATS.


I've never played a Fallout game, but I am aware of VATS and how it works. It would've been interesting if Skyrim had a system like it, I'll give you that.

#264
LPPrince

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LinksOcarina wrote...

saMOOrai182 wrote...

I want Crossbows back and Warriors to get Archery again.

Maybe make Crossbows exclusive to Warriors to make Archery for them feel unique?


I said this months ago, in another archery thread.



Then chances are other people did too and Bioware devs are aware of that desire. Keep hoping.

#265
LPPrince

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Giltspur wrote...

What I really liked about DA2 over DAO in terms of archery was the move to slower rate of fire and the force mechanic that knocked people back.

My favorite thing to do do in DA2 was freeze enemies and then use a piercing arrow through mulitple enemies for cross-class combo.  So hopefully something that rewards positioning like that will return.  It's not quite the same as aiming an arrow (since you can't really do that in a party-based RPG) but it's a good replacement as it gives you that feeling of precision by aiming the enemy, so to speak, for your arrow's path.

Now some criticize the arrows feeling like spells.  I didn't really mind it.  Though given a choice between low fantasy and high fantasy on my martial moves, I prefer low fantasy.  So I'd rather see AoE via some gunpowder or incendiary-loaded arrow (like Chinese or Korean fire arrows) that explodes than some rapid-fire rain of arrows.  But either way's fine.  I see the need for AoE utility in some fashion or other.

It's easy enough to see how arrows can provide knockdown/knockback (well, arrows do hit hard), bleeds and cripples (shoot em in the foot).  You could get further array of statuses through different sorts of poisons, hallucinogens on arrows. Or ha ha. AoE DOT's through plague-coated arrows. In general you could replace a lot of "magic" with different poison effects.


Yeah, I'd like realistic abilities. For example an ability to shoot a really explosive arrow that after it makes contact with an enemy has a wide explosion radius that has wide AoE. More realistic than the rain of arrows.

But yeah, archery leaves a TON of availabilities for effects and such things, so I hope they take advantage of it.

Archers ARE rogues after all.

#266
LPPrince

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drs91 wrote...

I would like to see class combos between mage and archer(enchanting fire,ice,lightning to the arrows) also if your crafting is high enough you could apply poisons etc.


Poison arrows should definitely be a thing along with flaming arrows, frost arrows, shock arrows, explosive arrows, etc etc.

#267
LPPrince

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Mr.Fellows wrote...

Switching my entire party to ranged was one of my favorite options to have in DAO. I'd love to see that return. That means I'd like optional bows for dual wielders as well.


I imagine that would mean no one would be restricted to just one type of weapon at a time.

#268
LPPrince

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Sylvius the Mad wrote...

Mr.Fellows wrote...

Switching my entire party to ranged was one of my favorite options to have in DAO. I'd love to see that return. That means I'd like optional bows for dual wielders as well.

No character should ever be locked into a specific weapon type.


...turns out Sylv kinda already said what I said sort of.

#269
LPPrince

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Sable Rhapsody wrote...

Sylvius the Mad wrote...

Mr.Fellows wrote...

Switching my entire party to ranged was one of my favorite options to have in DAO. I'd love to see that return. That means I'd like optional bows for dual wielders as well.

No character should ever be locked into a specific weapon type.


This too.  Being able to use ranged weapons for the entire party opened up new tactical elements.  Although TBH it was more important in DA:O which had friendly fire on the normal difficulty setting for mage spells and traps.


Well, I always play on Casual so I don't have to worry about friendly fire. :lol:

#270
Mr.Fellows

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You can copy one quote, like this one,

LPPrince wrote...
I imagine that would mean no one would be restricted to just one type of weapon at a time.


Then return to the topic and quote another. Then paste the other quote in

LPPrince wrote...

...turns out Sylv kinda already said what I said sort of.


This way, you can respond to multiple people, without resorting to the dreaded octuple heptuple post.Image IPB

On topic: Well, everyone except mages. Giving them bows would make their staves redundant. You could give them seperate melee weapons, though. I liked mages with swords in DAO, but that would probably require a seperate skill tree or specialisation to be usefull. 

Modifié par Mr.Fellows, 15 janvier 2013 - 10:06 .


#271
LPPrince

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Honestly, this forum needs a multi-quote button.

Modifié par LPPrince, 15 janvier 2013 - 10:03 .


#272
happy_daiz

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Sylvius the Mad wrote...

SparksMKII wrote...

Options are always a good thing to have imo.

That's why I liked how FO3 used VATS.  If you wanted the game to have real-time action combat, you could play it like that.  But if you wanted the game to pause and then resolve outcomes itself, you could play it like that.

I really wish Skyrim had VATS.


Image IPB Me too. I love me some VATS.

And on topic, regarding bows, at least, I really enjoy how followers in Skyrim are intelligent enough to switch weapons based on need - if they're at range, they use a bow or magic; up close, whatever weapons they might have. If they run out of magicka/mana, they use a staff, or whatever else they have. It's just more intelligent in general.

It would be nice if the party in DA3 could do that, without me bossing them around.

Modifié par happy_daiz, 15 janvier 2013 - 10:11 .


#273
Sylvius the Mad

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Sable Rhapsody wrote...

This too.  Being able to use ranged weapons for the entire party opened up new tactical elements.  Although TBH it was more important in DA:O which had friendly fire on the normal difficulty setting for mage spells and traps.

In my opinion, any setting without friendly fire is a broken setting.

#274
LPPrince

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Mr.Fellows wrote...

Well, everyone except mages. Giving them bows would make their staves redundant. You could give them seperate melee weapons, though. I liked mages with swords in DAO, but that would probably require a seperate skill tree or specialisation to be usefull. 


I'm sure some would argue that the freedom would be worth the possible redundancy.

#275
LPPrince

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Sylvius the Mad wrote...

Sable Rhapsody wrote...

This too.  Being able to use ranged weapons for the entire party opened up new tactical elements.  Although TBH it was more important in DA:O which had friendly fire on the normal difficulty setting for mage spells and traps.

In my opinion, any setting without friendly fire is a broken setting.


Rain of Arrows I'm sure would make friendly fire a nightmare.