Sable Rhapsody wrote...
LPPrince wrote...
I wonder if Bioware would be up to that.
Would certainly make archery interesting, but then it'd pretty much require player skill affecting all combat in game, as first person perspective pushing a button and watching stuff happen would be absolutely boring.
I've seen a LOT of opposition to the idea of player skill being a factor in an RPG's combat. Some of it baffles me, but some of it's well-grounded.
First person in Skyrim necessitates some aiming and compensation for things like the arc of the arrow, but it's no where near as skill-intensive as, say, an FPS. I wonder if that would be an ok compromise.
Considering the massive outcry for the tactical camera back in the top 5 what you want in DA:I thread I don't think it'd be a good compromise to make from a business perspective. Desperados 2 had both ways available to the player, if you didn't want to use the 1st person perspective you could completely ignore it and use the overview camera instead and vice versa throughout the whole game.
Options are always a good thing to have imo.





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