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Archery in Dragon Age: Inquisition(bowstrings confirmed)


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#351
LPPrince

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EVERYONE MENTIONS DARGONS MADOG BUT I HAVEN'T PRAYED IT GOLLY

#352
LPPrince

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happy_daiz wrote...

Wasn't that a class in Dragon's Dogma? I made my pawn (Iorveth) one, and he kicked some serious arse.

I'd totally love to see that.

Edit: The class was called Magick Archer.

I'm not seeing a bow string here, though...

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I'M NOT SEEING IT EITHER

#353
LPPrince

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Goddamn it that missing bowstring is annoying

#354
happy_daiz

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Hmm. That might actually be due to the fact that the Magick Bows actually shoot magic, not arrows. Derp. Sorry, I had a total blonde moment there.

The standard bows DO have a string.

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Modifié par happy_daiz, 17 janvier 2013 - 03:17 .


#355
LPPrince

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happy_daiz wrote...

Hmm. That might actually be due to the fact that the magick bows actually shoot magic, not arrows. Derp. Sorry, I had a total blonde moment there.


http://t2.gstatic.co...huMN0by-rArAKGg

happy_daiz wrote...

The standard bows DO have a string.

Posted Image


Thank you baby jesus

Modifié par LPPrince, 17 janvier 2013 - 03:15 .


#356
LPPrince

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Bioware?

Arcane Archers still need bowstrings.

Don't you dare do that to me, I see you taking notes and grinning evilly.

Don't. You. Dare.

#357
LPPrince

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Hey look what Leliana has-

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#358
Sable Rhapsody

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BioWare's never been great on the graphics and animation end of things. Two BioWare games to date have made me go "OOOOO" at the looks rather than "eh." Mass Effect 1 for its space vistas, and Jade Empire for its overall art style. And even in those two games, the character animations were a bit dodgy.

#359
LPPrince

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Hah, I feel you on Mass Effect 1. AND GUESS WHAT MASS EFFECT HAD!?

Bowstrings.

You just couldn't tell because the bows were like, in storage.

#360
Augoeides

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I must say I had absurd amounts of fun as an Archery Warrior in DA:O, specially when Awakening arrived as I'd almost spec into Spirit Warrior and stack up on Dex and Spirit Damage items resulting in a storm of Magic Missiles. Alas, being a Rogue eliminated the presence of Carver so I refuse to be a Rogue in DA2.

I also must say archery is very in Skyrim and Dragon's Dogma (specially those target seeking Magick Archer arrows :P ) but not so much in Amalur, I much preferred Chakrams for my ranged fix there, or occasionally scepters though you really needed to invest to make the latter not such a mana drain. Of course all those three play very differently to DA:O and DA2.

I am looking to play a Warrior or Rogue in DA3, and good archery vs good sword and board could be the deciding factor.

EDIT: I did really like Amalur's regenerating but not always endless ammo though.

Modifié par Augoeides, 18 janvier 2013 - 12:18 .


#361
LPPrince

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Amalur's regenerating ammo pool for arrows was odd, in my opinion.

For those who didn't know how it worked, basically you could shoot as many arrows as you had in your quiver, but if you ran out, there'd be a cooldown time before your arrows "replenished" and you could shoot more. If you didn't exhaust your quiver, after a few seconds it'd refill anyway.

I wasn't a fan of it, and it helped steer me away from archery and onto chakrams in that game.

#362
LinksOcarina

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You guys do realize that bowstrings in third person would still be unseen, regardless of how they put it in?

#363
LPPrince

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O_o

Bowstrings can definitely still be seen in third person.

#364
Yrkoon

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LinksOcarina wrote...

You guys do realize that bowstrings in third person would still be unseen, regardless of how they put it in?

That's... not true.  It would take a wall of text a mile long  if we were to list  every  3rd person game that had bows with functional, visible, animated  bowstrings.

#365
TEWR

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LinksOcarina wrote...

You guys do realize that bowstrings in third person would still be unseen, regardless of how they put it in?


Final Fantasy XII did it, and the perspective in that game is the same as DA's.

#366
Fandabydastic

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I just finished my 438247th DA:O run as an archer and I do love it. In fact, I play the whole game as an archer just to get to Denerim and be able to pick off grunts without doing that dodgy combat run around half the district.
Yet to do it in DA2, that's for my next run which I'll start like.. whenever.

BUT

I do archery in rl and tbh I'd like... less realism. Foshizzle.

I like the AOE archery move. As the MC I'm the only one I trust to do anything useful, despite a lovely set of tactics and I'd never trust my mage to AOE after a nasty experience with Wynne sending me to my ass seventy times with earthquake. So yes... unrealistic but I wants AOE.

I would also adore being able to run while firing. Much like Leliana does in the Urn of Sacred Ashes. Even if it was a sustained ability only. I'd activate the **** out of it.

Be nice for a mage to be able to elementalise (yes word) the arrows. But I'm not picky on that. AOE and movement would be sweet though. Oh and bowstrings I suppose, if we're gonna be picky.

And I still want an epic looking bow <_< not just wooden and artsy looking. And if it could shoot rainbows I'd appreciate it. Cheers guys.

#367
LPPrince

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Skyrim has awesome looking bows. I'd like Dragon Age to have vastly different bow appearances, like these-

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#368
LPPrince

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Fandabydastic wrote...

I just finished my 438247th DA:O run as an archer and I do love it. In fact, I play the whole game as an archer just to get to Denerim and be able to pick off grunts without doing that dodgy combat run around half the district.
Yet to do it in DA2, that's for my next run which I'll start like.. whenever.

BUT

I do archery in rl and tbh I'd like... less realism. Foshizzle.

I like the AOE archery move. As the MC I'm the only one I trust to do anything useful, despite a lovely set of tactics and I'd never trust my mage to AOE after a nasty experience with Wynne sending me to my ass seventy times with earthquake. So yes... unrealistic but I wants AOE.

I would also adore being able to run while firing. Much like Leliana does in the Urn of Sacred Ashes. Even if it was a sustained ability only. I'd activate the **** out of it.

Be nice for a mage to be able to elementalise (yes word) the arrows. But I'm not picky on that. AOE and movement would be sweet though. Oh and bowstrings I suppose, if we're gonna be picky.

And I still want an epic looking bow <_< not just wooden and artsy looking. And if it could shoot rainbows I'd appreciate it. Cheers guys.



Well there's no way they would do completely realistic archery, so we don't have to worry about that.

As far as shooting while moving, as long as its not something ridiculous like shooting at a full sprint. Or if it did happen at that speed, I hope it wasn't very accurate. Some movement should be allowed, sure.

#369
Sylvanpyxie

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Be nice for a mage to be able to elementalise (yes word) the arrows.

And a great word it is.

This actually really bothered me though. The exclusion of Fire/Frost/Poison/Magical Rainbow Arrows was a kick in the teeth that I truly resented, and when I realised the Mage's ability to elementalise everyone else's weapons left my arrows completely unaffected, it was an even bigger kick to the noggin.

Considering our ability damage was bordering on pathetic and our only real source of damage output was from auto-attack, which pulled us enough aggro that we constantly needed to utilise our stealth and threat reduction abilities, it would have been nice to have the added bonus of magical elementalization.

Modifié par Sylvanpyxie, 18 janvier 2013 - 03:30 .


#370
LPPrince

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Well, I feel that as rogues we should be able to add certain effects to our broadheads ourselves, like being able to shoot flaming arrows, poison tipped arrows, explosive arrows(really I think explosive arrows should be a single-shot ability that's pretty powerful and does AoE damage once it connects), etc etc.

#371
Sylvanpyxie

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I feel that as rogues we should be able to add certain effects to our broadheads ourselves

I'm not against the addition of Rogue specific combat abilities such as a single shot Flaming Arrow that deals additional damage over time, or an area of effect explosive arrow that deals heavy AoE damage. But a sustained ability that forces me to reserve a portion of my stamina in order to gain an effect that everyone else gets from a single Mage aura would be horribly unfair.

Archers should not be the only physical damage class forced to reserve their own resources to sustain a persistent elemental "on hit" damage bonus, not when melee fighters are able to utilise the aura of a single Mage.

Modifié par Sylvanpyxie, 18 janvier 2013 - 03:47 .


#372
LPPrince

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I don't think the type of broadheads/effect on our broadheads we use should affect our stamina at all.

#373
TEWR

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Be nice for a mage to be able to elementalise (yes word) the arrows.


Ostagar cutscene had bows that did just that. Plus, there are the fire arrows, ice arrows, and the like.

To an extent, the Elemental Weapons skill from DAII did just that as well.

Modifié par The Ethereal Writer Redux, 18 janvier 2013 - 04:24 .


#374
Sylvanpyxie

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I don't think the type of broadheads/effect on our broadheads we use should affect our stamina at all.



Well they certainly aren't going to make something like a passive ability, additional elemental damage at our beck and call with no reserve drain on our stamina? It wouldn't happen.

I doubt they would look for a more effective way of balancing the damage bonus - It's far more likely they would simply make it a sustained ability, costing archers a portion of their stamina pool in order to accommodate the additional damage.

So unless you have any ideas as to how they could possibly balance it without the sustained drain on our stamina, then I would much appreciate the Mage Aura branching out to archers.

Modifié par Sylvanpyxie, 18 janvier 2013 - 03:54 .


#375
Guest_Puddi III_*

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I still like the Steiner/Vivi idea for spellswords (have a mage imbue the sword with the power of a spell, using the warrior's MP). Could work as "spellbows" too.