Archery in Dragon Age: Inquisition(bowstrings confirmed)
#376
Posté 18 janvier 2013 - 03:59
I'm just arguing for more rogue utility, really. As far as what could replace a drain on our stamina...
A time limit? Just throwing stuff out there, so give me a break if my idea is teh suxxorz.
Like, for a certain amount of time or for a certain amount of arrows you'll have your modified broadheads, but then after that you have to wait a certain amount of time or fire a certain amount of arrows before you can change them again.
Nah, that's crap.
Err...nah we shouldn't have to...well, Skyrim has the player purchase or craft arrows.
What if we had to loot, craft, and buy arrows? Then there'd be a totally different system.
/lol idunno
#377
Posté 18 janvier 2013 - 04:54
The Ethereal Writer Redux wrote...
Be nice for a mage to be able to elementalise (yes word) the arrows.
Ostagar cutscene had bows that did just that. Plus, there are the fire arrows, ice arrows, and the like.
To an extent, the Elemental Weapons skill from DAII did just that as well.
Jog my memory.
#378
Posté 18 janvier 2013 - 04:55
LPPrince wrote...
Well there's no way they would do completely realistic archery, so we don't have to worry about that.
As far as shooting while moving, as long as its not something ridiculous like shooting at a full sprint. Or if it did happen at that speed, I hope it wasn't very accurate. Some movement should be allowed, sure.
Well yeah, I'm okay with actually standing still shooting more or less just... I'm not sure, moving into position you should be able to draw the arrow back on the...
Maybe it stems from my WoW playing but kiting is a big deal to me, especially when archers gather so much aggro it would be nice to beat an aggressive retreat as it were, as opposed to a stun and run.
The Ethereal Writer Redux wrote...
Be nice for a mage to be able to elementalise (yes word) the arrows.
Ostagar cutscene had bows that did just that. Plus, there are the fire arrows, ice arrows, and the like.
To an extent, the Elemental Weapons skill from DAII did just that as well.
Well I dunno, Ostagar could have been conventional arrows lit on fire; unless I missed the reference that said otherwise : o
Maybe it's just me... probably is; I'm derp at games. But I have an inventory full of arrows I'm too scared to use, thinking... "I'll save these for such and such boss" and then end up forgetting.
Regardless, with mages being able to offer other weapons elemental imbeds, I feel arrows should be given the same luxury. Equality for the standoff and lazy T_T
#379
Posté 18 janvier 2013 - 04:59
#380
Posté 18 janvier 2013 - 05:37
#381
Posté 18 janvier 2013 - 06:38
#382
Posté 18 janvier 2013 - 06:44
There are mmos out there that use combat similar to the DA games that also allow manual aiming with a bow or ranged weapon. Off the top of my head, Age of Conan and The Secret World both do this, and I saw a video where someone modded Guild Wars 2 that let it play a bit like that.
#383
Posté 18 janvier 2013 - 06:50
I didn't really have much fun shooting explosive bolts over and over, it was just blowing up fodder the game designers knew it, and I knew it. IT was fun a few times, then I realized it was the best plan for 90 percent of the game.....not fun.
In DAO it felt more impactful on the smaller but no less deadly encounters, the from stealth crit arrow of slaying felt like my archer was really important, with good planning and buffs or debuffs from my party I could take out a deadly opponent with my one shot perfect shot.
It was like cross class combos as they were meant to be, our classes and buffs just worked together, not just the gimmick cross class combos (that I also liked)
Modifié par Kileyan, 18 janvier 2013 - 06:52 .
#384
Posté 18 janvier 2013 - 11:38
Direwolf0294 wrote...
I know DA3 will most likely use DA:O or DA2's mmoish, psudo turn based, hotkey combat, but even if it does use that system I'd like the ability to manually aim a bow, either in first person or third person.
There are mmos out there that use combat similar to the DA games that also allow manual aiming with a bow or ranged weapon. Off the top of my head, Age of Conan and The Secret World both do this, and I saw a video where someone modded Guild Wars 2 that let it play a bit like that.
I'm trying to picture something like that in a DA game and I can't do it. Weird.
#385
Posté 18 janvier 2013 - 11:39
Kileyan wrote...
We've talked about this throughout the discussion, but I want to reiterate that what I want out of archery is twofold. It will take an encounter design decision to make encounters smaller, but with much deadlier and smarter bad guys.
I didn't really have much fun shooting explosive bolts over and over, it was just blowing up fodder the game designers knew it, and I knew it. IT was fun a few times, then I realized it was the best plan for 90 percent of the game.....not fun.
In DAO it felt more impactful on the smaller but no less deadly encounters, the from stealth crit arrow of slaying felt like my archer was really important, with good planning and buffs or debuffs from my party I could take out a deadly opponent with my one shot perfect shot.
It was like cross class combos as they were meant to be, our classes and buffs just worked together, not just the gimmick cross class combos (that I also liked)
Well, you better hope there's some serious AI improvements.
#386
Posté 18 janvier 2013 - 11:51
LPPrince wrote...
Direwolf0294 wrote...
I know DA3 will most likely use DA:O or DA2's mmoish, psudo turn based, hotkey combat, but even if it does use that system I'd like the ability to manually aim a bow, either in first person or third person.
There are mmos out there that use combat similar to the DA games that also allow manual aiming with a bow or ranged weapon. Off the top of my head, Age of Conan and The Secret World both do this, and I saw a video where someone modded Guild Wars 2 that let it play a bit like that.
I'm trying to picture something like that in a DA game and I can't do it. Weird.
I could see it happen just for the end boss finishing blow, have an epic finisher dependant on which weapon you have equipped at the time, even if it would be through a cheesy first person QTE.
#387
Posté 18 janvier 2013 - 11:55
#388
Posté 18 janvier 2013 - 12:08
LPPrince wrote...
I think that'd just take the player out of the moment. Even with archery which wouldn't require movement at a point like that.
Of course it can work, just picture this:
Our hero just took a massive beating his weapon halfway across the room having to dodge a truckload of enemy projectiles (perhaps ogres throwing large boulders) to get to it. Once he finally gets to his weapon he then manages to fire off just one arrow that finishes the fight just before he's about to be crushed by a boulder (in an epic cutscene of course).
Bittersweet endings ftw!
Modifié par SparksMKII, 18 janvier 2013 - 12:11 .
#389
Posté 18 janvier 2013 - 12:14
Anyway, that has nothing to do with archery specifically. Moving on.
#390
Posté 18 janvier 2013 - 12:17
Filament wrote...
I still like the Steiner/Vivi idea for spellswords (have a mage imbue the sword with the power of a spell, using the warrior's MP). Could work as "spellbows" too.
I missed this post earlier. Frick.
#391
Posté 18 janvier 2013 - 12:18
Well I dunno, Ostagar could have been conventional arrows lit on fire; unless I missed the reference that said otherwise
The bows themselves look as if they were elementalized, while the arrows fired were on fire as well -- so logically, if the bows were elementalized the arrows must've been as well instead of them using generic fire arrows.
Watch the archers when Cailan shouts "Archers!"
Regardless, with mages being able to offer other weapons elemental imbeds, I feel arrows should be given the same luxury. Equality for the standoff and lazy T_T
I'd argue that elementalizing the bow in turn also elementalizes the arrows. How would an attack deal fire damage if the arrow it's using wasn't also enchanted with such a capability?
Modifié par The Ethereal Writer Redux, 18 janvier 2013 - 12:24 .
#392
Posté 18 janvier 2013 - 12:21
LPPrince wrote...
Well, you better hope there's some serious AI improvements.
They've intimated as much in some of their totallynotvaguetwitterposts in the past, even implying that an idea I've argued for many times over to be seen in combat -- shield phalanxes, with archers and Mages behind them -- will be seen.
#393
Posté 18 janvier 2013 - 12:58
The Ethereal Writer Redux wrote...
Well I dunno, Ostagar could have been conventional arrows lit on fire; unless I missed the reference that said otherwise
The bows themselves look as if they were elementalized, while the arrows fired were on fire as well -- so logically, if the bows were elementalized the arrows must've been as well instead of them using generic fire arrows.
Watch the archers when Cailan shouts "Archers!"
I swear, DA2 had NOOOOTHING that epic. But anyway, I never noticed the bows looking that way till now.
Good catch.
The Ethereal Writer Redux wrote...
Regardless, with mages being able to offer other weapons elemental imbeds, I feel arrows should be given the same luxury. Equality for the standoff and lazy T_T
I'd argue that elementalizing the bow in turn also elementalizes the arrows. How would an attack deal fire damage if the arrow it's using wasn't also enchanted with such a capability?
It just feels a little weird that the bow is also enchanted when its the arrows that are hitting the enemies.
For example, if a rogue were to poison his broadheads, he's not gonna poison his bow too. haha
#394
Posté 18 janvier 2013 - 01:00
The Ethereal Writer Redux wrote...
LPPrince wrote...
Well, you better hope there's some serious AI improvements.
They've intimated as much in some of their totallynotvaguetwitterposts in the past, even implying that an idea I've argued for many times over to be seen in combat -- shield phalanxes, with archers and Mages behind them -- will be seen.
That would be cool to face. I wonder if you could set squadmates and yourself to form some of these formations(albeit smaller) depending on your class make-up and your squad's classes.
Cool stuff.
#395
Posté 18 janvier 2013 - 03:04
Modifié par CARL_DF90, 18 janvier 2013 - 03:07 .
#396
Posté 18 janvier 2013 - 03:14
#397
Posté 18 janvier 2013 - 03:20
#398
Posté 18 janvier 2013 - 03:25
#399
Posté 18 janvier 2013 - 07:12
#400
Posté 18 janvier 2013 - 08:20
In Origins it was beyond terrible, and required the patience of a saint to deal with.
In DA2 you could own the whole game with archery. If you were an archer rogue with the Assassin Specialization, you were unstoppable, and the game stopped being fun after a while. Even on nightmare this was the case. I killed the Arishok in 20 seconds with my assassin archer, no joke.
They just need to find a middle ground in Inquisition, somewhere between Origins archery (useless) and DA2"s Archery (Godlike) would be perfect and more enjoyable to play than either.
Modifié par Scarlet Rabbi, 18 janvier 2013 - 08:21 .





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