Archery in Dragon Age: Inquisition(bowstrings confirmed)
#401
Posté 18 janvier 2013 - 08:31
All that kiting.
#402
Posté 18 janvier 2013 - 09:00
The Ethereal Writer Redux wrote...
Well I dunno, Ostagar could have been conventional arrows lit on fire; unless I missed the reference that said otherwise
The bows themselves look as if they were elementalized, while the arrows fired were on fire as well -- so logically, if the bows were elementalized the arrows must've been as well instead of them using generic fire arrows.
Watch the archers when Cailan shouts "Archers!"Regardless, with mages being able to offer other weapons elemental imbeds, I feel arrows should be given the same luxury. Equality for the standoff and lazy T_T
I'd argue that elementalizing the bow in turn also elementalizes the arrows. How would an attack deal fire damage if the arrow it's using wasn't also enchanted with such a capability?
I guess that could be; .could still be a brazier too, but no way to know. I'd like it to be mage enchanted bows... if that were the case you wouldn't even need a mage necessarily. It could just be a item enchantment. I'd dig that.
#403
Posté 18 janvier 2013 - 09:11
A wizard did it.
#404
Posté 19 janvier 2013 - 01:15
Fandabydastic wrote...
I'd like it to be mage enchanted bows... if that were the case you wouldn't even need a mage necessarily. It could just be a item enchantment. I'd dig that.
You mean like being able to enchant a bow so all the arrows that fly from its rest are flaming, frost, or whatever the enchantment is?
#405
Posté 19 janvier 2013 - 01:17
LPPrince wrote...
Fandabydastic wrote...
I'd like it to be mage enchanted bows... if that were the case you wouldn't even need a mage necessarily. It could just be a item enchantment. I'd dig that.
You mean like being able to enchant a bow so all the arrows that fly from its rest are flaming, frost, or whatever the enchantment is?
You can already do that. Sebastian has been doing nature/fire damage depending on bows in most of my games.
#406
Posté 19 janvier 2013 - 01:19
#407
Posté 19 janvier 2013 - 01:41
LPPrince wrote...
Fandabydastic wrote...
I'd like it to be mage enchanted bows... if that were the case you wouldn't even need a mage necessarily. It could just be a item enchantment. I'd dig that.
You mean like being able to enchant a bow so all the arrows that fly from its rest are flaming, frost, or whatever the enchantment is?
On top of that, add the different arrow and bolt types from DA:O and you have some interesting effects become possible.
#408
Posté 19 janvier 2013 - 01:42
#409
Posté 19 janvier 2013 - 02:01
http://dragonage.wikia.com/wiki/ArrowsLPPrince wrote...
Arc, jog my memory.
http://dragonage.wikia.com/wiki/Bolts
Yet another aspect of the Archery system that was scrapped in DA2.
Modifié par Yrkoon, 19 janvier 2013 - 02:02 .
#410
Posté 19 janvier 2013 - 02:10
Modifié par Yrkoon, 19 janvier 2013 - 02:13 .
#411
Posté 19 janvier 2013 - 02:10
#412
Posté 19 janvier 2013 - 02:53
Yrkoon wrote...
http://dragonage.wikia.com/wiki/ArrowsLPPrince wrote...
Arc, jog my memory.
http://dragonage.wikia.com/wiki/Bolts
Yet another aspect of the Archery system that was scrapped in DA2.
Thanks.
Yeah, I'd like to see the return of separate arrows and bolts that we can purchase, loot, and craft.
#413
Posté 19 janvier 2013 - 03:29
Wulfram wrote...
I don't like weapons that just do elemental damage. They feel gamey and artificial to me - better to have them do elemental damage in addition to the regular stuff - shooting poisoned arrows is fine, shooting poison seems silly.
Of course. But in my head I could probably justify it as the elemental damage is taking into effect the amount of damage without the enchantment as well as from the enchantment.
#414
Guest_Puddi III_*
Posté 19 janvier 2013 - 03:35
Guest_Puddi III_*
This could also apply to make staves have interchangeable focus crystals with different effects additive to the base staff.
#415
Posté 19 janvier 2013 - 04:07
#416
Posté 19 janvier 2013 - 04:50
Seriously, Archery without the need for ammo is basically nothing more than magic. I mean, if you're not going to put ammo in the game, then why not just give an 'archer' a fireblast or iceblast attack from his fingertips and do away with the illusion that you're engaging in archery altogether?
Modifié par Yrkoon, 19 janvier 2013 - 04:54 .
#417
Guest_Puddi III_*
Posté 19 janvier 2013 - 06:08
Guest_Puddi III_*
Yeah. If they're going to have mild effects like the arrows in Origins I feel like they'd be better off just being infinite; they're not worth the micromanagement that consumables warrant. Maybe if they were rare but had really powerful effects, they'd be more attractive as consumables. I mean like, arrows of death or petrification here.LPPrince wrote...
So basically the quiver would represent whatever enchantments the arrows would have, and we'd still have an infinite amount of arrows.
Modifié par Filament, 19 janvier 2013 - 06:09 .
#418
Posté 19 janvier 2013 - 07:28
Modifié par Yrkoon, 19 janvier 2013 - 07:30 .
#419
Guest_Puddi III_*
Posté 19 janvier 2013 - 07:53
Guest_Puddi III_*
I take it you didn't like the fact that Origins also had infinite normal arrows?
#420
Posté 19 janvier 2013 - 08:02
No, I didn't. I also disliked the fact that Origins didn't have an arrow recovery system.Filament wrote...
I take it you didn't like the fact that Origins also had infinite normal arrows?
Modifié par Yrkoon, 19 janvier 2013 - 08:04 .
#421
Guest_Puddi III_*
Posté 19 janvier 2013 - 08:04
Guest_Puddi III_*
Okay fine, you edited to answer my question.
Modifié par Filament, 19 janvier 2013 - 08:05 .
#422
Posté 19 janvier 2013 - 08:05
#423
Posté 19 janvier 2013 - 08:06
Yrkoon wrote...
Oh crap! Thinking and Strategizing!. No no, we don't want that. you're right.
Dude, don't bring that kind of snarky, sarcastic, passive aggressive attitude in here;we've all been pretty accepting of the fact that people have differing opinions, so lets keep it that way and understand that not everyone wants exactly what you do.
#424
Posté 19 janvier 2013 - 08:09
Filament wrote...
I mean having 16 arrows of fire and 23 arrows of ice and thinking whether I should use these now against big fragging Hurlock +2 or wait until I fight big fragging Hurlock +3 or maybe I should just sell them because they're not that useful. Resource management, micromanagement, whatever. If I'm going to deal with consumables I want them to be worth my time to consider using them, not just +2 fire damage.
I'd like it if it was exactly how it was in Skyrim- allow me to buy arrows, loot arrows, craft arrows, pick up my arrows off the bodies I just shot them with, etc etc
I love that about Skyrim. You can have a ton of different arrow types with different damages, and you can enchant your bow to do a bunch of different things.
#425
Posté 19 janvier 2013 - 08:09
Well? snarky or not, That's the crux of his argument. In Games that have varied ammo, you collect that ammo and then you're given a choice in an encounter: which ammo to use. He sees that as a bad thing. He literally argues that you must *think* in situations like that, and says he'd rather not have to do such a thing.LPPrince wrote...
Yrkoon wrote...
Oh crap! Thinking and Strategizing!. No no, we don't want that. you're right.
Dude, don't bring that kind of snarky, sarcastic, passive aggressive attitude in here;we've all been pretty accepting of the fact that people have differing opinions, so lets keep it that way and understand that not everyone wants exactly what you do.
Modifié par Yrkoon, 19 janvier 2013 - 08:16 .





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