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Archery in Dragon Age: Inquisition(bowstrings confirmed)


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#401
LPPrince

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Took me minutes to kill the Arishok, honestly.

All that kiting.

#402
Fandabydastic

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The Ethereal Writer Redux wrote...

Well I dunno, Ostagar could have been conventional arrows lit on fire; unless I missed the reference that said otherwise


The bows themselves look as if they were elementalized, while the arrows fired were on fire as well -- so logically, if the bows were elementalized the arrows must've been as well instead of them using generic fire arrows.

Watch the archers when Cailan shouts "Archers!"


Regardless, with mages being able to offer other weapons elemental imbeds, I feel arrows should be given the same luxury. Equality for the standoff and lazy T_T


I'd argue that elementalizing the bow in turn also elementalizes the arrows. How would an attack deal fire damage if the arrow it's using wasn't also enchanted with such a capability?


I guess that could be; .could still be a brazier too, but no way to know. I'd like it to be mage enchanted bows...  if that were the case you wouldn't even need a mage necessarily. It could just be a item enchantment. I'd dig that.

#403
LPPrince

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My bow shoots fire, ice, and electricity tipped arrows all at the same time. How, you ask?

A wizard did it.

#404
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Fandabydastic wrote...

I'd like it to be mage enchanted bows...  if that were the case you wouldn't even need a mage necessarily. It could just be a item enchantment. I'd dig that.


You mean like being able to enchant a bow so all the arrows that fly from its rest are flaming, frost, or whatever the enchantment is?

#405
esper

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LPPrince wrote...

Fandabydastic wrote...

I'd like it to be mage enchanted bows...  if that were the case you wouldn't even need a mage necessarily. It could just be a item enchantment. I'd dig that.


You mean like being able to enchant a bow so all the arrows that fly from its rest are flaming, frost, or whatever the enchantment is?


You can already do that. Sebastian has been doing nature/fire damage depending on bows in most of my games.

#406
LPPrince

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Yeah, I figured something like that might already be possible. Of course my mind is wonky right now so I can't remember.

#407
Arcadian Legend

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LPPrince wrote...

Fandabydastic wrote...

I'd like it to be mage enchanted bows...  if that were the case you wouldn't even need a mage necessarily. It could just be a item enchantment. I'd dig that.


You mean like being able to enchant a bow so all the arrows that fly from its rest are flaming, frost, or whatever the enchantment is?


On top of that, add the different arrow and bolt types from DA:O and you have some interesting effects become possible.

#408
LPPrince

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Arc, jog my memory.

#409
Yrkoon

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LPPrince wrote...

Arc, jog my memory.

http://dragonage.wikia.com/wiki/Arrows
http://dragonage.wikia.com/wiki/Bolts

Yet another aspect of the Archery system that was scrapped in DA2.

Modifié par Yrkoon, 19 janvier 2013 - 02:02 .


#410
Yrkoon

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*edit*

Modifié par Yrkoon, 19 janvier 2013 - 02:13 .


#411
Wulfram

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I don't like weapons that just do elemental damage. They feel gamey and artificial to me - better to have them do elemental damage in addition to the regular stuff - shooting poisoned arrows is fine, shooting poison seems silly.

#412
LPPrince

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Yrkoon wrote...

LPPrince wrote...

Arc, jog my memory.

http://dragonage.wikia.com/wiki/Arrows
http://dragonage.wikia.com/wiki/Bolts

Yet another aspect of the Archery system that was scrapped in DA2.


Thanks.

Yeah, I'd like to see the return of separate arrows and bolts that we can purchase, loot, and craft.

#413
LPPrince

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Wulfram wrote...

I don't like weapons that just do elemental damage. They feel gamey and artificial to me - better to have them do elemental damage in addition to the regular stuff - shooting poisoned arrows is fine, shooting poison seems silly.


Of course. But in my head I could probably justify it as the elemental damage is taking into effect the amount of damage without the enchantment as well as from the enchantment.

#414
Guest_Puddi III_*

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I think it would be cooler if instead of expendable arrows (I don't like them) there was a quiver slot (taking the "offhand" slot I would imagine) and you could have quivers set with different effects like +poison, +fire, etc.

This could also apply to make staves have interchangeable focus crystals with different effects additive to the base staff.

#415
LPPrince

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So basically the quiver would represent whatever enchantments the arrows would have, and we'd still have an infinite amount of arrows.

#416
Yrkoon

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No, I'm not in favor of any  archery system that eliminates the need for consumable ammunition, unless that system has consumable ammo and very very rare, artifact level bows that don't need ammo.

Seriously, Archery without the need for ammo is basically nothing more than magic. I mean, if you're not going to put ammo in the game, then why not just give an 'archer' a fireblast or iceblast attack from his fingertips and do away with the illusion that you're engaging in archery altogether?

Modifié par Yrkoon, 19 janvier 2013 - 04:54 .


#417
Guest_Puddi III_*

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Whatever arbitrary gameplay abstractions make you happy, man.

LPPrince wrote...

So basically the quiver would represent whatever enchantments the arrows would have, and we'd still have an infinite amount of arrows.

Yeah. If they're going to have mild effects like the arrows in Origins I feel like they'd be better off just being infinite; they're not worth the micromanagement that consumables warrant. Maybe if they were rare but had really powerful effects, they'd be more attractive as consumables. I mean like, arrows of death or petrification here.

Modifié par Filament, 19 janvier 2013 - 06:09 .


#418
Yrkoon

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Micromanagement? The DA series has shared inventory. Where does micromanagement  of arrows come into play?

Modifié par Yrkoon, 19 janvier 2013 - 07:30 .


#419
Guest_Puddi III_*

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I mean having 16 arrows of fire and 23 arrows of ice and thinking whether I should use these now against big fragging Hurlock +2 or wait until I fight big fragging Hurlock +3 or maybe I should just sell them because they're not that useful. Resource management, micromanagement, whatever. If I'm going to deal with consumables I want them to be worth my time to consider using them, not just +2 fire damage.

I take it you didn't like the fact that Origins also had infinite normal arrows?

#420
Yrkoon

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Oh crap! Thinking and Strategizing! No no, we don't want that. you're right.

Filament wrote...
I take it you didn't like the fact that Origins also had infinite normal arrows?

No, I didn't.  I also disliked the fact that Origins didn't have an arrow recovery system.

Modifié par Yrkoon, 19 janvier 2013 - 08:04 .


#421
Guest_Puddi III_*

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You didn't answer my question, but don't bother. We're done.

Okay fine, you edited to answer my question. :lol: Still done.

Modifié par Filament, 19 janvier 2013 - 08:05 .


#422
Yrkoon

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I didn't?

#423
LPPrince

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Yrkoon wrote...

Oh crap! Thinking and Strategizing!. No no, we don't want that. you're right.


Dude, don't bring that kind of snarky, sarcastic, passive aggressive attitude in here;we've all been pretty accepting of the fact that people have differing opinions, so lets keep it that way and understand that not everyone wants exactly what you do.

#424
LPPrince

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Filament wrote...

I mean having 16 arrows of fire and 23 arrows of ice and thinking whether I should use these now against big fragging Hurlock +2 or wait until I fight big fragging Hurlock +3 or maybe I should just sell them because they're not that useful. Resource management, micromanagement, whatever. If I'm going to deal with consumables I want them to be worth my time to consider using them, not just +2 fire damage.


I'd like it if it was exactly how it was in Skyrim- allow me to buy arrows, loot arrows, craft arrows, pick up my arrows off the bodies I just shot them with, etc etc

I love that about Skyrim. You can have a ton of different arrow types with different damages, and you can enchant your bow to do a bunch of different things.

#425
Yrkoon

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LPPrince wrote...

Yrkoon wrote...

Oh crap! Thinking and Strategizing!. No no, we don't want that. you're right.


Dude, don't bring that kind of snarky, sarcastic, passive aggressive attitude in here;we've all been pretty accepting of the fact that people have differing opinions, so lets keep it that way and understand that not everyone wants exactly what you do.

Well?  snarky or not, That's the crux of his argument. In Games that have varied ammo, you collect that ammo and then you're given a choice in an encounter: which ammo to use. He sees that as a bad thing. He  literally argues that you must *think* in situations like that, and  says he'd rather not have to do such a thing.

Modifié par Yrkoon, 19 janvier 2013 - 08:16 .