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Archery in Dragon Age: Inquisition(bowstrings confirmed)


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#426
LPPrince

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Another thing from Skyrim's archery that I'd like to see make its way to DA is that the total damage from archery that you do to the enemy is a combined total from the damage your bow does AND the damage your choice of arrow does.

So the damage you do to something can have drastic differences just based on the gear your bringing into the fight.

Modifié par LPPrince, 19 janvier 2013 - 08:47 .


#427
Realmzmaster

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I agree with Yrkoon. I see no reason for infinite arrows of any type. I thought it was wrong in DAO and DA2. At least DAO had special consumable arrows (ice, fire, filth, elf-flight and Andraste's). An endless supply of arrows is like an endless supply of bullets. I find it funny that posters talk about bowstrings, but it is okay if the archer pulls a thousand arrows plus out of a quiver.

The point of having a limited supply is that every shot has to count and it is realistic. Once a real archer in battle ran out of arrows he or she had to make a choice: remove themselves from the battle to get more arrows, have a runner bring more arrows, grab arrows off a fallen comrade or the enemy or pull out a sword and keep fighting. Otherwise as Yrkoon said it is more like magic than archery.

#428
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Actually if they were to make it more open world like Skyrim in the sense that you could replenish your arrow stock and make new arrows fairly easily and intuitively (plus in Elder Scrolls enemies drop all their gear all the time, so arrows are pretty abundant), I'd probably be fine with them being consumable. As I recall the only way to get arrows in DAO was by finding or buying them.

#429
Yrkoon

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LPPrince wrote...

We're done, Yrkoon.

Anyway-

Another thing from Skyrim's archery that I'd like to see make its way to DA is that the total damage from archery that you do to the enemy is a combined total from the damage your bow does AND the damage your choice of arrow does.

So the damage you do to something can have drastic differences just based on the gear your bringing into the fight.


Archery damage in Skyrim is a sum of more than just your gear  and your ammo choice.  There's also passive perks that affect the damage you do with bows.

But  even that is  a less than ideal system, since Skyrim doesn't have a player attributes.    Games like NWN and BG   Did, though, so  in those games you had:


1) Gear that affects  the damage you do
2) Ammo that affects the damage you do
3) skills that affect the damage you do
4) Attributes that affect the damage you do  (Dexterity, etc.).

And a perfect system would have  even more:

5) coating  - you should be able to apply poisons/acids to any ammo
6) Terrain advantage - your damage/accuracy should be  affected by whether your archer has a high vantage point; clear line of sight, etc.

Modifié par Yrkoon, 19 janvier 2013 - 08:44 .


#430
LPPrince

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Realmzmaster wrote...

I find it funny that posters talk about bowstrings, but it is okay if the archer pulls a thousand arrows plus out of a quiver. 


Suspension of disbelief is pretty much down to each individual person, but here's how I see it-

Infinite arrows? I could live with it. I'd prefer they were limited, but I can live with it and it won't annoy me because its just ammunition.

The lack of bowstrings? I can also live with it, but it annoys me more because its a very important part of the weapon and the weapon can't function without it. Its like a sword without a blade or hilt, a hammer without a head, etc etc.

#431
LPPrince

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Filament wrote...

Actually if they were to make it more open world like Skyrim in the sense that you could replenish your arrow stock and make new arrows fairly easily and intuitively (plus in Elder Scrolls enemies drop all their gear all the time, so arrows are pretty abundant), I'd probably be fine with them being consumable. As I recall the only way to get arrows in DAO was by finding or buying them.


I crafted a ton of dragonbone arrows last week. I now have 2482 dragonbone arrows for my Daedric Bow. Only way I was able to have so many is by using all the stored dragonbones I had in 400+ hours of gameplay.

Which might as well be infinite arrows at this point. haha

#432
LPPrince

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Yrkoon wrote...

Archery damage in Skyrim is a sum of more than just your gear  and your ammo choice.  There's also passive perks that affect the damage you do with bows.

But  even that is  a less than ideal system, since Skyrim doesn't have a player attributes.    Games like NWN and BG   Did, though, so  in those games you had:


1) Gear that affects  the damage you do
2) Ammo that affects the damage you do
3) skills that affect the damage you do
4) Attributes that affect the damage you do  (Dexterity, etc.).

And a perfect system would have  even more:

5) coating  - you should be able to apply poisons/acids to any ammo
6) Terrain advantage - your damage/accuracy should be  affected by whether your archer has a high vantage point; clear line of sight, etc.


The complexity is something I'd welcome, thats for sure.

#433
CARL_DF90

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SECONDED!

#434
saMoorai

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Wow, this thread is growing fast.

And it needs more Crossbows,

lots more.

#435
Dhiro

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saMOOrai182 wrote...

Wow, this thread is growing fast.

And it needs more Crossbows,

lots more.


*waves crossbow flag*

I never liked crossbows much, but Skyrim turned them into one of my favorite ranged weapons - I'd love to see them again.

#436
Wulfram

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Regarding infinite arrows, I'd say it's not realistic for it to require so many arrows to kill something. If I have to shoow. And realistically you can recover arrows from the battlefield, but that's never anything but a chore.

There's an argument for limited special arrows, but basic ones seems like a needless chore. If nothing else, I think we can assume our characters can take of basic routine stuff by themselves. No ones armour rusts because they didn't oil it, no one starves together because they forgot to eat. So why not just assume that our characters have the sense to keep themselves supplied with sufficient arrows.

If you were in a survival situation it would be different, just as it would be for food.

#437
LPPrince

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Dhiro wrote...

saMOOrai182 wrote...

Wow, this thread is growing fast.

And it needs more Crossbows,

lots more.


*waves crossbow flag*

I never liked crossbows much, but Skyrim turned them into one of my favorite ranged weapons - I'd love to see them again.


Hey you two. :)

Well saM, if you want to touch on crossbows again, its been quite a few pages since then, so go for it.

#438
LPPrince

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Wulfram wrote...

Regarding infinite arrows, I'd say it's not realistic for it to require so many arrows to kill something. If I have to shoow. And realistically you can recover arrows from the battlefield, but that's never anything but a chore.

There's an argument for limited special arrows, but basic ones seems like a needless chore. If nothing else, I think we can assume our characters can take of basic routine stuff by themselves. No ones armour rusts because they didn't oil it, no one starves together because they forgot to eat. So why not just assume that our characters have the sense to keep themselves supplied with sufficient arrows.

If you were in a survival situation it would be different, just as it would be for food.


I don't think anyone expects that sort of realism.

#439
Wulfram

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LPPrince wrote...

I don't think anyone expects that sort of realism.


Um, someone called for a limited supply of arrows in this thread, on this page.

#440
LPPrince

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Nah, I was referring to the oiling of armor and the eating. haha

#441
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LPPrince wrote...

I'd like it if it was exactly how it was in Skyrim- allow me to buy arrows, loot arrows, craft arrows, pick up my arrows off the bodies I just shot them with, etc etc

I love that about Skyrim. You can have a ton of different arrow types with different damages, and you can enchant your bow to do a bunch of different things.


You can craft arrows in Skyrim?

Yrkoon wrote...

He literally argues that you must *think* in situations like that, and says he'd rather not have to do such a thing.


I think Filament's argument wasn't that thinking on whether or not he should use these arrows is a problem, but rather thinking on whether or not to use these arrows that don't really make a difference no matter what. 

In other words, there's no real benefit to using something that just adds a +2 damage. +10, maybe. +2 is just pathetic.

The cons of the arrows in DAO far outweigh the pros.

#442
LPPrince

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Yeah, you can craft arrows in Skyrim now after the Dawnguard DLC is downloaded.

Prior to that, you either had to loot them or buy them.

#443
Yrkoon

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The Ethereal Writer Redux wrote...


You can craft arrows in Skyrim?

Yes, unless you play Skyrim on a  PS3, in which case, you can't.


The Ethereal Writer Redux wrote...

Yrkoon wrote...

He literally argues that you must *think* in situations like that, and says he'd rather not have to do such a thing.


I think Filament's argument wasn't that thinking on whether or not he should use these arrows is a problem, but rather thinking on whether or not to use these arrows that don't really make a difference no matter what. 

In other words, there's no real benefit to using something that just adds a +2 damage. +10, maybe. +2 is just pathetic.

The cons of the arrows in DAO far outweigh the pros.

Right, then the solution is to make those arrows more powerul, not  "GET RID OF ALL AMMO", wouldn't you say?

Modifié par Yrkoon, 20 janvier 2013 - 03:13 .


#444
saMoorai

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LPPrince wrote...

Dhiro wrote...

saMOOrai182 wrote...

Wow, this thread is growing fast.

And it needs more Crossbows,

lots more.


*waves crossbow flag*

I never liked crossbows much, but Skyrim turned them into one of my favorite ranged weapons - I'd love to see them again.


Hey you two. :)

Well saM, if you want to touch on crossbows again, its been quite a few pages since then, so go for it.


Well, I remember talking with a friend of mine and she mentioned how Bianca could shoot automatically.

While I'd like something like that as an ability, it got me thinking that we don't need a Pump action crossbow. Maybe just an Auto loading Crossbow? It is possible in game, after all, and it'd make the ability itself make more sense.

Plus, it'd get rid of that stupid Handle

#445
LPPrince

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I take it you hate handles

#446
saMoorai

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I hate many things.

It also always bothered me that suddenly Bianca went from Pump action to Automatic.

#447
TEWR

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Yrkoon wrote...

Yes, unless you play Skyrim on a  PS3, in which case, you can't.


Ah, therein lies the rub.


Yrkoon wrote...

Right, then the solution is to make those arrows more powerul, not  "GET RID OF ALL AMMO", wouldn't you say?


Sure, though it's not something I require to play an archer. It makes it more fun, certainly, if they're worth the investment/time.

Though I do agree with what Wulfram said. Basic arrows I have no problem believing the party is capable of keeping on hand.

Modifié par The Ethereal Writer Redux, 20 janvier 2013 - 03:39 .


#448
LPPrince

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saMOOrai182 wrote...

I hate many things.

It also always bothered me that suddenly Bianca went from Pump action to Automatic.


I honestly don't know which Bioware would go with.

#449
LPPrince

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The Ethereal Writer Redux wrote...

Yrkoon wrote...

Yes, unless you play Skyrim on a  PS3, in which case, you can't.


Ah, therein lies the rub.


Don't worry, Dawnguard will be released for PS3 soon.

But yeah, crafting arrows is convenient.

#450
Yrkoon

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Indeed. Crafting arrows is more than just convenient, it's a role-playing/theme tool. Dragonborn DLC has the "Ebony Warrior", I hear, but I did a playthrough months and months ago with an "ebony warrior" myself.. I did everything ebony. My armor, my weapons.... and  to fill out the theme, I used only ebony arrows for my bow. I was able to craft a ton more when I ran out of the ones  you find in loot drops

Modifié par Yrkoon, 20 janvier 2013 - 03:52 .