So the damage you do to something can have drastic differences just based on the gear your bringing into the fight.
Modifié par LPPrince, 19 janvier 2013 - 08:47 .
Modifié par LPPrince, 19 janvier 2013 - 08:47 .
Guest_Puddi III_*
LPPrince wrote...
We're done, Yrkoon.
Anyway-
Another thing from Skyrim's archery that I'd like to see make its way to DA is that the total damage from archery that you do to the enemy is a combined total from the damage your bow does AND the damage your choice of arrow does.
So the damage you do to something can have drastic differences just based on the gear your bringing into the fight.
Modifié par Yrkoon, 19 janvier 2013 - 08:44 .
Realmzmaster wrote...
I find it funny that posters talk about bowstrings, but it is okay if the archer pulls a thousand arrows plus out of a quiver.
Filament wrote...
Actually if they were to make it more open world like Skyrim in the sense that you could replenish your arrow stock and make new arrows fairly easily and intuitively (plus in Elder Scrolls enemies drop all their gear all the time, so arrows are pretty abundant), I'd probably be fine with them being consumable. As I recall the only way to get arrows in DAO was by finding or buying them.
Yrkoon wrote...
Archery damage in Skyrim is a sum of more than just your gear and your ammo choice. There's also passive perks that affect the damage you do with bows.
But even that is a less than ideal system, since Skyrim doesn't have a player attributes. Games like NWN and BG Did, though, so in those games you had:
1) Gear that affects the damage you do
2) Ammo that affects the damage you do
3) skills that affect the damage you do
4) Attributes that affect the damage you do (Dexterity, etc.).
And a perfect system would have even more:
5) coating - you should be able to apply poisons/acids to any ammo
6) Terrain advantage - your damage/accuracy should be affected by whether your archer has a high vantage point; clear line of sight, etc.
saMOOrai182 wrote...
Wow, this thread is growing fast.
And it needs more Crossbows,
lots more.
Dhiro wrote...
saMOOrai182 wrote...
Wow, this thread is growing fast.
And it needs more Crossbows,
lots more.
*waves crossbow flag*
I never liked crossbows much, but Skyrim turned them into one of my favorite ranged weapons - I'd love to see them again.
Wulfram wrote...
Regarding infinite arrows, I'd say it's not realistic for it to require so many arrows to kill something. If I have to shoow. And realistically you can recover arrows from the battlefield, but that's never anything but a chore.
There's an argument for limited special arrows, but basic ones seems like a needless chore. If nothing else, I think we can assume our characters can take of basic routine stuff by themselves. No ones armour rusts because they didn't oil it, no one starves together because they forgot to eat. So why not just assume that our characters have the sense to keep themselves supplied with sufficient arrows.
If you were in a survival situation it would be different, just as it would be for food.
LPPrince wrote...
I don't think anyone expects that sort of realism.
LPPrince wrote...
I'd like it if it was exactly how it was in Skyrim- allow me to buy arrows, loot arrows, craft arrows, pick up my arrows off the bodies I just shot them with, etc etc
I love that about Skyrim. You can have a ton of different arrow types with different damages, and you can enchant your bow to do a bunch of different things.
Yrkoon wrote...
He literally argues that you must *think* in situations like that, and says he'd rather not have to do such a thing.
Yes, unless you play Skyrim on a PS3, in which case, you can't.The Ethereal Writer Redux wrote...
You can craft arrows in Skyrim?
Right, then the solution is to make those arrows more powerul, not "GET RID OF ALL AMMO", wouldn't you say?The Ethereal Writer Redux wrote...
Yrkoon wrote...
He literally argues that you must *think* in situations like that, and says he'd rather not have to do such a thing.
I think Filament's argument wasn't that thinking on whether or not he should use these arrows is a problem, but rather thinking on whether or not to use these arrows that don't really make a difference no matter what.
In other words, there's no real benefit to using something that just adds a +2 damage. +10, maybe. +2 is just pathetic.
The cons of the arrows in DAO far outweigh the pros.
Modifié par Yrkoon, 20 janvier 2013 - 03:13 .
LPPrince wrote...
Dhiro wrote...
saMOOrai182 wrote...
Wow, this thread is growing fast.
And it needs more Crossbows,
lots more.
*waves crossbow flag*
I never liked crossbows much, but Skyrim turned them into one of my favorite ranged weapons - I'd love to see them again.
Hey you two.
Well saM, if you want to touch on crossbows again, its been quite a few pages since then, so go for it.
Yrkoon wrote...
Yes, unless you play Skyrim on a PS3, in which case, you can't.
Yrkoon wrote...
Right, then the solution is to make those arrows more powerul, not "GET RID OF ALL AMMO", wouldn't you say?
Modifié par The Ethereal Writer Redux, 20 janvier 2013 - 03:39 .
saMOOrai182 wrote...
I hate many things.
It also always bothered me that suddenly Bianca went from Pump action to Automatic.
The Ethereal Writer Redux wrote...
Yrkoon wrote...
Yes, unless you play Skyrim on a PS3, in which case, you can't.
Ah, therein lies the rub.
Modifié par Yrkoon, 20 janvier 2013 - 03:52 .