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Archery in Dragon Age: Inquisition(bowstrings confirmed)


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#451
LPPrince

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In my case I created full Daedric gear, used a Daedric Sword, and as far as archery goes a Daedric Bow that fired Daedric Arrows.

Weapons that match armor are awesome. Even bows.

#452
Airdessi

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I agree archery was done much better in DA2 as opposed to DA:O. I myself would prefer to see more variety in bow designs with something a bit more realistic before the lack of bowstrings would bother me. Much of the current bows just look silly in my opinion without any true recurve and sharp protruding bits along the limbs.

At the risk of straying off topic, I really liked how they did archery in skyrim. As an archer myself I felt it was a very immersive experience given the first-person perspective, opportunity to miss and shooting relatively bare bow. I hope DA3 achieves that same experience even if it might not be by the same means.

#453
LPPrince

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It is by no means off topic. We know Bioware was/is looking at Skyrim for a few inspirations, or at least to see what it did well that they may in some way integrate into DA, and Skyrim's archery was amazing so I'm all for it.

#454
LPPrince

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Oi, as far as realistic bows go, I think they're sticking to the more fantasy-oriented ones.

#455
Yrkoon

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Which is fine by me. I like my bows to have a somewhat *malevolent* look to them. Of course, this look can be achieved without the over-use of that  Spikey, glowy, nonsense that we see  on weapons in many fantasy games.

Modifié par Yrkoon, 21 janvier 2013 - 09:06 .


#456
Patchwork

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If Skyrim didn't have the 1st person pov I'd rarely hit anything. Maybe that's something that could be limited to rogue archers in DAI and they wouldn't have to worry about bowstrings. Rather than limiting weapon types by class (rogues can only use daggers wth is the logic of that?) the class who is naturally suited to a weapon has a more effective way of using it through talents or some other mechanic.

#457
LPPrince

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I'm not sure Bioware would go for first person archery. Would seem pointless if archery skill and success wasn't player-based.

#458
Kileyan

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Another thing about archery.

In the BG games and NWN's games we had the crafting, magic item customizing. Bows got the short end of the deal in both games, because of the way the game engine was designed Bioware said they simply could not add many magical affect to bows, it was a game engine limitation.

In Dragon Ages I cannot remember, could you add gems to bows, make frost and fire bows? I seem to remember the same limitation, instead we got fire and frost arrows, which don't exist now that we don't have to buy or carry arrows.

Anways, don't forget archers this time if you add in crafting or putting gems in equipment, don't forget the bows! Hell, make some cool special gems just for bows and xbows.

#459
Crackseed

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DA2 did a better job but I still feel like it was nowhere as fleshed out as the other specs. Never mind Duelist specialization didn't benefit Archery much beyond the basic passive. I want to see more creative abilities and flavor for it. Dual dagger rogue was so beyond awesome it makes me wish Archery got the same love. Also agree with warriors getting archery back and the return of crossbows or even the addition of fantasy era firearms. Lot of room for new stuff so I'm excited to see what DA3 does.

I was very interested in one of those concept art panels taken recently which showed some archer concepts. Hopefully we'll find our more soon :)

#460
Andronic0s

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Maybe in Dragon Age 3 every weapon could have a specific purpose so that Archery can be the "single target burst damage" tree, and yes bowstrings would be nice too

As a side note I don't know why the OP said Archery sucked in DA1, it was certainly a late bloomer tree in that game, but it was very capable of turning Nightmare into easy mode in the later levels.

#461
Crackseed

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Andronic0s wrote...

Maybe in Dragon Age 3 every weapon could have a specific purpose so that Archery can be the "single target burst damage" tree, and yes bowstrings would be nice too

As a side note I don't know why the OP said Archery sucked in DA1, it was certainly a late bloomer tree in that game, but it was very capable of turning Nightmare into easy mode in the later levels.


Until they fixed it Archery was really pitiful for DA:O - after the dex/bow fixes it was better but still largely lackluster skill wise.

#462
Andronic0s

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crackseed wrote...

Andronic0s wrote...

Maybe in Dragon Age 3 every weapon could have a specific purpose so that Archery can be the "single target burst damage" tree, and yes bowstrings would be nice too

As a side note I don't know why the OP said Archery sucked in DA1, it was certainly a late bloomer tree in that game, but it was very capable of turning Nightmare into easy mode in the later levels.


Until they fixed it Archery was really pitiful for DA:O - after the dex/bow fixes it was better but still largely lackluster skill wise.


Ah yes I had forgotten about the dex/bow bug, once they fixed that though archery was one of the strongest trees thanks to it's defence bonuses if you stacked Dex, though I agree it wasn't as exiting as the dual wielding tree.

Modifié par Andronic0s, 22 janvier 2013 - 05:18 .


#463
CuriousArtemis

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Ser Bard wrote...

If Skyrim didn't have the 1st person pov I'd rarely hit anything. 


My guy is an archer in Skyrim and I like to see my character, so I always play in third person. I know, I know. Nuts LOL But it does make it a challenge. 

That's the thing about Skyrim. You can miss. In DA, once you're locked onto a target, you can't miss (unless the game makes the other guy dodge or something, but I can't recall if that happened only in DA:O and not DA2). 

Maybe, in close quarters the archer could fight with his/her bow, a la Legolas in LOTR, the way the mage fights with his/her staff.

#464
LPPrince

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Kileyan wrote...

Another thing about archery.

In the BG games and NWN's games we had the crafting, magic item customizing. Bows got the short end of the deal in both games, because of the way the game engine was designed Bioware said they simply could not add many magical affect to bows, it was a game engine limitation.

In Dragon Ages I cannot remember, could you add gems to bows, make frost and fire bows? I seem to remember the same limitation, instead we got fire and frost arrows, which don't exist now that we don't have to buy or carry arrows.

Anways, don't forget archers this time if you add in crafting or putting gems in equipment, don't forget the bows! Hell, make some cool special gems just for bows and xbows.


I can support putting gems and such things in bows. Would be nice if there was a cool physical way to see them.

#465
LPPrince

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crackseed wrote...

I was very interested in one of those concept art panels taken recently which showed some archer concepts. Hopefully we'll find our more soon :)


LINK PLEASE SOMEBODY ANYONE

#466
LPPrince

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motomotogirl wrote...

Maybe, in close quarters the archer could fight with his/her bow, a la Legolas in LOTR, the way the mage fights with his/her staff.


What instantly came to mind for me was The Legolas Trick

#467
CuriousArtemis

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LPPrince wrote...

motomotogirl wrote...

Maybe, in close quarters the archer could fight with his/her bow, a la Legolas in LOTR, the way the mage fights with his/her staff.


What instantly came to mind for me was The Legolas Trick


Stabby-stab!! :o

That guy kind of looks like Orlando, too. Thought it was him at first!

#468
TEWR

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LPPrince wrote...

motomotogirl wrote...

Maybe, in close quarters the archer could fight with his/her bow, a la Legolas in LOTR, the way the mage fights with his/her staff.


What instantly came to mind for me was The Legolas Trick


I love when Legolas did that in The Two Towers. 

#469
LPPrince

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I'm trying to think of unique close quarters archery attacks(you know, heat of the moment I have to hit them now because its an emergency type stuff).

I'm not getting ideas.

#470
TEWR

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I've seen movies and games that had archers put the bow around a person's neck, pull the wood towards them, and have it slam in their face.

Assuming that wouldn't break the bow in real life, that could be a great way to disorient a foe.

EDIT: Although if a bow was made of DA's ironbark, breaking wouldn't be much of an issue. Hell, none of the weapons in DA break anyway.

Modifié par The Ethereal Writer Redux, 22 janvier 2013 - 06:16 .


#471
LPPrince

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Its just that the natural response is to back up, get some distance, and shoot again.

#472
Crackseed

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I did appreciate having evade on my archer in DA2 - upgraded with the stun perk it made disengaging to range quite nice. I also liked the touch that when in melee range you would draw a dagger and stab mobs. I just want the specializations to support archery as much as it did dual wield and have more variety in skills and actual equipment.

I will say the bow "finisher" for key mobs was pretty cool :)

@ LPPrince - here: https://pbs.twimg.co...BHSCAAEMhuF.jpg

#473
LPPrince

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Ahh, thanks!

#474
LPPrince

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I have to note, they're a little small. Gonna hope for bigger stuff later.

#475
LPPrince

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So I've been taking a look at the archery in Dragon's Dogma(through video since I haven't played it) and it seems like it could work, but it would definitely require a POV change and combat to be a little slower than what DA2 had.