Archery in Dragon Age: Inquisition(bowstrings confirmed)
#451
Posté 20 janvier 2013 - 03:57
Weapons that match armor are awesome. Even bows.
#452
Posté 20 janvier 2013 - 11:53
At the risk of straying off topic, I really liked how they did archery in skyrim. As an archer myself I felt it was a very immersive experience given the first-person perspective, opportunity to miss and shooting relatively bare bow. I hope DA3 achieves that same experience even if it might not be by the same means.
#453
Posté 21 janvier 2013 - 01:15
#454
Posté 21 janvier 2013 - 04:44
#455
Posté 21 janvier 2013 - 09:05
Modifié par Yrkoon, 21 janvier 2013 - 09:06 .
#456
Posté 21 janvier 2013 - 09:10
#457
Posté 21 janvier 2013 - 11:17
#458
Posté 22 janvier 2013 - 02:33
In the BG games and NWN's games we had the crafting, magic item customizing. Bows got the short end of the deal in both games, because of the way the game engine was designed Bioware said they simply could not add many magical affect to bows, it was a game engine limitation.
In Dragon Ages I cannot remember, could you add gems to bows, make frost and fire bows? I seem to remember the same limitation, instead we got fire and frost arrows, which don't exist now that we don't have to buy or carry arrows.
Anways, don't forget archers this time if you add in crafting or putting gems in equipment, don't forget the bows! Hell, make some cool special gems just for bows and xbows.
#459
Posté 22 janvier 2013 - 03:51
I was very interested in one of those concept art panels taken recently which showed some archer concepts. Hopefully we'll find our more soon
#460
Posté 22 janvier 2013 - 04:24
As a side note I don't know why the OP said Archery sucked in DA1, it was certainly a late bloomer tree in that game, but it was very capable of turning Nightmare into easy mode in the later levels.
#461
Posté 22 janvier 2013 - 04:39
Andronic0s wrote...
Maybe in Dragon Age 3 every weapon could have a specific purpose so that Archery can be the "single target burst damage" tree, and yes bowstrings would be nice too
As a side note I don't know why the OP said Archery sucked in DA1, it was certainly a late bloomer tree in that game, but it was very capable of turning Nightmare into easy mode in the later levels.
Until they fixed it Archery was really pitiful for DA:O - after the dex/bow fixes it was better but still largely lackluster skill wise.
#462
Posté 22 janvier 2013 - 05:17
crackseed wrote...
Andronic0s wrote...
Maybe in Dragon Age 3 every weapon could have a specific purpose so that Archery can be the "single target burst damage" tree, and yes bowstrings would be nice too
As a side note I don't know why the OP said Archery sucked in DA1, it was certainly a late bloomer tree in that game, but it was very capable of turning Nightmare into easy mode in the later levels.
Until they fixed it Archery was really pitiful for DA:O - after the dex/bow fixes it was better but still largely lackluster skill wise.
Ah yes I had forgotten about the dex/bow bug, once they fixed that though archery was one of the strongest trees thanks to it's defence bonuses if you stacked Dex, though I agree it wasn't as exiting as the dual wielding tree.
Modifié par Andronic0s, 22 janvier 2013 - 05:18 .
#463
Posté 22 janvier 2013 - 05:28
Ser Bard wrote...
If Skyrim didn't have the 1st person pov I'd rarely hit anything.
My guy is an archer in Skyrim and I like to see my character, so I always play in third person. I know, I know. Nuts LOL But it does make it a challenge.
That's the thing about Skyrim. You can miss. In DA, once you're locked onto a target, you can't miss (unless the game makes the other guy dodge or something, but I can't recall if that happened only in DA:O and not DA2).
Maybe, in close quarters the archer could fight with his/her bow, a la Legolas in LOTR, the way the mage fights with his/her staff.
#464
Posté 22 janvier 2013 - 05:54
Kileyan wrote...
Another thing about archery.
In the BG games and NWN's games we had the crafting, magic item customizing. Bows got the short end of the deal in both games, because of the way the game engine was designed Bioware said they simply could not add many magical affect to bows, it was a game engine limitation.
In Dragon Ages I cannot remember, could you add gems to bows, make frost and fire bows? I seem to remember the same limitation, instead we got fire and frost arrows, which don't exist now that we don't have to buy or carry arrows.
Anways, don't forget archers this time if you add in crafting or putting gems in equipment, don't forget the bows! Hell, make some cool special gems just for bows and xbows.
I can support putting gems and such things in bows. Would be nice if there was a cool physical way to see them.
#465
Posté 22 janvier 2013 - 05:55
crackseed wrote...
I was very interested in one of those concept art panels taken recently which showed some archer concepts. Hopefully we'll find our more soon
LINK PLEASE SOMEBODY ANYONE
#466
Posté 22 janvier 2013 - 05:57
motomotogirl wrote...
Maybe, in close quarters the archer could fight with his/her bow, a la Legolas in LOTR, the way the mage fights with his/her staff.
What instantly came to mind for me was The Legolas Trick
#467
Posté 22 janvier 2013 - 06:05
LPPrince wrote...
motomotogirl wrote...
Maybe, in close quarters the archer could fight with his/her bow, a la Legolas in LOTR, the way the mage fights with his/her staff.
What instantly came to mind for me was The Legolas Trick
Stabby-stab!!
That guy kind of looks like Orlando, too. Thought it was him at first!
#468
Posté 22 janvier 2013 - 06:12
LPPrince wrote...
motomotogirl wrote...
Maybe, in close quarters the archer could fight with his/her bow, a la Legolas in LOTR, the way the mage fights with his/her staff.
What instantly came to mind for me was The Legolas Trick
I love when Legolas did that in The Two Towers.
#469
Posté 22 janvier 2013 - 06:13
I'm not getting ideas.
#470
Posté 22 janvier 2013 - 06:15
Assuming that wouldn't break the bow in real life, that could be a great way to disorient a foe.
EDIT: Although if a bow was made of DA's ironbark, breaking wouldn't be much of an issue. Hell, none of the weapons in DA break anyway.
Modifié par The Ethereal Writer Redux, 22 janvier 2013 - 06:16 .
#471
Posté 22 janvier 2013 - 06:22
#472
Posté 22 janvier 2013 - 08:07
I will say the bow "finisher" for key mobs was pretty cool
@ LPPrince - here: https://pbs.twimg.co...BHSCAAEMhuF.jpg
#473
Posté 22 janvier 2013 - 09:58
#474
Posté 23 janvier 2013 - 04:06
#475
Posté 28 janvier 2013 - 02:59





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