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Archery in Dragon Age: Inquisition(bowstrings confirmed)


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#51
LPPrince

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Well, the DAO PC for marketing was a warrior, the DA2 PC for marketing was a mage, so why not an archer rogue for DA3's marketing?

#52
Danny Boy 7

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LPPrince wrote...

Well, the DAO PC for marketing was a warrior, the DA2 PC for marketing was a mage, so why not an archer rogue for DA3's marketing?


That's what I'm hoping for. This game is supposed to be all about discovering plots and spy games and such...why not have an assassin like rogue? Archer would be a nice bonus, but if they were a dagger rogue that would be fine. I just want to have tried them all out :P

#53
LPPrince

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Well, they could have the archer have daggers at his/her hips, or have the bow and arrows on his/her back with daggers in their hands.

Accomodate both.

#54
Danny Boy 7

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That would work

#55
LPPrince

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Everyone's happy. Yaaay

#56
Mr Arg

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After playing through both games with archery builds (loved it both times) I really don't know how I would want it different for DA3. Or which version. I felt that DAO required a whole team (band of bards build ftw!) to be stupidly effective, whereas in DA2 archery could take on a more solo role (kiting the arishok ftw). Either or a hybrid I'd be fine with.

Btw, the trick for archery in dao is to have yourself and 2 others as rogue bards. All have to have the song that boosts crit chance on (it stacks). and the dog, shale or alistair for aggro.

#57
PedroSkaCore

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whats weird is that i never have seen dragon age promoted..... is the sky still blue?

#58
Addai

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I liked archery in DAO with mods and as a Dalish ranger, and liked the improvements in Awakening though you were way overpowered. I did not like DA2 archery as it went over the top and became more like mage powers.

#59
Nomadiac

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They need bigger levels so that archery is actually viable for dealing damage to enemies before they close in. However, they've said that FB2 will let them create bigger levels, so hopefully this isn't an issue.

#60
LPPrince

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Well, I didn't have a problem with distance in DA2, so hey, if bigger levels will help I'm all for it.

Also- bowstrings this time plox

#61
Celene II

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I played a bow and arrow rogue in awakenings and tried in DA2

I think the thing that Bioware should focus on with bow and arrow is range and stealth for bow and arrow rogues

The moment you come on to a screen and your not stealth and your with a party, they spot you and they rush you or fire at you with ranged weapons

What needs to happen with bows is a first strike capability. The ability to hit from far enough away so that you have an advantage.

or an ability for rogues that let them shoot bows (normal attack) from stealth and have them not break stealth in a certain percentage.

#62
LPPrince

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I'd like to be able to stealth kill enemies with bows and arrows, but with a party, I'm not so sure how it'd work.

At least if I could get the first shot off in an encounter and not trigger a bunch of waves, I'd see it as an improvement.

#63
force192

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I also would like to see bow strings in DA3. I play as an archer in almost every game that has archery (probably because I love archery) and I liked the archery in both DA:O and DA2 but I hope they improve the archery in DA3. I aslo like the idea of Crossbows being a warrior only weapon. It would make a lot of sense to me. But I don't know if the fans would be happy if BioWare kept the weapons class restrictions, even though to me it makes them more unique to play.

#64
LPPrince

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Well, if there are restrictions then crossbows could be warrior only, if not everyone can enjoy them.

I have no problem with it.

#65
Vaeliorin

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In Exile wrote...

Fast Jimmy wrote...
Also, I'm not sure Archery in DA:O was so terrible. With the right setup, I had Leliana do the most damage to a single target with the Arrow of Slaying than any other character.

I never managed to use archery right. I got arrow of slaying to do about 250 or so but it's cooldown was so long that it was just outpaced by mages DPS wise.

Archery was incredibly overpowered in Awakening because of one skill: Accuracy.  It gets even worse if you are a Spirit Warrior Archer with Beyond the Veil and Soulbrand wearing +spirit damage gear.  In vanilla DA, it's mostly a matter of stacking as many speed bonuses as possible and never using any abilities except Arrow of Slaying.

Anyway, another real life archer here, and honestly, the one thing that I'd like to see them do with archery in DA:I is actually make active archery talents for the PC that don't suck  (I found it very annoying that both Varric and Sebastian had good archery talents that I couldn't access.)  In DA and DA2, you're best off just auto-attacking except for a very few skills with long cooldowns.  I like playing an archer (my first playthroughs of DA and DA2 were both rogue archers) but I'd like it to be as active as playing a dual-wield rogue in DA2 or a two-handed warrior in DA.

Oh...and the lack of bowstrings doesn't really bother me.

#66
LPPrince

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Yeah, I want a brand new kickass archery tree.

Might convince me to choose a rogue again instead of a mage.

#67
In Exile

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Vaeliorin wrote..
Archery was incredibly overpowered in Awakening because of one skill: Accuracy.  It gets even worse if you are a Spirit Warrior Archer with Beyond the Veil and Soulbrand wearing +spirit damage gear.


I don't count DA:A precisely because of accuracy. But then you can just have your acher be an auto-attack beast.

In vanilla DA, it's mostly a matter of stacking as many speed bonuses as possible and never using any abilities except Arrow of Slaying.


Haste, you mean, and rapid shot? Huh. I'll research builds. It'll be fun!

#68
CuriousArtemis

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I LOVE ARCHERS!!! My canon Warden is an archer, and I have several archer Hawke's, and I'm currently playing a wood elf stealthy archer in Skyrim, so yeah. ARCHERS!!

Bowstrings would be nice...

If crossbows return, they should be specific to warriors IMO.

My pet peeve in DA2 was that when it came to close combat, my archer would pull out generic daggers instead of the really awesome daggers I already had in my inventory. Fix that BW please :P

#69
ianvillan

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motomotogirl wrote...

I LOVE ARCHERS!!! My canon Warden is an archer, and I have several archer Hawke's, and I'm currently playing a wood elf stealthy archer in Skyrim, so yeah. ARCHERS!!

Bowstrings would be nice...

If crossbows return, they should be specific to warriors IMO.

My pet peeve in DA2 was that when it came to close combat, my archer would pull out generic daggers instead of the really awesome daggers I already had in my inventory. Fix that BW please :P


Bioware should never of removed the weapon switch button that was in Origins, and it should of been that your warrior could of equipped a bow even if he was useless with it.

#70
Master Shiori

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I liked the way the made archery in DA2 a slower attacking, but harder hitting than duel wielding, so in terms of gameplay, I'd say archery is pretty good right now.

What I'd like to see is more variety in ranged weaponry by adding crossbows and, possibly, handcrossbows like the one the Duke in MotA used.

#71
LPPrince

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You mean crossbow pistols? Which really aren't pistols at all, just miniature crossbows you can aim and fire with one hand.

Anyway, I dunno if crossbow pistols should be a weapon in the game.

#72
Master Shiori

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LPPrince wrote...

You mean crossbow pistols? Which really aren't pistols at all, just miniature crossbows you can aim and fire with one hand.

Anyway, I dunno if crossbow pistols should be a weapon in the game.


Yes, that's what I'm talking about.

And they're already a weapon as shown in MotA. You could potentialy use them to create a hybrid tree for the rogue, which gives you a combination of ranged and melee attacks, but at the cost of making tem weaker than the ones from dw rogue or an archer.

#73
LPPrince

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Well the thing is with crossbow pistols is they can still pack a hell of a punch but their accuracy is naturally lower than a normal crossbow. They'd be faster to load, so you can shoot more often, but you'd have a harder time hitting things.

So I guess if they felt the need to incorporate a weapon like that, why not? As you said, its already there. *I wouldn't know, I didn't play the DLC*

#74
RetroActiv

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LPPrince wrote...

Well, the DAO PC for marketing was a warrior, the DA2 PC for marketing was a mage, so why not an archer rogue for DA3's marketing?


Works for me. It wouldn't surprise me if this is the route they go in either.

#75
Nerdage

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Master Shiori wrote...

LPPrince wrote...

You mean crossbow pistols? Which really aren't pistols at all, just miniature crossbows you can aim and fire with one hand.

Anyway, I dunno if crossbow pistols should be a weapon in the game.


Yes, that's what I'm talking about.

And they're already a weapon as shown in MotA. You could potentialy use them to create a hybrid tree for the rogue, which gives you a combination of ranged and melee attacks, but at the cost of making tem weaker than the ones from dw rogue or an archer.

Iew, like Tallis; seemed like she was never where she was supposed to be when I needed her.

Not saying it's not a cool idea, a character with ranged and melee abilities could have loads of utilities, but I'd hope you could toggle between ranged and melee auto-attacks at will this time.