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Archery in Dragon Age: Inquisition(bowstrings confirmed)


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#776
Bayonet Hipshot

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I am a big fan or archery in all RPGs that have them.

For start we could have different arrow types :- Poison arrows, water arrows, rope arrows, oil arrows, explosive or frag arrow, sound arrow, lightsource arrow, smoke arrows, fire arrow, frost arrow, shock arrow....

Think of Green Arrow's arrows, the Thief arrows & you will get the idea :)

& bring back the ranger tree as a specialization

Have different types of bows for different situations. Longbows, Shortbows and Crossbows. Longbows for long sniper-like shots, they take a while to pull fully back, do great distance damage. Shortbows are for close quarters and medium range combat, decent damage, rapid fire. Crossbows for armor penetration.

As for compensation of their weakness in close quarters and vs melee weapons...I think the marksmanship tree should have skill that has a chance to slow down time for 3-5 seconds when an melee enemy is attacking so that the archer can dodge.

Have skills where a bow & arrow attack to the head or hearth of an enemy wearing light helmet or no helmet or hoods will result in an instant kill, arrow attacks to knees might cripple the enemy / slow movement speed, arrow attacks to arms or shoulders might disarm...Repeated arrow shots can stagger enemy...

Have skill / perk or special quivers that provide unlimited arrow of a type. Obviously this would need lot of levelling or in game currency...

#777
Bayonet Hipshot

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As for arcane archer....well I have some ideas for that too..

Enchanted bows..We could never do that before...

Spells + bows...You can have a specialization where if you managed to pull the bow all the way and then let the arrow loose, you will unleash a wave of flame or fire or electricity along with the arrow..

Decoy. Make the decoy immobile. Not a pet but a decoy. Enemy that attacks the decoy has a chance of being paralyzed to the ground.

Other than that..well we could have bow bashes. Not as effective as shield bash...

#778
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The Sin wrote...

As for arcane archer....well I have some ideas for that too..

Enchanted bows..We could never do that before...

Spells + bows...You can have a specialization where if you managed to pull the bow all the way and then let the arrow loose, you will unleash a wave of flame or fire or electricity along with the arrow..

Decoy. Make the decoy immobile. Not a pet but a decoy. Enemy that attacks the decoy has a chance of being paralyzed to the ground.

Other than that..well we could have bow bashes. Not as effective as shield bash...


I think that would be brilliant!

#779
LPPrince

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If I can look like this and still be using a bow, I'm happy.

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#780
Wulfram

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Wouldn't the brim get in the way of drawing the bow?

#781
LPPrince

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Not with the hat, :P

Yeah, it'd get in the way. I would know.

I just mean the outfit's great. I'd like to wear it no matter what weapon I'm using, including bows.

#782
Taure Tavari

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You're forgetting that there are no bowstrings in Dragon Age.

#783
Am1vf

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Somthing from another thread that seems relevan here.

Allan Schumacher wrote...

Herr Uhl wrote...

Have bowstrings been confirmed yet?



Well, I mean it's a big step.  At what point does it become simply "Dragon Age in name only!"  Is nothing sacred!? [smilie]http://social.bioware.com/images/forum/emoticons/sideways.png[/smilie]



#784
ames4u

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I'd like the bows to finally have bowstrings.
I think the arrows were being fired by the power of
Plot in the previous two installments.


So long as Bioware do not make the dreaded decision
to add guns, I will be content. But it'd be nice to have the
archery skill set expanded. I fail to see why the Rogue character
who wants to be an Archer is still reduced to ploughing skill points
into trees they wont even use. I'm an archer damn it! I don't need
no skill tree pertaining to the use of stabbing things!

#785
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ames4u wrote...

But it'd be nice to have the
archery skill set expanded. I fail to see why the Rogue character
who wants to be an Archer is still reduced to ploughing skill points
into trees they wont even use. I'm an archer damn it! I don't need
no skill tree pertaining to the use of stabbing things!


Seriously. Archery seems to have been mostly an afterthought in DA. I can't speak for DA2 since I played VERY briefly, but DA:O's archery doesn't do quite the raw damage as melee weapons in regular fighting. It also has poorly organized talent trees that make you take a lot of useless abilities across many trees just to get to the few decent ones, so you end up getting stretched very thinly. Said talents also eat up way more willpower, so on top of having to get decent strength for decent armor, high cunning and maxed dexterity for damage, you ALSO need to build up your willpower so you don't run out after clicking just two talents ("Pinning shot" and "Pierce Armor" for instance) which you need to click if you want to be better than just decent in battle.

In short, DA:O's archers got stretched as thinly as their imaginary bowstrings.

I hope it's better organized and powered this game. =/

Modifié par Faerunner, 21 août 2013 - 05:30 .


#786
LPPrince

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Taure Tavari wrote...

You're forgetting that there are no bowstrings in Dragon Age.



That needs to change.

#787
Beerfish

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Said it before, I'll say it again. I just hope we don;t have some of these horrible cheesy skills for archery or crossbow. (IE fire 100 arrows into the air for an area of effect attack.)

#788
Nem-sis

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LPPrince wrote...

If I can look like this and still be using a bow, I'm happy.

Image IPB

If we get crossbows+ trench coates, I will personally buy a CE....

#789
LPPrince

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Beerfish wrote...

Said it before, I'll say it again. I just hope we don;t have some of these horrible cheesy skills for archery or crossbow. (IE fire 100 arrows into the air for an area of effect attack.)


Rain of Arrows, hah

#790
Am1vf

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I think the "chain-harpoon" shown in the pre-alpha combat video confirms silly skills, and that includes "rain of arrows" and certainly even more silly stuff that we haven't seen yet. I reccomend to try getting used to that idea.

#791
The Elder King

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Am1_vf wrote...

I think the "chain-harpoon" shown in the pre-alpha combat video confirms silly skills, and that includes "rain of arrows" and certainly even more silly stuff that we haven't seen yet. I reccomend to try getting used to that idea.


I'm going to be satisfied with bowstrings. And sheats for swords.

#792
Am1vf

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I suspect we will get bowstrings somehow but sheats can be tricky to implement, as much as I would like that, I don't have much hope there will be any scabbards in DA.

#793
LPPrince

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I don't know about sheathes. Bowstrings though better be in.

#794
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Am1_vf wrote...

I suspect we will get bowstrings somehow but sheats can be tricky to implement, as much as I would like that, I don't have much hope there will be any scabbards in DA.


I'm not going to expect scabbards. It'll be nice to have it, but I prefer to not buil expectations about it.

#795
saMoorai

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LPPrince wrote...

This Rogue Inquisitor with a bow or crossbow.

IT WORKS

Image IPB


Now imagine a warrior Inquistor covered in plate armor wielding a Crossbow

It works really well.

#796
LPPrince

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hhh89 wrote...

Am1_vf wrote...

I suspect we will get bowstrings somehow but sheats can be tricky to implement, as much as I would like that, I don't have much hope there will be any scabbards in DA.


I'm not going to expect scabbards. It'll be nice to have it, but I prefer to not buil expectations about it.


Good thing bows don't need scabbards. :P

#797
Am1vf

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LPPrince wrote...
...
Good thing bows don't need scabbards. :P

Maybe not, but a floating bow in your back doesn't look any less ridiculous than a floating sword.
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#798
Nattfare

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saMOOrai182 wrote...

The only games I can think of that let me be a smart ass. Crossbow wielding warrior are Baldur's gate, NWN, Icewind Dale, Morrowind, Skyrim, and Dragon Age: Origins. This list is too small.

And Morrowind is debatable in the smart ass part.


There's also Mount & Blade. Where you can even fire your crossbow (and bow) from horseback.

Would be nice to have Detritus' crossbow from Discworld. It launching the bolts so fast that they would break into splinters, the splinters into sawdust and finally the dust would catch fire. Causing it to launch fireballs.

Have done a little bit of archery too, so it will be interesting to see what they will be able to do with it for DA:I really.

#799
LPPrince

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I say bows don't need them because its easy to hand wave it. At least, its easy for me.

Not so easy to hand wave bowstrings.

#800
Tachio

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In my opinion, the problem with archery in DA is, that there isn't really a need for it. Although tactics seems to be a big issue lately due to the new information about DA:I, both DA games weren't really that tactical to begin with (if they were, ranged combat would actually have been useful).

Ranged combat serves the tactical purpose of increasing your damage potential(1), forcing combat(2) or being able to deal damage without exposing yourself(3).

1
Since space is a very important issue in tactical combat, ranged troops can be important, because they don't need to occupy the space of melee troops to attack. 10 ranged units in a line can still all attack a single attacking unit, while 10 melee units can usually not all attack a single unit, since there is just not enough space in melee combat for every single fighter of all 10 units. Also, in a confined space, ranged troops are obviously useful, since they can shoot over melee units.

2
A defending army could just defend all day long, if both armies only consisted of melee units, but if the attacking army has ranged units, it can force the defenders to attack, since they would probably don't want to just stand there and take the ranged damage.

3
Kinda obvious. Ranged troops can deal damage from cover or safer spot and avoid having to expose themselves.


So, either DA's combat needs to become actually tactical...

... or ...

archery gets a visual overhaul, because in it's current form, it is just plain boring.

Archers have no unique role in combat, they can easily be replaced by other classes and subclasses. So the only reason to play an archer (apart from just loving archery) would be if it looks or feels cool, but since archers just stand there and shoot, this is not the case.

Archers need cooler animations and effects to make them more satisfying to play and to make them look more impactful.

(Or make the combat really tactical – I would prefer that)

Modifié par Tachio, 21 août 2013 - 10:05 .