For start we could have different arrow types :- Poison arrows, water arrows, rope arrows, oil arrows, explosive or frag arrow, sound arrow, lightsource arrow, smoke arrows, fire arrow, frost arrow, shock arrow....
Think of Green Arrow's arrows, the Thief arrows & you will get the idea
& bring back the ranger tree as a specialization
Have different types of bows for different situations. Longbows, Shortbows and Crossbows. Longbows for long sniper-like shots, they take a while to pull fully back, do great distance damage. Shortbows are for close quarters and medium range combat, decent damage, rapid fire. Crossbows for armor penetration.
As for compensation of their weakness in close quarters and vs melee weapons...I think the marksmanship tree should have skill that has a chance to slow down time for 3-5 seconds when an melee enemy is attacking so that the archer can dodge.
Have skills where a bow & arrow attack to the head or hearth of an enemy wearing light helmet or no helmet or hoods will result in an instant kill, arrow attacks to knees might cripple the enemy / slow movement speed, arrow attacks to arms or shoulders might disarm...Repeated arrow shots can stagger enemy...
Have skill / perk or special quivers that provide unlimited arrow of a type. Obviously this would need lot of levelling or in game currency...





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