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Archery in Dragon Age: Inquisition(bowstrings confirmed)


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#76
LPPrince

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RetroActiv wrote...

LPPrince wrote...

Well, the DAO PC for marketing was a warrior, the DA2 PC for marketing was a mage, so why not an archer rogue for DA3's marketing?


Works for me. It wouldn't surprise me if this is the route they go in either.


I think this is what we all expect.

And I'd personally prefer they go with the archer rogue over the dual wielding dagger rogue because the archer rogue isn't nearly as overdone in media.

#77
Wulfram

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Personally, I think Rogues should use Crossbows and Warriors should use Longbows, if you're going to divide by class. Longbows are the ones which need strength.

My own preference is to use ranged weapons as a supplementary weapon rather than a primary one. Something to start the battle, or to be used when melee is ill advised. My DA2 rogue actually didn't invest in either weapons tree, aside from one point in backstab, allowing full flexibility as to how to engage. While my DA:O warden invested in the passive archery talents, allowing them to inflict significant damage before the enemy made it into melee.

#78
LPPrince

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Thats way too out there for me. Longbows for Warriors and Crossbows for Rogues, I mean. Thats like, completely uncomfortable. At least my initial feeling of it.

My vision of a rogue is much like A Song of Ice and Fire's(and by extension Game of Thrones') Bronn- the quick guy who uses tricks, sometimes underhanded tactics, bows, and short swords/daggers.

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#79
philippe willaume

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@op
well in DA:0 arrow of slaying was the highest single shot damage dealing before peon strike.
Liliana and my char (a TWH warrior ) had it.
It worked a treat. there was some very nice tactical use for archery as well but you could switch between melee and ranged.

I think archery should be open to all class.
if there is class restriction.
i would let every one have hand spawned crossbow, cranequin crossbow, reflex bow and longbow (provided that a strength rogue is viable

i would limit pistol crossbow to rogue and may be repeating crosssbow

i would limit spears to warrior
Windlass crossbow should be a special skill for both warriors and rogue

phil

ps if you have the occaion read Goffroy de Charny, treatise on chevalry written in mid 1300.
it makes Bronn looks like a saint. and the Geoffroy was considered by french and English as the embodiment of knighthood....

#80
LPPrince

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If archery is open to all classes, than all weapons should be open to all classes. Kinda like Amalur.

#81
Thibax

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Arcane Archer with magical arrows :D

#82
Tigerman123

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Weak you say?

www.youtube.com/watch

#83
ConniConstipated

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I think something like the archery in dragon's dogma would be nice. Especially the magic archer.

#84
Captain Crash

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Archery has been disappointing in Dragon Age so far. I wanted to play one in DA2 but Varric's and Sebastian's skill trees were tailored to it so well it made Hawke look inferior. Which isn't what you want when your meant to be the Champion and your party comes across better.

#85
Potato Cat

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I want to be an archer in DA3, it's just cooler than DW daggers, but I'll probably end up with the daggers, (especially if Sebastian or Leliana is a companion, he/she's our resident archer!)

#86
LPPrince

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BumInBlack wrote...

I think something like the archery in dragon's dogma would be nice. Especially the magic archer.


I actually have no idea how Dragon's Dogma did archery. Do enlighten me.

#87
LPPrince

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Thibax wrote...

Arcane Archer with magical arrows :D


If I could, I probably would.

#88
Sidney

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LPPrince wrote...

Crossbows take skill to use, though the bow does a bit more of the work for the user compared to longbows. I could see the crossbow as a warrior-exclusive long range weapon.


Crossbows take no skill to use compared to a longbow. There is a reason crossbows were more widely used - they offer the same point n' click interface as firearms and while crossbows can have fearsome pulls most of those have mechnically aided draws which bows don't.

I generally hate archery in games because it never makes a lick of sense. I accept magic, I accept dragons because the world works that way...great. Physics for mundane things still works the same way, I can't accept skills like "melee archer" for some reason. A lot of the problem is that the encounter ranges are too close in most cases to credibly use archery (almost any indoor space is too small) and then because things have hit points and can take half a dozen arrows before death even outdoors at range bows don't cealr the field and you wind up having to use the melee archer skill again.

#89
LPPrince

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Again- firearms as well as crossbows take a lot of skill to use. To assume its as simple as "point and click" is simply wrong. Do longbows require more skill? Of course. But lets not pretend that aiming and firing a crossbow is easy.

#90
philippe willaume

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LPPrince wrote...

If archery is open to all classes, than all weapons should be open to all classes. Kinda like Amalur.


yes indeed
or if there is restriction it need to apply to specify weapons not the whole class of weapon.

ie rogue classe could have two handed weapons but may be not long pole axes (ie nagamaki but not naginata, half axes but not noble axe or romphaia but not zweihander proper)

phil
 

#91
Sidney

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LPPrince wrote...

Again- firearms as well as crossbows take a lot of skill to use. To assume its as simple as "point and click" is simply wrong. Do longbows require more skill? Of course. But lets not pretend that aiming and firing a crossbow is easy.


In relative terms they are rock stupid. Firearms displaced longbows way, way, way before they were more efficient or effective killing machines in the hands of skilled operators....why? Because the level of skill required to kill effectively with a longbow was sooo much higher than the level of skill to kill 1/2 as effectively with a firearm. Crossbows had a similar effect.  The strength and practice requirements were far less. Really with crossbows and guns hitting a target moving across your field of fire is the only "hard" thing that takes more than about an hour to learn and even then doing so with a longbow is much more complicated.

#92
LPPrince

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philippe willaume wrote...

LPPrince wrote...

If archery is open to all classes, than all weapons should be open to all classes. Kinda like Amalur.


yes indeed
or if there is restriction it need to apply to specify weapons not the whole class of weapon.

ie rogue classe could have two handed weapons but may be not long pole axes (ie nagamaki but not naginata, half axes but not noble axe or romphaia but not zweihander proper)

phil
 


Oh geez now we're getting into poleaxe territory? hahaha

#93
philippe willaume

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Sidney wrote...

LPPrince wrote...

Crossbows take skill to use, though the bow does a bit more of the work for the user compared to longbows. I could see the crossbow as a warrior-exclusive long range weapon.


Crossbows take no skill to use compared to a longbow. There is a reason crossbows were more widely used - they offer the same point n' click interface as firearms and while crossbows can have fearsome pulls most of those have mechnically aided draws which bows don't.

I generally hate archery in games because it never makes a lick of sense. I accept magic, I accept dragons because the world works that way...great. Physics for mundane things still works the same way, I can't accept skills like "melee archer" for some reason. A lot of the problem is that the encounter ranges are too close in most cases to credibly use archery (almost any indoor space is too small) and then because things have hit points and can take half a dozen arrows before death even outdoors at range bows don't cealr the field and you wind up having to use the melee archer skill again.


I take you read mister T hardy book on the longbow. To ballance things out you should read payne-galley books on crossbow and if you can read french there is a very good book on archeological find about xbow and bows from 1200 to 1500 called "les armes du diable"

If you have shoot and aimed a longbow compared to recurve east european bow. It is clear that the longbow is less efficient and less nice to shoot.

Crossbow are easier to aim because you have all the time in world and you can rest them. that comes from the design ie mechanically spanned.
You still use the tip of the bolt and guestimate the distance when youshoot.

Arrow like bullet have a narrow wound channel though arrows ar much more likely to cut tissues. so shot placement is the key. and with hit points it is not represented so yes i feel you pain, it is teh same with two handed weapons, you really need only to hit something once with it (unless armour)

phil

#94
ConniConstipated

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LPPrince wrote...

BumInBlack wrote...

I think something like the archery in dragon's dogma would be nice. Especially the magic archer.


I actually have no idea how Dragon's Dogma did archery. Do enlighten me.


Well I guess it can be said that it would be something like an arcane warrior with a bow and arrow.It's like instead of a staff they use their bow for their magic attacks. The 'arrows' are the spell themselves.  The sound effects used when aiming and releasing arrow also add to the aura of the archery. 
Well I hope I was able to enlighten you even a bit. I'm not really good at explaining.:wizard:

#95
Joy Divison

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LPPrince wrote...

Believe it or not, pointing and shooting a gun takes skill. Quite a bit of it in fact. As does pointing and firing a crossbow.

If it was as easy as you're making it sound, anybody could do it.


But that's the thing, anyone could do it (and fire guns) with a bit a training.

#96
duckley

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sympathy4sarenreturns wrote...

I bet almost 100% they will carbon copy Kingdoms of Amalur.


I like playing as an archer  and usually do that in games. DA2 was better for an archer IMO than DAO . I really enjoyed being an archer in Kingdoms of Amular, so I wouldn't mind if Bioware follwed suit for DA:I

#97
Vilegrim

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naughty99 wrote...

I'm hoping archery will be a bit more realistic this time around.

Instead of pew pew pew, I'd love to see something more along the lines of slowly pulling back on the bowstring, breathing in, and letting go, like Duke Patrick's archery mod for Oblivion. It can do a lot of damage, but it should be easy to get interrupted by enemies.


The rate of fire of combat archers is huge.  They are not target shooting, Yeoman Archers where expected to have 4 arrows in the air at once.

#98
Sidney

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Vilegrim wrote...

The rate of fire of combat archers is huge.  They are not target shooting, Yeoman Archers where expected to have 4 arrows in the air at once.


Yes but that is talking about volley fire where you are losing a mass of arrows at a particular range not aiming. In those scenarios 1 flight per 10 seconds was a common ROF. What we are tlaking about is shooting at a lower angle, moving targets at close range. You won't get anything like that RoF off a bow.

#99
BlazingSpeed

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naughty99 wrote...

LPPrince wrote...

naughty99 wrote...

I'm hoping archery will be a bit more realistic this time around.

Instead of pew pew pew, I'd love to see something more along the lines of slowly pulling back on the bowstring, breathing in, and letting go, like Duke Patrick's archery mod for Oblivion.


Wouldn't that require the game to be less action packed?

For example, in the new Tomb Raider game coming out in a couple of months, Lara can still use the bow in heated situations, but she does have to pull back the string and aim to fire. Just doesn't seem DA's style.


In Duke's mod, each arrow does a hell of a lot of damage, but this is balanced by the time it takes to draw the bow, and you can be interrupted.

The devs loved his mod so much, it was an inspiration for the Skyrim archery system.



I wish the people at Bioware would approve (or at least take a look
at some of the bug fixes...) of some of the DAO mods besides that
Alistair's wedding mod.

Appologies in advance if they already have I just having heard anything about it "besides that Alistair wedding mod".

Modifié par BlazingSpeed, 13 janvier 2013 - 08:07 .


#100
LPPrince

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Joy Divison wrote...

LPPrince wrote...

Believe it or not, pointing and shooting a gun takes skill. Quite a bit of it in fact. As does pointing and firing a crossbow.

If it was as easy as you're making it sound, anybody could do it.


But that's the thing, anyone could do it (and fire guns) with a bit a training.


Anyone could do just about anything with a bit of training. Including fire a bow, firearm, or crossbow accurately.

Thats how the world works.