Aller au contenu

Photo

Archery in Dragon Age: Inquisition(bowstrings confirmed)


882 réponses à ce sujet

#176
TEWR

TEWR
  • Members
  • 16 987 messages
Ah yes, that scene is also one of my favorites. Here's a better version though.

Modifié par The Ethereal Writer Redux, 14 janvier 2013 - 02:45 .


#177
LPPrince

LPPrince
  • Members
  • 54 909 messages
Ahh, the classic arrow through the rope to save someone from a hanging.

Sure.

Modifié par LPPrince, 14 janvier 2013 - 02:49 .


#178
LPPrince

LPPrince
  • Members
  • 54 909 messages
If we're gonna be dropping ideas for what Bioware could do with archery in big moments...

One arrow that killed thousands

#179
LPPrince

LPPrince
  • Members
  • 54 909 messages
Okay maybe not thousands, but a HELL of a lot of people. Same thing.

#180
TEWR

TEWR
  • Members
  • 16 987 messages

LPPrince wrote...

If we're gonna be dropping ideas for what Bioware could do with archery in big moments...

One arrow that killed thousands


Purty...

But damn, that's the first time I've seen that scene from Season 2. God damn... it'd be awesome if we could do similar stuff. 

But there's nothing in DA as potent and deadly as wildfire.

Lyrium explosives on the other hand.... well, if we were to fire a flaming arrow in the vicinity of barrels and barrels, we could cause a chain reaction.

#181
LPPrince

LPPrince
  • Members
  • 54 909 messages
Bioware could and likely would find a way. It comes as no surprise too, since Game of Thrones is based on A Song of Ice and Fire, which was one of the things that inspired Dragon Age.

#182
TEWR

TEWR
  • Members
  • 16 987 messages
Perhaps. You have more faith in them then I do though, my friend, when it comes to writing warfare, strategy, and story.

Modifié par The Ethereal Writer Redux, 14 janvier 2013 - 03:33 .


#183
LPPrince

LPPrince
  • Members
  • 54 909 messages
Well, thats if they wanted to.

Though I imagine it'd make one hell of a scene. If we were about to engage in one big ass war and then our antagonist flies an arrow over to our side, somehow blowing up 40-60% of our forces.

The resulting cutscene would be amazing.

#184
drs91

drs91
  • Members
  • 60 messages
I liked the archery in dragons dogma

#185
karushna5

karushna5
  • Members
  • 1 620 messages
Crossbows in my opinion should still be open to Rogues. I mean Varric is about as roguish as they come, and it would make little sense if only warriors could use Crossbows. Be like if we said only Rogues should carry a axe, because they need more melee weapons just for them. It might be better to allow all weapons to both classes or keep bows with rogues

#186
ReallyRue

ReallyRue
  • Members
  • 3 711 messages
I'd like to feel a bit more involved with it. DA2 archery was a vast improvement on DAO's, but it's still one of my least favourite play-styles, unlike on Skyrim/Oblivion or Dragon's Dogma, where it's my favourite. I realise the combat is more action-oriented, but I really like taking direct control of the bow, rather than clicking and watching.

#187
karushna5

karushna5
  • Members
  • 1 620 messages
Admittedly, I loved Fable bows, although how you decapitate someone with a bow still beats me. but there is a whole lot of action with Bioware games, but the trade off is we get a lot more player efficiency and story than in those games. I actually disliked Skyrim because of this. I would prefer the action nitty gritty while the story eloquent and full

#188
LPPrince

LPPrince
  • Members
  • 54 909 messages

ReallyRue wrote...

I'd like to feel a bit more involved with it. DA2 archery was a vast improvement on DAO's, but it's still one of my least favourite play-styles, unlike on Skyrim/Oblivion or Dragon's Dogma, where it's my favourite. I realise the combat is more action-oriented, but I really like taking direct control of the bow, rather than clicking and watching.


Well, pretty much all DA combat is clicking and watching, so for archery to be more involved, everything would have to be more involved.

Oi, and by more involved, I take it you mean depending on the player's skill to aim and shoot instead of the game deciding whether you hit or missed.

Modifié par LPPrince, 14 janvier 2013 - 09:10 .


#189
LPPrince

LPPrince
  • Members
  • 54 909 messages

drs91 wrote...

I liked the archery in dragons dogma


A few people have mentioned as much, so it must've done something right.

#190
LPPrince

LPPrince
  • Members
  • 54 909 messages

karushna5 wrote...

Admittedly, I loved Fable bows, although how you decapitate someone with a bow still beats me. but there is a whole lot of action with Bioware games, but the trade off is we get a lot more player efficiency and story than in those games. I actually disliked Skyrim because of this. I would prefer the action nitty gritty while the story eloquent and full


Yeah, no one's getting decapitated. With archery, I think it'd be cool actually if we saw unique instant deaths(much like how decapitations are handled) say if an arrow headshotted your regular mook enemy.

#191
LPPrince

LPPrince
  • Members
  • 54 909 messages

karushna5 wrote...

Crossbows in my opinion should still be open to Rogues. I mean Varric is about as roguish as they come, and it would make little sense if only warriors could use Crossbows. Be like if we said only Rogues should carry a axe, because they need more melee weapons just for them. It might be better to allow all weapons to both classes or keep bows with rogues


Well, we'll see. You are right that Varric is much more roguish than a warrior and as far as DA2 went he was the only one with a form of crossbow, so we'll see what they decide to do.

#192
ReallyRue

ReallyRue
  • Members
  • 3 711 messages

LPPrince wrote...

ReallyRue wrote...

I'd like to feel a bit more involved with it. DA2 archery was a vast improvement on DAO's, but it's still one of my least favourite play-styles, unlike on Skyrim/Oblivion or Dragon's Dogma, where it's my favourite. I realise the combat is more action-oriented, but I really like taking direct control of the bow, rather than clicking and watching.


Well, pretty much all DA combat is clicking and watching, so for archery to be more involved, everything would have to be more involved.

Oi, and by more involved, I take it you mean depending on the player's skill to aim and shoot instead of the game deciding whether you hit or missed.


Pretty much, I like the aiming. I suppose most combat involves clicking and watching, but with melee characters, you have to manuovre more so I don't notice it as much. With an archer you can mostly just stand in the same place unless targetted, and it's not quite as visually interesting as standing in the same place as a mage.

#193
LPPrince

LPPrince
  • Members
  • 54 909 messages
It'd be interesting if they let you shoot your arrows while on the move, kinda like the girl does in the video I posted on page 1, which I'll repost for your convenience.

#194
Arcadian Legend

Arcadian Legend
  • Members
  • 8 820 messages
Shooting while moving would liven bow combat up a bit yeah.

#195
LPPrince

LPPrince
  • Members
  • 54 909 messages
It'd also make sense since its clearly doable.

Yeah, you'll be more accurate standing still, but sometimes thats not an option and you're going to do what you can to survive.

I'd LOVE that actually, now that I'm picturing it in-game. That would work wonders to improve archery, just that ability to shoot and move simultaneously alone.

#196
Inquisitor Recon

Inquisitor Recon
  • Members
  • 11 811 messages
I'd leave speed of movement up to some sort of specific skill however.

Also, I want NPCs to volley fire at stuff occasionally. That always looks cool.

#197
LPPrince

LPPrince
  • Members
  • 54 909 messages
Sure. The speed of the player character could be left up to a skill. Anyway, we shouldn't be able to sprint and shoot at the same time, then its just ridiculous.

And yeah, volley fire from archers in enemy ranks would be cool. Shows consistency and good military tactics.

#198
ReallyRue

ReallyRue
  • Members
  • 3 711 messages

LPPrince wrote...

It'd be interesting if they let you shoot your arrows while on the move, kinda like the girl does in the video I posted on page 1, which I'll repost for your convenience.


That would be good along with the general drawing of arrows from the quiver, in addition to the varied stances that are already in DA2.

#199
LPPrince

LPPrince
  • Members
  • 54 909 messages
Drawing arrows from the quiver would be nice to add to the animations. And

pulling back on the BOWSTRING THAT ACTUALLY EXISTS

but you know

#200
LPPrince

LPPrince
  • Members
  • 54 909 messages
I can only dream of DA integrating stealth, different stances per type of bow, movement while firing, and all the other good ideas that are in this thread for archery.

Gah.