LPPrince wrote...
Drawing arrows from the quiver would be nice to add to the animations. And
pulling back on the BOWSTRING THAT ACTUALLY EXISTS
but you know
Oh, now you're just being crazy.
LPPrince wrote...
Drawing arrows from the quiver would be nice to add to the animations. And
pulling back on the BOWSTRING THAT ACTUALLY EXISTS
but you know
LPPrince wrote...
My Sword and Shield Warrior in DAO didn't change playstyle in Awakening, so I unfortunately don't know how much better archery was in it.
LPPrince wrote...
Mildly doesn't sound like much of a change.
LPPrince wrote...
Mildly doesn't sound like much of a change.
Modifié par The Ethereal Writer Redux, 14 janvier 2013 - 10:31 .
Dabrikishaw wrote...
LPPrince wrote...
Mildly doesn't sound like much of a change.
As a Warrior, Archers could increase thier damage output with the Spirt Warrior Spec and Amplification Runes. They did tremendious damage to anyone who wasn't Spirit Resistant.
Modifié par Sylvius the Mad, 14 janvier 2013 - 11:40 .
There's also a pair of gloves (maybe 2, it's been a while, possibly from DLC) that increases ranged attack speed. Just focus on dex with enough strength/cunning for armor/traps (you can skip the cunning if you're a warrior of course) and go to town. Arrow of Slaying isn't any good against bosses (because it scales down with enemy rank for some bizarre reason) but is decent at taking out lieutenants.In Exile wrote...
Haste, you mean, and rapid shot? Huh. I'll research builds. It'll be fun!In vanilla DA, it's mostly a matter of stacking as many speed bonuses as possible and never using any abilities except Arrow of Slaying.
Just adding Accuracy makes it a lot more than mildly better, but yes, Spirit Warrior archer is ridiculous.Dabrikishaw wrote...
AsLPPrince wrote...
Mildly doesn't sound like much of a change.
a Warrior, Archers could increase thier damage output with the Spirt
Warrior Spec and Amplification Runes. They did tremendious damage to
anyone who wasn't Spirit Resistant.
Modifié par Vaeliorin, 15 janvier 2013 - 12:29 .
Sylvius the Mad wrote...
I liked archery in DAO, particularly since we could attack from such great range. Also, we could sneak ahead to lay traps, and then use bows to draw enemies through the trapped areas.
That everyone could be an archer was also a feature I missed from DAO.
Modifié par Kileyan, 15 janvier 2013 - 02:15 .
Pzykozis wrote...
Rawgrim wrote...
I want archery to actualluy make mroe sense. Firng 4 arrows up into the ceilling and having them magically create 500 more arrows that rains down on my enemies was just...well it made me cringe, and I stopped using archers.
Abstraction much?
Archers needed something to atleast do something to massed crowds (though to be fair melee rogues could do with alittle love in this regard too!) unless they randomly sellotaped bombs to their arrows ain't much they can do about it.
Kileyan wrote...
I liked archery more in DAO. It seemed more single target and deadly.
In DA2 is became more of a mage who shot pointy things rather than a mage who shot glowy things. Archery in DA2 had too many booms, explosions and aoe stuff for my tastes. That doesn't make it bad, just not what I expected.
Modifié par The Ethereal Writer Redux, 15 janvier 2013 - 03:00 .
The Ethereal Writer Redux wrote...
Kileyan wrote...
I liked archery more in DAO. It seemed more single target and deadly.
In DA2 is became more of a mage who shot pointy things rather than a mage who shot glowy things. Archery in DA2 had too many booms, explosions and aoe stuff for my tastes. That doesn't make it bad, just not what I expected.
To be fair, DAO had its own share of AoE talents, more so with Awakening's Rain of Arrows talent.
Modifié par Kileyan, 15 janvier 2013 - 03:13 .
Kileyan wrote...
It is likely more of the design of huge numbers of bad guys in DA2 that made AOE seem more prevalent than the actual number of skillls between the two games.
Zondergrod wrote...
I never saw much point in bows and arrows.
They always seemed redundant next to fireballs.