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Archery in Dragon Age: Inquisition(bowstrings confirmed)


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#201
ReallyRue

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LPPrince wrote...

Drawing arrows from the quiver would be nice to add to the animations. And

pulling back on the BOWSTRING THAT ACTUALLY EXISTS

but you know


Oh, now you're just being crazy.

#202
LPPrince

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iknorite

#203
Fawx9

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Can I shoot arrows with my warrior again?

Weapon restrictions aren't fun.

#204
Dabrikishaw

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Origins Archers I felt weren't all that worth it as damage dealers, but fine for support

Awakening made Archers fun for me play as for once, loved all their additional talents.

Dragon Age 2 archers were outclassed by Varric in regular damage but were good if you use elemental weapons like The Trepanner's Gift or The Houndmaster's Shortbow.

I'd like Archers to function more like they did in Awakening for Inquisition.

#205
LPPrince

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Can I shoot magic infused arrows too, cause that would be interesting.

#206
LPPrince

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My Sword and Shield Warrior in DAO didn't change playstyle in Awakening, so I unfortunately don't know how much better archery was in it.

#207
TEWR

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LPPrince wrote...

My Sword and Shield Warrior in DAO didn't change playstyle in Awakening, so I unfortunately don't know how much better archery was in it.


Mildly better because of the new talents that an archer could get, if you ask me.

#208
LPPrince

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Mildly doesn't sound like much of a change.

#209
Dabrikishaw

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LPPrince wrote...

Mildly doesn't sound like much of a change.


As a Warrior, Archers could increase thier damage output with the Spirt Warrior Spec and Amplification Runes. They did tremendious damage to anyone who wasn't Spirit Resistant.

#210
TEWR

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LPPrince wrote...

Mildly doesn't sound like much of a change.


Reason I say mildly is because I've rarely played an Archer Warden before, so I couldn't tell you much about how effective it is with different builds. I tend to just have them Dual Wield like a boss up in the Darkspawn's faces.

Or in the case of Xanthos Aeducan, slam the Aeducan Shield in their face and go crazy with Duncan's Sword.

Modifié par The Ethereal Writer Redux, 14 janvier 2013 - 10:31 .


#211
LPPrince

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Dabrikishaw wrote...

LPPrince wrote...

Mildly doesn't sound like much of a change.


As a Warrior, Archers could increase thier damage output with the Spirt Warrior Spec and Amplification Runes. They did tremendious damage to anyone who wasn't Spirit Resistant.


Ahh, so you had to set it up a certain way.

#212
Sylvius the Mad

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I liked archery in DAO, particularly since we could attack from such great range. Also, we could sneak ahead to lay traps, and then use bows to draw enemies through the trapped areas.

That everyone could be an archer was also a feature I missed from DAO.

Modifié par Sylvius the Mad, 14 janvier 2013 - 11:40 .


#213
LPPrince

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Sylv wisdom.

#214
Vaeliorin

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In Exile wrote...

In vanilla DA, it's mostly a matter of stacking as many speed bonuses as possible and never using any abilities except Arrow of Slaying.

Haste, you mean, and rapid shot? Huh. I'll research builds. It'll be fun!

There's also a pair of gloves (maybe 2, it's been a while, possibly from DLC) that increases ranged attack speed.  Just focus on dex with enough strength/cunning for armor/traps (you can skip the cunning if you're a warrior of course) and go to town.  Arrow of Slaying isn't any good against bosses (because it scales down with enemy rank for some bizarre reason) but is decent at taking out lieutenants.

It's certainly not at  the level of 3 fireballing mages, but it's fairly effective (just not particularly fun to play, because you're basically just an auto-attack turret.)

Dabrikishaw wrote...

LPPrince wrote...
Mildly doesn't sound like much of a change.

As
a Warrior, Archers could increase thier damage output with the Spirt
Warrior Spec and Amplification Runes. They did tremendious damage to
anyone who wasn't Spirit Resistant.

Just adding Accuracy makes it a lot more than mildly better, but yes, Spirit Warrior archer is ridiculous.

Modifié par Vaeliorin, 15 janvier 2013 - 12:29 .


#215
LPPrince

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Did accuracy do anything other than increase the amount of times you successfully hit a target?

#216
philippe willaume

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Sylvius the Mad wrote...

I liked archery in DAO, particularly since we could attack from such great range. Also, we could sneak ahead to lay traps, and then use bows to draw enemies through the trapped areas.

That everyone could be an archer was also a feature I missed from DAO.


some peole even called that tactic, you know

#217
LPPrince

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err...what

#218
Kileyan

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I liked archery more in DAO. It seemed more single target and deadly.

In DA2 is became more of a mage who shot pointy things rather than a mage who shot glowy things. Archery in DA2 had too many booms, explosions and aoe stuff for my tastes. That doesn't make it bad, just not what I expected.

Then again, it seems a lot of DA2 went the AOE route with almost everything, so maybe it was just a gameplay decision where Biowares polling showed people enjoy decimating dozens of foes, rather than battling smaller amounts of more dangerous foes.

Either way, in DAO I felt like my archer dude was picking out a dangerous foe, taking careful aim and take out a major peice on the battlefield.

In DA2 if felt like my archer was tossing fireballs.....sorry Varric.

I'm not saying either approach was wrong, just the style that I liked the most.

Modifié par Kileyan, 15 janvier 2013 - 02:15 .


#219
LPPrince

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I get you.

#220
Kileyan

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Pzykozis wrote...

Rawgrim wrote...

I want archery to actualluy make mroe sense. Firng 4 arrows up into the ceilling and having them magically create 500 more arrows that rains down on my enemies was just...well it made me cringe, and I stopped using archers.


Abstraction much?

Archers needed something to atleast do something to massed crowds (though to be fair melee rogues could do with alittle love in this regard too!) unless they randomly sellotaped bombs to their arrows ain't much they can do about it.


I don't think archers or every class does need that ability of dealing with mass crowds. That is what your party is for. Your mage can be there for mass killing a bunch of low hit point goblins, while your stealthed rogue archer with 5 talent points in critical placement and bonus for attacking from hidden can be there to take out the mage orcs that you know are ready to paralyze your party one at a time.

Alternatively your mage can mass web, oil slick or whatever descriptor you want to put cannon fodder out of action while your archer of mass damage(or dagger rogue of mass damage) takes them out shot by shot.

These kind of things lead to more viable options for a class build and a party build. DA2 was more of a build every character for mass AOE damage, toss in a cross class combo and repeat.

#221
TEWR

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Kileyan wrote...

I liked archery more in DAO. It seemed more single target and deadly.

In DA2 is became more of a mage who shot pointy things rather than a mage who shot glowy things. Archery in DA2 had too many booms, explosions and aoe stuff for my tastes. That doesn't make it bad, just not what I expected.


To be fair, DAO had its own share of AoE talents, more so with Awakening's Rain of Arrows talent.

You had Rain of Arrows, Scattershot, and Burst Shot.

In fact, Archery in DAII is just taking those three skills, along with Pinning Shot, and making an entire tree devoted to them.

It's not that different, really. The only reason DAO seems more single target is just because it had more abilities that could only be used on a single target, but AoE wise both games had the same amount of skills that did damage to multiple foes.

There were six abilities in DAO that did damage, one of which was Scattershot. DAO:A added two AoE talents to make it 5 single, 3 AoE.

I'd also say that the ability to be more single-target oriented is still available if you take stuff from the other trees.

Modifié par The Ethereal Writer Redux, 15 janvier 2013 - 03:00 .


#222
Shelondias

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I never saw much point in bows and arrows.
They always seemed redundant next to fireballs.

#223
Kileyan

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The Ethereal Writer Redux wrote...

Kileyan wrote...

I liked archery more in DAO. It seemed more single target and deadly.

In DA2 is became more of a mage who shot pointy things rather than a mage who shot glowy things. Archery in DA2 had too many booms, explosions and aoe stuff for my tastes. That doesn't make it bad, just not what I expected.


To be fair, DAO had its own share of AoE talents, more so with Awakening's Rain of Arrows talent.


You are correct, that is why I said "seemed" in my first line. I could have expanded upon it more but I am told I am already very long winded:)

It is likely more of the design of huge numbers of bad guys in DA2 that made AOE seem more prevalent than the actual number of skillls between the two games.

It just seems that in DAO I used more single target shots to encounter changing affect, where as in DA2 it seemed that I mostly left my archer/Varric to fire explosive shots over and over as his main attack, there didn't seem to be a huge reason to use other talents, much less single target talents. Maybe just nostalgia, the single target attacks seems more game impacting in DAO.

Modifié par Kileyan, 15 janvier 2013 - 03:13 .


#224
TEWR

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Kileyan wrote...

It is likely more of the design of huge numbers of bad guys in DA2 that made AOE seem more prevalent than the actual number of skillls between the two games.


This is probably it. With the addition of huge mobs that are more annoyances then anything else, you'll focus more on using abilities that clear them out as soon as possible.

As opposed to DAO where there were limited enemies most of the time, who would use some of the same abilities the party knew.

#225
Kileyan

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Zondergrod wrote...

I never saw much point in bows and arrows.
They always seemed redundant next to fireballs.


I never saw much point in anything except mages:)

There was a time where the easy answer was magic can't be used constantly, it is limited. Now I really have no answer for  you, magic can be used as often as a dagger strike, there really is no reason for anything to exist except for variety.

The Mage Ages just doesn't sound as cool as Dragon Ages.