Cyonan wrote...
"Tactical Cloak drops aggro" - The way invisibility works is a bit strange, but when you cloak the following happens:
> Enemies will continue to shoot/run at the spot where you cloaked. If you don't move you'll keep getting shot(but they will not have spotted you yet)
I skimmed down through the thread, and saw that you had done some more testing following Computron's comment, but along those lines I think you should expound on this in case people are confused about how this actually works.
If an enemy is already in the middle of burst fire, melee targeting or another attack animation, they will continue this once you cloak based on your positioning (and update based on the sounds you make, e.g. footsteps, devices, powers, weapons, or by peeking if newly from spawn or if there are no other players targetable). This is where the "Tactical Cloak isn't making me invisible, :crying:" talk comes from.
If an enemy is "looking" at you--e.g. approaching you, or heading to cover away from your fire, or moving to a more advantageous position to attack you--but has not begun an attack animation, it will turn away and look at another player within a second or so of you engaging cloak. This is TC working as intended and forcing a targeting switch to another player.
I assume this is what you're referring to by targeting cycle in your exchange with Computron, but it might deserve clarification in the OP. Unless enemies have begun an attack animation, they will indeed switch targets when you cloak. This is easily reproducible in-game. While AI mechanics don't work off of a formal aggro table, this could be informally labelled dumping aggro, as TC causes a targeting switch so long as 1) the enemy has not started an attack animation, 2) the infiltrator is not in hearing range, 3) there is another targetable player on the field.