shadow-warlord wrote...
nightscrawl wrote...
shadow-warlord wrote...
There's enough same-sex relationships and references as it is. Having half the NPCs being ******-sexual would be completely unrealistic and bothersome. As is making everyone a bi-sexual.
In other words it should have the analogies of real life, else it will feel forced and "fake".
Realistic for our own world, yes. Realistic for Thedas, we have no idea. There could be dozens of homosexuals among all of the NPCs we have encountered over the course of both games, they just don't advertise it, in the way that straight people don't generally advertise that. You may assume that the average person you meet in Dragon Age is straight, whether that is because you are straight or because the majority are straight in real life. Without them telling you so or otherwise indicating their preference, you have no idea and it remains an assumption.
Exactly,which is why i don't see the reason that every NPC need to reveal his sexual preferences...
What's the problem with it being left in the imagination of the player?
I don't think there is any call for every NPC or companion to make some broad declaration about his/herself, or wear some sort of badge. I think the general hope here, and in other threads on the subject, has been for s/s relationships to be more visible than they currently are - whether through direct dialogue or casual mentions in banter, etc.
But...as far as realism goes - people generally tend to see things through their social default. It doesn't necessarily mean that what is socially accepted/advertised/encourged is actually the truth for a good portion of society itself. While some people may be blatant about their sexual identity, others will not be so. So to try to align some sense of "realistic" portrayal, when IRL we probably shouldn't make assumptions about how people we don't know think/feel/love, is a little bit unfair.
Trying to make Thedas and the DA-verse into some parallel for how we might perceive all aspects of our world is probably folly. I think there is merit in having humanness, for lack of a better word, applied to the game and the stories within, but there should be some room for the DA-world to be different - to have a narrative that has familiar tones (heroism, love, loss, etc), but it doesn't have to be some carbon-copy, nor should it (imo).
I am curious though why you think knowing that half of the NPCs might be homosexual (in your example) would be "bothersome." Even if it wasn't something addressed in game, but read in an interview with the devs, would it matter that greatly? I don't see how it would affect gameplay or the story.
Modifié par whykikyouwhy, 13 janvier 2013 - 02:16 .