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Would anyone else be interested in ME3MP becoming its own game?


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#26
GallowsPole

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ComicComet303 wrote...

Bioware has made it's name with great single player RPGs.
The MP was added as an enhancement to the campaign.
I don't think Bioware should dump what it does best, for the
sake of joining the multitude of MP games already out there.


I think that goes without saying. At least IMO, it would be blasphemous to not make the next game a RPG.

#27
Boceto

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3XT3RM1N4TUS wrote...

Also no BF3/CoD Mass Effect, please. Both games are BS. I agree with BL2 coop, that would be awesome.


They're not BS just because you don't like them. Objectively both are very good games (yep, even CoD), it's fine if you don't like them but that's not the final and only truth....
In fact, some things that are in Cod/BF would be nice additions to ME3.

#28
Sho am good

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I think there's a lot of potential for MP and i'd love to see it expanded upon.

#29
brazen_nl

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Well, I would love to see more synergy between MP and SP. Say, promoting a character would make it playable for the SP campaign.

#30
Silvair

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To those saying "it has to have PvP"....have you really thought that through?

Biotics alone would destroy any balance to PVP, then you add in things like Shadow Strike, etc.

The only way PVP could be balanced is if there were only Soldiers and maybe Engineers.

#31
GriM_AoD

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I like the idea of lots of enemies to fight (+superbosses) and larger maps, as it currently doesn't feel like a battle (just small groups of enemies ushered in to the slaughter).
As they could remove enemy cheapness and it won't all be about dee-pee-ess, it will be more about effective teamplay.

I don't think it's enough for a standalone game though.
Seeing as MP was a surprising success (to me). There it lots of room to expand and I hope they do so for ME4.

#32
Blarg

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Not for ME3, but for ME4? All of my yes. I would pay good money for that.

#33
Kinom001

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I'm actually fond of the existing format. 15 to 30 min games with increasingly difficult rounds is more enjoyable. I'm not a fan of PvP, too much complaining, and I hate long co-op's. The mission format actually fits in well with the story telling aspect of single player.

To add, the single player is the reason I purchased the game, multiplayer keeps me playing it, but it's the single player story that'll have me purchasing ME4, not the multiplayer.

Modifié par Kinom001, 13 janvier 2013 - 11:00 .


#34
UnknownMercenary

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Silvair wrote...

To those saying "it has to have PvP"....have you really thought that through?

Biotics alone would destroy any balance to PVP, then you add in things like Shadow Strike, etc.

The only way PVP could be balanced is if there were only Soldiers and maybe Engineers.


Have you thought this through?

ME3MP isn't going to sell just like this alone. It either needs some form of PVP (if not traditionally then think Left 4 Dead style) or more than simply horde mode (story co-op for example).

If in the future ME3MP gets its own executable and becomes a downloadable F2P then I can see that happening. They already have microtransactions in place.

#35
jrm_ayun

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I like your idea. Bigger battles. I'd go for 1 squad with more players in it though.

#36
Draining Dragon

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I don't see why PvP wouldn't work. We're talking about a new game, where the game could be balanced for it.

#37
GallowsPole

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As long as I have stasis in PvP, Im good. :blink:

#38
Mandolin

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PvP would only work with a very limited selection of powers. Nobody likes stunlock just now. Imagine what it would be like if you could be slapped by a singularity, throw or pull.

#39
ollpet

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I would buy it.

#40
Xeraphas

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Only if they bother to fix many of the freaking bugs, most of which have been there since release and have yet to be addressed. And they should some more realism in the enemies. How the hell can every enemy pin point shoot you when they walk from around a wall, while YOU are dodging, running, and taking cover. In other words even if you are a moving theoretically unpredictable target the enemy can still pin point shoot you. So all enemies are psychic. I as the player do not even know where I plan to go half the time so how the hell does the enemy?

Enemies never miss. No matter what you do or what they do. Whether they are facing away from you when they throw a grenade or fire a gun, the bullets or grenades do 180 degree moves in mid air and go right to you. I have seen them FIRE guns WHILE they are on a dang ladder with all their hands and feet ON RUNGS of the ladder and still some how miraculously shoot. So I guess they have deadly sneezes that can teleport through their face masks to shoot you with? LOL. The enemy movement, power, and weapon fire mechanics need to be seriously fixed. It not only makes no sense it looks totally ridiculous and unbelievable.

Ammo crates often do not give out any ammo. Some maps are worse than others.

Often times Cover has absolutely no effect even if the enemies attacking you have no anti cover moves like the BRUTE charge or the Dragoon smash.

I also think the response time from controller to game needs work. To often I have hit a button to dodge or fire long before the enemy unit facing me does any moves and I do not get the benefit of the doubt or the benefit of the other wise in pretty much any other game successful dodge move or attack move benefit. In almost any other game if I make a move before the enemy, they lose the coin flip, not me. I dodge them or I shoot them. They do not knock me down if I hit a button before they make a move. Only in this game do I see penalties even if the do move is made in plenty of time before the enemy makes a move on you.

Enemies are also now jumping back up in to unreachable spawn points for a cheat cover move.

Bottom line, it has a lot of bugs still. Many bugs have been there from the beginning. Enemies still have tons of cheat, or as some people call them, CHEAP mechanics to aid them. They are cheats or cheap because they defy the games own laws of physics and the games own rules. Some enemy units have vacuum hands that reach across the map. Enemies walk through walls (and not in a laggy game even either). Enemies fire dead on accurate when appearing from corners even if you are dodging around randomly. Enemies fire from ladders. Enemies hit you when not even facing you. Some powers and bullets track you like a puppy all around the map through twists and turns you make. Enemy grenade bombardments give the slow characters little to no option to dodge out of the way in time. Some enemies somehow can down a full health and shield high level character in just one or two hits.

Just a few examples that show the game is not exactly ready for prime time and still needs work. If they could solve most of the bugs and balance the game so they do not have to keep rebalancing it every week then maybe I could see an expansion of the Mass Effect MP. Aside from all that, I have also read articles hinting Bioware does not plan any other Mass Effect game release until late 2014 or early 2015. This may not preclude some huge DLC that might expand the current MP game to have other options such as more game modes, more enemies, bigger maps, better mechanics, a stable game balancing, and so on.

#41
palmof40sorrows

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ComicComet303 wrote...

Bioware has made it's name with great single player RPGs.
The MP was added as an enhancement to the campaign.
I don't think Bioware should dump what it does best, for the
sake of joining the multitude of MP games already out there.



Lol you are arguing that what they do "best" is SP RPG's? I think that's a preeeeeeety shaky position to take.

I was a strict SP adherent, but after almost 1000 hours of MP, I far prefer it to the SP experience. It's more RPG-y than the ostensibly RPG focused SP. 

As to the OT, yes, I would LOOOOOOOVE for MP to be it's own game, with significant expansions to play modes, customization of characters, etc.

I would pay decent money for that to happen.

#42
Silvair

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UnknownMercenary wrote...

Silvair wrote...

To those saying "it has to have PvP"....have you really thought that through?

Biotics alone would destroy any balance to PVP, then you add in things like Shadow Strike, etc.

The only way PVP could be balanced is if there were only Soldiers and maybe Engineers.


Have you thought this through?

ME3MP isn't going to sell just like this alone. It either needs some form of PVP (if not traditionally then think Left 4 Dead style) or more than simply horde mode (story co-op for example).

If in the future ME3MP gets its own executable and becomes a downloadable F2P then I can see that happening. They already have microtransactions in place.



Okay, true, Left 4 Dead, RE6, and I think Dead Space 2 make it PVP by letting other people gain control of enemy monsters.....that way could work.

Though  It'd be like RE6 in that, rather than all the boss enemies being players, players would join in as a random character, or something.

#43
Silvair

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Xeraphas wrote...

Only if they bother to fix many of the freaking bugs, most of which have been there since release and have yet to be addressed. And they should some more realism in the enemies. How the hell can every enemy pin point shoot you when they walk from around a wall, while YOU are dodging, running, and taking cover. In other words even if you are a moving theoretically unpredictable target the enemy can still pin point shoot you. So all enemies are psychic. I as the player do not even know where I plan to go half the time so how the hell does the enemy?

Enemies never miss. No matter what you do or what they do. Whether they are facing away from you when they throw a grenade or fire a gun, the bullets or grenades do 180 degree moves in mid air and go right to you. I have seen them FIRE guns WHILE they are on a dang ladder with all their hands and feet ON RUNGS of the ladder and still some how miraculously shoot. So I guess they have deadly sneezes that can teleport through their face masks to shoot you with? LOL. The enemy movement, power, and weapon fire mechanics need to be seriously fixed. It not only makes no sense it looks totally ridiculous and unbelievable.

Ammo crates often do not give out any ammo. Some maps are worse than others.

Often times Cover has absolutely no effect even if the enemies attacking you have no anti cover moves like the BRUTE charge or the Dragoon smash.

I also think the response time from controller to game needs work. To often I have hit a button to dodge or fire long before the enemy unit facing me does any moves and I do not get the benefit of the doubt or the benefit of the other wise in pretty much any other game successful dodge move or attack move benefit. In almost any other game if I make a move before the enemy, they lose the coin flip, not me. I dodge them or I shoot them. They do not knock me down if I hit a button before they make a move. Only in this game do I see penalties even if the do move is made in plenty of time before the enemy makes a move on you.

Enemies are also now jumping back up in to unreachable spawn points for a cheat cover move.

Bottom line, it has a lot of bugs still. Many bugs have been there from the beginning. Enemies still have tons of cheat, or as some people call them, CHEAP mechanics to aid them. They are cheats or cheap because they defy the games own laws of physics and the games own rules. Some enemy units have vacuum hands that reach across the map. Enemies walk through walls (and not in a laggy game even either). Enemies fire dead on accurate when appearing from corners even if you are dodging around randomly. Enemies fire from ladders. Enemies hit you when not even facing you. Some powers and bullets track you like a puppy all around the map through twists and turns you make. Enemy grenade bombardments give the slow characters little to no option to dodge out of the way in time. Some enemies somehow can down a full health and shield high level character in just one or two hits.

Just a few examples that show the game is not exactly ready for prime time and still needs work. If they could solve most of the bugs and balance the game so they do not have to keep rebalancing it every week then maybe I could see an expansion of the Mass Effect MP. Aside from all that, I have also read articles hinting Bioware does not plan any other Mass Effect game release until late 2014 or early 2015. This may not preclude some huge DLC that might expand the current MP game to have other options such as more game modes, more enemies, bigger maps, better mechanics, a stable game balancing, and so on.


Okay, lets clarify a few things here.

1)  Enemies are precise because they are kind of a hive mind.  Several perspectives, etc.  Thats both lore and gameplay mechanics.

2)  You can dodge enemy fire just fine.

3)  Ammo crates only give out ammo at INTERVALS, not CONSTANTLY.

4)  Brute and dragoon smashes are flat out reaching over the cover.  Nothing unbelievable about that, they have super long reach.

5)  Use a wired controller.  Wireless sometimes lags in response.  Otherwise its usually just an issue of conflicting controls (a doing everything, or you being stunlocked).

6)  Enemies are never unreachable.  Just chuck a grenade or arcing power or just shoot them when they jump back up to the spawn points.

8)  You can sprint away from grenades, even if you can't dodge.  I play a Destroyer, and have no issue escaping grenades.

9)  Powerful attacks and destroy powerful shields.  High level high shields and high health only really protect you from lesser attacks, not high damage attacks.


So barring the potential ladder firing, which I have never seen...none of those are bugs, so we are good to go for a full MP game, yes?

#44
Kalas Magnus

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ThatGuyThatPlaysThisGame wrote...

Hell no. It's far too broken.



#45
Cassandra Saturn

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Kalas, you can't hate the player, it would happen sometimes.

#46
SSuicideKKing666

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It would take a redesigning of the power/weapon/armor systems to make PvP work and it would take PvP to sell as a standalone game. The thing that makes me laugh though is when people say that biotics would break it, I laugh because in ME1 there was an armor mod that increased your characters physics threshold and you could increase it to the point where biotics had almost zero effect on you, although in ME1 you fight so few biotics it's really not worth it to do. I think too many people just look at the current system and think "not like this." The current power system is extremely broken anyway, it only works as well as it does because they put in powers with loop holes like grenades, nova ect. I think this series has the potential to have one of the most interesting PvP in gaming. The other thing about PvP in this series is that it would have to be arena, not a TDM or DM type of game. Arena with teams of 3 or 4, that would force composition. Balancing would take a little time, as with any game, but forcing players to have to come up with proper team compositions would produce an evolving meta game and create a base of knowledge for developers to see where class balance is. With this game being only PvE there's less information available in a lot of ways, they can track classes and weapons being used but since the enemy is AI and is supposed to lose there isn't a very precise way to tell is something is overpowered or just poplar.

#47
mybudgee

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Mass Effect is not CoD or Halo or Medal of Honor. It is unique. Period

#48
SSuicideKKing666

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No its not CoD or Halo or MoH, but its not unique, actually the game has elements of many story telling devices and games. Don't delude yourself by thinking something so foolish.

#49
Silvair

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SSuicideKKing666 wrote...

It would take a redesigning of the power/weapon/armor systems to make PvP work and it would take PvP to sell as a standalone game. The thing that makes me laugh though is when people say that biotics would break it, I laugh because in ME1 there was an armor mod that increased your characters physics threshold and you could increase it to the point where biotics had almost zero effect on you, although in ME1 you fight so few biotics it's really not worth it to do. I think too many people just look at the current system and think "not like this." The current power system is extremely broken anyway, it only works as well as it does because they put in powers with loop holes like grenades, nova ect. I think this series has the potential to have one of the most interesting PvP in gaming. The other thing about PvP in this series is that it would have to be arena, not a TDM or DM type of game. Arena with teams of 3 or 4, that would force composition. Balancing would take a little time, as with any game, but forcing players to have to come up with proper team compositions would produce an evolving meta game and create a base of knowledge for developers to see where class balance is. With this game being only PvE there's less information available in a lot of ways, they can track classes and weapons being used but since the enemy is AI and is supposed to lose there isn't a very precise way to tell is something is overpowered or just poplar.


Here's my question:

Why would it require PVP to sell?  Tons of games sell without PVP.  And I mean games of this same "Fend off the AI hordes with other players" nature.

It sells as a squad based shooter, not as team deathmatch.

#50
SSuicideKKing666

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The only game I can think of that is all PvE is borderlands, and that game is built on dynamic hunts. PvP is the biggest selling feature of most games and is the most effective way to gain funding and playerbase (more funding)
And would you pay $60 for just horde mode PvE content?