Xeraphas wrote...
Only if they bother to fix many of the freaking bugs, most of which have been there since release and have yet to be addressed. And they should some more realism in the enemies. How the hell can every enemy pin point shoot you when they walk from around a wall, while YOU are dodging, running, and taking cover. In other words even if you are a moving theoretically unpredictable target the enemy can still pin point shoot you. So all enemies are psychic. I as the player do not even know where I plan to go half the time so how the hell does the enemy?
Enemies never miss. No matter what you do or what they do. Whether they are facing away from you when they throw a grenade or fire a gun, the bullets or grenades do 180 degree moves in mid air and go right to you. I have seen them FIRE guns WHILE they are on a dang ladder with all their hands and feet ON RUNGS of the ladder and still some how miraculously shoot. So I guess they have deadly sneezes that can teleport through their face masks to shoot you with? LOL. The enemy movement, power, and weapon fire mechanics need to be seriously fixed. It not only makes no sense it looks totally ridiculous and unbelievable.
Ammo crates often do not give out any ammo. Some maps are worse than others.
Often times Cover has absolutely no effect even if the enemies attacking you have no anti cover moves like the BRUTE charge or the Dragoon smash.
I also think the response time from controller to game needs work. To often I have hit a button to dodge or fire long before the enemy unit facing me does any moves and I do not get the benefit of the doubt or the benefit of the other wise in pretty much any other game successful dodge move or attack move benefit. In almost any other game if I make a move before the enemy, they lose the coin flip, not me. I dodge them or I shoot them. They do not knock me down if I hit a button before they make a move. Only in this game do I see penalties even if the do move is made in plenty of time before the enemy makes a move on you.
Enemies are also now jumping back up in to unreachable spawn points for a cheat cover move.
Bottom line, it has a lot of bugs still. Many bugs have been there from the beginning. Enemies still have tons of cheat, or as some people call them, CHEAP mechanics to aid them. They are cheats or cheap because they defy the games own laws of physics and the games own rules. Some enemy units have vacuum hands that reach across the map. Enemies walk through walls (and not in a laggy game even either). Enemies fire dead on accurate when appearing from corners even if you are dodging around randomly. Enemies fire from ladders. Enemies hit you when not even facing you. Some powers and bullets track you like a puppy all around the map through twists and turns you make. Enemy grenade bombardments give the slow characters little to no option to dodge out of the way in time. Some enemies somehow can down a full health and shield high level character in just one or two hits.
Just a few examples that show the game is not exactly ready for prime time and still needs work. If they could solve most of the bugs and balance the game so they do not have to keep rebalancing it every week then maybe I could see an expansion of the Mass Effect MP. Aside from all that, I have also read articles hinting Bioware does not plan any other Mass Effect game release until late 2014 or early 2015. This may not preclude some huge DLC that might expand the current MP game to have other options such as more game modes, more enemies, bigger maps, better mechanics, a stable game balancing, and so on.
Okay, lets clarify a few things here.
1) Enemies are precise because they are kind of a hive mind. Several perspectives, etc. Thats both lore and gameplay mechanics.
2) You can dodge enemy fire just fine.
3) Ammo crates only give out ammo at INTERVALS, not CONSTANTLY.
4) Brute and dragoon smashes are flat out reaching over the cover. Nothing unbelievable about that, they have super long reach.
5) Use a wired controller. Wireless sometimes lags in response. Otherwise its usually just an issue of conflicting controls (a doing everything, or you being stunlocked).
6) Enemies are never unreachable. Just chuck a grenade or arcing power or just shoot them when they jump back up to the spawn points.
8) You can sprint away from grenades, even if you can't dodge. I play a Destroyer, and have no issue escaping grenades.
9) Powerful attacks and destroy powerful shields. High level high shields and high health only really protect you from lesser attacks, not high damage attacks.
So barring the potential ladder firing, which I have never seen...none of those are bugs, so we are good to go for a full MP game, yes?