SSuicideKKing666 wrote...
Silvair wrote...
Allow me to rephrase.
I don't want it to become just another pvp deathmatch. I enjoy it for what it is: Players working together to survive against hordes of AI, with objectives.
I want a larger version of that, and I'm okay with pvp so long as it is restricted to people playing as members of the AI horde.
But if it were turned into just another team deathmatch game, then there's no way in hell I would buy it.
Not to mention
1) There'd be too many issues with converting it to PVP. The entire game would need to be reworked from the ground up.
2) Squad vs hordes of ai still fits, thematically. Its the Reaper forces that the military is struggling to fight against. There's literally no reason for squaddies to be fighting against each other though.
There are plenty of reasons within the games lore for players to be pitted against each other in a 3v3 arena setting. This game is suppossed to be a squad based shooter in a mostly military setting, what does the military do more then anything else? Train. There was an entire DLC in the original Mass Effect based on this idea. Actually I find it rather funny that the multiplayer has done so well when you take into account that that very DLC is basicly the same as the multiplayer and was bashed relentlessly by the fans and is considered by many to be the worst DLC in the entire series. I'm talking about the Pinnical Station DLC if you didn't realize.
I though I was very clear about the type of PVP I was refering to, arena teams, not TDM. Those are very different and I agree that TDM wouldn't work, not because it doesn't fit the theme, but because there would be too much going on at one time to mount any defence or cogent stratagy. The best example I can give would be arenas in World of Warcraft, which in each of its brackets, is generally stable, until balance changes and then it restablizes. In WoW's arena players have to build a team that can adapt to changing situations and deal with different types of threats, building compositions that can do this effectivly is the core element to the arena in WoW. That would be the core concept for this PvP. With small teams and no respawning until the game is done, players would be forced to find a composition that can win against a wide varriety of threats. With the wide assortment of abilities available in the current game you could already put a team together for multiple purpose built playstyles.
Like I said before most people only see what the game does now, but the game has changed so much from one title to the next that all that does is blind you to what could be. The first ME has a far better weapon and armor system that could be used as a simple starting point, the power system would need to change, but that has changed so much the only thing that is the same from the first game is the name of some of the powers, so what does it matter if they change it again? As for each power, some would need work, most would probably be fine as they are.
I've thought and disscussed this topic at length, there is nothing that couldn't be fixed to make a fast paced, tactical, squad vs squad game mode.
If it were an optional side mode then fine, whatever.
But I, for one, have literally zero interest in buying a mass effect game for pvp. I have ENOUGH pvp games. I wanna buy a mass effect game, to fight enemy armies with my friends.
Again, if its just a pvp game....I'm probably not gonna buy it.
However, I do agree on using the original Mass Effects weapons and armor, though not those exact things.
1) Good for character customization
2) Bad though, since everyone would eventually settle on just "the best" weapons and armor.
so rather than porting them straight from ME, use the concept to have each kind of gun and armor suit a different role, like they do in ME3MP.
...now that I think about it, really, just get armor customization in there. We already have the weapons down fine, barring some damage buffs and nerfs needed here and there tokeep things from getting useless or outclassing everything else.
Modifié par Silvair, 14 janvier 2013 - 10:51 .





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