Note this is using D&D rules, which is what almost every other game in this genre is based on, even world of warcraft and dragon age borrow heavily from these rules. These rules are done via dice rolls, using rounds, with success determined by your stats, level, etc. More based on your character, instead of your own gaming ability.
It's using a hybrid of turn based and real time. Basically at low level you get 1 attack per round, and that rises as you rise in level ( ie fighters get more attacks ). You eventually get this divided into 3 flurries of attacks, and with certain classes ( monk for example ), it's actually very intense.
The game uses rounds (6 seconds), with a delay based on initiative, but they are not exactly synced like a turn based game. This lets it work on persistent worlds. This makes it so it seems like real time, but it's actually round based. The game rules make it so you are weak at low levels, with limited attacks, low chances of hitting, and makes it so your success is more based on what your character can do, instead of how quick you are with the mouse.
Does your wizard have low dex. If you want hack and slash, you probably would prefer a melee class like a monk, paladin or a fighter, or even a warlock. If you want a caster, a cleric is a good choice. Wizards tend to run from fighting, and prefer to hide unless they can unleash lots of pyrotechnics. At a single 1st level spell at first level, and the worst attacks and defense, well that 1 spell per day is the only thing they can possibly do without dying. They are by design supposed to be squishy and have a lot of trouble in melee. But at high level, they are more like a nuclear bomb going off.
The class itself is kind of the antithesis of what is popular in other games, there is no equivalent in DA. Most games don't really have much difference in classes, with the idea of always being able to do something, ie in gauntlet you have a missle weapon, it just looks different based on class and does varied damage. In this game, each class is fundamentally different with its own mechanics.
Modifié par painofdungeoneternal, 26 janvier 2013 - 05:11 .