So I played a few games and kept my eyes open, looking for any patterns I could see regarding
aggro/targetting.
There were limits on what I could test, because I was playing PuGs (unless I had been willing to sacrifice uknowing teammates for science

.)
There's a phenomenon I've observed a few times (I'm sure we all have) where enemies ignore me and focus on a teammate despite obvious distance/LoS advantages to targetting me.
After a few games, the phenomenon seemed to be observable about twice a game, on average (maybe a little less). I'll add at this point that I played all games on Silver as host, and using non-fitness specced Volus Adept and Asari Vanguard. So I was never using Tactical Cloak, and both characters have relatively low total health, if not specced for fitness. There was one game where I used a Vorcha Soldier, where I observed this happen several times, but his high health may have had something to do with that. It would be too hard to say.
It started to seem as though, for most units, distance and LoS don't get much more priority than hearing does. And this would also lend a lot to the idea that the highest priority is given to the current target. Once they target you, it may take some kind of active change to the factors determining the target for a switch.
At one point (as AV on FB White) I was able to follow a lone cannibal for about 15 seconds while this was happening. I would periodically use a hip shot to its back with my Carnifex, spacing my shots out because I wanted to keep it going for as long as possible.
The cannibal made a turn, climbed a ladder, made another turn, and crossed most of the distance from FB White's LZ to the high ground perch before I killed it with a light melee. It was shot 4 or 5 times, but did not react to any of those shots.
I started out at about 10 feet away, but gradually closed distance as I followed. By the end, I was following it about four feet away, and I shot it at least once from that distance. The cannibal never switched targets, or even turned to face me.
I'm estimating it would have gone through 5 or 6 targetting cycles during my brief "experiment".
Two of my teammates in that game (and several others) were using destroyer and batarian, and I didn't know how they specced them, but I'm guessing they had the highest health on the team.
The fourth player had a Geth Engineer, and I think that may be relevent. I didn't see the GE go down more often than the other players, but we were dying at a higher than average rate (partly because I was dividing my efforts between killing enemies and just watching what they would do). Regardless of how the GE was specced, he would have had the lowest health on the team.
I was never able to work out which of the three classes (other than myself) was being targetted the most. I was able to follow enemies several times and I was either unnoticed, or ignored. I don't remember being appreciably wounded on any of those occasions, but I didn't do a good job of keeping track of that particular variable.
I definitely think that once a target is chosen, regardless of the reason, iit takes a significant weight of factors to change it.
I'll see if I can get a few guys from BSN to try a hazard ghost experiment later tonight.
Modifié par Jeremiah12LGeek, 14 janvier 2013 - 05:40 .