Jeremiah12LGeek wrote...
Cyonan wrote...
I've noticed that they really like sticking to the person they're currently targeting, even if another target becomes easier. The list is certainly weighted in favour of attacking their current target again.
Every once in a while the AI will also do something odd and target a player that wasn't the logical choice they should have made.
That's just sort of standard behaviour for AI that isn't scripted to do very specific things in the majority of games, though. I see it happen all the time, and not just in Mass Effect.
I seemed to notice the phenomenon more with basic mooks, as well. I want to try having a look again, because I think Marauders may have a sligthly better set of priority definitions. I don't think a Marauder would have ignored me for as long as the Cannibal did.
btw hiding behind cover is also a action, and marauders VI is set to wait till they have a established grouping... before they commit to seizing you over...similar to a nemisis in ways...they are highly vicous in groups but in lesser amounts they trend to stick far back and wait till say you turn your back to fire at you...which often happens





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