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#101
ValorOfArms777

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Jeremiah12LGeek wrote...

Cyonan wrote...

I've noticed that they really like sticking to the person they're currently targeting, even if another target becomes easier. The list is certainly weighted in favour of attacking their current target again.

Every once in a while the AI will also do something odd and target a player that wasn't the logical choice they should have made.

That's just sort of standard behaviour for AI that isn't scripted to do very specific things in the majority of games, though. I see it happen all the time, and not just in Mass Effect.


   I seemed to notice the phenomenon more with basic mooks, as well. I want to try having a look again, because I think Marauders may have a sligthly better set of priority definitions. I don't think a Marauder would have ignored me for as long as the Cannibal did.


btw hiding behind cover is also a action, and marauders VI is set to wait till they have a established grouping... before they commit to seizing you over...similar to a nemisis in ways...they are highly vicous in groups but in lesser amounts they trend to stick far back and wait till say you turn your back to fire at you...which often happens

#102
Jeremiah12LGeek

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Xaijin wrote...

Ziegrif wrote...

Don't enemies also ''hear'' targets footsteps?
How does that factor into all this if at all?


The sound operates in a certain radius, if it's triggered within that radius and the enemy hears you and is only moving or in cover, they will re-evaluate their targeting. If the enemy is already engaged it depends on what the active target is doing and if the enemy is actively firing, which is how you can somehow surprise people as a Krogan Vanguard.

The AI also tends to repeatedly attack person with highest framerates, esp if they are hosts, as the resolve for targeting come out much quicker and they don't have to wait on delta timing resolves to get to the next active state, whihc can make maps like London and Condor a giant pain in the ass if you win the glowing reticle lottery.


That might explain my recent disastrous host run against Geth on London. I think I must have spent half the time in stunlock (and the other half waiting to be revived).

#103
Xaijin

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ValorOfArms777 wrote...

Jeremiah12LGeek wrote...

Cyonan wrote...

I've noticed that they really like sticking to the person they're currently targeting, even if another target becomes easier. The list is certainly weighted in favour of attacking their current target again.

Every once in a while the AI will also do something odd and target a player that wasn't the logical choice they should have made.

That's just sort of standard behaviour for AI that isn't scripted to do very specific things in the majority of games, though. I see it happen all the time, and not just in Mass Effect.


   I seemed to notice the phenomenon more with basic mooks, as well. I want to try having a look again, because I think Marauders may have a sligthly better set of priority definitions. I don't think a Marauder would have ignored me for as long as the Cannibal did.


btw hiding behind cover is also a action, and marauders VI is set to wait till they have a established grouping... before they commit to seizing you over...similar to a nemisis in ways...they are highly vicous in groups but in lesser amounts they trend to stick far back and wait till say you turn your back to fire at you...which often happens


Depends entirely on squadmate compostion. Marauders are just as capable as any other command unit of rushing you, there's just an additional buff check which rather obviously takes priority and allows you to splat their face out in open ground as they stop to buff stuff.

#104
Thrasher91604

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So a laggy game is a safer game? I guess that helps with the bad controls... Still very unpleasant.

#105
Computron2000

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Jeremiah12LGeek wrote...
   It started to seem as though, for most units, distance and LoS don't get much more priority than hearing does. And this would also lend a lot to the idea that the highest priority is given to the current target. Once they target you, it may take some kind of active change to the factors determining the target for a switch.


Visual is weighted to the frontal arc which is why you can sneak past stuff by moving behind them even without cloak. I think there was a video of someone grabbng a package and moving past 2 primes as a pheonix a long time back. Perhaps that is one of the reasons?

#106
CitizenThom

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Ziegrif wrote...

Don't enemies also ''hear'' targets footsteps?
How does that factor into all this if at all?


The question is, do enemies hear Dragoons, Bombers and Praetorians? Because players certianly don't.

#107
DrasticKirbus

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Why doesn't Bioware sticky some of these game mechanic threads? This stuff is Gold.

#108
Cyonan

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Played around with some Abominations.

When you cloak, melee units run the to the spot where you cloaked at.

Once they reach that spot one of two things will happen:

1. If another player is in the area, they will go chase them.
2. If they can't find another player, they'll cheat and see through your cloak, running to your new position(or possibly choosing another player they couldn't see before).

In the case of #2 you'll still lose them on the next targeting cycle, but they'll just keep chasing you because every time they reach the spot they "think" you are, they'll cheat and see where you are for a second, then run to that spot. Repeat forever until they find you, your cloak runs out, or they choose another player.

Modifié par Cyonan, 16 janvier 2013 - 11:42 .


#109
I_pity_the_fool

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Hmmm. How do I apply this knowledge to the use of decoy?

#110
Cyonan

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I_pity_the_fool wrote...

Hmmm. How do I apply this knowledge to the use of decoy?


Decoy has a sort of "taunt" effect, which means it's more likely that the enemy will attack it if it can. That said, I do still find that the "Keep attacking the current target" takes the highest priority as long as it can still see you.

The best way to get them to attack the Decoy is to pay attention to placement. You want to put it in a place such that the enemy will see it before they see you. If an enemy has no target, they often like just going after the first thing they see.

Also remember that melee targets will ignore the Decoy, and only 3 ranged units at a time can be distracted by it.

On a side note, I've noticed recently that staggering a unit makes them more likely to pick a new target(though it doesn't always work).

#111
Clips7

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Deathshroud09 wrote...

My biggest issue is when enemies start targeting a less viable target, and nothing but that target, as in......I'm in hard cover trying to shoot at a prime and every time I pop up I get gated because the prime is focusing on me. The kicker? Two of my teammates happen to be out of cover, in the open, in front of me, and spraying down the prime with impunity. This bothers the hell out of me.

More often we will all be out of cover and I'll be at the back of the pack, and yet I'm still the target of all the fire.



I thought this only happened to me...this urks me to no end...it gives you no time to do anything except to remain in defensive mode and regen shields...

#112
Computron2000

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Cyonan wrote...
The best way to get them to attack the Decoy is to pay attention to placement. You want to put it in a place such that the enemy will see it before they see you. If an enemy has no target, they often like just going after the first thing they see.


Yeah, i noticed that playing with an expert SE decoy deployer before the nerf on Jade/Reapers. He made the enemies dance where he wanted by deploying decoy ahead of him then retreating behind a wall/corner to lose LOS then coming back out when they targeted the decoy. Worked every time all around the map and he compensated for my location as well. Best decoyer i've seen as yet

Modifié par Computron2000, 25 janvier 2013 - 06:34 .


#113
MasterPeras

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Also I've noticed something that can easily be used as an advantage. Sometimes the whole pack of enemies will fire at you even if you are in cover doing nothing and everyone else is unloading on them. I.e. FB giant I am on the balcony inside and the rest of the team is just outside dowstairs. So LZ spawn and a horde of mooks and two primes all unload on me so I duck but they just keep trying to hit me, and I'm just sittig down enjoing the lovely music of harrier, BW and Falcon. Took the enemy 10 or more secs to switch from fireing on stone to the rest of the team

#114
Jarno Mikkola

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Why's there no mention of the group tactics ?

I have many times seen it happen like this, with or even without the Tactical Cloak:
I retreat out of an enemy behind a wall or go and circle around a structure, and the enemy begins to try to move in to find me. Now if I did it properly, I can surprice them behind a corner as they are still unaware of my precence. That is unless there is another enemy that sees me in front of them, then the other enemy will as well turn to face me.
Yes, the very second the enemy sees the players character infront of them, they call out the other enemies to note the exact players position and even if you hide from the one that sees you, the others will know where you are and fire if they can. That is if they have nothing better to do.

Modifié par Jarno Mikkola, 25 janvier 2013 - 07:58 .


#115
Sir_Alan_

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Wow, so it's not just bullsh*t that I'm experiencing in my Platinum Solos (with my Infiltrator), it's actual in game built mechanics ¬¬

#116
Brad_8333

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Does anyone know how the M11 Suppressor plays into this?

#117
RighteousVehemence

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I think you're wrong, play with me and watch how bent the enemies are on my destruction, it is ridiculous

#118
ISHYGDDT

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inb4 ya got ballz, son.

#119
I Am Robot

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Thanks for the great info. I've heard that enemies prioritize players higher on the leaderboard. Is this true?

#120
Felix_Teh_Kat

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Farid-Yoda-N7 wrote...

Thanks for the great info. I've heard that enemies prioritize players higher on the leaderboard. Is this true?


resurrecting necros? ye got balls son

#121
Supreme Leech

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Farid-Yoda-N7 wrote...

Thanks for the great info. I've heard that enemies prioritize players higher on the leaderboard. Is this true?


I'll start to use this as an excuse for going down on wave 1 from now on. Thanks for bringing this to my attention.

#122
Ferocious Panda

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why do enemies still go after me when I'm hiding in a corner, out of sight, and not making any noise, when my teammates are all running around in the open firing their weapons?