Otherwise, they''ll continue to have former fans like drayfish who believe that their story celebrates moral depravity.
Modifié par CosmicGnosis, 14 janvier 2013 - 04:37 .
Modifié par CosmicGnosis, 14 janvier 2013 - 04:37 .
AlanC9 wrote...
As usual, chemiclord's left me a bit embarrassed that most of what I contribute these days is snark.
Isz Niv wrote...
Chemiclord, all I can say is wow. I don't care what people say , these forums are filled with very intelligent people who know bad writing whenever it is sugar coated.
Modifié par chemiclord, 14 janvier 2013 - 04:30 .
CronoDragoon wrote...
Yeah, one thing I've noticed is that neither realists nor idealists are by and large satisfied. For every contrivance to make the ending feel more sad (the geth/EDI dying in Destroy) there is a contrivance to make it happier (the Normandy evac scene). In general, a lot of what happens feels forced, unnatural, inorganic, and somewhat illogical.
AlanC9 wrote...
I'm not sure I'd classify the evac scene as a way to make the endings happier -- if the squadmates had been left on Earth they'd have been just fine, like Miranda et al. It's mostly a contrivance so everyone shows up at the memorial scene.
Which doesn't make things any better for realists, of course. The contrivance itself is the problem, not why the contrivance is there. ( Though that does raise the question of why realists ever liked the series.... or really, any Bio game ever)
AlanC9 wrote...
Which doesn't make things any better for realists, of course. The contrivance itself is the problem, not why the contrivance is there. ( Though that does raise the question of why realists ever liked the series.... or really, any Bio game ever)
Modifié par chemiclord, 14 janvier 2013 - 04:38 .
chemiclord wrote...
Personally, the only particularly silly and eye-rollingly positive element of the game was the Suicide Mission of ME2... and part of that was a game design issue. For a "suicide mission", it was AWFULLY damn easy for everyone to come out alive.
CronoDragoon wrote...
It's an interesting question, along with "What video games DO realists like?"
Final Fantasy Tactics is about the only one that comes to mind.
CronoDragoon wrote...
I'd assume as a realist you'd have a lot of problems with ME1's ending as well, particularly in reference to the humans being given a seat on the Council as a reward for saving them. That seems pretty darn idealistic to me, given I can't imagine any of the Council races were putting political pressure on the Council members to do so.
Modifié par chemiclord, 14 janvier 2013 - 04:48 .
Modifié par Dragoonlordz, 14 janvier 2013 - 04:45 .
Dragoonlordz wrote...
War is hell, war is mass genocide, war is both victory and loss plus war is sacrifice. Galactic war is all these things and more. If you expected to come out hills alive with sound of music then I am glad you were shown the error of your ways.
chemiclord wrote...
I liked the theory behind Final Fantasy Tactics, though the execution left a little to be desired. Not entirely a fan of characters who act evil for ****s and giggles (the church for example).
Another one I was fond of was Crono Cross, although again, some pretty bad execution kept me from enjoying it to the outright fullest. I applauded how it showed some of the unintended consequences of the first games actions... how even the most well intentioned acts can have negative effects if not well thought through.
Most recently, I enjoyed both Portal games... and REALLY liked Spec Ops. The latter one really twisted my brain in loops, and showed a very grim consequence to the glorification of war that our society (and perhaps the human condition) embraces.
chemiclord wrote...
As for the suicide mission itself, I wan't even particularly bothered with the idea that every COULD emerge alive. Hey, sometimes the impossible happens. But the entire feel of the mission was cheapened by how absurdly easy it was to accomplish. "Just make everyone like me then follow this handy dossier complete with notes that effectively say, 'YOU'RE AN IDIOT IF YOU DON'T CHOOSE THIS PERSON."
CronoDragoon wrote...
chemiclord wrote...
As for the suicide mission itself, I wan't even particularly bothered with the idea that every COULD emerge alive. Hey, sometimes the impossible happens. But the entire feel of the mission was cheapened by how absurdly easy it was to accomplish. "Just make everyone like me then follow this handy dossier complete with notes that effectively say, 'YOU'RE AN IDIOT IF YOU DON'T CHOOSE THIS PERSON."
I err.....I... had two people die my first time through...
I forgot Jack wasn't loyal and used her as a bio expert, and I used Samara as the leader for the other platoon and got my tech expert killed.
iakus wrote...
Not to mention that ever since ME2 came out, people have been surgically taking out specific squadmates specifically to see what kind of effects it would have on ME3. To find out how much the story changes
Sadly, the answer to that, barring a couple of exceptions is "not much"
iakus wrote...
Dragoonlordz wrote...
War is hell, war is mass genocide, war is both victory and loss plus war is sacrifice. Galactic war is all these things and more. If you expected to come out hills alive with sound of music then I am glad you were shown the error of your ways.
This must be that "toxic environment" thing that's getting talked about nowadays.
Modifié par Dragoonlordz, 14 janvier 2013 - 05:17 .
iakus wrote...
Not to mention that ever since ME2 came out, people have been surgically taking out specific squadmates specifically to see what kind of effects it would have on ME3. To find out how much the story changes
Sadly, the answer to that, barring a couple of exceptions is "not much"
CosmicGnosis wrote...
I want the writers to read this article, and then respond to it. If they didn't intend for their story to be interpreted in this way, then they should say so. If they do support this interpretation, then they should explain their reasoning.
Otherwise, they''ll continue to have former fans like drayfish who believe that their story celebrates moral depravity.
Renmiri1 wrote...
Fat chance! If they were open to any imput, even constructive criticism they would have not have given us the middlefinger on EC.
There's the problem. You don't have the 5 years of investment in the franchise as, say, the people who have been there since the first game.CronoDragoon wrote...
iakus wrote...
Not to mention that ever since ME2 came out, people have been surgically taking out specific squadmates specifically to see what kind of effects it would have on ME3. To find out how much the story changes
Sadly, the answer to that, barring a couple of exceptions is "not much"
Man, prerelease comments must have had you frothing at the mouth with expectations. I skipped all ME3 info and was not even planning to SEE most of my ME2 squad. I think ME3 incorporated your previous choices pretty well. Rachni could have been done better, but as someone who played ME2 first I never thought the Rachni were important. Sorry.
CronoDragoon wrote...
Renmiri1 wrote...
Fat chance! If they were open to any imput, even constructive criticism they would have not have given us the middlefinger on EC.
Every single thing in the EC was because of fan feedback.
fiendishchicken wrote...
There's the problem. You don't have the 5 years of investment in the franchise as, say, the people who have been there since the first game.
Then you missed out on a lot then. Sorry. If you looked at all the stuff that BW hyped up, then you'd have good reason to believe in why everything was going to be epic and fulfilling.
Not to mention the potential of many said characters and branches of the story. ME2 had far expanded on what was in ME1. ME3 narrowed that down. By a lot.
The Rachni were supposed to be a huge factor in the game, as promised by the lead writer. Instead, all they appear no matter your decision in the first game, and they are never shown past the obligatory cameo that they recieve. It's not meaningful at all.
The decisions implemented were as ****** poor as it got.