drayfish wrote...
I would be more willing to embrace the notion of value testing that you nicely describe, were it not for the fact that the game so artlessly weighs three war crimes against each other for cheap effect. Were the price of Destroy non-discriminate death (Reapers blow up and kill whoever is nearby, for example), rather than a targeted extermination of a specific race in order to stop the targeted extermination of races, I would find it had genuine gravitas. Were Synthesis about the proposed voluntary alteration of species (Shepard becoming an advocate for the evolutionary future that all could embrace rather than have her force it upon them), it could be a beautiful, potentially mournful vision of the need to adapt and change together, to become something greater. Were Control about freeing the Reapers from their servitude, sacrificing Shepard to break the hold the Catalyst had upon these brutalised civilisations, innocents mutilated to become the tools of further devastation. Were this tale genuinely about the price of these actions, not simply 'Which one do you like better because it all shakes out okay anyway', I would have celebrated the attempt that I think you rightly point out was Bioware's misguided goal.
This, this, this.





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