Reth Shepherd wrote...
Sanunes wrote...
I probably wouldn't buy Mass Effect 4 if the cave to the BSN for that is what made Mass Effect 3 bad in my eyes for so much content that bothered me is what these boards were begging for. I might not be part of the majority, but I doubt I am alone in this feeling.
Such as what? I'm curious now.
I can't guarentee that these features are only because it was on the BSN, but the things I had problems with felt tacked on and rushed were things that were constant posts about on the BSN.
-Multiple Endings
-All squad members returning / Favorite squadmember returning
-Not having numbers hidden like the Sucide Mission leading to the War Asset system
-Major decisions to impact the game from previous games (some worked and some didn't such as the Rachni)
There are probably more, but those are the ones that stick out the most. I am not saying having them in the game was bad idea, but that they way they were implemented felt tacked on just to give the people what they were asking for. Of course this was compounded by all the PR around those topics as well, which made those features more important or a bigger part of the game then what they were.
Of course this is all from my experience and people's milage with those features/ideas will probably differ.
To break it down a little more, I don't mind having multiple endings, but at the same time I was expecting something more like what has been in every BioWare game I can remember with it being solely based on the choice at the end and all the choices have next to no impact on the ending and frankly I think Control and Destory are two perfectly acceptable ending choices, but the whole levels of the endings annoyed me, for to get to see the different variations would be near impossible for me.
I think I would have enjoyed the returning squadmembers more if they limited it more and had it function more like how Ashley and Kaiden worked with the Virmire survivor choice, which is you have two or three of your squad returing from Mass Effect 2 (besides the ones you already get as a party member) and fully establish those characters and even give the choice of telling them you don't want them on your crew. That would be how I would have liked it at least.
This I was indifferent to in Mass Effect 2, but I know people were complaining near launch that they had no idea what the loyality or the right crew member would do for their ending especially if they only play the game once. So the inclusion of a War Asset system sounded like a great idea on paper, but implemented it really barely meant anything.
There were a few inclusions from previous games spread out across the game, one of the ones I like the most is the Genephage Cure, for its a tough decision yes and could be only because you consider making the wrong choices, but Killing Wrex and Destroying the Cure in the previous games gives you the choice to spare Mordin which was exactly what I was expecting for choices to carry forward, but the way the Rachni were handled bothered me, for it was identical if you spared the queen or killed her, just with slightly different dialogue and War Assets.