Bioware please just create a happy ending DLC for heaven sakes and call it a trilogy what the heck is the big deal???
#51
Posté 14 janvier 2013 - 12:10
#52
Posté 14 janvier 2013 - 12:11
Faust1979 wrote...
This game is about tragedy and loss and hard ship the typical happy holly wood ending wouldn't make any sense for this game. The story is one of sacrafice and it's fitting that Shepard dies at the end story wise it just makes the most sense for this game
the hero who sacrifices himself for the greater good is one of the oldest and most used hollywood and literature clishés of all time.
and in fact .. high ems destroy heavily suggests, that shepard survived.
Modifié par Dr_Extrem, 14 janvier 2013 - 12:12 .
#53
Posté 14 janvier 2013 - 12:13
Dr_Extrem wrote...
Faust1979 wrote...
This game is about tragedy and loss and hard ship the typical happy holly wood ending wouldn't make any sense for this game. The story is one of sacrafice and it's fitting that Shepard dies at the end story wise it just makes the most sense for this game
the hero who sacrifices himself for the greater good is one of the oldest and most used hollywood and literature clishés of all time.
so? and it's used well here lots of things that happen in this game are old story telling technigues and it melds a bunch of ideas used in other sci fi franchises. It's a space opera meant to pay tribute to 80s sci fi action films that came out after Star Wars got popular
#54
Posté 14 janvier 2013 - 12:19
Faust1979 wrote...
Dr_Extrem wrote...
Faust1979 wrote...
This game is about tragedy and loss and hard ship the typical happy holly wood ending wouldn't make any sense for this game. The story is one of sacrafice and it's fitting that Shepard dies at the end story wise it just makes the most sense for this game
the hero who sacrifices himself for the greater good is one of the oldest and most used hollywood and literature clishés of all time.
so? and it's used well here lots of things that happen in this game are old story telling technigues and it melds a bunch of ideas used in other sci fi franchises. It's a space opera meant to pay tribute to 80s sci fi action films that came out after Star Wars got popular
sorry .. it is not used well. the catalyst takes the galaxy hostage and tells you to choose or otherwise, everyone dies. it is not even a real heroic sacrifice - it is an extortion. thats all.
the catalyst basicly tells you: "kill yourself or i kill everyone you care for."
#55
Posté 14 janvier 2013 - 12:29
So typical is good when you like it but bad when you don't, interesting arguement. Space opera's aren't always tragic either. Mass Effect had elements of drama but it was never as nihilistic it's end was, there were as many if not more elements of triumph. It was far from tragic unless you specifically chose that play style.Faust1979 wrote...
so? and it's used well here lots of things that happen in this game are old story telling technigues and it melds a bunch of ideas used in other sci fi franchises. It's a space opera meant to pay tribute to 80s sci fi action films that came out after Star Wars got popular
Modifié par Greylycantrope, 14 janvier 2013 - 12:29 .
#56
Posté 14 janvier 2013 - 12:39
Liara happy ending mod video with Sheploo
Thankfully there's a mod for that now, I know xbox players can't use mods but as other people suggested, just use the appropriate ending video at the end of your game, it goes a long way
Linked the Ashley one cause of your pic, but it's got a custom Shep, dunno if that would put you off...
Hope it helps
#57
Posté 14 janvier 2013 - 01:15
A: Because they don't want to. Their story. Their rules.
You don't like it? Don't support their work again. That's your power.
#58
Posté 14 janvier 2013 - 01:23
jtav wrote...
Not every story needs to end with the hero reuniting with his LI, even if it's a branching story like ME's. They bungled the execution if some things but the idea of the hero dying and you only getting to choose what the death accomplishes is valid (breath scene aside). There's a difference between "I don't like this" and "this is bad."
Totally disagree... you make a game based on choice, good and bad through three games, then suddenly say "o yeah, you only get bad endings for the ending" is not acceptable. If this was a linear story with no branching choices, fine. It'd still be bad writing and execution in terms of the drastic theme shift and introduction of contrived plot elements that fail under any amount of scrutiny, but at least it isn't failing to deliver on what the series had delivered up that point.
#59
Posté 14 janvier 2013 - 01:23
chemiclord wrote...
The answer to the OP's question is pretty simple.
A: Because they don't want to. Their story. Their rules.
You don't like it? Don't support their work again. That's your power.
That would be much easier if Mass Effect wasn't really the only game in town. The industry is just that bad right now. Now if they get their heads out of their arse and stop trying to directly copy Call of Duty into games instead of realizing why COD was a success and perfecting their craft then all would be well. However as confirmed by Metacritic, 2012 was a terrible TERRIBLE year for games and the Mass Effect ending controversy practically helped seal the years fate.
#60
Posté 14 janvier 2013 - 01:23
Faust1979 wrote...
This game is about tragedy and loss and hard ship the typical happy holly wood ending wouldn't make any sense for this game. The story is one of sacrafice and it's fitting that Shepard dies at the end story wise it just makes the most sense for this game
Maybe your game was about that. Mine was about hope, friendship, and nothing being inevitable. It would totally make sense for Shepard to survive and be reunited with his crew.
#61
Posté 14 janvier 2013 - 01:29
ME3 could have ended with sunshine, rainbows, and lollipops(oh, don't forget about the bunnies) and if it had the same silly story/ending I would still have problems with it(and I doubt I would be the only one).
#62
Posté 14 janvier 2013 - 01:29
iakus wrote...
Faust1979 wrote...
This game is about tragedy and loss and hard ship the typical happy holly wood ending wouldn't make any sense for this game. The story is one of sacrafice and it's fitting that Shepard dies at the end story wise it just makes the most sense for this game
Maybe your game was about that. Mine was about hope, friendship, and nothing being inevitable. It would totally make sense for Shepard to survive and be reunited with his crew.
To Faust: If that were the case, may as well killed off Shepherd in the first game.
To: Iakus: Don't argue with fanboys.
#63
Posté 14 janvier 2013 - 01:32
#64
Posté 14 janvier 2013 - 01:32
Meltemph wrote...
Happy ending has nothing to do with why the ending was bad or why the story had issues...
ME3 could have ended with sunshine, rainbows, and lollipops(oh, don't forget about the bunnies) and if it had the same silly story/ending I would still have problems with it(and I doubt I would be the only one).
Sorry for double post.
But you're totally right on this. It's not a matter of what the nature of the content that was presented it's just how it was presented.
#65
Posté 14 janvier 2013 - 01:42
People just miss the fact that in a game that prides itself on player choice, there *should* be an option to clearly survive (breath scene does *not* count).
If people don't want the "rainbows and bunnies" ending, then don't choose Synthesis.
No, okay, but seriously, if you don't want it, just don't pick it.
That's why refuse should have a successful option too, because the high majority of people that refuse are people that want better.
#66
Posté 14 janvier 2013 - 01:47
90%+ respondents said a pure happy ending was okay.JadeShepard wrote...
So much hyperbole in here.
People just miss the fact that in a game that prides itself on player choice, there *should* be an option to clearly survive (breath scene does *not* count).
If people don't want the "rainbows and bunnies" ending, then don't choose Synthesis.
No, okay, but seriously, if you don't want it, just don't pick it.
That's why refuse should have a successful option too, because the high majority of people that refuse are people that want better.
(I think higher than 70% would be down for rainbows and bunnies given correct presentation...)
#67
Posté 14 janvier 2013 - 01:48
JadeShepard wrote...
So much hyperbole in here.
People just miss the fact that in a game that prides itself on player choice, there *should* be an option to clearly survive (breath scene does *not* count).
If people don't want the "rainbows and bunnies" ending, then don't choose Synthesis.
No, okay, but seriously, if you don't want it, just don't pick it.
That's why refuse should have a successful option too, because the high majority of people that refuse are people that want better.
This... I wanted everything from the happy ending with maybe a few sacrifices over the trilogy all the way to the Reapers win and wipe everyone out. And that is what all the promises were leading fans to believe. And we got none of it... we didn't even get the promised "reapers win" scenario. They lose no matter what at the end. So as things now... the promises were not kept and the endings were just arbitrarily chosen to be so narrowly confined that they weren't all that different.
Which, in all honesty, is probably EA... they want a sequel and the only way to get that is to make all the different choices pointless. Well, they got their damned wish. But now they won't get my money for ME4. I have no reason to buy it.
#68
Posté 14 janvier 2013 - 01:50
#69
Posté 14 janvier 2013 - 01:57
#70
Posté 14 janvier 2013 - 02:00
I'm not a fan of the endings but this is getting ridiculous.
#71
Posté 14 janvier 2013 - 02:29
Although most people seem to agree with this at this point, but I doubt Hudson and Walters would allow someone to mess with their lack of artistic integrity.
#72
Posté 14 janvier 2013 - 02:32
marcustheMezz wrote...
I've always just wanted the option of a happy ending, anyone that didn't just want the OPTION is an ****, no, seriously, I'm fine with some endings being bad or depressing, that's cool for those that want them, but when the rest of us just want ONE of the many endings this game was supposed to have to be happy, oh, noooo, that's asking too much.
Although most people seem to agree with this at this point, but I doubt Hudson and Walters would allow someone to mess with their lack of artistic integrity.
Sure, but are you saying you would have had no issues(or atleast you wouldnt care about all the issues) if you got a happy ending?
#73
Posté 14 janvier 2013 - 02:45
ME859 wrote...
That would be much easier if Mass Effect wasn't really the only game in town. The industry is just that bad right now. Now if they get their heads out of their arse and stop trying to directly copy Call of Duty into games instead of realizing why COD was a success and perfecting their craft then all would be well. However as confirmed by Metacritic, 2012 was a terrible TERRIBLE year for games and the Mass Effect ending controversy practically helped seal the years fate.
Don't see what Call of Duty has to do with the endings.
#74
Posté 14 janvier 2013 - 02:58
#75
Posté 14 janvier 2013 - 02:58
iakus wrote...
Mcfly616 wrote...
Seival wrote...
chidingewe8036 wrote...
Bioware please just create a happy ending DLC for heaven sakes and call it a trilogy what the heck is the big deal???
This request is not legitimate.
Not at all.
It's as legitimate as any other DLC request.
It's legitimate. Also, incredibly silly.




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