Bioware please just create a happy ending DLC for heaven sakes and call it a trilogy what the heck is the big deal???
#76
Posté 14 janvier 2013 - 03:40
Now, if the ME Team made/fix the mod to be more accessible for the console players that would be much appreciated...however, I doubt that'll ever happen.
#77
Posté 14 janvier 2013 - 04:03
#78
Posté 14 janvier 2013 - 04:51
ME859 wrote...
chemiclord wrote...
The answer to the OP's question is pretty simple.
A: Because they don't want to. Their story. Their rules.
You don't like it? Don't support their work again. That's your power.
That would be much easier if Mass Effect wasn't really the only game in town. The industry is just that bad right now. Now if they get their heads out of their arse and stop trying to directly copy Call of Duty into games instead of realizing why COD was a success and perfecting their craft then all would be well. However as confirmed by Metacritic, 2012 was a terrible TERRIBLE year for games and the Mass Effect ending controversy practically helped seal the years fate.
Meh. If we're accepting critics views on these things then we might as well accept ME3's 75 perfect scores and that it was a perfect game? Ultimately, when someone says this and that game was a terrible year, it mostly means he didn't find much games to his tastes. For me, there were games these years that made me forget about ME3 and its fiasco. Bordferlands 2, Assassins Creed III, Dishonored, FarCry 3, Journey, The Walking Dead, Spec Ops: The Line, Halo 4, Hitman Absolution, Sleeping Dogs.. so many, and I'm sure I'm missing out on some. As far as I'm concerned 2012 was a better year than 2011. Metacritic can wave its scorecard all it wants. All these games took my mind totally off ME3.
So if someone thinks ME3 is the the only game in town maybe he needs to expand his horizon a little?
Modifié par pirate1802, 14 janvier 2013 - 05:10 .
#79
Posté 14 janvier 2013 - 04:56
Yeah, what a way to go out.
#80
Posté 14 janvier 2013 - 04:59
#81
Posté 14 janvier 2013 - 05:02
#82
Posté 14 janvier 2013 - 05:07
dreamgazer wrote...
The longer this goes on, the more I think it's necessary.
I really have no idea why they haven't released SOMETHING. All publicly available evidence suggests that their refusal is hurting them financially, yet they don't even release a non-canon alternate ending. I can't decide if someone's ego is hurting THAT badly, or if EA is involved somewhere. Though I'm having a hard time seeing EA letting a chance to milk customers slip by... They can't/won't even release mod tools, so people could create their own endings. Granted, one reason for that is that apparently not all of the tools are licensed for release, but the word "some" implies that there are at least a few that are.
#83
Posté 14 janvier 2013 - 05:10
Reth Shepherd wrote...
dreamgazer wrote...
The longer this goes on, the more I think it's necessary.
I really have no idea why they haven't released SOMETHING. All publicly available evidence suggests that their refusal is hurting them financially, yet they don't even release a non-canon alternate ending. I can't decide if someone's ego is hurting THAT badly, or if EA is involved somewhere. Though I'm having a hard time seeing EA letting a chance to milk customers slip by...
Would you pay for a new ending? Because it's going to require man hours and production costs.
#84
Posté 14 janvier 2013 - 05:12
dreamgazer wrote...
Would you pay for a new ending? Because it's going to require man hours and production costs.
Man, I've been saying since the second week in March that I'd pay for alternate endings. I always thought it was the best compromise for both sides. Unfortunately there were a lot of "I want everything changed for FREE" people in March on these boards, so that possibility diminished rapidly.
Modifié par CronoDragoon, 14 janvier 2013 - 05:13 .
#85
Posté 14 janvier 2013 - 05:16
dreamgazer wrote...
Reth Shepherd wrote...
dreamgazer wrote...
The longer this goes on, the more I think it's necessary.
I really have no idea why they haven't released SOMETHING. All publicly available evidence suggests that their refusal is hurting them financially, yet they don't even release a non-canon alternate ending. I can't decide if someone's ego is hurting THAT badly, or if EA is involved somewhere. Though I'm having a hard time seeing EA letting a chance to milk customers slip by...
Would you pay for a new ending? Because it's going to require man hours and production costs.
Depending on the ending, absolutely.
I bought Broken Steel and Mask of the Betrayer and have no regrets.
#86
Posté 14 janvier 2013 - 05:25
Paying for a product I want? Doesn't seem unreasonable to me.dreamgazer wrote...
Would you pay for a new ending? Because it's going to require man hours and production costs.
#87
Guest_magnetite_*
Posté 14 janvier 2013 - 05:27
Guest_magnetite_*
Mass Effect 3 doesn't need another cliche Hollywood style ending with sunshine and bunnies, conventional victory, spoon-fed action scenes via Priority Earth revamp and a boss fight with Harbinger that people have seen a thousand times before (eg. every game until recently had a final boss).
Bioware is taking a risk here and doing something different for a change. This game is groundbreaking in the way where it doesn't follow the same recycled path people are used to seeing. The ending is not predictable (eg. happy ending or a traditional Hollywood ending), and that's a good thing. Stuff like this needs to happen in order for things to change.
Otherwise, everything would be the same. People don't like change. Whenever something new and unfamiliar comes along they get all worked up about it.
Actually the Mass Effect series as a whole is groundbreaking, because the whole choices carrying across three games has never been done before. So who's to say the ending can't also be groundbreaking and not follow the same recycled cliche pattern people are used to seeing?
#88
Posté 14 janvier 2013 - 05:28
magnetite wrote...
Half these people have never heard of the word "budget" or know how a business works.
So their priority with budget is to spend money for Diana Allers but not important ME1/2 character development?
Yeaaaaaaaaaaaaaa for "budget!"
Modifié par spirosz, 14 janvier 2013 - 05:28 .
#89
Guest_magnetite_*
Posté 14 janvier 2013 - 05:33
Guest_magnetite_*
Second, as a company they are only interested in making money, like most businesses. They could care less that a certain game didn't quite meet someone's unrealistic fantasy expectations, although most people rather enjoyed the game. Otherwise, Bioware wouldn't have made all those cool DLCs. After all, DLC development is dependent on sales, not fan demands.
Modifié par magnetite, 14 janvier 2013 - 05:34 .
#90
Posté 14 janvier 2013 - 05:35
magnetite wrote...
Half these people have never heard of the word "budget" or know how a business works.
Mass Effect 3 doesn't need another cliche Hollywood style ending with sunshine and bunnies, conventional victory, spoon-fed action scenes via Priority Earth revamp and a boss fight with Harbinger that people have seen a thousand times before (eg. every game until recently had a final boss).
Bioware is taking a risk here and doing something different for a change. This game is groundbreaking in the way where it doesn't follow the same recycled path people are used to seeing. The ending is not predictable (eg. happy ending or a traditional Hollywood ending), and that's a good thing. Stuff like this needs to happen in order for things to change.
Otherwise, everything would be the same. People don't like change. Whenever something new and unfamiliar comes along they get all worked up about it.
Actually the Mass Effect series as a whole is groundbreaking, because the whole choices carrying across three games has never been done before. So who's to say the ending can't also be groundbreaking and not follow the same recycled cliche pattern people are used to seeing?
I don't want to start talking about IT except to say that if IT were actually the ending (maybe it is, whatever, don't want to argue) then I agree it would have been groundbreaking. Without IT, there's nothing groundbreaking about the endings.
#91
Posté 14 janvier 2013 - 05:36
magnetite wrote...
Bioware can do whatever they want with their game and their story. Not your game and story, theirs.
I understand that, but don't tell me you think giving an employee from a game review site a VA job based off "what experience" exactly, is not... I don't know, sketchy?
#92
Posté 14 janvier 2013 - 05:42
spirosz wrote...
magnetite wrote...
Bioware can do whatever they want with their game and their story. Not your game and story, theirs.
I understand that, but don't tell me you think giving an employee from a game review site a VA job based off "what experience" exactly, is not... I don't know, sketchy?
Indeed.
Outside of the exaggerations on the board about choices, art, romance and streamlining, there are some very valid concerns. Allers, combined with opting against an established reporter character, is unquestionably one of those.
#93
Posté 14 janvier 2013 - 05:46
spirosz wrote...
magnetite wrote...
Bioware can do whatever they want with their game and their story. Not your game and story, theirs.
I understand that, but don't tell me you think giving an employee from a game review site a VA job based off "what experience" exactly, is not... I don't know, sketchy?
That is a can of Dune-sized worms you're about to open there. Suffice to say I agree with you that it never should have happened. At the very least IGN should have politely refused on ethical grounds, but as the past year (and before?) have shown us ethics are of little use to the gaming media.
#94
Posté 14 janvier 2013 - 05:46
magnetite wrote...
Bioware can do whatever they want with their game and their story. Not your game and story, theirs.
That's a pretty big turn around from a few years ago.
Shortly after KotOR came out, a BW writer specifically said that the story belongs to the fans, and that it was merely BW's job to provide the tools for the players to establish their story.
That said, it's not such a great plan to give fans 2 games to make their own story, and then take that away for the 3rd game. You bet that's going to ****** me off.
It makes me wonder what happened to the old zeitgest. Not artistic enough?
#95
Posté 14 janvier 2013 - 05:50
CronoDragoon wrote...
spirosz wrote...
magnetite wrote...
Bioware can do whatever they want with their game and their story. Not your game and story, theirs.
I understand that, but don't tell me you think giving an employee from a game review site a VA job based off "what experience" exactly, is not... I don't know, sketchy?
That is a can of Dune-sized worms you're about to open there. Suffice to say I agree with you that it never should have happened. At the very least IGN should have politely refused on ethical grounds, but as the past year (and before?) have shown us ethics are of little use to the gaming media.
Yeah, there's a lot of stuff in on that. It really does make you think, 'why are they hiring this person who does.... something, for lack of a better word, for IGN'? I'm not one of the people that says that BW or EA paid off the media for their perfect reviews (they in fact used the uproar over the game to their advantage). Something was going on with Chobot's presence in the game.
#96
Posté 14 janvier 2013 - 05:54
fiendishchicken wrote...
Yeah, there's a lot of stuff in on that. It really does make you think, 'why are they hiring this person who does.... something, for lack of a better word, for IGN'? I'm not one of the people that says that BW or EA paid off the media for their perfect reviews (they in fact used the uproar over the game to their advantage). Something was going on with Chobot's presence in the game.
It's more subtle than paid reviews, and therefore harder to drag out into the open. It's more a systematic buddy-buddy relationship where review sites feel implicit pressure to give good reviews so they don't let their "friends" down, and in return they get exclusive info and free swag from their production company bros, and the ability to fangasm over AAA games without even bothering to play the damn things through.
My sincere hope is that Youtube makes gaming sites obsolete. These days, if I'm interested in a game, I'll check out a few gameplay videos on YT, and maybe an early cutscene or two to judge story quality.
Modifié par CronoDragoon, 14 janvier 2013 - 05:56 .
#97
Posté 14 janvier 2013 - 05:56
fiendishchicken wrote...
magnetite wrote...
Bioware can do whatever they want with their game and their story. Not your game and story, theirs.
That's a pretty big turn around from a few years ago.
Shortly after KotOR came out, a BW writer specifically said that the story belongs to the fans, and that it was merely BW's job to provide the tools for the players to establish their story.
That said, it's not such a great plan to give fans 2 games to make their own story, and then take that away for the 3rd game. You bet that's going to ****** me off.
It makes me wonder what happened to the old zeitgest. Not artistic enough?
Well, be realistic, it will never be "our story" in that sense. I understand the concept, but it doesn't work.
#98
Posté 14 janvier 2013 - 05:56
#99
Posté 14 janvier 2013 - 05:59
spirosz wrote...
fiendishchicken wrote...
magnetite wrote...
Bioware can do whatever they want with their game and their story. Not your game and story, theirs.
That's a pretty big turn around from a few years ago.
Shortly after KotOR came out, a BW writer specifically said that the story belongs to the fans, and that it was merely BW's job to provide the tools for the players to establish their story.
That said, it's not such a great plan to give fans 2 games to make their own story, and then take that away for the 3rd game. You bet that's going to ****** me off.
It makes me wonder what happened to the old zeitgest. Not artistic enough?
Well, be realistic, it will never be "our story" in that sense. I understand the concept, but it doesn't work.
I have a Shepard who would've preferred to tell both the Alliance and Cerberus to shove off, and would've tried to use black-market resources, Omega, and Liara's connections to get the Reaper job done. There will always be limitations within role-play storytelling boundaries, if you're operating with a direct story through-line.
#100
Posté 14 janvier 2013 - 06:02




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