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Bioware please just create a happy ending DLC for heaven sakes and call it a trilogy what the heck is the big deal???


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#151
Kel Riever

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Only an emo can't understand the difference between an unhappy ending and one that is just bad, regardless of it being unhappy.

In which case, they should include a razor blade, a pen and a piece of paper for a suicide note with the release of ME4. You know, for BioWare's new fanbase.

Modifié par Kel Riever, 14 janvier 2013 - 04:50 .


#152
Daniel_N7

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COGNiTiON 1 wrote...

Gulaman wrote...

"Happy ending DLC"

What is this, Disney? Mass Effect is about the end of galactic civlisation, it's not supposed to have a happy ending. That was obvious to me playing the first game.


I agree with this so much. The moment I first seen Sovereign tearing through the fleet at the end of ME1, I knew there would be no happy endings. And, in my opinion, there shouldn't be one. I didn't want a rehash of Return of the Jedi's ending. An attempted extinction event is not something that the galaxy should be able to walk away from without heavy scars.


What a load of ****!!!
Sure, the moment I saw the Normandy kicking Sovereign's tushie into space at the end of ME1 or Shepard stepping out of the rubble like a BOSS I knew there would be no happy endings. [insert sarcasm]

#153
SimonTheFrog

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I hoped for a plausable ending. Whether happy or not didn't matter to me.

Plausibility ftw!!!!

(That would start with the crucible, though. So it would require quite the massive over-haul :P)

#154
GiarcYekrub

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Personally I thought the original endings were pretty "happy" my main concern was the fate of my crew who even before the EC were shown to alive and smiling on the "new eden" planet

#155
X086573

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HAPPY ENDING: the reapers are dead, and life still thrives.

#156
archangel1996

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To me a happy ending is where my choice matters, where i see the Krogan, Geth, Asari, Quarian, Salarian, Turian, Elcor and Hanar fighting together
Where my Shepard gets what he ****ing deserves and not 3 colors who pretty much screw everything

#157
Killdren88

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A Ending that makes sense at least. And if you do not want this happy ending my suggestion would be to not to buy it.

#158
sH0tgUn jUliA

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The Mad Hanar wrote...

DLC aint free to make.


This DLC wouldn't be free to own either. There obviously is a market for it. People will buy it.

People like me bought three games for the PC so we could experience MEHEM. Some people who do not have a PC with a Quad Core laying around cannot do this. They play on Consoles like the XBox 360 and the PS3. They do not have access to MEHEM.

If Bioware had made a version of MEHEM for the XBox 360 and PS3 I would have paid 500 MS points for it just because it would have made the entire series for me if I didn't have this PC laying around.

#159
Armass81

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Happy ending?

One of the endings creates a galactic utopia, thats not happy enough for you?

#160
archangel1996

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Armass81 wrote...

Happy ending?

One of the endings creates a galactic utopia, thats not happy enough for you?


Yeah, make everyone a husk and be happy about it :wizard: Seriously how creepy is it for my M!SHep to change the DNA of kids and chicks? :unsure:

Modifié par archangel1996, 14 janvier 2013 - 05:21 .


#161
Cutlass Jack

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OP, why not write your own fanfic happy ending for heaven sakes and call it a trilogy? It would be even less of a 'big deal' and be exactly the ending you want.

#162
De1ta G

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I don't understand what the big deal is about wanting this "happy ending".

#163
LucasShark

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Sousabird wrote...

That would cheapen the whole sense of reapers being unstoppable juggernauts that take a whole fleet to kill one


Yeah... because 1-shot-killing a destroyer with a cain doesn't do that...

#164
StoneSwords

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De1ta G wrote...

I don't understand what the big deal is about wanting this "happy ending".


I think the OP is just asking for it as an option, while leaving all the other endings intact.  That way if you're into doom and gloom, you can keep your ending, otherwise, the rest of us get what we want also, and everyone goes home happy.  Not an impossible thing for BW to do, just unlikely. 

#165
chidingewe8036

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StoneSwords wrote...

De1ta G wrote...

I don't understand what the big deal is about wanting this "happy ending".


I think the OP is just asking for it as an option, while leaving all the other endings intact.  That way if you're into doom and gloom, you can keep your ending, otherwise, the rest of us get what we want also, and everyone goes home happy.  Not an impossible thing for BW to do, just unlikely. 


Exactly, thank you StoneSwords yes that is all I am asking for, exactly this.

Then and only then can we start talking about a ME4, fresh start, new protagonist, blah blah blah

Just add on the darn happy reunite ending bioware good lord!!!! Image IPB

#166
Jassu1979

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HolyAvenger wrote...

Sensible ending...do want. Happy, happy, sunshine ending...do not want.


^^ This. The ending's problem is not that it's too "dark". The problem is that it's badly written, nonsensical and altogether hackneyed.


Image IPB

#167
Jassu1979

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And no, I am not expecting Bioware to relent. They had their chance at putting things right, and they did not use it.

I still love the "Mass Effect" universe, and it pains me to see what became of it in the hands of Mac Walters and Casey Hudson. It's like the "Star Wars"-prequel-disaster, and apparently for the same reasons: too much power in the hands of too few parties involved in the creation.

#168
sH0tgUn jUliA

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chidingewe8036 wrote...

StoneSwords wrote...

De1ta G wrote...

I don't understand what the big deal is about wanting this "happy ending".


I think the OP is just asking for it as an option, while leaving all the other endings intact.  That way if you're into doom and gloom, you can keep your ending, otherwise, the rest of us get what we want also, and everyone goes home happy.  Not an impossible thing for BW to do, just unlikely. 


Exactly, thank you StoneSwords yes that is all I am asking for, exactly this.

Then and only then can we start talking about a ME4, fresh start, new protagonist, blah blah blah

Just add on the darn happy reunite ending bioware good lord!!!! Image IPB


I agree with you, and there is a market for it, and it would make Bioware money. Not everyone has a PC where they can have a happy ending. Some people have consoles. We never saw what the big deal was. Well, who knows? After all the official DLC is done, they might have mercy for the console people and make one. It won't be free either.

Modifié par sH0tgUn jUliA, 14 janvier 2013 - 09:55 .


#169
Redbelle

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sH0tgUn jUliA wrote...

chidingewe8036 wrote...

StoneSwords wrote...

De1ta G wrote...

I don't understand what the big deal is about wanting this "happy ending".


I think the OP is just asking for it as an option, while leaving all the other endings intact.  That way if you're into doom and gloom, you can keep your ending, otherwise, the rest of us get what we want also, and everyone goes home happy.  Not an impossible thing for BW to do, just unlikely. 


Exactly, thank you StoneSwords yes that is all I am asking for, exactly this.

Then and only then can we start talking about a ME4, fresh start, new protagonist, blah blah blah

Just add on the darn happy reunite ending bioware good lord!!!! Image IPB


I agree with you, and there is a market for it, and it would make Bioware money. Not everyone has a PC where they can have a happy ending. Some people have consoles. We never saw what the big deal was. Well, who knows? After all the official DLC is done, they might have mercy for the console people and make one. It won't be free either.


As much as I love the MEHEM and the work fans have done. It's not an interactive ending remaniscent of DA:O or ME2. The MEHEM is a cutscene that demonstrates two things. 1. The Cat really was unecessary, (and that whole kid thing going unexplained is just plain irritating). And 2. Shepard's survival bring's our protag, scuse me, OUR as in all our individual player protag's to the end of Shepard's trilogy, and gains something as a result.

Seeing Shepard put Anderson's name on the board after all the quintessential father/son esque bonding and guiding througout the trilogy makes an impact. As well as seeing our Shepard's sorrow at the loss of his or her mentor. In this way we, at least, get that sacrifice's were made and we see the fallout of the end of the war through our Shepard.

To kill Shepard is not a bad idea. Fluffing the preparation of the end game ala ME2 should result in death or greater casualties. But bringing everything to 100% readiness and going in and making all the right decsions should at the very least give Shepard a shot at living. It's an established precedent from ME2's suicide mission, live or die depending on past choices, that I hope BW will keep in mind as a great end game mechanic in it's future titles. For not only do we get to choose how we, the player, cause the story to unfold, but we also get to choose, through or past actions, how the story concludes. This give's us, the player, greater replayability in that we can go right back to the beginning and explore new path's in the game.

Modifié par Redbelle, 14 janvier 2013 - 10:27 .


#170
garrusfan1

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I want this so bad

#171
Guest_john_sheparrd_*

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^ me too
I wonder if bioware even realizes how much money they could make from such a dlc

#172
StoneSwords

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john_sheparrd wrote...

^ me too
I wonder if bioware even realizes how much money they could make from such a dlc


They have to.  Half the posts on these forums are about how unsatisfied people are with the endings as they are.

#173
Necrotron

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Kataphrut94 wrote...

They did. It's called the Extended Cut.


Nope, that was a re-clarification of their original ending.  That was never created to satisfy those who were upset with the original ending because they could not change the ending because that risked upsetting those who liked the original ending and setting a dangerous precedent that if enough upset fans got together they could force a company to change their story.

It was created in response to the fact that many were legitimately confused by the scenes in the original ending and interpretted it as 'Shepard blew up the entire galaxy' (based upon Arrival precendent and relays exploding).  It was created to satisfy the portion of the fanbase that found the original ending confusing, but generally accepted them (and didn't find fault with the starchild's logic, the forced trust of the starchild, etc.)

Unfortunetly, if we want anything different than the story that was originally authored, we'll have to resort to mods.  Bioware does not seem interested in alterative universe DLCs. 

Modifié par Bathaius, 14 janvier 2013 - 11:00 .


#174
StoneSwords

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Bathaius wrote...

Kataphrut94 wrote...

They did. It's called the Extended Cut.


Nope, that was a re-clarification of their original ending.  That was never created to satisfy those who were upset with the original ending because they could not change the ending because that risked upsetting those who liked the original ending and setting a dangerous precedent that if enough upset fans got together they could force a company to change their story.

It was created in response to the fact that many were legitimately confused by the scenes in the original ending and interpretted it as 'Shepard blew up the entire galaxy' (based upon Arrival precendent and relays exploding).  It was created to satisfy the portion of the fanbase that found the original ending confusing, but generally accepted them (and didn't find fault with the starchild's logic, the forced trust of the starchild, etc.)

Unfortunetly, if we want anything different than the story that was originally authored, we'll have to resort to mods.  Bioware does not seem interested in alterative universe DLCs


They did it in DA:O with the Darkspawn Chronicles, no reason they couldn't do something similar with ME 3.  I still don't think it's likely, but very possible

#175
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CynicalShep wrote...
ME3 is by no means ground breaking, the idea behind the ME series is. You are right, ME3 doesn't need bunnies because it's not a farming game, it was supposed to be an RPG. I like the idea of "different endings" and I'm even fine with the "no final boss" concept. The quality of the story took a big drop compared with the first two games of the series (not to say that they are perfect) and their bigges mistake (imho) is the change of it's genre midway. ME3 was dumbed down badly, one of the most popular aspects of the game (dialogue) was stripped down and there are too many plotholes for a game of this caliber. The funny thing is that in spite of the fact that they tried to make it a shooter there are many better shooters out there. So they went with the middle ground between RPG and pew-pew and achieved none of the two. I would have never thought that the best aspect of this game will end up being the one I wasn't looking forward to - multiplayer


Well what a lot of people (at least around here) seem to think that the last 5 minutes of the game is the ending. Although, if you think of it as a trilogy, then:

Mass Effect 1: Beginning
Mass Effect 2: Middle
Mass Effect 3: End

However, no amount of convincing will have people see this. They think that if last 5 minutes is all the same or very similar, then everyone gets the same exact story no matter what, and no Shepard is unique.

However, if you look at it like my example, it can play out differently. I've had many different sequences play out differently based on previous choices and although the ending is similar (not with EC), over the course of 100 hours, the game played out differently.

Thing about the auto-dialogue is that Mass Effect 1 & 2 had their fair share of it as well. People probably never noticed it though. I spotted at least 6 auto-dialogue characters you could talk to during Samara's recruitment mission. That's just one example. So there was auto-dialogue in the previous games.

It's probably more noticable with Mass Effect 3, because of the ending thing where people just sit and nitpick about all the little flaws and inconsistencies because their favorite game series (or one of them) didn't turn out as they had hoped. So they sit and tear it apart on the forums for almost a year because they can't learn to let go and move on.

About the shooter comment though, Mass Effect has always sort of been a shooter/RPG hybrid, least going back to 2004 when they were planning the trilogy (yep, contrary to what people believe, this whole thing was planned from the start). It was never envisioned as a pure RPG.

Actually during a tech demo in the early stages Project SFX (official codename for the Mass Effect trilogy, as stated in the Final Hours app as well as several in game references with the config files) was a basic shooter. It did not have RPG elements.

Modifié par magnetite, 15 janvier 2013 - 01:01 .