Aller au contenu

Photo

Any news on what the new IP Bioware is working on?


91 réponses à ce sujet

#26
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Fast Jimmy wrote...

I would actually love an RPG set during World War 3, or during a war that will wipe out civilization. You aren't there to stop it, you'd just be there to survive and possibly carve out a little slice of civilization in the immediate post-Apocalyptic after math. I can see a game like that being kind of cool.



Go tell Bioware!
It's an epic idea.

Furthermore don't worry about the whole copyright over this issue.
You can't copyright a genre right?

#27
Naughty Bear

Naughty Bear
  • Members
  • 5 209 messages

Fast Jimmy wrote...

I would actually love an RPG set during World War 3, or during a war that will wipe out civilization. You aren't there to stop it, you'd just be there to survive and possibly carve out a little slice of civilization in the immediate post-Apocalyptic after math. I can see a game like that being kind of cool.


A World War 3 will inevitably use nukes.

That would be impossible. The radiation, heat blasts and a literal ice age due to the smoke blocking at the sun causing a nuclear winter of radiated ash.

And not only that, you would need to spend a minimum of 3 months inside safety. Going out before and you would die of radiation poisoning. Survive the minimum of 3 months and there will be no food available due to contamination and even then you would still die of radiation.

The game would end within seconds. Unless there were Fallout shelters literally like the vaults in Fallout series.

And if there were no nukes, everything will be in ruin. No food, corpses litter streets no doubt causing a rat infestation and the spread of diseases.

Tht would also end within seconds.

Modifié par Naughty Bear, 14 janvier 2013 - 08:52 .


#28
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
What if World War 3 had taken place in an alternate universe before nukes had been invented?

Like the 1870's.
Different timeline. History took a different path.

#29
sympathy4sarenreturns

sympathy4sarenreturns
  • Members
  • 885 messages
It's gonna be a shooter. First-person shooter.

#30
Naughty Bear

Naughty Bear
  • Members
  • 5 209 messages

sympathy4sarenreturns wrote...

It's gonna be a shooter. First-person shooter.


Unfortunately this.

#31
M Hedonist

M Hedonist
  • Members
  • 4 299 messages
I wouldn't care if it was a FPS or whatever. I'm actually hoping very much it is just an IP Bioware can use to make their yearly releases to please EA, giving them more time to flesh out their DA and ME games.

#32
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
If it's a Bioware Intellectual Property (is that what IP stands for?) then I'm game.

Bioware don't make Role Playing Games. They make good video games with light RPG features.
That has always been the case.
Even back in the days of Baldur's Gate that was the case.



I hear the Witcher 2 is an RPG. I hear that the developer nailed it.

Modifié par Abraham_uk, 14 janvier 2013 - 09:56 .


#33
FlyingSquirrel

FlyingSquirrel
  • Members
  • 2 105 messages
I'd like to see Bioware tackle something along the lines of X-Files, i.e. set in the modern day but involving the paranormal, "weird science," possibly even aliens. I've been playing Alan Wake the last couple weeks and generally enjoying it, but the narrative is very linear so far and doesn't give me any real choices in how I play the character or even what sort of dialogue I prefer. It would definitely be better if I had more control over the narrative.

#34
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Naughty Bear wrote...

Fast Jimmy wrote...

I would actually love an RPG set during World War 3, or during a war that will wipe out civilization. You aren't there to stop it, you'd just be there to survive and possibly carve out a little slice of civilization in the immediate post-Apocalyptic after math. I can see a game like that being kind of cool.


A World War 3 will inevitably use nukes.

That would be impossible. The radiation, heat blasts and a literal ice age due to the smoke blocking at the sun causing a nuclear winter of radiated ash.

And not only that, you would need to spend a minimum of 3 months inside safety. Going out before and you would die of radiation poisoning. Survive the minimum of 3 months and there will be no food available due to contamination and even then you would still die of radiation.

The game would end within seconds. Unless there were Fallout shelters literally like the vaults in Fallout series.

And if there were no nukes, everything will be in ruin. No food, corpses litter streets no doubt causing a rat infestation and the spread of diseases.

Tht would also end within seconds.


These are all good points. I was even actually thinking of a section of Fallout 3 where you read diary entries from a hospital nurse both right before and right after nuclear Armageddon happen, which show that life was pretty much worthless, with everyone dying, just at different rates. So a true nculear world war would be hard to have anyone survive without a Vault-like fallout shelter. 

What about not a World War, but just a collapse of all human civilization? Say, a world wide drought that leads to food/water ration riots and governments crumbling? Where all borders and order just cease to be and resources are so scarce that people are willing to kill for them? 

#35
Jadebaby

Jadebaby
  • Members
  • 13 229 messages
It'll be a modern day war story and will be EA's answer to Activision's Black Ops 2.

#36
Drone223

Drone223
  • Members
  • 6 663 messages

Abraham_uk wrote...

If it's a Bioware Intellectual Property (is that what IP stands for?) then I'm game.

Bioware don't make Role Playing Games. They make good video games with light RPG features.
That has always been the case.
Even back in the days of Baldur's Gate that was the case.



I hear the Witcher 2 is an RPG. I hear that the developer nailed it.


Bioware's first game Shattered Steel wasn't an RPG at all.

http://en.wikipedia....Shattered_Steel

Image IPB

#37
Drone223

Drone223
  • Members
  • 6 663 messages

JadeShepard wrote...

It'll be a modern day war story and will be EA's answer to Activision's Black Ops 2.


EA already has that its called Battlefield and its made by Dice. 

#38
Jadebaby

Jadebaby
  • Members
  • 13 229 messages

Drone223 wrote...

JadeShepard wrote...

It'll be a modern day war story and will be EA's answer to Activision's Black Ops 2.


EA already has that its called Battlefield and its made by Dice. 


No you see, that was to combat infinity ward's Modern Warfare series...

When Activision released Blops 2 and EA realised that they actually gave players choices...

Well, that was enough to task BioWare with making a better choices war game.

#39
SlottsMachine

SlottsMachine
  • Members
  • 5 543 messages

Fast Jimmy wrote...

^

Think an episode of Doomsday Preppers, but with an actual Doomsday. Lol


Haha, it would be just like Fallout. Only in this case when you stumble across some rundown shack in the middle of nowhere hoping to loot a few irradiated bottles of water, quick and easy. But instead you're greeted by a family of yahoo's that are armed to the teeth.   

#40
PaulSX

PaulSX
  • Members
  • 1 127 messages

Abraham_uk wrote...

If it's a Bioware Intellectual Property (is that what IP stands for?) then I'm game.

Bioware don't make Role Playing Games. They make good video games with light RPG features.
That has always been the case.

Even back in the days of Baldur's Gate that was the case.



I hear the Witcher 2 is an RPG. I hear that the developer nailed it.


imo among computer games, the closest thing to real RPG is neverwinter nights, since that game is basically a PnP Role Playing campaign simulator.

#41
Drone223

Drone223
  • Members
  • 6 663 messages

JadeShepard wrote...

Drone223 wrote...

JadeShepard wrote...

It'll be a modern day war story and will be EA's answer to Activision's Black Ops 2.


EA already has that its called Battlefield and its made by Dice. 


No you see, that was to combat infinity ward's Modern Warfare series...

When Activision released Blops 2 and EA realised that they actually gave players choices...

Well, that was enough to task BioWare with making a better choices war game.


Off topic.

The thing is, a good number of chocies in ME1/2 did matter in ME3 the the Rannoch and genophage acs most notably not just the endings. Sure some choices were handled better than others, but they did have consequences. 

Here are some examples

1. The genophage data from ME2 needs to be saved in order for Eve to live in ME3, if its destoryed she dies.

2. If the geth heritics are rewritten in ME2 its a lot harder to achieve peace in ME3 and both Legion and Tali must be alive and loyal in order to achieve peace, if either one is dead peace is impossible and one race has to die.

3. Doing Grunts loyalty mission in ME2 will ensure his survival in the Aralakh company mission. 

4. If wrex died on virmire and the genophage is cured in ME3 there will be another krogan rebellion.

5. Either Thane or Kirrahe need to be alive in order to save the Salarian counciler.

Also ME3 was never intended to compete with BO2 since the main focus of BO2 was going to be MP. If you don't believe me then lets just agree to disagree then. (no offence)

Back to topic

There are battlefield series that are set in WWII and Vietnam just like COD, but that said the only way to know for sure what this new IP will be is when they make an offical announcement about it.

Modifié par Drone223, 18 janvier 2013 - 05:23 .


#42
Jadebaby

Jadebaby
  • Members
  • 13 229 messages
I thought ME3's main focus was MP also...

Who knew?

#43
Drone223

Drone223
  • Members
  • 6 663 messages

JadeShepard wrote...

I thought ME3's main focus was MP also...

Who knew?


ME3 has so far released four DLC's for SP only (Ashes, EC, Leviathan, Omega and another one is being made) but this should be disscused in the ME3 forums, there is no  needderail this thread any further.

Modifié par Drone223, 18 janvier 2013 - 06:01 .


#44
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Fast Jimmy wrote...

I would actually love an RPG set during World War 3, or during a war that will wipe out civilization. You aren't there to stop it, you'd just be there to survive and possibly carve out a little slice of civilization in the immediate post-Apocalyptic after math. I can see a game like that being kind of cool.


Are you basically thinking "The bombs drop, explosions go off, and game starts?"

At first I was thinking this sounded a bit like Fallout, although Fallout takes places years after the bombs have dropped (and has a decidedly dark humor perspective to it as well)

#45
Chromie

Chromie
  • Members
  • 9 881 messages

Fast Jimmy wrote...

What about not a World War, but just a collapse of all human civilization? Say, a world wide drought that leads to food/water ration riots and governments crumbling? Where all borders and order just cease to be and resources are so scarce that people are willing to kill for them? 


Now that I would be interested in.

Modifié par Skelter192, 18 janvier 2013 - 11:08 .


#46
Drone223

Drone223
  • Members
  • 6 663 messages

Allan Schumacher wrote...

Fast Jimmy wrote...

I would actually love an RPG set during World War 3, or during a war that will wipe out civilization. You aren't there to stop it, you'd just be there to survive and possibly carve out a little slice of civilization in the immediate post-Apocalyptic after math. I can see a game like that being kind of cool.


Are you basically thinking "The bombs drop, explosions go off, and game starts?"

At first I was thinking this sounded a bit like Fallout, although Fallout takes places years after the bombs have dropped (and has a decidedly dark humor perspective to it as well)


E.g. Megaton

#47
Dean_the_Young

Dean_the_Young
  • Members
  • 20 684 messages

Allan Schumacher wrote...

Fast Jimmy wrote...

I would actually love an RPG set during World War 3, or during a war that will wipe out civilization. You aren't there to stop it, you'd just be there to survive and possibly carve out a little slice of civilization in the immediate post-Apocalyptic after math. I can see a game like that being kind of cool.


Are you basically thinking "The bombs drop, explosions go off, and game starts?"

At first I was thinking this sounded a bit like Fallout, although Fallout takes places years after the bombs have dropped (and has a decidedly dark humor perspective to it as well)

Fallout more or less takes place after everything stabilizes (in a really ****ting setting, mostly), whereas a during-apocolypse RPG could be really, really dark in watching as it all descends to Fallout levels. I could certainly see an RPG... but I think the setting would be a bit too dark for me to enjoy, and that's saying something.


Personally, what would be more interesting to me would be an RPG in which society has been re-established, but in which societal collapse is something the older generation remembers clearly and the trauma of which still drives the plot now. Think, oh, a global rearranging of civilizations due to a mega-disaster triggering a global famine of years. Now, nearly twenty years later, new nations have arisen and there's an entire generation that never knew it, but the protagonist is under the yoke of a food-control dictatorship that was built by those desperate not to see society fall again.

Something like that, with past trauma and a severe generation gap in perspective even as the past catastrophy still has visible scars left on the planet, would be an interesting setting to me.




But, changing topics a bit away from setting and more to mechanics...

I'd like to see Bioware attempt a Turn Based Strategy (TBS)-RPG.

Besides nicely breaking the cliche that Bioware is just interested in the Call of Duty players (a charge that never made sense to me when looking at what CoD actually does), bringing RPG to another gaming mechanic style strikes me as not only the sort of change-up that Bioware likes to attempt (we've seen D&D-based rules, we've seen Mass Effect's TPS, we've seen Jade Empire), but also a medium that could bring its own advantages to the RPG genre .

In a sense, a TBS game is great for controlling the pacing of the in-mission stories without taking control from players at times when the player would normally move. This was endemic for complaints about Shepard's inaction in Mass Effect cutscenes (why not shoot when you have the chance?), and even pops up in the Dragon Age franchise (why no option to at least murder-knife, why not initiate now, etc.). In a game medium based on taking turns, the implicit acceptance of that can help mitigate those concerns and help control flow.

That control of flow can also help in one of the common problems of action-based RPGs: in-mission dialogue during combat or other points that gets lost in the ambiant noise of chaos. The TBS genre, besides being naturally inclined to text-dialogue in the missions to make dialogue clear, can better control these sort of things into more deliberate dialogues.

I think the Bioware model of character development, of keeping it mostly off the battlefield and in non-combat areas (the Camp, the Normandy, the henchmen houses, etc.) is something that would nicely dove-tail with a TBS - RPG, still allowing the PC off-duty chances to interact and even limited exploration, while doing their job in the TBS sections. Character interactions would be far from impossible: there are plenty of TBS games that have casts with their own relationships (the Fire Emblem series is an example), and I've no fear that a TBS medium would dilute the Bioware strength of companion characters.

But ultimately the thing I think a TBS-RPG could help with most is the way it can turn How You Play into an RPG moral choice system in itself. Shepard was a marine who had to shoot things regardless: Dragon Age never looks much at how you defeat your foes either, because there are so many ways you could. But a TBS can plan the objectives and the setup in such a way that what you do 'first', or what you do at all, could be counted and framed as a deliberate moral choice. Unlike the ME combat chaos where destroying something on accident was too easy, or the DA combat where your parties had their own AIs that could focus on other things, a TBS and the direct player control could make any battle strategy a deliberate choice to be measured.

Putting the choices into the middle of the mission and the gameplay, rather than waiting for the end for the moral delimma, would be a relatively new way to look at choices and consequences. ME's Omega DLC started this with its Aria development choices, but it could be taken even further in a TBS. Say, oh, your forces have the option of either directly engaging the enemy in open fighting at a disadvantage (the honorable thing to do), or to occupy a hospital and use it as a superior base of fighting (the evil-pragmatic option). That choice could be observed from where the player puts their forces, and result in an end-mission consequence as easily as if they had made it a Big Decision.

Big Decisions could certainly exist, of course, but I can't help but think a TBS-RPG could do a better job at incorporating in-mission choices and cumullative consequences.

#48
Jadebaby

Jadebaby
  • Members
  • 13 229 messages

Allan Schumacher wrote...

Fast Jimmy wrote...

I would actually love an RPG set during World War 3, or during a war that will wipe out civilization. You aren't there to stop it, you'd just be there to survive and possibly carve out a little slice of civilization in the immediate post-Apocalyptic after math. I can see a game like that being kind of cool.


Are you basically thinking "The bombs drop, explosions go off, and game starts?"

At first I was thinking this sounded a bit like Fallout, although Fallout takes places years after the bombs have dropped (and has a decidedly dark humor perspective to it as well)


Yea, I think he meant more "in the trenches" type of war, like on the frontlines.

#49
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Fast Jimmy wrote...

I would actually love an RPG set during World War 3, or during a war that will wipe out civilization. You aren't there to stop it, you'd just be there to survive and possibly carve out a little slice of civilization in the immediate post-Apocalyptic after math. I can see a game like that being kind of cool.


I personally despise, deSPISE this apocolyptic bullscat that's been skating through games for the last few years. I just don't like the setting, myself.


What I would love is a modern-day RPG, like someone mentioned Alpha Protocol. Maybe not necessarily a spy game, but a mystery game? Just in general.

#50
stonbw1

stonbw1
  • Members
  • 891 messages

EntropicAngel wrote...

Fast Jimmy wrote...

I would actually love an RPG set during World War 3, or during a war that will wipe out civilization. You aren't there to stop it, you'd just be there to survive and possibly carve out a little slice of civilization in the immediate post-Apocalyptic after math. I can see a game like that being kind of cool.


I personally despise, deSPISE this apocolyptic bullscat that's been skating through games for the last few years. I just don't like the setting, myself.


What I would love is a modern-day RPG, like someone mentioned Alpha Protocol. Maybe not necessarily a spy game, but a mystery game? Just in general.


First, I was shocked at how much I enjoyed Fallout 3.  With that said, a similar-post-apoc game would be immediately compared to Fallout 3, which is real tough competition.  Granted, the alien/space thing has been done too (ME), but BW games have never been about settings, rather characters & story.

I'd say something like a modern day dimension-jumping game:  That way, you could get all stages of cultural growth and meet characters across dimensions and potentially interlink their stories/quests. Plus, you talk about consequences, boy! BW could have a field day with this, but they'll need some thinkers to pull that story together.