Aller au contenu

Photo

Any news on what the new IP Bioware is working on?


91 réponses à ce sujet

#76
MassivelyEffective0730

MassivelyEffective0730
  • Members
  • 9 230 messages
Have no interest or care.

Yes, I am letting my opinion of ME3's faults judge how I view all future games from BioWare.

Just as I am letting my opinion of their reaction to the community outcry influence my opinion of them as people.

BioWare doesn't deserve my business.

Modifié par MassivelyEffective0730, 29 mars 2013 - 04:53 .


#77
Neoleviathan

Neoleviathan
  • Members
  • 689 messages
 Hopefully this is not too much of a necro, and I apologize if it is.
I don't really care about sports. But like with historical fantasy having an established fanbase that Bioware could join with, I realised there are allot of similar sports related groups.

So a Bioware Sports RPG.

One thing I have never seen in a sports game is the player being anything other than a number, a number of some team. An RPG would change that completely. And that in itself might draw people in. I think the progression of a character who is fresh to the field would suit an RPG quite well. And with Bioware being so strong with characters, story telling, dialogue, and romance that might even make something really interesting. 
Maybe even make the teams inter-sexed, that way we wouldn't be limited to interacting with all men or women.
Ofcourse the goal of winning some competiton would be a good motivator. But they can certainly do more in an RPG. Maybe an international competition that might relieve tensions between two countries enough to prevent a war. Or set in in the 1936 Olympics so we can punch Hitler by winning medals in track & field. Gangsters and some kind of plot to fix an important game. Or set in some historical time were racism might be an obstacle for the player.

And as much as a game might be good for some fans I think Bioware might really enjoy it as well. There have to be people there that are into sports and might enjoy creating characters and events like anything that really impacted them. They must have some heros.
EA would be happy because MP would be more natural & it would be sports.

Modifié par Neoleviathan, 15 avril 2013 - 05:03 .


#78
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests
A horror RPG set in the Middle-East. The protagonist: an Exorcist.

#79
Avalon The Elf

Avalon The Elf
  • Members
  • 162 messages
A horror RPG

Or a modern RPG

#80
Cimeas

Cimeas
  • Members
  • 774 messages
I think it's most likely modern day, or modern day 'with a twist' like Vampire: Bloodlines or Harry Potter or something.

Which is a shame tbh.

It could also be Steampunk, but I find that far less likely.

#81
karushna5

karushna5
  • Members
  • 1 620 messages
Well, maybe push the fantasy envelope would be cool. A series that takes place in the Middle East would be amazing. Lots of fantasy elements in the stories, as long as it was respectful. Or maybe a fantasy that just shirked the old tropes. Or maybe instead a good super hero game? Something that avoids the usual cliches. It would be fantastic to actually like superheroes that weren't over the top. But that sounds incredibly difficult.

I have yet to play a fun survival game, for me, and would be interested in Biowares take on it. Horror is just a no, can't stand any horror game sadly. I would adore a dystopian game from them. And surviving and trying to take down the establishment.

#82
Neoleviathan

Neoleviathan
  • Members
  • 689 messages

karushna5 wrote...

Well, maybe push the fantasy envelope would be cool. A series that takes place in the Middle East would be amazing. Lots of fantasy elements in the stories, as long as it was respectful. Or maybe a fantasy that just shirked the old tropes. Or maybe instead a good super hero game? Something that avoids the usual cliches. It would be fantastic to actually like superheroes that weren't over the top. But that sounds incredibly difficult.

I have yet to play a fun survival game, for me, and would be interested in Biowares take on it. Horror is just a no, can't stand any horror game sadly. I would adore a dystopian game from them. And surviving and trying to take down the establishment.


I was just watching Lawrence of Arabia in the morning, that setting would make for a very beautiful game. I mean not as if the desert is the only setting you could use because they have all kinds of terrain, but that would be a pretty one. And the region is home to some great wildlife. And it wouldn't really matter what point in time you set the game in, that region would be interesting whether it were set now or set in historical times. Or like you said, in some of the folk tales and legends.

#83
Eternal Napalm

Eternal Napalm
  • Members
  • 275 messages
The only way I would buy it is if it was a Perfect Dark, Deus Ex style rpg. Other then that, and literally that, no interest.

#84
zeypher

zeypher
  • Members
  • 2 910 messages
Funnily enough what matters is the theme. Though DA2 had faults atleast they tried to break away from the whole saviour theme. IF they intend on going again for saviour theme, then im not too interested. the ME and DA franchise are more than enough for me on the saviour theme.

#85
MstrJedi Kyle

MstrJedi Kyle
  • Members
  • 2 266 messages
A survival RPG could be fun.

#86
karushna5

karushna5
  • Members
  • 1 620 messages
Well, lots of Arabian tales are less about saving the world, and more about becoming nobody and into somebody, most old tales actually, so a poor fisherman into sultan kind of tale where you do fight evil sorcerers is common and breaks away from the savior theme.

evil kings and sorcerers would be the villains

#87
LTD

LTD
  • Members
  • 1 356 messages
I heard BW is making a hard-ass scifi game where you command a massive space ship. Think of a super carrier+her batlegroup  in space. The ship is comparable in size to..sayy, Star Destroyer or Battlestar.

Crew of a few thousand, around 25 of those are high ranking officers. You mostly operate ship by giving commands and information you've analyzed  to these officers.  Entire game is actually all about commanding and operating this massive space ship; you don't arse about behind covers firing laser pistos or fly around in a single seat fighters or teleport to planet to search lost artifacts or blaah - your crew does this for you!

Entire game sticks strictly in 1st person view; Save for your awesome wrist pip-boy command console, there are no abstract menus in game; want to look at the map? Then walk to map screen of command deck and look at the huge map present there you arse! Wanna see what's happening outside? No-can-do with some cosy keyboard shortcut, you need to walk to screens/windows and look.  Game reminds of Silent Hunter and Dangerous Waters - series with some RPG elements. You can talk to crew in fashion free of soap opera. If you try to romance them game immediately uninstalls itself from your hard drive. All of command and control happens via command deck but nothing stops you from moving about your ship for sake of pfun and immersion.  There is a story but game as a whole most assuredly is not very story driven. ¨Your officers have plenty of flesh on top of their bones though. Occasionally some of them die insemi-randomized dynamic fashion depending on how badly and in what way you mess up. BW hires people who modded SH3 to help devving it.

There is ridiculous amount of world building going on. Tons of lore has been written for the game by some revered scifi writer. This is presented to player in form of some 200 hours worth of news broadcasts via ship radio. Read to you by Leonard Nimoy, Lady Gaga, Lance Henriksen and Linda Hamilton.


Heart of the game is  searching and  finding targets, being able to figure out type/class/speed/size/direction of movement of the ship you are targeting and calculating a firing solution based on this. Also, managing your fighter/bomber wings and smaller destroyers providing cover for your reasonably vunlerable super carrier. You can also nuke planets if you have had a bad day at work.

Source:MY HOPES AND DREAMS:l Saying it is so makes it true:( I've always wanted to play this game and only thing even approaching it is some insanity project by Derek Smart back in early 90's....and Silent Hunter 3.

Modifié par LTD, 17 avril 2013 - 09:07 .


#88
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

DarthKilby wrote...

A survival RPG could be fun.


Actually, this could work to BioWare's advantage. A survival RPG doesn't need any world shaking choices, and it's fairly character focused.

#89
Catastrophy

Catastrophy
  • Members
  • 8 507 messages

LTD wrote...

I heard BW is making a hard-ass scifi game where you command a massive space ship. Think of a super carrier+her batlegroup  in space. The ship is comparable in size to..sayy, Star Destroyer or Battlestar.

Crew of a few thousand, around 25 of those are high ranking officers. You mostly operate ship by giving commands and information you've analyzed  to these officers.  Entire game is actually all about commanding and operating this massive space ship; you don't arse about behind covers firing laser pistos or fly around in a single seat fighters or teleport to planet to search lost artifacts or blaah - your crew does this for you!

Entire game sticks strictly in 1st person view; Save for your awesome wrist pip-boy command console, there are no abstract menus in game; want to look at the map? Then walk to map screen of command deck and look at the huge map present there you arse! Wanna see what's happening outside? No-can-do with some cosy keyboard shortcut, you need to walk to screens/windows and look.  Game reminds of Silent Hunter and Dangerous Waters - series with some RPG elements. You can talk to crew in fashion free of soap opera. If you try to romance them game immediately uninstalls itself from your hard drive. All of command and control happens via command deck but nothing stops you from moving about your ship for sake of pfun and immersion.  There is a story but game as a whole most assuredly is not very story driven. ¨Your officers have plenty of flesh on top of their bones though. Occasionally some of them die insemi-randomized dynamic fashion depending on how badly and in what way you mess up. BW hires people who modded SH3 to help devving it.

There is ridiculous amount of world building going on. Tons of lore has been written for the game by some revered scifi writer. This is presented to player in form of some 200 hours worth of news broadcasts via ship radio. Read to you by Leonard Nimoy, Lady Gaga, Lance Henriksen and Linda Hamilton.


Heart of the game is  searching and  finding targets, being able to figure out type/class/speed/size/direction of movement of the ship you are targeting and calculating a firing solution based on this. Also, managing your fighter/bomber wings and smaller destroyers providing cover for your reasonably vunlerable super carrier. You can also nuke planets if you have had a bad day at work.

Source:MY HOPES AND DREAMS:l Saying it is so makes it true:( I've always wanted to play this game and only thing even approaching it is some insanity project by Derek Smart back in early 90's....and Silent Hunter 3.



Now, that's funny - I've been thinking about the same thing. Except it would include MP to share all the commanding, fighter flying, boarding team operations etc.

#90
Sajuro

Sajuro
  • Members
  • 6 871 messages
Something I posted in another thread about a superhero game

How about splitting the origins up into 3 main categories (think of them
as races) Super Science would Contain the Genius, Vigilante.
Extraterrestrial would be the Alien and Mutant. and Super Natural would
be the Sorcerer or the Freak Accident. I was thinking of it being like
DA:O with the origins.

The Story could be: A strange meteor made out
of an unknown material landed in the middle of a big city, releasing a
burst of extrerrestrial energy, imbuing those who weren't killed
(including the Mutant if this origin was chosen) with strange powers,
the alien could have been recovering after his crash or sense the
disturbance and come to investigate. Meanwhile at the Museum of Ancient
History further away from the blast, a graduate student is finishing up
some work they were late on when an amulet from an ancient civilization
starts reacting to the energy and releases a magic blast, giving him
powers if the Sorcerer origin was chosen or vaporizing him if it wasn't.


a few hours after the blast in the chaos, the freak accident is
attacked by a crazed animal or monster, comes away with wounds and
change if the origin was chose (otherwise he'd die). The vigilante is
attacked by some crazed thugs maybe in his house and forced to take up
arms. Meanwhile on the city's mandatory outlook, the super genius has
just finished his powered armor when a crime lord he owes money sends
his thugs to attack and take the armor, if you choose the origin he gets
in the armor with one upgrade and gets out just in time before the base
was blown up.

-
It could implement an approval disapproval system for different factions or maybe DAII system with your companions, though you would always end up fighting a syndicate because you are either getting in their way because of the law or that a ruthless main character would be a threat to their own ambitions of ruling the world/city

#91
karushna5

karushna5
  • Members
  • 1 620 messages
My roommate thought it would be cool to have a modern fantasy game. I think that would be pretty neat, don't know how they would do a modern setting but it would be neat to see it.

Faeries in the old fashioned kind are usually the antagonists, but that has been done so a survival type thing where you play different factions would be fun. Werewolves that carry a legacy one bite after another each one has a set purpose, Magic that requires no ritual Vampires who are those brought back from the dead, that sort of stuff.

it could be a lot of fun. Be careful to avoid tired tropes, dark and brooding hyper sexualized vampires for one and all sorts of things, still could be very different.

#92
LTD

LTD
  • Members
  • 1 356 messages

dr_random wrote...


Now, that's funny - I've been
thinking about the same thing. Except it would include MP to share all
the commanding, fighter flying, boarding team operations etc.




Yeah that'd  most certainly be highly cool as well. Some sort of a very sub-community oriented MMO; The Capital Ship makes a tightly knit small guild.  Everyone has assigned roles, fixed positions, chnages for career advancement. OMFG.*pees rainbows*


..There's actually an RP guild in SW:TOR that is kinda trying to achieve just this.  Ofc, game mechanics don't support them in any meaningful way besides providing a completely static capital ship of sorts where to sit in.  " but still".

Modifié par LTD, 21 avril 2013 - 08:12 .