It is common in games for difficulty to increase by making the monsters
dish out more damage and be more damage absorbant, i.e., more HP, more
dodge, more armor, more resistances, etc.
Would you prefer
another approach? What if the monsters stayed the same strength?
Would you prefer that and be able to adjust difficulty another way?
The Monsters stay the same in power but you can:
1) Adjust their numbers.
2) Adjust the price of items in the store so you can buy more items or less.
3) Adjust the amount of XP that is awarded so you can gain levels faster or slower.
Alternative ways to set difficulty, what to you prefer?
Débuté par
nicethugbert
, janv. 14 2013 04:01
#1
Posté 14 janvier 2013 - 04:01





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