Robhuzz wrote...
This is true. However, ME3 had A LOT of focus on combat, more than anything else was it meant to look 'cool' and 'awesome'.
And BG2 didn't?
Robhuzz wrote...
This is true. However, ME3 had A LOT of focus on combat, more than anything else was it meant to look 'cool' and 'awesome'.
Dr_Extrem wrote...
Dragoonlordz wrote...
Dr_Extrem wrote...
when i was young, we played rpgs in our kitchen - with pencils, character sheets and a gamemaster, that encouraged us, to find creative solutions with our characters. we created cities, persons and intersting stories. we danced in teverns to make money or we traveled the land to find adventures or bandits.
rpgs are more than cold stats and loot.
If that is your counter to my reply to your comment above then it does not impress me or change my response. It does not even back up your original statement and in reality backs up my stance of RPG elements being what defines an RPG. In your example you used character sheets and pencils which recorded loot, stats, persona, equipment and skills. All these things are RPG elements. A gamemaster to set the stage, situations, managed consequencs of your actions, use of items or skills aka your attributes and abilities.
did i quote you? i bet your ego needs a second place on the bus.
RocketManSR2 wrote...
As much as I hate to say it, that post really shows that nobody really knows what an RPG is anymore. I've become immersed in many a game over the years. I'm talking about the kind of game where you look up and 12 hours have passed. Batman: Arkham City is one such game, and I certainly wouldn't categorize it as an RPG. However, Chris is wrong, so very wrong. If he can't see that BioWare games have done a 180 then I pity him and anybody else that can't see it. The Mass Effect series has slowly but surely moved towards generic shooter and away from what put the company on the map, great RPG gameplay like Knights of the Old Republic and Jade Empire. I shudder to think what will become of ME4 under the same devs that made Omega and the MP.
elitecom wrote...
I really think Mass Effect 1 got it right with its non-linear story progression, something which Bioware used to be proud of. So what's so good with the setup in Mass Effect 1? Not only does it stay true to the plot and the role which you as the player inherit, but it also allows for a great deal of freedom.
You are a Spectre and the mission is yours to go about and complete in the way you want to. If you want to rush through Therum, Feros, Noveria, and Virmire in order to have a sense of urgency, you can do that. If you want to complete the mission differently and take your time you can do that. In the end you are the Spectre and it is your mission. This is a good gameplay concept for a roleplaying game because it really allows you to roleplay.
Modifié par AlanC9, 14 janvier 2013 - 11:16 .
Obitim wrote...
That is the difference in the skills system though, you had to invest in a few trees to see an actual difference, which made you levelling choices a lot more final, as opposed to ME2 and 3 whereby you get massive differences per level up.
Mdoggy1214 wrote...
Oh god really? You're gonna be one of those guys?
See what you're doing is giving the "technically" argument. What's a technically argument? It's when somebody catches you in a lie, so you find a loophole in your previous statement so you can avoid being called a liar. Lemme give you an example;
Player: "Hey...you said there would be no A, B and C endings. But that's exactly what happened. We had three choices at the end. A for Destroy, B for Control, C for Synthesis."
Bioware: "Well.......TECHNICALLY if you stand around and do nothing for a few minutes, you'll end up getting a game over screen, which can be interpreted as a fourth option. So you see you really had a choice between A, B, C, and D!"
Dragoonlordz wrote...
Dr_Extrem wrote...
did i quote you? i bet your ego needs a second place on the bus.
You can believe that if you wish, I posted a counter point to your stance, a challenge to your way of thinking. You were left with two choices (imho) to either respond to myself for pointing what I saw as potential inaccuracies in your stance which could further a discussion on the subject or ignore it to avoid having to answer that challenge, do not wish to defend your position or unable to counter what was said. I would of preferred you picked the first option but if you do not wish to then I shall not force you to do so and leave it at that.
Modifié par Dr_Extrem, 14 janvier 2013 - 11:19 .
RedCaesar97 wrote...
Mdoggy1214 wrote...
People have to at least agree that ME3 was more shooter than it was an RPG.
No. All modern RPGs have some form of combat. Mass Effect 3's combat is real-time TPS (Third Person Shooter).
elitecom wrote...
What many of you who thinks that a sense of urgency is needed and that sidequests should be marginalised to their ME3 state argue for is a gameplay system which limits my freedom to complete the mission in the way I want to. In other words I have to play your version of how you would complete the mission, that is with a lot of urgency in mind. I don't like to have your way of playing the game forced upon me, just as I'm sure that you wouldn't like to be forced to play it my way. But I'm arguing for a gameplay system in which you have the freedom to choose, and that is the sign of a well designed roleplaying game.
Mdoggy1214 wrote...
RedCaesar97 wrote...
Mdoggy1214 wrote...
People have to at least agree that ME3 was more shooter than it was an RPG.
No. All modern RPGs have some form of combat. Mass Effect 3's combat is real-time TPS (Third Person Shooter).
But the TPS elements is too heavily emphasized in the game. What makes this game an RPG? The fact that you can level up and acquire skills? Whoopdy doo. You can do that in most action adventure and fps games these days anyway.
AlanC9 wrote...
Sometimes when people say "ending" they mean the actual final state of the game universe. Sometimes they mean what the cutscenes look like. Sometimes they haven't decided what they mean.
RiouHotaru wrote...
Obitim wrote...
That is the difference in the skills system though, you had to invest in a few trees to see an actual difference, which made you levelling choices a lot more final, as opposed to ME2 and 3 whereby you get massive differences per level up.
Wait, so the huge difference per level is a BAD thing?Mdoggy1214 wrote...
Oh god really? You're gonna be one of those guys?
See what you're doing is giving the "technically" argument. What's a technically argument? It's when somebody catches you in a lie, so you find a loophole in your previous statement so you can avoid being called a liar. Lemme give you an example;
Player: "Hey...you said there would be no A, B and C endings. But that's exactly what happened. We had three choices at the end. A for Destroy, B for Control, C for Synthesis."
Bioware: "Well.......TECHNICALLY if you stand around and do nothing for a few minutes, you'll end up getting a game over screen, which can be interpreted as a fourth option. So you see you really had a choice between A, B, C, and D!"
Actually, we didn't get A, B, C
We got A1, A2, A3, B1, B2, C, D (Refuse, post-EC)
And yes, each variation of Destroy counts. Doesn't matter that the cutscenes that similar, the implcation of each ending is quite different. Especially so with Control.
You may not agree, but it's there.
Faust1979 wrote...
Mdoggy1214 wrote...
RedCaesar97 wrote...
Mdoggy1214 wrote...
People have to at least agree that ME3 was more shooter than it was an RPG.
No. All modern RPGs have some form of combat. Mass Effect 3's combat is real-time TPS (Third Person Shooter).
But the TPS elements is too heavily emphasized in the game. What makes this game an RPG? The fact that you can level up and acquire skills? Whoopdy doo. You can do that in most action adventure and fps games these days anyway.
You also make decisions, upgrade your character choose how to wrap up story lines and decide the fate of several races in the game
twystedspyder wrote...
The way I see it is this:
You can remove all of the paperwork from any RPG and still play an RPG.
If you remove the ability of a player to have agency over their character, to actually play a role and if you remove a story that can potentially change with every action of the player, then all you have is a data management job.
Modifié par Dragoonlordz, 14 janvier 2013 - 11:27 .
Mdoggy1214 wrote...
Dude I rest may case.
You're really gonna count such miniscule differences in those endings? I can admit the extended cut did a better job with them, but not the original cut. We got A, B, and C.
I can't just tell a person i'm making them an AMAZING steak dinner, and when they come home, i present them with half a steak tip.
What? Oh you were expecting a whole steak? Well what gave you that idea, you're expecations were too high. It's not my fault.
Same thing happened here with ME3. The flat out lied on some things, stretched the truth on others, and weren't clear with the rest. To deny that is completely irrational.
Dr_Extrem wrote...
Dragoonlordz wrote...
Dr_Extrem wrote...
did i quote you? i bet your ego needs a second place on the bus.
You can believe that if you wish, I posted a counter point to your stance, a challenge to your way of thinking. You were left with two choices (imho) to either respond to myself for pointing what I saw as potential inaccuracies in your stance which could further a discussion on the subject or ignore it to avoid having to answer that challenge, do not wish to defend your position or unable to counter what was said. I would of preferred you picked the first option but if you do not wish to then I shall not force you to do so and leave it at that.
i dont think, that i would be able to clarify my stance in a way that would satisfy you or me.
if i answer to a person, i quote the original post. i learned my lessons. there are persons here, who like to quote comments out of context only to twist them.
sorry if a came along rude.
it is late here and i am not able to clarify or answer my stance in a foreign language.
lets just say that to me, an rpg is more than stats, sheets, loot and perks/skills. they help me to interact with the world - thats all.
Modifié par Dragoonlordz, 14 janvier 2013 - 11:32 .
JadeShepard wrote...
Mass Effect always started out as an action-RPG, and in ME1, I'd say this was handled rather well, with about 50/50 features of what you'd normally see in each type of game.
While ME3 might still be an RPG, what the OP is talking about is the way it has become more "action" then "RPG" with the scales tipping at probably 70/30.
But this started in ME2, and you bet it's EA's influence. They have to market to the widest audience they can. And ME2 was proof of it's success because a lot of people consider ME2 the best (it was nominated for Game of the Decade).
However, they tried to push this model even further into more "actiony" in ME3, and that's a big part of why so many people were let down. Especially when they promoted the fact that "RPG is returning with ME3". When, what? You get to add bonus stats like 5% this and 5% that? Or you get to upgrade your powers one way or the other? My biggest problem with them trying to pass things off as RPG is the customization of weapons. Sure, the changing of stats through doing this might be considered RPGish, but overall that is *not* RPG. That is Call of Duty first person shooter features. Another sign of the Action > RPG decline that we saw with Mass Effect.
Dragoonlordz wrote...
Dr_Extrem wrote...
Dragoonlordz wrote...
Dr_Extrem wrote...
did i quote you? i bet your ego needs a second place on the bus.
You can believe that if you wish, I posted a counter point to your stance, a challenge to your way of thinking. You were left with two choices (imho) to either respond to myself for pointing what I saw as potential inaccuracies in your stance which could further a discussion on the subject or ignore it to avoid having to answer that challenge, do not wish to defend your position or unable to counter what was said. I would of preferred you picked the first option but if you do not wish to then I shall not force you to do so and leave it at that.
i dont think, that i would be able to clarify my stance in a way that would satisfy you or me.
if i answer to a person, i quote the original post. i learned my lessons. there are persons here, who like to quote comments out of context only to twist them.
sorry if a came along rude.
it is late here and i am not able to clarify or answer my stance in a foreign language.
lets just say that to me, an rpg is more than stats, sheets, loot and perks/skills. they help me to interact with the world - thats all.
It's okay I just wished to debate with your your stance, explore it in more detail to find out whether I can consider a possible third method for definition. But I cannot do so from the initial post so I countered why I could not do so and hoped you could further clarify and explain why you felt that immersion defined an RPG. Your second post simply to me personally went further away from your first stance which is why I sought to gather why the two do not mesh with each other from first to second post (imho). Though I admit even I might have come across as bit mean which is why I tried to alter my initial comment before you could respond but failed to do so in time.
RiouHotaru wrote...
Mdoggy1214 wrote...
Dude I rest may case.
You're really gonna count such miniscule differences in those endings? I can admit the extended cut did a better job with them, but not the original cut. We got A, B, and C.
I can't just tell a person i'm making them an AMAZING steak dinner, and when they come home, i present them with half a steak tip.
What? Oh you were expecting a whole steak? Well what gave you that idea, you're expecations were too high. It's not my fault.
Same thing happened here with ME3. The flat out lied on some things, stretched the truth on others, and weren't clear with the rest. To deny that is completely irrational.
Yes, I am going to count it. There was a significant thematic difference between a Destroy ending where the Earth is reduced to ash, and a Destroy ending where Shepard lives. You can't deny that.
And there's a difference. If you tell someone you're making a steak dinner, but only serve a half steak, you didn't lie. It's clearly a steak dinner. Just because it's only half a steak doesn't NOT make it a steak dinner. Now, if you told me it was a WHOLE steak dinner and only serve me HALF? Then we've got problems.
But your comparison is a bit funky anyway.