vware wrote...
ME3 is more RPG than ME2.
There, I said it.
How? Because they added more options to the skill tree?
vware wrote...
ME3 is more RPG than ME2.
There, I said it.
Thaa_solon wrote...
Bioware is slowly killing the RPG genre
CDRSkyShepard wrote...
I keep hearing the word "Streamlined" to describe the "new" RPGs that DA2 and ME3 represent.
Too bad "streamlined" as a word with the connotation that you got rid of things that were not just unnecessary but unwanted and decreased the performance of whatever you were streamlining; like parasite drag on an aircraft or car.
Getting rid of tabletop-esque and story elements (like hubs) isn't streamlining, it's watering down and dumbing-down. "Streamlining" a game to get rid of these RPG elements is like taking a fancy Italian sports car and taking off all the options and things that make it an expensive Italian sports car so that you get a car everyone can afford. You don't see Ferrari stripping their cars bare just so they're "more accessible to everyone else." (Or for a less-fantastical analogy, you can use an Audi or some other auto maker that makes cars in a tier above your average Ford and Toyota.)
So, in other words, don't take out of RPGs what makes them RPGs. Don't homogenize the whole scope of video games by trying to make shooters more like RPGs and RPGs more like shooters (or hack-n'-slash). Everything is starting to migrate towards this murky middle-ground, and all you're gonna end up with is generic homogenization. While ME3 still technically *is* an RPG, it's wandering into dangerous middle-land territory.
Yes. Because the options are more diverse and do actually matter gameplay wise.Mdoggy1214 wrote...
vware wrote...
ME3 is more RPG than ME2.
There, I said it.
How? Because they added more options to the skill tree?
Modifié par vware, 15 janvier 2013 - 10:22 .
CDRSkyShepard wrote...
I keep hearing the word "Streamlined" to describe the "new" RPGs that DA2 and ME3 represent.
Too bad "streamlined" as a word with the connotation that you got rid of things that were not just unnecessary but unwanted and decreased the performance of whatever you were streamlining; like parasite drag on an aircraft or car.
Getting rid of tabletop-esque and story elements (like hubs) isn't streamlining, it's watering down and dumbing-down. "Streamlining" a game to get rid of these RPG elements is like taking a fancy Italian sports car and taking off all the options and things that make it an expensive Italian sports car so that you get a car everyone can afford. You don't see Ferrari stripping their cars bare just so they're "more accessible to everyone else." (Or for a less-fantastical analogy, you can use an Audi or some other auto maker that makes cars in a tier above your average Ford and Toyota.)
So, in other words, don't take out of RPGs what makes them RPGs. Don't homogenize the whole scope of video games by trying to make shooters more like RPGs and RPGs more like shooters (or hack-n'-slash). Everything is starting to migrate towards this murky middle-ground, and all you're gonna end up with is generic homogenization. While ME3 still technically *is* an RPG, it's wandering into dangerous middle-land territory.
CDRSkyShepard wrote...
I keep hearing the word "Streamlined" to describe the "new" RPGs that DA2 and ME3 represent.
Too bad "streamlined" as a word with the connotation that you got rid of things that were not just unnecessary but unwanted and decreased the performance of whatever you were streamlining; like parasite drag on an aircraft or car.
Getting rid of tabletop-esque and story elements (like hubs) isn't streamlining, it's watering down and dumbing-down. "Streamlining" a game to get rid of these RPG elements is like taking a fancy Italian sports car and taking off all the options and things that make it an expensive Italian sports car so that you get a car everyone can afford. You don't see Ferrari stripping their cars bare just so they're "more accessible to everyone else." (Or for a less-fantastical analogy, you can use an Audi or some other auto maker that makes cars in a tier above your average Ford and Toyota.)
So, in other words, don't take out of RPGs what makes them RPGs. Don't homogenize the whole scope of video games by trying to make shooters more like RPGs and RPGs more like shooters (or hack-n'-slash). Everything is starting to migrate towards this murky middle-ground, and all you're gonna end up with is generic homogenization. While ME3 still technically *is* an RPG, it's wandering into dangerous middle-land territory.

Modifié par LTKerr, 15 janvier 2013 - 11:15 .
Guest_Paulomedi_*
dreamgazer wrote...
Ieldra2 wrote...
So yes, I think limited dialogue options and more autodialogue are detrimental to a game's identity as an RPG, compared to other games which have more options and less autodialogue.
Agreed. The key feature of a role-playing game is in the genre's title: playing a role. Limiting the versatility of dialogue and other situation choices further constricts someone's ability to mold into their desired role, and there is a point of diminishing returns that BioWare is approaching through their refinement.
Guest_Paulomedi_*
CDRSkyShepard wrote...
I keep hearing the word "Streamlined" to describe the "new" RPGs that DA2 and ME3 represent.
Too bad "streamlined" as a word with the connotation that you got rid of things that were not just unnecessary but unwanted and decreased the performance of whatever you were streamlining; like parasite drag on an aircraft or car.
Getting rid of tabletop-esque and story elements (like hubs) isn't streamlining, it's watering down and dumbing-down. "Streamlining" a game to get rid of these RPG elements is like taking a fancy Italian sports car and taking off all the options and things that make it an expensive Italian sports car so that you get a car everyone can afford. You don't see Ferrari stripping their cars bare just so they're "more accessible to everyone else." (Or for a less-fantastical analogy, you can use an Audi or some other auto maker that makes cars in a tier above your average Ford and Toyota.)
So, in other words, don't take out of RPGs what makes them RPGs. Don't homogenize the whole scope of video games by trying to make shooters more like RPGs and RPGs more like shooters (or hack-n'-slash). Everything is starting to migrate towards this murky middle-ground, and all you're gonna end up with is generic homogenization. While ME3 still technically *is* an RPG, it's wandering into dangerous middle-land territory.
I don't really look at it from a standpoint of economics. AAA game titles are going to cost a lot to make no matter if they're 30-hour RPGs or 5-hour shooters. The costs are comparable. All AAA games that come out are at least $60 upon release. Sure, an RPG seems like a great deal with the amount of content you get for that $60, but it's not like it costs so much more to make that we should be paying more.99DP1982 wrote...
Well the problem is, that you do not see many gamers willing to pay 10-50x more for a game to make reasonable profit.
Being a Finance guy I am fully aware of the pursuit for the better bottom line, but... having experience in working very close with sales department on a managment level I can say that making most products homgenous is bad for business. Play on your strong points for sustainability and explore other venues with new lines and use your strong points to emphasise the difference between your product and similar producs of your competition.
ME should have remained closer to ME, with enhanced combat. I realize that creating a new product/IP costs a lot, thus it is better to experiment on your current products. You can always experiment within the product line with different product types. I'll bring the example of Coca-Cola company.
It's a consumable so it's slightly different but the general rules are similar.
They get different brands for different types of drinks they produce, but within each brand they experiment with some flavours, yet always retaining their core product. Now I am not sure how many people follow the news and recall consumers backlash when the company decided to experiment with a package on their flag product...
To make a parallel here, if you do not want to fork out money for the new IP, create a flavoured product within your IP, i.e. if you want to make a more GoW gameplay within ME universe do not replace the original gameplay, use another story and another protagonist, but use the ME universe title in front and inform me about the flavour that it will contain. Now it's a bit late, but since the story of the Shepard ended I fully expect that a new, future ME game might be far less like the original ME and more like ME3, but that's fine, it's a different product. I wanted to experience the story of Shepard in the form it got me hooked up, ME form. Refined, yes (better handling of combat control and movment in covers, improvment of exploration part and weapon types), but not twisted at the core.
It is, but it is also more boring for the consumer. Is it more profitable enough to risk the market becoming stale?Paulomedi wrote...
The problem is, it's more profitable to be in the middle ground.
I think Bioware was a niche-market publisher. Have the shift on focus payed off? IDK...
Chris Priestly wrote...
I have worked on every game we've made since the end of Baldur's Gate Throne of Bhaal. EVERY time we make a game, someone complains it isn't as "RPG" as the one previously. NwN wasn't BG, KotOR wasn't NwN, Jade wasn't KotOR, ME wasn't Jade, etc.
RPG is not static, RPG changes and evolves. Fallout 3 is not the same game as Fallout. Dragon Age: Origins is not the same game as Baldur's Gate. There is no hard, set rule as to what an RPG must be (beyond letting you play a role and it being a game, I suppose) or contain. That "YOU" (whoever you is) enjoys XYZ features and "THEY" liek ABC features does not mean that a game that does or does not include those features is any more or less an RPG. Yes, it absolutely may be less of an RPG in the mind of someone who wants ABC features, but gets XYZ features, but that does not change the inherant RPGness of the game.
Now we're arguing about "art" (as a methapor, stick with me here). Is the Mona Lisa art? Sure, it's awesome, historic, beautiful, etc. Is Warhol's Soup art? No! It's simple, childish, ugly, etc. This is the mind of the person perceiving it. They are both art, just different art. BG2 is an RPG, so is ME3. They are different, but they are also the same.
Mdoggy1214 wrote...
vware wrote...
ME3 is more RPG than ME2.
There, I said it.
How? Because they added more options to the skill tree?
vware wrote...
Yes. Because the options are more diverse and do actually matter gameplay wise.
Less real choices are better then a buttload of options which don't really matter. (See ME1 with it's plethora of guns, armours and other options, which weren't that different.)
If you like to spend half your game sifting through menus, be my guest but that's not my idea of a good time.
Also there are more armour, gun, weapon mods and overall customization options. Even more than ME1.
Story wise things stay the same apart from more auto-dialogue.
And before you go all medieval on me I've been playing RPG's since KOTOR and with every single release since then a lot of people have been crying over the decline of the Bioware RPG.
I haven't noticed that decline. The RPG's game mechanics have changed for sure, but what a RPG boils down to for me is a great story where you can make significant choices (story-wise)
Maybe it's just me who thinks that and (apart from DA2) Bioware has delivered that every single time.
Modifié par Mdoggy1214, 16 janvier 2013 - 01:37 .
Cstaf wrote...
xsdob wrote...
I will be posting the links to videos I used in the dialogue analysis so others can check my results. I will also try and as accurately as I can tally the total numbers of auto-dialogue and selectable dialogue. Additionally, I will try and post the criteria for what is or is not an instance of auto-dialogue as well and take feedback on whether the criteria is acceptable or not, in order to ensure the results are as fair as I can make them. The reason I will be using someone elses uploaded videos is to ensure that I could not edit those videos in any way, making them acquired through a third party source.
Whether there is more auto-dialogue, less auto-dialogue, or an even number of auto-dialogue, will hopefully be determined by this test. I will more than likely take a few days and post this in the fan creations section to avoid a lock, if you are interested in seeing the results, pm me and I will link you to the place where my results will be posted.
Just curious, as a statistician, what will your sampling method be?
Edit: If you want suggestions on how to get a good representative sample of the whole game i could help you. I do this all day at work on financial data but it should be applicable to a project such as this as well.
Modifié par xsdob, 16 janvier 2013 - 02:06 .
I don't know if you work closely to the Directors, Mr.Priestly. But dammit, tell them to keep the choices and features like ME1! The exploration of the vast galaxy, the feeling of an actual war (Not just a sappy space drama.) The story in ME1 was unrivaled by any other Bioware game...well...KOTOR comes close. But that was the RPG that changed my view on games. To never judge a game by its cover.Chris Priestly wrote...
I have worked on every game we've made since the end of Baldur's Gate Throne of Bhaal. EVERY time we make a game, someone complains it isn't as "RPG" as the one previously. NwN wasn't BG, KotOR wasn't NwN, Jade wasn't KotOR, ME wasn't Jade, etc.
RPG is not static, RPG changes and evolves. Fallout 3 is not the same game as Fallout. Dragon Age: Origins is not the same game as Baldur's Gate. There is no hard, set rule as to what an RPG must be (beyond letting you play a role and it being a game, I suppose) or contain. That "YOU" (whoever you is) enjoys XYZ features and "THEY" liek ABC features does not mean that a game that does or does not include those features is any more or less an RPG. Yes, it absolutely may be less of an RPG in the mind of someone who wants ABC features, but gets XYZ features, but that does not change the inherant RPGness of the game.
Now we're arguing about "art" (as a methapor, stick with me here). Is the Mona Lisa art? Sure, it's awesome, historic, beautiful, etc. Is Warhol's Soup art? No! It's simple, childish, ugly, etc. This is the mind of the person perceiving it. They are both art, just different art. BG2 is an RPG, so is ME3. They are different, but they are also the same.
Chris Priestly wrote...
Now we're arguing about "art" (as a methapor, stick with me here). Is the Mona Lisa art? Sure, it's awesome, historic, beautiful, etc. Is Warhol's Soup art? No! It's simple, childish, ugly, etc. This is the mind of the person perceiving it. They are both art, just different art. BG2 is an RPG, so is ME3. They are different, but they are also the same.
Modifié par thefallen2far, 16 janvier 2013 - 03:10 .
thefallen2far wrote...
Chris Priestly wrote...
Now we're arguing about "art" (as a methapor, stick with me here). Is the Mona Lisa art? Sure, it's awesome, historic, beautiful, etc. Is Warhol's Soup art? No! It's simple, childish, ugly, etc. This is the mind of the person perceiving it. They are both art, just different art. BG2 is an RPG, so is ME3. They are different, but they are also the same.
The first part is a bad arguement. Andy Warhol and DaVincci are artists producing a piece of art. The artists of ME 1 and 2 aren't the same as the artists of 3. Drew and Chris as well as others were the biggest contributors the plotting in the writing in the first 2 and it was obvious it was replaced with people that just weren't as good. That's not an insult, that's just the critique. Michelangelo was the artist who painted most of the sistene chapel, pope Julius was the patron. Now, parts of the sistene chapel was painted by othr artists like perugino and botticelli, but an artist creates the art, not the patron or the company paying for the artist's servces. If the artist is changed out, it's judged independently critiqued seperately. The overall product is judged seperately.
to say ME3 is art in the same context as paintings or novels are if they're the same artists... the company changed the artists, so it's not subject to the same art standard. Bioware can take credit for the art of the earlier games in the same sense the Catholic church can take credit for knowing who to pay for the sistine chapel, but the actual art is from the individual making the art.
You used the example of Davincci and Warhol, imagine the backlash the church would get if Andy Warhol was commissioned to finish the last Supper. that's kinda the same level here. Mac is not Drew. You can't even compare the 2. I'm sure both can be respected in their own right, but if the product is crap because the replacement isn't as good. We're just comparing artists. The product was so much better with the critical, well thought out mind of the artist Drew than the pop-contrivance thematic idea of an idea art of Mac.
It's not meant to be an insult. It's praise of another artist. Perugino is not as good as Michelangelo, that's not an insult, that's just a critique. And if andy warhol was commisioned to modernize the Last Supper, the product is not as good and the audience of Davincci would not want to visit that product. And they'd complain, they'd protest, they'd not to church etc.... basically, the church looses money to do this. That's why the church knows to do that, it's bad buisness. The church knows it's a company making a product and they don= want to loose buisness.
So as much as you want this "art" arguement to say "anything's good".... it's not. It's a product. Artists creates the art or is commissioned forthe art by the company. The company releases a product. The audence flocks to the art of the product because of the artist. The artist is responsible for generating the audience, the company is responsible for the upkeep of the product for the audience in case the artist goes away. If it's unsatisfying, then the company hired the wrong artist. The "it's our art" rguement reflects badly on tche company for forgetting it's responibility is the product. If you see it as art and someone says "it's crap" the company is seen as making a crappy product, not a "flawed piece" of art, a product that isn't good, and any future products for the company are the same negaetive conotation. That's why most companies don't use the "artistic integrity" arguement. Artists do, and they have to individually deal with those negative connotations. M Night Shyamalan uses artist integrity to defend his bad movies... steven spielburg uses it to defend crystal skull... but the production companies know that it has no dealings with artistic licenses they're responsible cor the product.
Modifié par Lunch Box1912, 16 janvier 2013 - 02:49 .
ZeCollectorDestroya wrote...
I don't know if you work closely to the Directors, Mr.Priestly. But dammit, tell them to keep the choices and features like ME1! The exploration of the vast galaxy, the feeling of an actual war (Not just a sappy space drama.) The story in ME1 was unrivaled by any other Bioware game...well...KOTOR comes close. But that was the RPG that changed my view on games. To never judge a game by its cover.Chris Priestly wrote...
I have worked on every game we've made since the end of Baldur's Gate Throne of Bhaal. EVERY time we make a game, someone complains it isn't as "RPG" as the one previously. NwN wasn't BG, KotOR wasn't NwN, Jade wasn't KotOR, ME wasn't Jade, etc.
RPG is not static, RPG changes and evolves. Fallout 3 is not the same game as Fallout. Dragon Age: Origins is not the same game as Baldur's Gate. There is no hard, set rule as to what an RPG must be (beyond letting you play a role and it being a game, I suppose) or contain. That "YOU" (whoever you is) enjoys XYZ features and "THEY" liek ABC features does not mean that a game that does or does not include those features is any more or less an RPG. Yes, it absolutely may be less of an RPG in the mind of someone who wants ABC features, but gets XYZ features, but that does not change the inherant RPGness of the game.
Now we're arguing about "art" (as a methapor, stick with me here). Is the Mona Lisa art? Sure, it's awesome, historic, beautiful, etc. Is Warhol's Soup art? No! It's simple, childish, ugly, etc. This is the mind of the person perceiving it. They are both art, just different art. BG2 is an RPG, so is ME3. They are different, but they are also the same.
Yate wrote...
really? ME1? the feeling of an actual war?
you mean the space battle that lasted around half an hour?
or the three man squad doing all the actual warring?
better than ME3?
look, there's criticism, and then there's just malarky.