clarkusdarkus wrote...
Seboist wrote...
Should we expect DA3 to be all automated and we can't even choose our specs or stats?
clarkusdarkus wrote...
Seboist wrote...
Modifié par twystedspyder, 14 janvier 2013 - 05:57 .
Chris Priestly wrote...
[...]
Now we're arguing about "art" (as a methapor, stick with me here). Is the Mona Lisa art? Sure, it's awesome, historic, beautiful, etc. Is Warhol's Soup art? No! It's simple, childish, ugly, etc. This is the mind of the person perceiving it. They are both art, just different art. BG2 is an RPG, so is ME3. They are different, but they are also the same.
Guest_Paulomedi_*
dreamgazer wrote...
HolyAvenger wrote...
Paulomedi wrote...
I would buy it. Imagine a game with ME1 feel, ME2 dialogue and "coolness", and ME3 combat system? It would be costly, It would be lenghty, but I would buy without thinking.
Not enough people would to make it profitable, unfortunately.
Ay, there's the rub.
Modifié par Paulomedi, 14 janvier 2013 - 06:04 .
RiouHotaru wrote...
- ME1's comparatively awful loot-wheel system by which weapons were all palette/model swaps of each other with the only actual difference being stats, often which only mattered in terms of numerical advantage?
RiouHotaru wrote...
- The skills, which were all a straight linear progression with the only difference between one skill level and the next being an increment of 1-2%, a progression that made any actual gameplay difference invisible to the player? Or the individual cooldowns which actively encouraged nothing but mass spam for any of the caster classes?
RiouHotaru wrote...
- The ridiculous number of mods, of which close to 75-85% of which were utterly useless or redundant past a certain level, at which point you simply stopped bothering to use them save a few specific combinations?
RiouHotaru wrote...
- The combat, where cover was sticky, obtuse, and often useless to the player. Where enemies that weren't Geth, Rachni, or Husks spammed Immunity and became bullet sponges which ruined any semblance of difficulty. Or the fact that Pistols were numerically and mechanically the best DPS in the game? Where the Infiltrator Commando was hands-down the best class period thanks to permanent Marksman and Immunity?
RiouHotaru wrote...
- A story where the beginning and middle were wonderfully paced and executed, but whose middle dragged on and on with a ridiculous plethora of sidequests that pretty much all boiled down to the same thing over and over again?
Modifié par Fixers0, 14 janvier 2013 - 06:09 .
Obitim wrote...
The skills that are used are shooter skills, whereas I;ve always thought that the RPG is based on the skills that your character has or has developed through the course of the game, hence in ME 1 a soldier could decide to focus on different firearms or armour, or an infiltrator could be more technical or more of an assassin, ME2 and ME 3 don't give you those options.
RiouHotaru wrote...
Chris' statement is 100% accurate. The term "RPG" is extremely modular. It's not a static genre like FPS, or hack-n-slash, or platformer.
And really, ME3 offered MORE than ME1 did, and even moreso than ME2 did. That this gets missed in favor of fixating and using tunnel vision on a few of it's subjectively negative aspects blows my mind. Did everyone forget:
- ME1's comparatively awful loot-wheel system by which weapons were all palette/model swaps of each other with the only actual difference being stats, often which only mattered in terms of numerical advantage?
- The skills, which were all a straight linear progression with the only difference between one skill level and the next being an increment of 1-2%, a progression that made any actual gameplay difference invisible to the player? Or the individual cooldowns which actively encouraged nothing but mass spam for any of the caster classes?
- The ridiculous number of mods, of which close to 75-85% of which were utterly useless or redundant past a certain level, at which point you simply stopped bothering to use them save a few specific combinations?
- The combat, where cover was sticky, obtuse, and often useless to the player. Where enemies that weren't Geth, Rachni, or Husks spammed Immunity and became bullet sponges which ruined any semblance of difficulty. Or the fact that Pistols were numerically and mechanically the best DPS in the game? Where the Infiltrator Commando was hands-down the best class period thanks to permanent Marksman and Immunity?
- A story where the beginning and middle were wonderfully paced and executed, but whose middle dragged on and on with a ridiculous plethora of sidequests that pretty much all boiled down to the same thing over and over again?
ME2 and ME3 are marked improvements, ending or no.
stonbw1 wrote...
sharkboy421 wrote...
I agree completely spirosz. In ME2 Shepard was still the character I created. And as you said the other typical, inventory, weapons, armor stuff is very meh to me. If I had to pick between one or the other, I'll gladly take ME2's bare bones customizations if it means I get to have a large degree of control over my character and her actions and responses.
Question: if that control doesn't translate to consequences/different results/etc... what good is control? For instance, were you satisfied that you could choose dialogue that effects para/rene, but that para/rene really didn't mean anything in ME2?
Guest_Paulomedi_*
RiouHotaru wrote...
Chris' statement is 100% accurate. The term "RPG" is extremely modular. It's not a static genre like FPS, or hack-n-slash, or platformer.
And really, ME3 offered MORE than ME1 did, and even moreso than ME2 did. That this gets missed in favor of fixating and using tunnel vision on a few of it's subjectively negative aspects blows my mind. Did everyone forget:
- ME1's comparatively awful loot-wheel system by which weapons were all palette/model swaps of each other with the only actual difference being stats, often which only mattered in terms of numerical advantage?
- The skills, which were all a straight linear progression with the only difference between one skill level and the next being an increment of 1-2%, a progression that made any actual gameplay difference invisible to the player? Or the individual cooldowns which actively encouraged nothing but mass spam for any of the caster classes?
- The ridiculous number of mods, of which close to 75-85% of which were utterly useless or redundant past a certain level, at which point you simply stopped bothering to use them save a few specific combinations?
- The combat, where cover was sticky, obtuse, and often useless to the player. Where enemies that weren't Geth, Rachni, or Husks spammed Immunity and became bullet sponges which ruined any semblance of difficulty. Or the fact that Pistols were numerically and mechanically the best DPS in the game? Where the Infiltrator Commando was hands-down the best class period thanks to permanent Marksman and Immunity?
- A story where the beginning and middle were wonderfully paced and executed, but whose middle dragged on and on with a ridiculous plethora of sidequests that pretty much all boiled down to the same thing over and over again?
ME2 and ME3 are marked improvements, ending or no.
RiouHotaru wrote...
- ME1's comparatively awful loot-wheel system by which weapons were all palette/model swaps of each other with the only actual difference being stats, often which only mattered in terms of numerical advantage?
- The skills, which were all a straight linear progression with the only difference between one skill level and the next being an increment of 1-2%, a progression that made any actual gameplay difference invisible to the player? Or the individual cooldowns which actively encouraged nothing but mass spam for any of the caster classes?
- The ridiculous number of mods, of which close to 75-85% of which were utterly useless or redundant past a certain level, at which point you simply stopped bothering to use them save a few specific combinations?
- The combat, where cover was sticky, obtuse, and often useless to the player. Where enemies that weren't Geth, Rachni, or Husks spammed Immunity and became bullet sponges which ruined any semblance of difficulty. Or the fact that Pistols were numerically and mechanically the best DPS in the game? Where the Infiltrator Commando was hands-down the best class period thanks to permanent Marksman and Immunity?
- A story where the beginning and middle were wonderfully paced and executed, but whose middle dragged on and on with a ridiculous plethora of sidequests that pretty much all boiled down to the same thing over and over again?
Modifié par AlanC9, 14 janvier 2013 - 06:39 .
Fixers0 wrote...
Better guns have better stats, not seeing a problem here beyond the lack of visuals.
That's actually better as it actually an incitement to carefull point distribution on the players side, rather then simplisic system of the later two games.
They're numbered for a reason you know.
No it's not. Ask anyone who's played ME1 on Hardcore or Insanity and you'll hear about how much of a chore it was thanks to Immunity spam. And really, the combat was FAR more dynamic in 2, and then improved further in 3. Tactics actually MEAN something in 3.That's an issue of poor tactics on your side, and general balace on Bioware's sides not of the system, which was endlessy more dynamic then what happens in Mass Effect 2 and even more then Mass Effect 3.
I don't get this, what is the middle supposed to be?
Modifié par Loreshield, 14 janvier 2013 - 06:49 .
RiouHotaru wrote...
No it's not. Ask anyone who's played ME1 on Hardcore or Insanity and you'll hear about how much of a chore it was thanks to Immunity spam. And really, the combat was FAR more dynamic in 2, and then improved further in 3. Tactics actually MEAN something in 3.
Chris Priestly wrote...
I have worked on every game we've made since the end of Baldur's Gate Throne of Bhaal. EVERY time we make a game, someone complains it isn't as "RPG" as the one previously. NwN wasn't BG, KotOR wasn't NwN, Jade wasn't KotOR, ME wasn't Jade, etc.
RPG is not static, RPG changes and evolves. Fallout 3 is not the same game as Fallout. Dragon Age: Origins is not the same game as Baldur's Gate. There is no hard, set rule as to what an RPG must be (beyond letting you play a role and it being a game, I suppose) or contain. That "YOU" (whoever you is) enjoys XYZ features and "THEY" liek ABC features does not mean that a game that does or does not include those features is any more or less an RPG. Yes, it absolutely may be less of an RPG in the mind of someone who wants ABC features, but gets XYZ features, but that does not change the inherant RPGness of the game.
Now we're arguing about "art" (as a methapor, stick with me here). Is the Mona Lisa art? Sure, it's awesome, historic, beautiful, etc. Is Warhol's Soup art? No! It's simple, childish, ugly, etc. This is the mind of the person perceiving it. They are both art, just different art. BG2 is an RPG, so is ME3. They are different, but they are also the same.
Mogsam_ wrote...
No one wants to talk about art. Art shouldn't live on this forum or relating to anything ME related. Even metaphors. I think this forum has had enough of that word. You should use metaphors about puppies. People might take it more seriously than the word art.
ME3 is every bit an RPG as ME1 - it was just a worse game. The difference? Appearence and expectation. ME1 had several events in it that looked like they were going to pay off in the long run. Rachni! Wow! They'll come back and help or hinder. Council! Same. But they didn't. Infact in ME3 we barely saw any of the allies we spent the entire first two games collecting in action. So it makes it seem less like an RPG.
Yeah, you saved the Rachni queen, let the council die and killed the Geth. Have this visual of the allied fleets in the massive climax of your 100 hours. We cut out the one of the geth and put some Quarians in but it's what you achieved. Nah it's not totally different if you change everyhing next time.
ME1 might not have had more choices mechanically, but they were better and had longer lasting effect on the players expectation.
If RPG's are going to stop showing the consequences of the games choices then I think I might go find a new game to like. If even Final Fantasy can manage decent displays of consequences these days and a reliable company like Bioware can't...
Someone With Mass wrote...
RiouHotaru wrote...
No it's not. Ask anyone who's played ME1 on Hardcore or Insanity and you'll hear about how much of a chore it was thanks to Immunity spam. And really, the combat was FAR more dynamic in 2, and then improved further in 3. Tactics actually MEAN something in 3.
Oh god, so much this.
I f**king hated playing ME1 on Insanity because of the ridiculous regeneration rates.
Modifié par Mdoggy1214, 14 janvier 2013 - 07:13 .