Do you remember when Bioware first started out and the level of RPG they created? No.
Who remembers Baldurs Gate and BG 2? Never played them.
Who played through Neverwinter Nights with a variety of character types? Never played it.
Who remember Star Wars Knights of the Old Republic? Never played it.
Who blitzed through Jade Empire? Loved that game. I must have played it about a dozen times.
Who remembers ME 1 and DA:O?
I have played ME1 about 2 dozen times. Never played any Dragon Age games.
Who remembers when ME2 came out and thought the following:
- Why can't I pick armour for Sheperd and my team?
Never thought that for a moment.
- Why are there so few weapons to pick up?
Never thought that for a moment. Fewer weapons, but each weapon was unique and most were balanced and viable.
- What happened to all those weapon mods I could add?
So glad those were removed.
- How come I only have about 6 skills I can progress? in ME 1 there were at least twice that many. Twice as many skills in ME1, but only two builds per class. That ME1 skill tree was intimidating if you did not know what you were doing, and no way to reset or respec your skills. All builds end up looking the same.
Compare this to ME2 where you may have fewer skills, but you can evolve those skills to one of two evolutions. Also, with fewer skill points to spend than powers, you have more unique builds and playstyles. And you could respec your points to try out different builds and playstyles. The classes were more balanced and with the introduction of class-unique powers, it made each class feel unique. Compare that with ME1 where Infiltrator could be a better Soldier and/or Engineer, and Vanguard could be a better Adept.
Who thought that ME3 would change these missteps when it was said customisation would be back?
What missteps?
What happened to the dialogue wheel?
It is still there.
Why can't I still upgrade the armour for my squad and instead only change the colour and about 2 maybe 3 bonus' that it gives?
Because it still allows squadmates to maintain an individual personality than just "Squadmate in Colossus armor.
Why can I no longer do a bit of exploration while stopping the reapers? (People say that the galaxy is at war but DA:O managed to accomplish this with the dark spawn?)
Oh yes, please wait while I do some sightseeing while the Reapers destroy the entire galaxy. That is sarcasm.
Why can't the multiplayer upgrades be included in the main game? I'd love to do a couple of missions around earth (even if it's just defence or seek and destry like the current Mp maps).
What upgrades are you talking about? The weapon mods have been introduced in the Leviathan and Omega DLCs. With DLC, the Single Player has more weapons. Only multiplayer has more powers, but they are hardly game-changing.
I suppose the big question I'm asking is do you think that since EA has taken over this fine firm, has quality dipped for them? Are we seeing corners being cut in order to hit a deadline? Are the things which made the games from this firm unique being taken out and 'streamlined' in order to appeal to the COD/GOW crowd?
No, No, and No.
Mass Effect 2 is currently my favorite game of all time. Mass Effect 3 had a lot of unfulfilled potential, but for me it is for different reasons than for you. All companies have deadlines, some things must suffer for those deadlines. And oh yeah, the original release date for Mass Effect 3 was pushed back a few months to give it more completion time.
I feel that the last 'true' Bioware game that I played was DA:O. ME2 was a great game, but it wasn't a game created by the Bioware that I grew up with.
I appreciate that companies have to change with the times in order to keep going, but there's plenty of demand for RPG's out there so wht did Bioware decide to create 3rd person shooters and hack and slash action RPG's? BioWare, and every other game company, cannot keep making the same games otherwise they become stale oever time. BioWare has continued to try to evolve their series and games to experiment and try new things. Sometimes those changes work out, sometimes they do not, but I like that BioWare has tried to continue to evolve their games instead of just Game B = Game ! reskinned.
Modifié par RedCaesar97, 14 janvier 2013 - 09:43 .