Vortex13 wrote...
I am curious about the handling of these two elements between these two different franchises. Now, while I dislike the endings to ME 3, it would be lazy and mean spirited to simply call out "bad writing" on synthesis and derail the topic with anti-ending and pro-ending debate.
I would like to better understand people's views on the subject so that I can get a better understanding of the situation. I want to see the pro-synthesis points of view as well as the pro-destroys point of view; even if I remain unconvinced one way or the other I would like to understand why one side thinks one way vs. another.
Okay now on to the topic at hand (and please feel free to challenge me/correct me on any points), the Architect's plan; as detailed in DA: The Calling and DA:A, is portrayed (IMO) competly opposite of how Synthesis is in ME 3. Both options seek to end conflict by removing differences, by making both sides even as it were.
The Architect wants to essentially make all people (humans, elves, dwarves, Qunari, ect.) into Darkspawn hybrids (or Grey Wardens if that's how you want to look at it) and 'Awaken' all Darkspawn, thus ending the Blights and stop the cycles of violence.
The Catalyst wants (heavily favors) Shepard picking Synthesis, which will result in organics taking on synthetic qualities and synthetics taking on an organic level of understanding thus ending the need for the continued cycles and solving it's prime directive.
Most will agree that Architect's plan = Fantasy Synthesis in overall concept. My question is why does the two franchises portray the two (almost) identical choices in such widely divergent ways?
Now I am not using the "Bioware loves Synthesis" card here, but even pro-synthesis have to admit that from a purely objective, gameplay perspective that Synthesis is the hardest to get (excluding the Breath Scene) and would therefore be the 'optimal' ending. Also, narratively speaking, Synthesis is the ending portrayed with the least amount of drawbacks. Forget the "too perfect to be true" line, if taken at face value, Synthesis' only downside is that Shepard dies.
In DA however, the opposite holds true. The Archiect's plan is something the protagonists (in the book) reject as horrid and abominable. The effects of the plan, if brought to completition, would result in hundreds of thousands if not millions of deaths of people not being able to survive the joining. The expansion DA:A goes on to point out the problems that arise with the plan, namely the Architect causing the Blight of the main game, and by The Mother's insanity. Granted not all Awakened Darkspawn are insane, but the fact that the game points out the dangers of the 'fantasy synthesis' is interesting.
Now personally, I don't trust Synthesis and view both it and the Architect's plan as something to be fought against, but I would like to gain insight as to why people think Synthesis works and/or why Bioware choice to portray to nearly identical elements in opposite lights.
The Architect's Plan (The Calling/Awakening) vs. Synthesis
#1
Posté 14 janvier 2013 - 01:23
#2
Posté 14 janvier 2013 - 01:46
Which require the raping and molesting of female untainted humans/elves/dwarves/qunari to create.
I hate either, but Darkspawnification is worse imo.
#3
Posté 14 janvier 2013 - 01:54
Knight of Dane wrote...
But the darkspawn plan requires broodmothers since Grey Wardens/Tainted people can't/are unlikely to get children, and Darkspawn are only.. Spawned... by Broodmothers.
Which require the raping and molesting of female untainted humans/elves/dwarves/qunari to create.
I hate either, but Darkspawnification is worse imo.
True, Darkspawn and the Darkspawn hybrids wouldn't be able to have children, but for the people that survive the Joining and Darkspawn in general would never die of old age, hunger, ect.
Correct me if I'm wrong but the Taint; while very deadly and corrupting to Thedas and the minds of those affected; does grant a form of immortality. How else would we fight Ancient Darkspawn in the Deep Roads or how could the Goulified Warden Commander still be alive in the Legacy DLC?
#4
Posté 14 janvier 2013 - 01:56
yeah this is why my Warden had killed ArchitectKnight of Dane wrote...
Darkspawn are only.. Spawned... by Broodmothers.
because taint kills slowly? and it takes about 30 years before effect of the Taint set in.Vortex13 wrote...
how could the Goulified Warden Commander still be alive in the Legacy DLC?
Modifié par secretsandlies, 14 janvier 2013 - 02:07 .
#5
Posté 14 janvier 2013 - 02:07
Vortex13 wrote...
Knight of Dane wrote...
But the darkspawn plan requires broodmothers since Grey Wardens/Tainted people can't/are unlikely to get children, and Darkspawn are only.. Spawned... by Broodmothers.
Which require the raping and molesting of female untainted humans/elves/dwarves/qunari to create.
I hate either, but Darkspawnification is worse imo.
True, Darkspawn and the Darkspawn hybrids wouldn't be able to have children, but for the people that survive the Joining and Darkspawn in general would never die of old age, hunger, ect.
Correct me if I'm wrong but the Taint; while very deadly and corrupting to Thedas and the minds of those affected; does grant a form of immortality. How else would we fight Ancient Darkspawn in the Deep Roads or how could the Goulified Warden Commander still be alive in the Legacy DLC?
Is sanity...the price to pay...FOR POWER?!
Modifié par Ultimashade, 14 janvier 2013 - 02:07 .
#6
Posté 14 janvier 2013 - 02:08
#7
Posté 14 janvier 2013 - 02:11
secretsandlies wrote...
yeah this is why my Warden had killed ArchitectKnight of Dane wrote...
Darkspawn are only.. Spawned... by Broodmothers.
I didn't. Not because I agreed with his plan, but because I liked his character, and the Darkspawn overall. Usually, I play as a Paragon/Good character in RPGs, but for DA I decided to go with what I liked/found interesting over how morally right or wrong it was; meaning my Warden picked the werewolves and golems as well.
But I agree, the Darkspawn are evil, no way around it. Any being that corrupts the very ground it walks apon l, and can only come into existence by forcing canabalizim on and raping women needs to go.
#8
Posté 14 janvier 2013 - 02:13
#9
Posté 14 janvier 2013 - 02:17
Rejoice!
#10
Posté 14 janvier 2013 - 02:23
The best case for immortal people would be Sophia Dryden, but maybe the payoff in Avernus self preservation magic is keepiung her alive also, he basically confirms that he would be dead if not for augmented blood magic.
Edit: besides she's posessed, kinds forgot that very minor detail..
Modifié par Knight of Dane, 14 janvier 2013 - 02:24 .
#11
Posté 14 janvier 2013 - 02:23
ISpeakTheTruth wrote...
That acient Magister Darkspawn has been alive for a fairly long time so I'd say that the Taint if it was made to not be deadly would probably grant immortality. If the Darkspawn become both peaceful and the immortality theory is true then the need for broodmothers will go down drastically because they wouldn't be waging a constant world war. We shall ascend.
Rejoice!
But they rape and kill. RAPE and KILL. I fail to see the logic here.
#12
Posté 14 janvier 2013 - 02:41
#13
Posté 14 janvier 2013 - 02:44
Understand this, the green ending and the Architect plan have nothing in common. Architect do not seek for unification of entire world under taint, or making everyone like those hybrids of darkspawns. He seeks to give his people a free will. Yes perhaps this will stop the Blights. However:
- this will make Wardens useless. No Blight - no need in Wardens.
- With out Brood Mothers population of darkspawns will drop down fast. Because darkspawns have it shoot first ask questions later appearance.
- Darkspawn population will decline due inside conflicts or war against other nations such as dwarfs will result in need of more brood mothers or victims to boost their numbers.
- i would rather fight normal darkspawn rather than smart one.
- waking the Old God is still a possibility
Fate of Architect is not question of morality. It simply a calculation of consequences. And those calculations are not in his favor. And major argument that with out Blights - there is no need in Wardens.
Synthesis is a kind of retarded space magic, which turns sci fi game in some kind of gay crap. Like walking green husks or brutes. Also alive sex doll for Joker.
Modifié par secretsandlies, 14 janvier 2013 - 03:07 .
#14
Guest_EntropicAngel_*
Posté 14 janvier 2013 - 02:46
Guest_EntropicAngel_*
Vortex13 wrote...
The Architect wants to essentially make all people (humans, elves, dwarves, Qunari, ect.) into Darkspawn hybrids (or Grey Wardens if that's how you want to look at it) and 'Awaken' all Darkspawn, thus ending the Blights and stop the cycles of violence.
Bullscat.
#15
Posté 14 janvier 2013 - 03:09
EntropicAngel wrote...
Vortex13 wrote...
The Architect wants to essentially make all people (humans, elves, dwarves, Qunari, ect.) into Darkspawn hybrids (or Grey Wardens if that's how you want to look at it) and 'Awaken' all Darkspawn, thus ending the Blights and stop the cycles of violence.
Bullscat.
Did I miss/mistake something about the Architect's plan?
#16
Guest_EntropicAngel_*
Posté 14 janvier 2013 - 03:17
Guest_EntropicAngel_*
Vortex13 wrote...
Did I miss/mistake something about the Architect's plan?
He never says a thing about changing people, at least in the game. He says plenty about using Grey Warden blood to "cure" Darkspawn, but regular people are not a part of the equation.
Not Synthesis.
#17
Posté 14 janvier 2013 - 03:18
EntropicAngel wrote...
He never says a thing about changing people, at least in the game. He says plenty about using Grey Warden blood to "cure" Darkspawn, but regular people are not a part of the equation.
Not Synthesis.
The "turn everyone into darkspawn" plan is from the books
#18
Posté 14 janvier 2013 - 03:19
#19
Posté 14 janvier 2013 - 03:22
in ME 3. But I do play Dragon Age Awakening and I do know about the Architech's plan.
It doesn't. The Architect wants to prevent future blights by disrupting the connection between the darkspawns and the Old Gods with the grey warden's blood. It has nothing to do with making all people into darkspawn. And the blights are not comparable with the cycle of destruction. The blights is finite since the Old gods are finite, while the cycle of destruction is the continous process of evolution. It is suppose to be inevitable that all advanced civilizations will eventually evolve into the reapers.Vortex13 wrote...
The Architect wants to essentially make all people (humans, elves, dwarves, Qunari, ect.) into Darkspawn hybrids (or Grey Wardens if that's how you want to look at it) and 'Awaken' all Darkspawn, thus ending the Blights and stop the cycles of violence.
The Catalyst wants (heavily favors) Shepard picking Synthesis, which will result in organics taking on synthetic qualities and synthetics taking on an organic level of understanding thus ending the need for the continued cycles and solving it's prime directive.
Most will agree that Architect's plan = Fantasy Synthesis in overall concept. My question is why does the two franchises portray the two (almost) identical choices in such widely divergent ways?
#20
Guest_EntropicAngel_*
Posté 14 janvier 2013 - 03:26
Guest_EntropicAngel_*
Wulfram wrote...
The "turn everyone into darkspawn" plan is from the books
Then we need some type of place we can see this. A quote from the book perhaps.
#21
Posté 14 janvier 2013 - 03:26
Modifié par secretsandlies, 14 janvier 2013 - 03:28 .
#22
Posté 14 janvier 2013 - 03:33
Synthesis has no such downsides, so the two situations are not equivalent. The reason they are portrayed differently is because they are different. One turns people's eyes green and the other drives them to extinction.
Modifié par Plaintiff, 14 janvier 2013 - 03:34 .
#23
Posté 14 janvier 2013 - 03:39
Wulfram wrote...
EntropicAngel wrote...
He never says a thing about changing people, at least in the game. He says plenty about using Grey Warden blood to "cure" Darkspawn, but regular people are not a part of the equation.
Not Synthesis.
The "turn everyone into darkspawn" plan is from the books
Which he's probably abandoned now that he's found a better alternative.
#24
Posté 14 janvier 2013 - 03:39
Also, both choices (Architect's plan and Synthesis) are based on the same basic concept even if the details are different. Both call for an absolute mindset, the belief that conflict can ONLY be solved by leveling the playing field. What I find interesting is how the fundemental basis for each option is portrayed in nearly opposite lights, despite coming from the same developer (yes I know different teams ect.).
To use a generalized political analogy: Synthesis is the Liberal mindset to an absolute solution. "If everybody was the same, if everybody had the same amount of money, ect. then there would be no conflict." The Architect's (primarily how it is portrayed in the Calling) is the Conservative approach to an absolute solution. "Making everybody the same, spreading the wealth around, ect. is wrong."
#25
Posté 14 janvier 2013 - 03:41
EntropicAngel wrote...
Wulfram wrote...
The "turn everyone into darkspawn" plan is from the books
Then we need some type of place we can see this. A quote from the book perhaps.
“You plan on unleashing the taint on the surface?”
“Those that survive,” it began slowly, “will become immune to
the taint, as the Grey Wardens are. This is an immunity they
would pass on to their offspring.”
“But they would be tainted. Like I am now.”
The creature nodded, as if this was something it had already
considered and that didn’t bother it in the slightest. “That is so. I
told you earlier that darkspawn and humanity would need to find
a middle ground. That is humanity’s part. Your people would
endure a great change.”





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