More Romance or Less?
#26
Posté 14 janvier 2013 - 11:16
I do hope romance's are at the very bottom of BW's 'to-do' list of things for DA:I, hell, i'd be perfectly happy with a game devoid of romance options, as long as we get some interesting and compelling companions, with a well structured and interesting plot.
#27
Posté 14 janvier 2013 - 11:17
Thus Anders blowing the Chantry isn't so much of a problem - which is pretty extreme as far as stuff that might happen to LIs goes - because the game, and Anders himself, does a pretty good job of telling the player that he's kind of crazy.
#28
Posté 14 janvier 2013 - 11:29
Oberkaiser wrote...
"I could, in fact, happily have a game without any romances at all..."
Oh no he di'int.
A Bioware game without romances would be, at this moment, the only way to guarantee I would pre-order their game any amount of months in advance.
#29
Posté 14 janvier 2013 - 11:31
schebobo wrote...
Just saw this article on eurogamer about David Gaider's thoughts on romance in bioware games (well dragon age mostly).
http://www.eurogamer...riter-discusses
Makes some very interesting points, particularly about every character being romancable and bi.
Thoughts??
interesting article. I like that he seems to favor an approach more complicated than "three conversations then jump into bed"
"Adding an element of failure, for instance, or by having not all characters be available to all player characters (they're attracted only to certain types, for instance).
This makes me wonder if he had anything to do with Aveline's Act 2 personal quest and her obliviousness to flirt lines. I admit after I stopped banging my head on the desk, i found it hilarious!
But I do like the idea of companions only being related to certain types of players, or having romances that you can screw up and fail based on what you say or do in the game. Just because they're a small part of the game doesn't mean they can't be well crafted and unique as well. It promotes replayability.
#30
Posté 14 janvier 2013 - 11:39
The certain companions for certain people goes against the whole anyone for everyone request you usually get on the forums but I liked the feel in FNV that some people weren't into you or that Trainer didn't like Shep that way.
#31
Posté 14 janvier 2013 - 11:42
Fast Jimmy wrote...
A Bioware game without romances would be, at this moment, the only way to guarantee I would pre-order their game any amount of months in advance.
More like the only way to guarantee half the BSN will commit suicide when they find out their pixel crush doesn't have a "bend over" function.
#32
Posté 15 janvier 2013 - 12:10
- I liked Dragon Age 2's model, didn't love it, no hoorays or anything like that but I found it satisfactory at a minimal level. There was plenty of choice, two of both genders and two elves and humans in total, no dwarves this time around, but I can imagine that some would feel akward with it.
2) The perfect match for me would be one bisexual, one homosexual and one hetrosexual choice per gender, just enough choice and difference while also quelling the "y everyone bi?" critics.
3) As for Gaiders own suggestions...
If there was to be a cheating LI I would personally like it to be something initiated by the player. Something like earlier in the game you and LI, during his/her second or third personal mission, encounter LI's'Li and get the choice of them talking alone to advance the quest (which results in the forbitten act) or to say no and fail it.
Failing it would not prevent the romance but would halt it from progressing since you failed his/her mission, you keep your LI to yourself but might loose something else. There's almost two romances in one there.
- For the 'already established relationship one'... I'm not opposed as long as it's well written. I kinda liked making my JerkWardens' sex Gheyna up and telling Cammen before unleashing the Werewolves upon their tribe, in the few playthroughs I had as a lover-boy or evul-dude.
If done in a less slaughtery way I would love it to include a classic face-off with her/his spouse resulting in much drama or even a unhappy farewell on the off-chance you should loose the duel and not actually reload and try again.
- Would actually be awesome if gameplay could decide the outcome of a romance for a change instead of winbuttons during dialogue...
Modifié par Knight of Dane, 15 janvier 2013 - 12:14 .
#33
Posté 15 janvier 2013 - 12:12
More LIs to chose from? Now that's an idea I could get behind. It would be nice to have more than two per gender, and it would be awesome to have one per gender that wasn't a human or elf.
#34
Posté 15 janvier 2013 - 12:14
anti-romacers are happy
mid-romancers are happy
<3<3<3ppl are happy
#35
Posté 15 janvier 2013 - 12:36
Unless I misunderstand Mr Gaider here, that is exactly what I do when playing DA and ME. (ohoh) I like having my LI along for all my missions etc. But I dont see them as sex dolls or romantic playthings. Rather, I see them as genuine partners with whom I want to share the experience I am role-playing via the game. (I cant go anywhere without Alistair, Kaiden, Morrigan or Liara - LOL) . )
When you see how popular the romance threads are, the thousands of DA fan fics written building on and further developing relationships, it is clear that romance is popular. Wonderful stories have been written about Alistair, Fenris, Cullen, etc etc.
It is precisely the relationships, inlcuding the love relationships, the friends, the comraderie, that for me, makes these Bioware games special and unique.So I do hope they continue to have meaningful romance options...
As an aside, I got married in Skyrim - but only just because it was sopmething to do in the game - there was no reason to get married, no romance, no relationship - so frankly, I found that kind of meaningless.
to me - that fits more with Mr. Gaiders comments than what has been produced by Bioware to date.
Oh yeah - I do hope they return to the types romance scenes they had in DAO - it felt awkward making love fully clothed in DA2 - LOL
Modifié par duckley, 15 janvier 2013 - 12:45 .
#36
Guest_krul2k_*
Posté 15 janvier 2013 - 12:55
Guest_krul2k_*
#37
Posté 15 janvier 2013 - 01:07
Fast Jimmy wrote...
Oberkaiser wrote...
"I could, in fact, happily have a game without any romances at all..."
Oh no he di'int.
A Bioware game without romances would be, at this moment, the only way to guarantee I would pre-order their game any amount of months in advance.
When was the last time BioWare made a game without romances?
#38
Posté 15 janvier 2013 - 01:15
Krypplingz wrote...
Emzamination wrote...
Adding different types of romance: romances where your
partner cheats on you, romances where the character is already involved
in another relationship
Gimme, Gaider.
I had a LI cheat on me, he knocked the other gal up and they named the baby in my honor.
It's an interesting experience, but if they do it again, Bioware should have an option to knock their lights out. Or atleast a good slap.
Being the mistress in another relationship doesn't sound fun to me, but hey, whatever floats your boat.
As for the article, I usually play the Bioware games for the romance. Reason I tried out the Mass Effect series was because of the Kaidan Romance thread on the BSN (I had seen the game before but chalked it up as a boring alien shooter. Boy was I wrong.) I tried Kotor for Carth, NWN for the modules and Baldurs gate for Gavin.
I usually end up liking the games as a whole, but I don't feel inclined to try them (or any other game for that matter) if there is no romantic sub plot.
I don't think they should make all of the companions romanceable, but one or two would make me happy.
Christ! I thought you were talking about in real life to begin with, then I realized you meant Jacob lol.
I agree that I would like to see a nice robust variety of reactions available in the event that a LI does cheat. It'd definitely be interesting from a character development point of view: A caring compassionate PC finds LI bonking someone else, turns emotionally cold spiteful.
I don't know if I'd want certain romances to always result in them cheating, under certain conditions bring it on.
#39
Posté 15 janvier 2013 - 01:24
Emzamination wrote...
LPPrince wrote...
Emzamination wrote...
Adding different types of romance: romances where your
partner cheats on you, romances where the character is already involved
in another relationship
Gimme, Gaider.
Could you imagine.
You want to romance someone, they're up for it, but they're already committed to someone else either in marriage or not.
The dialogue, the sneakiness, the intrigue, the inevitable eruption, oh hot damn.
Right?I'm getting butterflies just thinking about it.

Romance is a wonderful feature in BioWare's games, it's one of the reasons I love them. But it is indeed a feature, it isn't as important as the story. I would be sad if I had to do without them, but I'd find a way to deal with the pain.
Somehow.
#40
Posté 15 janvier 2013 - 01:26
That being said, I think failure in romance also adds to the gaming experience if done properly.
"Tragic romances, romances where your partner cheats on you, romances where the character is already involved in another relationship, characters that don't know how to relate to someone else on a romantic level or aren't interested in such."
I think these can be great character development, story telling, and role playing tools and would love to see them well implemented into a game.
Modifié par xAmilli0n, 15 janvier 2013 - 01:26 .
#41
Posté 15 janvier 2013 - 01:31
#42
Posté 15 janvier 2013 - 01:36
#43
Posté 15 janvier 2013 - 02:04
#44
Posté 15 janvier 2013 - 02:12
It does not have to be easy or possible or even end up well. but it need to have some depth and continuity. 3 conversation then a mogolian wheelbarow/ you are the love of my life and then noting, nada, ziltch nothing more to say.
Of course if you have a romance with thane, you want it to end well and if you have the choice that the path you will choose. Now it is perfectly fine for that not to possible. cf "le lac" of Lamartine.
Playing in Orlais is the occasion to have a run at "amour courtois".
as well "dark charaters" makes for a more epic love story. how much the LI and teh protagonist are going to compromise or even jeopardise the main story for each other.
sure you can makeit finish well but it need to be hard and have an emotional cost.
Phil
#45
Posté 15 janvier 2013 - 02:13
Modifié par Knight of Dane, 15 janvier 2013 - 02:14 .
#46
Guest_Jayne126_*
Posté 15 janvier 2013 - 02:18
Guest_Jayne126_*
Give them some lovey dovey moments and the promise to be together forever...
And then they die.
The End.
#47
Posté 15 janvier 2013 - 02:21
Bring on the grit!
And oh yes, rejection should be in the cards. Not every character should be interested in the player character, and some should have interests (sexual or otherwise) that make the player character incompatible.
#48
Posté 15 janvier 2013 - 02:54
Zardoc wrote...
Fast Jimmy wrote...
Oberkaiser wrote...
"I could, in fact, happily have a game without any romances at all..."
Oh no he di'int.
A Bioware game without romances would be, at this moment, the only way to guarantee I would pre-order their game any amount of months in advance.
When was the last time BioWare made a game without romances?
Baldur's Gate 1. Late 1998.
Or... well, I guess Sonic Chronicles, if you want to get technical. Which was... around 2003? Maybe? But every RPG they've done has had romances except Baldur's Gate, to my knowledge.
Still, I think the romance options have taken over. I'd rather see political infighting, military/command structure tensions, real reacitvity in actual choices (outside of my sexual partner) in story-telling rather than more "you complete me" scenes that make rom-com movies look like Macbeth.
I'm not trying to knock the writing team. Its just that I think fan demand for these things has spirlaed to an unacceptable level. Bioware is literally a few degrees of separation from being a AAA development dating simulator.
#49
Posté 15 janvier 2013 - 02:56
Clearly, you've never played a dating sim.Fast Jimmy wrote...
Zardoc wrote...
Fast Jimmy wrote...
Oberkaiser wrote...
"I could, in fact, happily have a game without any romances at all..."
Oh no he di'int.
A Bioware game without romances would be, at this moment, the only way to guarantee I would pre-order their game any amount of months in advance.
When was the last time BioWare made a game without romances?
Baldur's Gate 1. Late 1998.
Or... well, I guess Sonic Chronicles, if you want to get technical. Which was... around 2003? Maybe? But every RPG they've done has had romances except Baldur's Gate, to my knowledge.
Still, I think the romance options have taken over. I'd rather see political infighting, military/command structure tensions, real reacitvity in actual choices (outside of my sexual partner) in story-telling rather than more "you complete me" scenes that make rom-com movies look like Macbeth.
I'm not trying to knock the writing team. Its just that I think fan demand for these things has spirlaed to an unacceptable level. Bioware is literally a few degrees of separation from being a AAA development dating simulator.
#50
Posté 15 janvier 2013 - 02:59
schalafi wrote...
Players who don't want good romances in their games can always go over to Obsidian's websight. Their lead writer, Chris Avallone hates romances in games, so I'm sure you could find something there to satisfy you.
These kinds of comments are totally not helpful.
I've bought and played nearly every Bioware game that they have developed. I've also bought and played nearly every game Obsidian has put together. They both make great games.
Telling people to leave because they don't like a subplot mechanism that is tantamount to softcore porn is the last thing you want. Especially to a fan who has probably easily spent $500+ dollars on Bioware games over the course of my lifetime.





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