I find the idea of having no unlockable content through plot progression to make the characters flat. I want them to react to what is happening. I got kind of tired of not getting any new content for the majority of the characters after I finished Redcliffe (did Orz and tower first).
Origins had lots of BOTH content. Content you could unlock solely based on Approval at any time AND content that was plot triggered. Leliana would tell you her life story with a high enough approval, but she also initiated conversation after the Brecilain Forest and after her quest with Marjorie. Allistair could give you his silly rose based strictly on his approval rating at any given time and also reacts to events dealing with his parentage. Morrigan can be romances (and then broken up with at her request) after your first conversation with her, but she still ties into the Broken Circle Quest and, obviously, the Dark Ritual.
DA2 based your entire interactions with your companions on their Frienship/Rivalry rating and completely arbitrary plot events (like if you've killed the Arishok or visited the Deep Roads). This isn't reacting to the world... it's arbitrary road blocks. If there were some filler content there to help us feel like they were real people as opposed to flat, one liner NPCs, it wouldn't be as bad.
But apparently the part of the budget devoted to making companions more interesting outside of their set, one or two encounters per Act was instead spent on making custom Romance/Rivalmance content for them.
And THAT'S the problem.
Modifié par Fast Jimmy, 15 janvier 2013 - 02:32 .