More Romance or Less?
#126
Posté 15 janvier 2013 - 05:10
It was a joke, and arguably a really bad one, but the revealing of your assumption is rather perverse.
#127
Posté 15 janvier 2013 - 05:17
I have already lost faith in da3
romance should be one off the key components not just something you throw in there .
"Romances are a side show, not the main game," he wrote. They're not critical to the main quest path, he stressed - they exist to add depth and to coax emotional investment.'
"Romances are a nice extra, and naturally we're always going to struggle with how to do them right, but they're well down the list on things I need to concern myself with," added Gaider.
"I could, in fact, happily have a game without any romances at all... or spend an equal amount of time developing relationships with followers that are non-romantic." David Gaider
Modifié par NovaBlastMarketing, 15 janvier 2013 - 08:36 .
#128
Posté 15 janvier 2013 - 05:22
The above comment, I feel, not only proves a lot of my previous points, but also makes me weep for the future of gaming.
EDIT: And on that note, I take my leave of this thread. Best of luck in all future endeavors, fellow BSNites.
Modifié par Fast Jimmy, 15 janvier 2013 - 05:23 .
#129
Posté 15 janvier 2013 - 05:31
You are reading too much into it. Romances are, and always will be, OPTIONAL content. Just because they are optional doesn't mean that there aren't a lot of resources, effort, and care invested into them, because there are. Characterization of various NPCs, plot points, variable options that influence plot points, tie-ins to the previous games, and so on are integral to the story of the main game, none of which involve romance content.NovaBlastMarketing wrote...
With quotes like this my only hope is that David doesn't have the final say ... but even then
I have already lost faith in da3
romance should be one off the key components not just something you though in there .
"Romances are a side show, not the main game," he wrote. They're not critical to the main quest path, he stressed - they exist to add depth and to coax emotional investment.'
"Romances are a nice extra, and naturally we're always going to struggle with how to do them right, but they're well down the list on things I need to concern myself with," added Gaider.
"I could, in fact, happily have a game without any romances at all... or spend an equal amount of time developing relationships with followers that are non-romantic." David Gaider
There have been no significant plot choices that revolved around a romance. Alistair can become king, turn into a drunk, remain a Warden, or die even if you don't romance him. You can complete the dark ritual without being in a romance with Morrigan. Anders blows up the Chantry regardless. The romance combined with those choices might have an impact on your character, and that is important for you as a player, but it is not required for any of those significant events.
Again, romances are optional content. As much as I like them, IMO they should take a back seat to everything else.
#130
Posté 15 janvier 2013 - 06:38
Valen Shadowbreath is the last (Bioware) character romance that I enjoyed and it's because our interactions weren't dominated by overwhelming romantic fluff. There was no discussion about his sexual diversity, no needless conversation about his possible virginity and seriously topics were never side-tracked with aggressive flirtation.
Valen's interactions are driven entirely by who he was, who he is and who he wants to become. The only things you discuss are topics that are essential to who his character was/is. It left me with an understanding of his hopes, his fears and his unobtainable dreams - I considered it quite beautiful.
Of course, this is all me - the expectations of many seem to favour the more frivolous romantic interactions that leave me, personally, with nothing but shattered illusions of emotional depth.
It's different strokes for different folks, I suppose.
Modifié par Sylvanpyxie, 16 janvier 2013 - 01:09 .
#131
Posté 15 janvier 2013 - 06:41
yesKnight of Dane wrote...
Dark characters make for more epic love stories in your opinion.
#132
Posté 15 janvier 2013 - 11:53
#133
Posté 16 janvier 2013 - 01:07
As for the topic of 'more romance or less' I'd always encourage more (not so that BW branches out into simdate territory, mind you) but then again, I'm a bit of a hopeless romantic. Each to their own, really.
#134
Posté 16 janvier 2013 - 02:07
Emzamination wrote...
TallonOverlord wrote...
He was making a bad sex joke.....and one that wasnt funny either.Emzamination wrote...
Fast Jimmy wrote...
^
Isn't that what an expedition to The Deep Roads is code for?
That's gone right over my head
OhThx for the clarification
no problem any time
#135
Guest_EntropicAngel_*
Posté 16 janvier 2013 - 02:10
Guest_EntropicAngel_*
#136
Posté 16 janvier 2013 - 02:29
Sylvanpyxie wrote...
To be more specific than "less or more" - I would prefer it if Bioware did away with the needless "romantic filler" and instead focused the romantic interactions on the characters themselves, their past experiences and their current beliefs.
Valen Shadowbreath is the last (Bioware) character romance that I enjoyed and it's because our interactions weren't dominated by overwhelming romantic fluff. There was no discussion about his sexual diversity, no needless conversation about his possible virginity and seriously topics were never side-tracked with aggressive flirtation.
Valen's interactions are driven entirely by who he was, who he is and who he wants to become. The only things you discuss are topics that are essential to who his character was/is. It left me with an understanding of his hopes, his fears and his unobtainable dreams - I considered it quite beautiful.
Of course, this is all me - the expectations of many seem to favour the more frivolous romantic interactions that leave me, personally, with nothing but shattered illusions of emotional depth.
It's different strokes for different folks, I suppose.
I suddenly have this burning desire to play Neverwinter Nights. I *knew* I should have bought it from GOG when it was $5.
#137
Posté 16 janvier 2013 - 07:28
#138
Posté 16 janvier 2013 - 08:19
In this case, going to avoid romance in DAIII because I don't need any "unique" romances like Thane and Jacob (he cited them!) Better to avoid them altogether. :|
#139
Posté 16 janvier 2013 - 08:38
#140
Posté 16 janvier 2013 - 09:33
Aerie and Haer'Dalis. Brilliant.
Happy with same sex relationships and everything else, but more variety.
#141
Posté 16 janvier 2013 - 01:02
#142
Guest_PurebredCorn_*
Posté 16 janvier 2013 - 04:15
Guest_PurebredCorn_*
#143
Posté 16 janvier 2013 - 04:34
Kia Purity wrote...
You know, David Gaider's blog post made me feel queasy.
In this case, going to avoid romance in DAIII because I don't need any "unique" romances like Thane and Jacob (he cited them!) Better to avoid them altogether. :|
This actually makes me feel better. Maybe if there were more romances where these characters ripped player's hearts out, then there would be less rabid demands from the fans for all kinds of romance content and Bioware can begin to retire from the role of Virtual Pimps.
#144
Posté 16 janvier 2013 - 06:03
#145
Posté 16 janvier 2013 - 06:06
#146
Posté 16 janvier 2013 - 06:11
I think the talk about "darker" romances was interesting. I don't see why people complain about Thane's romance: It was established that he was dying and he died. I actually like the fact that they gave a romance which had no easy answer- you knew when you started it that it would end in tragedy, but that did not mean that the content was not engaging or fulfilling.
It reminds me of what I've heard about some of Biowares older games, where (for example) an LI would leave you if you slept with her too soon and the relationship would only continue if you said no. I think that sort of thing would go a long way to making the characters seem less like sex bots and more like characters. I feel that DA2 was slightly less good in this regard- in Origins you could offer to sleep with LI's practically from the get go, and they often refused. It was even possible to complete romances without sleeping with them at all. But in DA2 it always happened at a fixed point.
Modifié par EJ107, 16 janvier 2013 - 06:14 .
#147
Posté 16 janvier 2013 - 06:15
Sylvanpyxie wrote...
To be more specific than "less or more" - I would prefer it if Bioware did away with the needless "romantic filler" and instead focused the romantic interactions on the characters themselves, their past experiences and their current beliefs.
Valen Shadowbreath is the last (Bioware) character romance that I enjoyed and it's because our interactions weren't dominated by overwhelming romantic fluff. There was no discussion about his sexual diversity, no needless conversation about his possible virginity and seriously topics were never side-tracked with aggressive flirtation.
Valen's interactions are driven entirely by who he was, who he is and who he wants to become. The only things you discuss are topics that are essential to who his character was/is. It left me with an understanding of his hopes, his fears and his unobtainable dreams - I considered it quite beautiful.
Of course, this is all me - the expectations of many seem to favour the more frivolous romantic interactions that leave me, personally, with nothing but shattered illusions of emotional depth.
It's different strokes for different folks, I suppose.
Well I think David Gaider talked about Thane but he himself made a half arsed LI "just because" on DA2 with Sebastian. People who romanced Sebastian (or tried to) got a lot less content than the rest. He should have taken his own advice and not have Sebastian as LI
#148
Posté 16 janvier 2013 - 08:29
Fast Jimmy wrote...
Kia Purity wrote...
You know, David Gaider's blog post made me feel queasy. *snip*
This actually makes me feel better. Maybe if there were more romances where these characters ripped player's hearts out, then there would be less rabid demands from the fans for all kinds of romance content and Bioware can begin to retire from the role of Virtual Pimps.
Fast Jimmy wrote...
*snip*
EDIT: And on that note, I take my leave of this thread. Best of luck in all future endeavors, fellow BSNites.
Fast Jimmy funny i thought you said you were taking your leave ..just had t o come back to ____ some more eh?
Kia Purity i agree with you his post made me sick as well. If bioware took out the barley adequte amout of romance there games would most likely not be worth time or money a good example of that is skyrim .. somthing i to this day havnt wasted any time or money on.
Modifié par NovaBlastMarketing, 16 janvier 2013 - 09:47 .
#149
Guest_EntropicAngel_*
Posté 16 janvier 2013 - 08:35
Guest_EntropicAngel_*
NovaBlastMarketing wrote...
Fast Jimmy funny i thought you said you were taking your leave ..just had t o come back to ____ some more eh?
Kia Purity i agree with you his post made me sick as well. If bioware took out the barley adequte amout of romance they games would not be worth time or money a good example of that is skyrim .. somthing i to this day havnt wasted any time or money on.
I would advise you seriously evaluate your grip on reality, if a writer for a video game, entertainment, if his plans for his characters make you actually sick. Or "feel" sick, even.
This kind of stuff is the problem with Bioware romances, and pretty much why he said he considers a non-romance game occasionally.
#150
Posté 16 janvier 2013 - 08:39





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