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What are The Variables That Were Altered ?


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#51
MegaSovereign

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Ticonderoga117 wrote...

txgoldrush wrote...
What rules? The ones you make up?


The rules the narrative itself put up.

"Here's eezo. It makes things have less mass. This is the biggest divergence between real life in our game. Here are the rules it goes by. It does not allow you to change the entire galaxy into cyborgs. It does allow FTL and the ability to lift objects. There are a few funkier bits, but they don't completely derail the suspension of disbelief."

Synthesis says "To hell with all of that, here's this totally implossible event because we said so. Deal with it."


Bioware could have made a better effort to explain the pseudo-science behind Synthesis. Viruses like the Genophage in the ME universe could conceptually work similarly.

Though comparing what is suppose to be "the ideal solution" to a sterility virus might have made it less attractive than it already was.

#52
sH0tgUn jUliA

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MegaSovereign wrote...

sH0tgUn jUliA wrote...

Cerbrus operative wrote...

When Shepard asks The Catalyst why is he helping him, The Catalyst say that Shepard altered the variables.
Does anybody have any idea what those "variables" are and how Shepard altered them?

"I don't mind speculative answers to this question"


They were either the variable constants or the constant variables.


Am I the only one that thinks of Computer Science when I hear the term "variable?"


a variable is a storage location and an associated symbolic name (an identifier) which contains some known or unknown quantity or information, a value.

So Shepard may only have altered the storage location and symbolic name. In other words, nothing.

Like I moved where a program stores a particular value from disk C: to disk E: like I did with my library files so that my machine would run faster instead of accessing them on C: when running programs and accessing libraries on C: and writing data on C: it now runs programs on C:, accesses libraries on E: and writes data on D:,

but to do that I had to access the hidden files, and set up short cuts on C: to point to E:. Pain in the arse for me at first but speeds up things in the long run.

#53
Ticonderoga117

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MegaSovereign wrote...

Bioware could have made a better effort to explain the pseudo-science behind Synthesis. Viruses like the Genophage in the ME universe could conceptually work similarly.

Though comparing what is suppose to be "the ideal solution" to a sterility virus might have made it less attractive than it already was.


Exactly. Instead we get shown "Here, we can change the entire galaxy in seconds. How? Who cares? It's awesome! Just pick it!"

#54
Cypher_CS

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111987 wrote...

1. This is the first cycle where the Citadel trap failed.
2. As a result of 1, the races of this cycle will have enough time and resources to preserve information for the next cycle, should they fail. This means that a species like the Raloi or the Yagh could have 50,000 years to prepare for the Reapers. This could truly spell doom for the Reapers in the next cycle.
3. The Crucible docks for the first time in history. This both changes the Catalyst and is a symbol that organics are on the cusp of ending the cycle. How it changes the Catalyst is unknown.
4. Related to 3, Shepard is the first organic ever to reach the Citadel and be in position to activate the Crucible. Once again showing how far organics have come and are about to defeat the cycle.
5. Because of all these things, the Catalyst no longer believes in its solution. It would prefer Synthesis, but even Control and Destroy are better in its eyes now.


QFT
Except for bits of 3 and 5.
I don't think it actually changes the Catalyst, physically.
Changing a variable is not about going into code or hardware and altering the Name of the variable. Rather, the alteration of the Value - which all your points give more than enough.

As for the Catalyst preferring Control and Destroy...
I agree that it prefers Synthesis.
The Control option is a kin to Daneel's creation of the Second Foundation - let the humans (organics in this case) care for themselves - with the original threat still there.
However, I don't think that Destroy is a desirable option to the Catalyst. I think it's offering it because of credibility, because of expectations, because of trying to persuade to pick the other options in a sort of "sure, you can do this, however look how much better these are..." way.
Or just cause it has no choice in the matter (again, that's what Shepard expects it to do in the first place).

#55
MegaSovereign

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sH0tgUn jUliA wrote...

MegaSovereign wrote...

sH0tgUn jUliA wrote...

Cerbrus operative wrote...

When Shepard asks The Catalyst why is he helping him, The Catalyst say that Shepard altered the variables.
Does anybody have any idea what those "variables" are and how Shepard altered them?

"I don't mind speculative answers to this question"


They were either the variable constants or the constant variables.


Am I the only one that thinks of Computer Science when I hear the term "variable?"


a variable is a storage location and an associated symbolic name (an identifier) which contains some known or unknown quantity or information, a value.

So Shepard may only have altered the storage location and symbolic name. In other words, nothing.

Like I moved where a program stores a particular value from disk C: to disk E: like I did with my library files so that my machine would run faster instead of accessing them on C: when running programs and accessing libraries on C: and writing data on C: it now runs programs on C:, accesses libraries on E: and writes data on D:,

but to do that I had to access the hidden files, and set up short cuts on C: to point to E:. Pain in the arse for me at first but speeds up things in the long run.


I love it when you talk dirty.

Yea, I don't think the Catalyst's programming changed. If the Crucible could change his programming then it would have been easier to just delete the mandate given by the Leviathans. I personally believe it was talking about outside variables that it was working with.

#56
txgoldrush

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Ticonderoga117 wrote...

txgoldrush wrote...
What rules? The ones you make up?


The rules the narrative itself put up.

"Here's eezo. It makes things have less mass. This is the biggest divergence between real life in our game. Here are the rules it goes by. It does not allow you to change the entire galaxy into cyborgs. It does allow FTL and the ability to lift objects. There are a few funkier bits, but they don't completely derail the suspension of disbelief."

Synthesis says "To hell with all of that, here's this totally implossible event because we said so. Deal with it."


Yet did you miss the part where Vendetta mentions the Citadel turned out to be a dark energy amplifier as well as the relay hub?

And Catalyst mentions a reaction between the energy of the Crucible and the energy of Shepard.

#57
Gewehr_fr

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MegaSovereign wrote...

Ticonderoga117 wrote...

txgoldrush wrote...
What rules? The ones you make up?


The rules the narrative itself put up.

"Here's eezo. It makes things have less mass. This is the biggest divergence between real life in our game. Here are the rules it goes by. It does not allow you to change the entire galaxy into cyborgs. It does allow FTL and the ability to lift objects. There are a few funkier bits, but they don't completely derail the suspension of disbelief."

Synthesis says "To hell with all of that, here's this totally implossible event because we said so. Deal with it."


Bioware could have made a better effort to explain the pseudo-science behind Synthesis. 


The closest thing to synthesis we hear about in ME is when Javik talks about synthetics (zha'tils or something like that) that could alter the organics to a genetic level via nanomachines. But yeah as it is it appears as "space magic". Maybe a future DLC will clear this up... or not.

#58
txgoldrush

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Gewehr_fr wrote...

MegaSovereign wrote...

Ticonderoga117 wrote...

txgoldrush wrote...
What rules? The ones you make up?


The rules the narrative itself put up.

"Here's eezo. It makes things have less mass. This is the biggest divergence between real life in our game. Here are the rules it goes by. It does not allow you to change the entire galaxy into cyborgs. It does allow FTL and the ability to lift objects. There are a few funkier bits, but they don't completely derail the suspension of disbelief."

Synthesis says "To hell with all of that, here's this totally implossible event because we said so. Deal with it."


Bioware could have made a better effort to explain the pseudo-science behind Synthesis. 


The closest thing to synthesis we hear about in ME is when Javik talks about synthetics (zha'tils or something like that) that could alter the organics to a genetic level via nanomachines. But yeah as it is it appears as "space magic". Maybe a future DLC will clear this up... or not.


Mostly this...what I believe is that the Citadel amplified the reaction between Shepard and the Crucible.

#59
Ticonderoga117

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txgoldrush wrote...
Yet did you miss the part where Vendetta mentions the Citadel turned out to be a dark energy amplifier as well as the relay hub?

And Catalyst mentions a reaction between the energy of the Crucible and the energy of Shepard.


We knew it was the hub since ME1. Cool. Dark energy amplifier? Little iffy, but alright.

But how the hell does dark energy mix with "the energy of Shepard" and what does that mean?
Also, how does a single pulse of green light create cyborgs? That's absolutely absurd. It makes no sense.

#60
Ticonderoga117

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txgoldrush wrote...
Mostly this...what I believe is that the Citadel amplified the reaction between Shepard and the Crucible.


The only plausible reaction between the beam and Shepard would be like a fly to a bug zapper.

#61
txgoldrush

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Ticonderoga117 wrote...

txgoldrush wrote...
Yet did you miss the part where Vendetta mentions the Citadel turned out to be a dark energy amplifier as well as the relay hub?

And Catalyst mentions a reaction between the energy of the Crucible and the energy of Shepard.


We knew it was the hub since ME1. Cool. Dark energy amplifier? Little iffy, but alright.

But how the hell does dark energy mix with "the energy of Shepard" and what does that mean?
Also, how does a single pulse of green light create cyborgs? That's absolutely absurd. It makes no sense.


And why does everything has to be explained?

Did you miss the narrative trick where Catalyst basically tells Shepard there is little time to explain, so he doesn't go too much into detail, just an overview? This is saying that, yes, there is an explanation, but whats important is what it does, not how it does it, while making sense in regarding to the urgency of the scene.

Yes, we knew it was a hub in ME1, but Vendetta on Chronos reveales that its a dark energy amplifier.

Modifié par txgoldrush, 15 janvier 2013 - 05:58 .


#62
Ticonderoga117

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txgoldrush wrote...
And why does everything has to be explained?

Did you miss the narrative trick where Catalyst basically tells Shepard there is little time to explain, so he doesn't go too much into detail, just an overview? This is saying that, yes, there is an explanation, but whats important is what it does, not how it does it, while making sense in regarding to the urgency of the scene.

Yes, we knew it was a hub in ME1, but Vendetta on Chronos reveales that its a dark energy amplifier.


Why are we in a hurry? Is there a time limit? We are trying to solve a rather big and supposedly important issue here and we have one shot. Take the time and go through it. Why do the Reapers care how long it takes? They are supposedly invulnerable and are kicking butt.

So why the rush?

And no, somethings don't need explaining. However, somehow changing the entire galaxy into cyborgs with Shep's "energy" is something I need a bit more information on since no other tech in the game is ever shown to be able to do that on such a large scale in such a short period of time.

#63
Boydsan

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MegaSovereign wrote...

CosmicGnosis wrote...

MegaSovereign wrote...

CosmicGnosis wrote...

What is your view of things, MegaSovereign?


Trying to prevent conflicts from happening is impossible. It's likely the same conclusion the Catalyst came to before starting the Reaper harvest. But it thinks like a machine. It doesn't understand that the value of life isn't measured in the number of people you preserve. 

The best solution is to accept that conflict will exist between any factions and even within factions. Shepard has already proven that level-headed diplomacy can mitigate conflicts. The Catalyst actually attempted diplomacy before seeking other actions, but it failed due to the fact that it couldn't establish a connection since it was a synthetic.

In my canon, I choose Destroy largely because of those reasons.


Exactly why do you place Destroy above Control?


Ethical reasons. As Mordin would have put it, the Reapers and the husks are an insult to the races of previous cycles.

I don't hate the Control ending. It's the typical pragmatism vs principle argument. Same one used to justify the Collector Base decision.


First the Collector Base:

When I first played Mass Effect 2, I thought Cerberus was just misunderstood.  I went mostly paragon and I thought they were not the "bad guys" just the black ops of the Alliance.  Likewise, I saw the Collectors base as a means to the end.  How does one develop new technologies?  You can either research and discover the new technologies.  New Technologies can come at a slow and unpredictable manner.  Let us look at our own history.  We discovered the power and theory Electricity in the hundreds of years ago - yet we just discovered the power of the atom a few decades ago.  We have not even produced any working fusion power plants yet. 

What does that mean?

It could take years (maybe centuries( before we develop technologies that could equal or better a Reaper.

What is another way we can get new technologies?  We can steal the technology - hence the Collector's Base.  We strip it down and reverse engineer the equipment.  Same thing we would do if we found and advance alien base on Mars (The Prothean archives). 

For me, we need to prepare for the Reapers.  Little did I know that the illusive man would go ... so far against the Alliance and be a puppet for the Reapers.  How would I know, that the Reapers WANT us to copy their technology so we can become more predictable and easier to harvest and defeat.

As for the ethical issues.  You are putting your own ethics and own moral into a being older than our sun (possibly)?  Likewise, I would not presume to assume what really happened to cause the Catalyst to come with the Reaper solution.

#64
fiendishchicken

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Some retarded crap that the catalyst makes up to make it seem like the Reapers are a necessary evil.

But mostly it's just bad writing.

#65
CosmicGnosis

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fiendishchicken wrote...

Some retarded crap that the catalyst makes up to make it seem like the Reapers are a necessary evil.

But mostly it's just bad writing.


Why can't they be a necessary evil? I hoped that they would be. It makes the story far more interesting to me. I like stories that force me to reevaluate everything that I ever knew before certain revelations. I like stories that encourage me to consider new perspectives or solutions.

Mass Effect 3 did what I was hoping it would do. The problem is that the writers got rather sloppy with it. So I don't like the handling of it, but I like the fundamental concept.

Modifié par CosmicGnosis, 15 janvier 2013 - 09:53 .


#66
fiendishchicken

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CosmicGnosis wrote...

Why can't they be a necessary evil? I hoped that they would be. It makes the story far more interesting to me. I like stories that force me to reevaluate everything that I ever knew before certain revelations. I like stories that encourage me to consider new perspectives or solutions.

Mass Effect 3 did what I was hoping it would do. The problem is that the writers got rather sloppy with it. So I don't like the handling of it, but I like the fundamental concept.


Those are well and dandy ideas for a story. Problem is, in Mass Effecy, in regards to the Reapers, it's not. And it shouldn't be. The Reapers have been consistently shown to have no motivation beyond killing all intelligent life and using the remains to make a new reaper. They in fact tell you themselves multiple times, and are the doom and gloom arrogant death machines. This keeps in line with what they are portrayed as. Anything and anyone that went against that grain was always shown to have been indoctrinated. Thematically, there is absolutely no need to see past what the Reapers do. It's plain and simple. Survival or extinction. 

Then comes the catalyst to throw that all out so that Casey Hudson can tell his story about how organics and synthetics can never coexist unless you pick the transhumanism method that kills you. It's jarring, and it is thematically irreconcilable with the rest of the trilogy. The catalysts existence is a blatant contradiction to the established lore of the Reapers. Everything about him is a fail. Everything he brings up is not necessarily random, but it completely changes the premise of the franchise in the final moments.  It also portrays anything that doesn't go along those lines (Destroy, Refuse) in a negative light, to try to goad you into accepting what Casey wants you to accept.

That is horrible writing. The purpose should never have been to fix the catalysts problems. The purpose should have been what the series made it to be until the last bloody 10 minutes - to end the Reapers forever, or be destroyed by them.

The fundamental concept is ok. Just not for Mass Effect. That's why Mass Effect 3's ending utterly failed. 

Modifié par fiendishchicken, 15 janvier 2013 - 10:06 .


#67
WhiteKnyght

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Cerbrus operative wrote...

When Shepard asks The Catalyst why is he helping him, The Catalyst say that Shepard altered the variables.
Does anybody have any idea what those "variables" are and how Shepard altered them?

"I don't mind speculative answers to this question"


Shepard docked the Crucible, that's what happened.


"You have altered the variables."

"What do you mean?"

"The Crucible changed me, created new. . . possibilities. But I cant make them happen."

"But I can."

#68
WhiteKnyght

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fiendishchicken wrote...



CosmicGnosis wrote...

Why can't they be a necessary evil? I hoped that they would be. It makes the story far more interesting to me. I like stories that force me to reevaluate everything that I ever knew before certain revelations. I like stories that encourage me to consider new perspectives or solutions.

Mass Effect 3 did what I was hoping it would do. The problem is that the writers got rather sloppy with it. So I don't like the handling of it, but I like the fundamental concept.


Those are well and dandy ideas for a story. Problem is, in Mass Effecy, in regards to the Reapers, it's not. And it shouldn't be. The Reapers have been consistently shown to have no motivation beyond killing all intelligent life and using the remains to make a new reaper. They in fact tell you themselves multiple times, and are the doom and gloom arrogant death machines. This keeps in line with what they are portrayed as. Anything and anyone that went against that grain was always shown to have been indoctrinated. Thematically, there is absolutely no need to see past what the Reapers do. It's plain and simple. Survival or extinction. 

Then comes the catalyst to throw that all out so that Casey Hudson can tell his story about how organics and synthetics can never coexist unless you pick the transhumanism method that kills you. It's jarring, and it is thematically irreconcilable with the rest of the trilogy. The catalysts existence is a blatant contradiction to the established lore of the Reapers. Everything about him is a fail. Everything he brings up is not necessarily random, but it completely changes the premise of the franchise in the final moments.  It also portrays anything that doesn't go along those lines (Destroy, Refuse) in a negative light, to try to goad you into accepting what Casey wants you to accept.

That is horrible writing. The purpose should never have been to fix the catalysts problems. The purpose should have been what the series made it to be until the last bloody 10 minutes - to end the Reapers forever, or be destroyed by them.

The fundamental concept is ok. Just not for Mass Effect. That's why Mass Effect 3's ending utterly failed. 


Your opinion, not everyones. And using the massive fleet of trolls and haters on this forum as justification doesn't constitute everyone.

The reason the Reapers' motives were not revealed in ME1 or ME2 was because the writers didn't want to. If you noticed, the games were following along a pattern.

In ME1, you learn the Reapers exist, but do not learn why or what they do with harvested organics. And Sovereign says "We are each a nation"

In ME2, you learn the Reapers use organic DNA to construct new Reapers, shedding light on what Sovereign meant. And the game ends off with Harbinger saying "That which you know as Reapers are your salvation through destruction."

In Retribution, the Reaper controlling Grayson told Kahlee, "We seek salvation. Yours and ours."

In ME3, you find out that the Reapers do the Cycle to prevent total extinction of organic life by preserving advanced civilizations and synthetic races as new Reapers, shedding light on what Harbinger meant, and reinforcing what Sovereign meant.

Just because that motive isn't what you prefer doesn't invalidate it. The original motive from Drew Karpyshyn's regin(you know, the guy who pioneered Mass Effect and shaped the game's setting and lore) was stopping dark energy, which was hinted at in ME2. But a lot of people thought that was worse than what we got because it was too dark(no pun intended.)

The fact that the Reapers were doing this for what they believed was our own good was obvious.

Modifié par The Grey Nayr, 15 janvier 2013 - 12:05 .


#69
kobayashi-maru

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The Grey Nayr wrote...

Cerbrus operative wrote...

When Shepard asks The Catalyst why is he helping him, The Catalyst say that Shepard altered the variables.
Does anybody have any idea what those "variables" are and how Shepard altered them?

"I don't mind speculative answers to this question"


Shepard docked the Crucible, that's what happened.


"You have altered the variables."

"What do you mean?"

"The Crucible changed me, created new. . . possibilities. But I cant make them happen."

"But I can."


Pretty much agree with you, but to be more speculative and to try and not cover stuff already mentioned:

 1.Postponed original invasion date by stopping Saren in ME1 (and Arrival) as well as the fact the Protheans sabotaged the frequently used Citadel trap.

2. By building alliances between most of the Universe unlike Protheans

3. The situation with Synthetic life in ME3 timeline is also different. By time Shep meets Starchild the Geth situation is resolved. There is no war there so that also different and if you help Geth survive, it disproves the Catylists entire purpose.

Everything else has been mentioned.

#70
XqctaX

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added spacemagic

#71
kal_reegar

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MegaSovereign wrote...

Shepard's influence (along with the Prothean sabotage) has rendered the Catalyst's solution ineffective to its goal.

The purpose of the cycles is to reset the technological advancement of organic civilization. However, each cycle leaks information for the next (like the Prothean beacons and the Crucible blueprints). The Catalyst did not anticipate organics to be that resourceful, which is why inevitably one of the cycle's will successfully find a way to stop the Reapers. As per Refusal, even if Shepard doesn't set off the Crucible the next cycle wins anyway and the Catalyst knows this inevitability.

So a new "solution" is needed. The Catalyst is a synthetic that runs on cold logic so it's safe to assume it would assign preferences. Destroy is a "temporary" solution but a solution nontheless because now the Catalyst realizes that organics can just build another Crucible if a synthetic-organic war breaks out. Control is the 2nd best to the AI because it keeps the preserved races (Reapers) alive. Synthesis allegedly solves the problem outright because it keeps organics and synthetics at an even playing field.*

*That's the Catalyst's perspective. It's not MY view of things. So please respond accordingly.


this

#72
kal_reegar

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MegaSovereign wrote...

Yea, I don't think the Catalyst's programming changed. If the Crucible could change his programming then it would have been easier to just delete the mandate given by the Leviathans. I personally believe it was talking about outside variables that it was working with.


and this

#73
Cypher_CS

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The Crucible was the Trigger Event.

The Trigger for the Catalyst to go "woah there, let's see what got FUBARed this time" - and it took a good look at all the variables that got changed. With the Crucible and Shepard being there being the last two.

#74
fiendishchicken

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'Refuted' by the Grey Nayr.

Too weak from laughing to effectively argue.

Oh man, you're just as good as some of the other bio-drones out there. Always good for an excellent laugh.

Modifié par fiendishchicken, 15 janvier 2013 - 03:51 .


#75
shodiswe

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111987 wrote...

1. This is the first cycle where the Citadel trap failed.
2. As a result of 1, the races of this cycle will have enough time and resources to preserve information for the next cycle, should they fail. This means that a species like the Raloi or the Yagh could have 50,000 years to prepare for the Reapers. This could truly spell doom for the Reapers in the next cycle.
3. The Crucible docks for the first time in history. This both changes the Catalyst and is a symbol that organics are on the cusp of ending the cycle. How it changes the Catalyst is unknown.
4. Related to 3, Shepard is the first organic ever to reach the Citadel and be in position to activate the Crucible. Once again showing how far organics have come and are about to defeat the cycle.
5. Because of all these things, the Catalyst no longer believes in its solution. It would prefer Synthesis, but even Control and Destroy are better in its eyes now.


It could be that the catalyst began to realize it was loosing the fight even if it could still wint this battle. Each sucessive civilization fought back harder and eventualy begain creating the crusible, and the organic evolution keept going cycle after cycle even if the Catalyst tried to contain the changes. It couldn't stop the organics from evolving and adapting.
First the Proteans disabled it's controls ever the citadel then the Humans and the other races of this cycle completed the crucible that organics had been developing for several cycles despite the Catalysts claim that it had tried to erradicate the design it several times.
This put the Catalysts "mission" in danger, soon it might not be able to contain the situation, because, what might come next? What woudl be the next evolution or change in the next few cycles?
It realized it had to complete it work before it suddenly got surpassed in an unforseen way.
My guess is that the Catalyst was trying to cut a deal that would somehow satisfy it's operating parameters and complete it's work before it turned into a failure.
If an AI could fear something then it would be completing it's goals. Like EDI says, AI's prefers optimal solutions that benefits it core programming.
In the face of a possible future failure it decided to act while it was still in a position of power. Because future deals or results might turn out to be far less to the Catalysts preference.